Im gonna need to see recordings of these common performance issues in PvE, in dungeons and trials.
I have 1847 veteran dungeons completed on xbox series X, not 1 single time have my fps ever dropped on performance mode. It runs flawless every dungeon i play. Skills fire when they should. Nothing
That’s Awesome!
Only if they could mimic your performance for the rest of us, which I think Vengeance ruleset could do!
No, an xbox series X put on performance mode would do that.
There is no reason it shouldnt work for anyone else since its the exact same hardware.
I understand the point u are trying to make, but claiming dungeons have widespread performance issues is so untrue it sort of ruins ur point. I cant remember seeing much in trials either, i have alot of friends with the latest trial trifectas, and i have never heard them say their runs have been ruined by performance here on console.
But what do u want zos to do? They straight out said the cant fix cyrodiil performance on live, its not gonna happen, are u against their suggestion of having 1 vengeance campaign and a smaller scale cyrodiil? How is this not the best of 2 worlds?
ESO_player123 wrote: »There are no real PVE performance issues in 4 or 12 player instanced content that are game related. Mostly those would be addon or hardware related issues.
While these same things are also a hinderance in PVP it is a much wider issue overall in Cyro.
Case in point I never had any issues with instanced PVE but did have several issues with overland PVE and all PVP on an older laptop. When it died and I upgraded I still had no issues in instanced PVE or overland PVE and much less in PVP outside of larger scale battles.
Now i have a failing hard drive and the Overland PVE and PVP issues are back again but still have had no real issues in instanced PVE. I know it is a hardware issue and not an internet or addon issue because if I log into my stream deck I am back to just having problems in PVP related content only and yes I have all the same addon for the steam deck.
For everyone sake I hope that the stick to having both Gray Host and Vengeance as play options and they continue to work on balancing things for the Gray Host campaign.
I lag always in trials and dungeons tbf. Whenever all the beams are going off.
There is a difference between system lag and server lag. But this whole thread is bait and we know it.
I don't think it's bait. Performance in trails and vet dungeons is on par with Cyrodiil. Same problems for the same reasons. So why not the same fix?
It is bait (albeit a careful one). If you look at when this thread was posted (exactly when they announced options 1 and 2 for Cyrodill), read the general tone of the supporting posts, and read the most recent posts of the supporting players (none of them want Vengeance in PvP), it kind of becomes obvious (regardless of the performance problems people are experiencing in high end PvE).
ESO_player123 wrote: »There are no real PVE performance issues in 4 or 12 player instanced content that are game related. Mostly those would be addon or hardware related issues.
While these same things are also a hinderance in PVP it is a much wider issue overall in Cyro.
Case in point I never had any issues with instanced PVE but did have several issues with overland PVE and all PVP on an older laptop. When it died and I upgraded I still had no issues in instanced PVE or overland PVE and much less in PVP outside of larger scale battles.
Now i have a failing hard drive and the Overland PVE and PVP issues are back again but still have had no real issues in instanced PVE. I know it is a hardware issue and not an internet or addon issue because if I log into my stream deck I am back to just having problems in PVP related content only and yes I have all the same addon for the steam deck.
For everyone sake I hope that the stick to having both Gray Host and Vengeance as play options and they continue to work on balancing things for the Gray Host campaign.
I lag always in trials and dungeons tbf. Whenever all the beams are going off.
There is a difference between system lag and server lag. But this whole thread is bait and we know it.
I don't think it's bait. Performance in trails and vet dungeons is on par with Cyrodiil. Same problems for the same reasons. So why not the same fix?
It is bait (albeit a careful one). If you look at when this thread was posted (exactly when they announced options 1 and 2 for Cyrodill), read the general tone of the supporting posts, and read the most recent posts of the supporting players (none of them want Vengeance in PvP), it kind of becomes obvious (regardless of the performance problems people are experiencing in high end PvE).
Any thoughts about Cyrodiil balancing are irrelevant in here, not what we’re talking about. Vengeance ruleset is the foretold performance enhancer of ESO, it needs to be brought to PvE where many many people have issues with said performance.
ESO_player123 wrote: »ESO_player123 wrote: »There are no real PVE performance issues in 4 or 12 player instanced content that are game related. Mostly those would be addon or hardware related issues.
While these same things are also a hinderance in PVP it is a much wider issue overall in Cyro.
Case in point I never had any issues with instanced PVE but did have several issues with overland PVE and all PVP on an older laptop. When it died and I upgraded I still had no issues in instanced PVE or overland PVE and much less in PVP outside of larger scale battles.
Now i have a failing hard drive and the Overland PVE and PVP issues are back again but still have had no real issues in instanced PVE. I know it is a hardware issue and not an internet or addon issue because if I log into my stream deck I am back to just having problems in PVP related content only and yes I have all the same addon for the steam deck.
For everyone sake I hope that the stick to having both Gray Host and Vengeance as play options and they continue to work on balancing things for the Gray Host campaign.
I lag always in trials and dungeons tbf. Whenever all the beams are going off.
