Erickson9610 wrote: »Subclassing is a good system, and I'm glad everyone gets to have it as part of the base game. Though, with Scribing and then Subclassing back-to-back, I hope next year's major feature isn't combat-related.
Erickson9610 wrote: »Subclassing is a good system, and I'm glad everyone gets to have it as part of the base game. Though, with Scribing and then Subclassing back-to-back, I hope next year's major feature isn't combat-related.
I’m in a different camp, I’d love to see Scribing get some more attention as part of the base game, and another DLC class. I want to know how new classes are going to be handled with Subclassing.
For all its faults, I really do like it. It's just unfortunate we're stuck in this limbo where pure classes aren't as powerful by comparison. It and scribing are both really strong features, IMO. Subclassing just shines light on some skills that were underperforming as a whole.
AvalonRanger wrote: »Subclassing is a good system... Yes I think so for the character building aspect.
But, consider role playing aspect. This is another worst system which ZOS did.
Because we lost personality of characters. Appearance, and combat styles.
Everyone do "beam" "assassination" and "jab". It's BORING as RPG.
LukosCreyden wrote: »I love playing a ranged mage but didn't lo e Sorc pets. Now, I run Storm Calling, Dawn's Wrath and Siphoning for a nice spellslinger. Chuck in some scribing skills and boom. Very fun build and it devours most things I try to solo (not quite made it to first boss of nMoL solo yet, but am improving.)
Actually can’t tell if satire or not…. can determine 100% bait though.
karthrag_inak wrote: »Khajiit is delighted to agree with the OP. So many fun and even sometimes ridiculous combinations he has on some of his characters. A favorite is this one's traveling Sorc-us, with every combat and proc pet available, along with blastbones, bear and both sorc pets. whee!
karthrag_inak wrote: »Khajiit is delighted to agree with the OP. So many fun and even sometimes ridiculous combinations he has on some of his characters. A favorite is this one's traveling Sorc-us, with every combat and proc pet available, along with blastbones, bear and both sorc pets. whee!
I’ve been meaning to make a pet build, if you had to say based on your time running it, where does the build perform best?
PvE or PvP?
Solo? Small Scale? Large Scale?
BardokRedSnow wrote: »Actually can’t tell if satire or not…. can determine 100% bait though.
From my brief time paying attention to this place, I can see that anything one might disagree with is considered bait here.
I would still have preferred Subclassing be introduced differently but there's always time to address what I believe needs to be, for instance there needs to be incentive or good reason to pure class vs subclass, class mastery should be a more viable thing in the future, whereas subclassing should be looked at imo the same way scribing is, to augment people's preferred builds rather than outright replace them.
Something like allowing us to customize certain class abilities and maybe have them only be available if pure classed I think would be fair.
But in any case, whatever they do, I have come around a bit more now that I've had time to play with it. It has raised the power creep but we've been there before. As long as they work to try and maintain what eso was while also keeping and improving these systems, I think it'll be good for the game in the future, at least from a pvp aspect.
For PvE I dunno what they should do aside from I guess nerf beams. Perhaps offering scribable skills for pure classes could also improve the sameness of pve right now for dps. Beams beams beams definitely doesn't make me wanna do trials.
AcadianPaladin wrote: »I really enjoy the subclassing system and it's made my game quite a bit more fun.
e such example being a Templar or Warden healer, and a Dragonknight or Arcanist tank, now having the ability to revive players still learning the mechanics by throwing on Living Death to use a Necromancer ultimate.
The only argument I see with Subclassing is, “it’s fun”.
e such example being a Templar or Warden healer, and a Dragonknight or Arcanist tank, now having the ability to revive players still learning the mechanics by throwing on Living Death to use a Necromancer ultimate.
Would they have died if the tanks and healers were specced for tanking and healing? Just something to consider.


Usually if new guys are dying in our trial runs, they’re dying to mechanics. You can’t heal 1-shot, you can’t tank cleave.
Living Death is a Healing skill line it is also a Tank skill line. Not quite sure what you’re going for with this comment.
Usually if new guys are dying in our trial runs, they’re dying to mechanics. You can’t heal 1-shot, you can’t tank cleave.
Living Death is a Healing skill line it is also a Tank skill line. Not quite sure what you’re going for with this comment.
Depends on why they are being hit with AoE. Learning not to stand in red shouldn't take multiple resses.
It's by no means a tank line. The DLC classes have distinct lines unlike the base classes who have mixed lines - another consideration that wasn't taken into account with the current implementation of sub-classsing.

Unnamed 10% free mitigation through ghostly ghost? Definitely a good pick for survivability in encounters like Bahsei HM where you’re not getting pocketed 24/7.
Unnamed 10% free mitigation through ghostly ghost? Definitely a good pick for survivability in encounters like Bahsei HM where you’re not getting pocketed 24/7.
So your argument has gone from trial newbies to the 2nd hardest fight in the game? Really?!
By the way, it's not 10%. It's 10% of the damage you take, which comes after all other mitigation. A fully buffed tank is mitigating around 97% of non DoT damage and 70% of DoT damage. i.e that 10% takes a 8,000 DoT tick, and turns it into 7,200. Given overhealing in HM trials is around 80%, that 800 makes no substantive difference.
Is Rockgrove HM supposed to be difficult content?
With the power of Subclassing, survivability has never been higher.
You say it’s just 800, but it also heals too. In all reality, it adds up throughout the fight and keeps you alive through curse with minimal stress.
Is Rockgrove HM supposed to be difficult content?
With the power of Subclassing, survivability has never been higher.
It's technically lower as DDs are giving up mitigation and healing for more damage - even ZOS noted that. It puts more pressure on the healers and tanks to keep the DDs alive.
Is Rockgrove HM supposed to be difficult content?
With the power of Subclassing, survivability has never been higher.
It's technically lower as DDs are giving up mitigation and healing for more damage - even ZOS noted that. It puts more pressure on the healers and tanks to keep the DDs alive.
This is entirely a choice.