ZOS_JessicaFolsom wrote: »We are discussing some options, and we'll have an update early next week. We need to dig into what is possible with how the event is set up, so it's not something I could personally answer today.
As a general note to everyone, we do see your posts here and acknowledge the ongoing issues you are reporting and the frustration they are causing. While we do have folks continuing to look into these issue over the weekend, it's unlikely we will have any fixes until Monday at the earliest.

ZOS_JessicaFolsom wrote: »Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
We are discussing some options, and we'll have an update early next week. We need to dig into what is possible with how the event is set up, so it's not something I could personally answer today.
As a general note to everyone, we do see your posts here and acknowledge the ongoing issues you are reporting and the frustration they are causing. While we do have folks continuing to look into these issue over the weekend, it's unlikely we will have any fixes until Monday at the earliest.
ZOS_JessicaFolsom wrote: »Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
We are discussing some options, and we'll have an update early next week. We need to dig into what is possible with how the event is set up, so it's not something I could personally answer today.
As a general note to everyone, we do see your posts here and acknowledge the ongoing issues you are reporting and the frustration they are causing. While we do have folks continuing to look into these issue over the weekend, it's unlikely we will have any fixes until Monday at the earliest.
@SeaGtGruff Come help us complete this one at UESP! Writhing Fortress.SeaGtGruff wrote: »So now I'll see if I can start writing up some very basic notes for a walkthrough.
@SeaGtGruff Come help us complete this one at UESP! Writhing Fortress.SeaGtGruff wrote: »So now I'll see if I can start writing up some very basic notes for a walkthrough.
minnowfaun wrote: »ZOS_JessicaFolsom wrote: »We are discussing some options, and we'll have an update early next week. We need to dig into what is possible with how the event is set up, so it's not something I could personally answer today.
As a general note to everyone, we do see your posts here and acknowledge the ongoing issues you are reporting and the frustration they are causing. While we do have folks continuing to look into these issue over the weekend, it's unlikely we will have any fixes until Monday at the earliest.
Please take a moment to study this fine apology (and compensation!) by Ludia for a recent debacle. Learn something from it and try again. "We see and acknowledge" is not enough.
I'm so sad and disappointed. @ZOS_JessicaFolsom
Rishikesa108 wrote: »I'm playing another game too, and there I always receive excellent compensation, very satisfying for all the players, who never complain (who knows why...) for every small or large bug that happens. Here on ESO I have never received anything at all, always just frustrations. I don't know why I still gravitate in this orbit honestly
Today it was my first opportunity to do Fortress
Account 1 PC EU: went with Guildmates. instance was totally empty.
Account 2 PC NA: infernium centipede was stuck and the gates to Harvester Boss were closed indefinitely
Account 3: PC EU: was quite good from the start: did all fighting, shoot balistas, killed Bosses. the catch is the final room was a dead end,
so on ZERO of THREE accounts was i able to complete the dungeon.
decided not to frustrate further (i have more accounts).
Sorry, Zenimax, i have to say that: players buy extensions in a good hope they get a well working product.
Nemesis7884 wrote: »If i cant do the fortress quest, is there anything i miss out on? I dont think its tied to achievments or rewards?
SeaGtGruff wrote: »Today it was my first opportunity to do Fortress
Account 1 PC EU: went with Guildmates. instance was totally empty.
Account 2 PC NA: infernium centipede was stuck and the gates to Harvester Boss were closed indefinitely
Account 3: PC EU: was quite good from the start: did all fighting, shoot balistas, killed Bosses. the catch is the final room was a dead end,
so on ZERO of THREE accounts was i able to complete the dungeon.
decided not to frustrate further (i have more accounts).
Sorry, Zenimax, i have to say that: players buy extensions in a good hope they get a well working product.
Actually, the final room IS just a dead end, but you're supposed to run up to the wall at the dead end and destroy (interact with the prompt on) the core thingy, or something like that. You must run right up to the last wall to get the interaction prompt. Did you do that?
SeaGtGruff wrote: »Actually, the final room IS just a dead end, but you're supposed to run up to the wall at the dead end and destroy (interact with the prompt on) the core thingy, or something like that. You must run right up to the last wall to get the interaction prompt. Did you do that?