There is a difference between system lag and server lag. But this whole thread is bait and we know it.
I don't think it's bait. Performance in trails and vet dungeons is on par with Cyrodiil. Same problems for the same reasons. So why not the same fix?
It is bait (albeit a careful one). If you look at when this thread was posted (exactly when they announced options 1 and 2 for Cyrodill), read the general tone of the supporting posts, and read the most recent posts of the supporting players (none of them want Vengeance in PvP), it kind of becomes obvious (regardless of the performance problems people are experiencing in high end PvE).
Any thoughts about Cyrodiil balancing are irrelevant in here, not what we’re talking about. Vengeance ruleset is the foretold performance enhancer of ESO, it needs to be brought to PvE where many many people have issues with said performance.
Please show me where I talk about balancing in my post. I pointed out that every supporter in this thread is vehemently opposing Vengeance (regardless of what the goals of the developers are) in PvP. Yet, they would welcome Vengeance in PvE with open arms. It feels like someone is seeking a bit of schadenfreude.
But SneaK you have stated in other threads before that you dont like the vengeance rule set for PVP - so why are you so for it for PVE??
allochthons wrote: »I'm on a PS5 running in performance mode.
I have no opinion on Vengeance. I don't PvP.
I don't want Vengeance rules in PvE, but I think doing something similar in PvE as a TEST ONLY has some merit.
It blow my mind people are saying PvE doesn't have performance issues.
ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives? is 128 pages long.
On a PS5 on Performance, I've been in multiple trials where the entire group has lagged out at the same time, resulting in wipes. I've been in multiple trials where multiple people disconnect, sometimes all at once (could be network), sometimes one every minute or three, but so badly we never have 12 people in the trial at the same time. Some times it's the same people over and over (could be local hardware), but mostly it's random, and everyone experiences it at least twice.
I've had multiple progs cancelled because of performance issues.
And I've stopped running trials, mainly due to performance issues.
I've abandoned many dungeon runs because performance is so bad we can't continue. I do still run dungeons, but only with one group for two hours once a week.
ShutUpitsRed wrote: »allochthons wrote: »I'm on a PS5 running in performance mode.
I have no opinion on Vengeance. I don't PvP.
I don't want Vengeance rules in PvE, but I think doing something similar in PvE as a TEST ONLY has some merit.
It blow my mind people are saying PvE doesn't have performance issues.
ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives? is 128 pages long.
On a PS5 on Performance, I've been in multiple trials where the entire group has lagged out at the same time, resulting in wipes. I've been in multiple trials where multiple people disconnect, sometimes all at once (could be network), sometimes one every minute or three, but so badly we never have 12 people in the trial at the same time. Some times it's the same people over and over (could be local hardware), but mostly it's random, and everyone experiences it at least twice.
I've had multiple progs cancelled because of performance issues.
And I've stopped running trials, mainly due to performance issues.
I've abandoned many dungeon runs because performance is so bad we can't continue. I do still run dungeons, but only with one group for two hours once a week.
Well said, and thank you for highlighting that thread. The denial of performance issues in PvE is complete nonsense, and it's absurd that so many are against a simple test. What's a week or two of altered mechanics here and there if it helps improve performance overall in the long term?
ShutUpitsRed wrote: »allochthons wrote: »I'm on a PS5 running in performance mode.
I have no opinion on Vengeance. I don't PvP.
I don't want Vengeance rules in PvE, but I think doing something similar in PvE as a TEST ONLY has some merit.
It blow my mind people are saying PvE doesn't have performance issues.
ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives? is 128 pages long.
On a PS5 on Performance, I've been in multiple trials where the entire group has lagged out at the same time, resulting in wipes. I've been in multiple trials where multiple people disconnect, sometimes all at once (could be network), sometimes one every minute or three, but so badly we never have 12 people in the trial at the same time. Some times it's the same people over and over (could be local hardware), but mostly it's random, and everyone experiences it at least twice.
I've had multiple progs cancelled because of performance issues.
And I've stopped running trials, mainly due to performance issues.
I've abandoned many dungeon runs because performance is so bad we can't continue. I do still run dungeons, but only with one group for two hours once a week.
Well said, and thank you for highlighting that thread. The denial of performance issues in PvE is complete nonsense, and it's absurd that so many are against a simple test. What's a week or two of altered mechanics here and there if it helps improve performance overall in the long term?
My lens of PVE is specific to PC-NA, TBH I don't care if they wanna look into performance but I have zero issues most of the time. I think it would be a waste of manpower/resources to do so unless there is enough REAL evidence that there are widespread issues and it is on ZoS' side.
I have done a fair bit of trials and dungeons over the years. ~3 years almost every Wednesday, Saturday, and Sunday I was doing the weekly trial and then two runs of the most recent trial of the year. All of my stickerbooks are filled in, and I have ran into server lag maybe a dozen times in those 3+ years if that.
I could see consoles and older systems having issues, especially if you turn settings way up. But then again as mentioned before, there is a difference between system lag and server side issues. The only times I have server issues is in Cyrodiil primetime and the rare odd global server issues, unless my ISP is having issues with routing somewhere. I also find it nearly impossible to join Cyrodiil on Greyhost during primetime because there is a hour wait time, which leads me to just not bother.
HatchetHaro wrote: »I actually really want to see a similar loadout system for Infinite Archive.
As it stands, IA is just very hard to get into because there's just always this drive to bring in multiple BiS sets and pray for Focused Efforts. Without that expectation of having to go in with good gear for all possible situations, each Infinite Archive run becomes self-contained, and thus removes any barrier to entry other than experience, skill, and the existing IA-specific upgrades. I'd love to see IA become a proper roguelike.
Could the different experiences be due to being on other servers? I run on PCEU.
Maybe console performace is different to PC, in which case these two shouldn't be compared and we should be flagging the consistencies between peoples experience to help ZoS accurately troubleshoot the issues, rather than just muddying the waters.
ShutUpitsRed wrote: »allochthons wrote: »I'm on a PS5 running in performance mode.
I have no opinion on Vengeance. I don't PvP.
I don't want Vengeance rules in PvE, but I think doing something similar in PvE as a TEST ONLY has some merit.
It blow my mind people are saying PvE doesn't have performance issues.
ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives? is 128 pages long.
On a PS5 on Performance, I've been in multiple trials where the entire group has lagged out at the same time, resulting in wipes. I've been in multiple trials where multiple people disconnect, sometimes all at once (could be network), sometimes one every minute or three, but so badly we never have 12 people in the trial at the same time. Some times it's the same people over and over (could be local hardware), but mostly it's random, and everyone experiences it at least twice.
I've had multiple progs cancelled because of performance issues.
And I've stopped running trials, mainly due to performance issues.
I've abandoned many dungeon runs because performance is so bad we can't continue. I do still run dungeons, but only with one group for two hours once a week.
Well said, and thank you for highlighting that thread. The denial of performance issues in PvE is complete nonsense, and it's absurd that so many are against a simple test. What's a week or two of altered mechanics here and there if it helps improve performance overall in the long term?
My lens of PVE is specific to PC-NA, TBH I don't care if they wanna look into performance but I have zero issues most of the time. I think it would be a waste of manpower/resources to do so unless there is enough REAL evidence that there are widespread issues and it is on ZoS' side.
I have done a fair bit of trials and dungeons over the years. ~3 years almost every Wednesday, Saturday, and Sunday I was doing the weekly trial and then two runs of the most recent trial of the year. All of my stickerbooks are filled in, and I have ran into server lag maybe a dozen times in those 3+ years if that.
I could see consoles and older systems having issues, especially if you turn settings way up. But then again as mentioned before, there is a difference between system lag and server side issues. The only times I have server issues is in Cyrodiil primetime and the rare odd global server issues, unless my ISP is having issues with routing somewhere. I also find it nearly impossible to join Cyrodiil on Greyhost during primetime because there is a hour wait time, which leads me to just not bother.
SaffronCitrusflower wrote: »If vengeance is the solution for performance issues in PvP then it absolutely should be the solution for performance in trials and vet dungeons.
Besides, no reason to even have sets when everything is templated. So may as well make the whole game templated.
SaffronCitrusflower wrote: »If vengeance is the solution for performance issues in PvP then it absolutely should be the solution for performance in trials and vet dungeons.
Besides, no reason to even have sets when everything is templated. So may as well make the whole game templated.
After 11 years, maybe raising the minimum system requirements to reflect all the additional content added during that time, and perhaps auditing the spaghetti code (not a criticism, it's going to happen).
Removing choice, options and dumbing the game down isn't the way forward, IMO.
SaffronCitrusflower wrote: »If vengeance is the solution for performance issues in PvP then it absolutely should be the solution for performance in trials and vet dungeons.
Besides, no reason to even have sets when everything is templated. So may as well make the whole game templated.
After 11 years, maybe raising the minimum system requirements to reflect all the additional content added during that time, and perhaps auditing the spaghetti code (not a criticism, it's going to happen).
Removing choice, options and dumbing the game down isn't the way forward, IMO.
However, they’ve already committed to the latter, so if that is in fact the solution then it should be made available game wide.
A lot of people here saying "I don't lag" aren't actually getting it. Nobody is talking about Client side lag, we're talking about server side lag - the kind that kicks you out of the game, causes huge sync pauses mid battle, tosses a coin on whether your skill fired or not.
I've experienced all of the above, and I have a fairly modern PC that can meet or exceed 60FPS in even the zergyest of Cyro battles, but none of that matters if the server can't keep up with the sheer amount of calculus the game asks of the server every frame. - This is the kind of lag ZOS is trying to address with the Vengeance test, it's got nothing to do with how squishy your high power desk potato is.
A lot of people here saying "I don't lag" aren't actually getting it. Nobody is talking about Client side lag, we're talking about server side lag - the kind that kicks you out of the game, causes huge sync pauses mid battle, tosses a coin on whether your skill fired or not...