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Writhing fortress broken?

  • nihonseanb14_ESO
    nihonseanb14_ESO
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    on PC NA, last boss is stuck at 69%. Been that way for almost half an hour now.

    It's not this event is bad, it's just so damn buggy. All of this was preventable if someone, other than the players, actually cared about the end product.
  • SeaGtGruff
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    As far as this being a public dungeon where you could be entering an instance where some part of the battle has already been fought by players who entered before you did, it seems like there's not enough clear information being given to us by all of the NPCs about what point in the battle everyone is at and where we need to go to join in. The quest hints say to do something, but whatever it is seems to be undoable-- such as "West: Lead Infernium to the gate" or whatever it says, yet the Infernium will not budge and there is no information being given to us by the NPCs about how we're supposed to move the Infernium"; or an NPC yelling out "Destroy the storm callers!" yet there's nothing that clearly indicates who and where these storm callers are (the Daedra by the crystals who drop siege parts when you kill them? or someone you're supposed fo shoot at with repaired ballistae? or what?). No one who was in any of the instances I entered seemed to have any clue what to do, and nothing any of us was doing seemed to be having any effect on anything.

    Edited to add: It seems like it would be best in public content such as this if entering the public dungeon would drop you into an instance where you're in the earliest part of the story, instead of randomly dropping you into one of any number of instances where the story might be progressed to any random point. Like, divide everything into several stages, and drop players into an instance where stage 1 hasn't been completed yet. Or, if players could be randomly dropped into instances which might be at stage 3, stage 8, stage 22, etc., then give clear directions that point the entering players to exactly where they need to go in order to join in at whatever stage the instance happens to be at. Right now there are portals all over the place, but maybe in future content of this type it would be better to disable any portals that take players to sections of the public dungeon which have already been cleared by other players, and have only those portals which take the entering players to exactly where they need to be. Edit: Or, just have one portal that takes you where you need to go, like in a group dungeon where the portal at the beginning of the dungeon takes you to the location of the last boss that was killed so you can proceed from there rather than having to run through the entire dungeon trying to find your way to where the rest of the group is.
    Edited by SeaGtGruff on November 15, 2025 3:45AM
    I've fought mudcrabs more fearsome than me!
  • Ezhh
    Ezhh
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    I decided to stay up and log in late, thinking it would mean fewer people and time to look around, but instead I find a green named infernium standing before a sealed gate and a zone chat filled with confused people saying the instance must be bugged.

    After all this frustrating pointless grinding (every day and I still only have 11 bone shards!!) this is really... something. I was at least looking forward to this part.

    What a massive disappointment.
  • Signor_Rossi
    Signor_Rossi
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    What a joke this is. Wow. Unbelievable.
  • Alp
    Alp
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    So much goodwill lost in one month because of this buggy mess.
  • dcrush
    dcrush
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    I can’t even enter the Bugged Fortress. I have a quest that says “enter the portal in the Writhing Wall”, get to the quest location… and there’s no portal. Just a hole in the wall through which I can go to Eastern Solstice.
  • SeaGtGruff
    SeaGtGruff
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    Ezhh wrote: »
    I decided to stay up and log in late, thinking it would mean fewer people and time to look around, but instead I find a green named infernium standing before a sealed gate and a zone chat filled with confused people saying the instance must be bugged.

    After all this frustrating pointless grinding (every day and I still only have 11 bone shards!!) this is really... something. I was at least looking forward to this part.

    What a massive disappointment.

    Yeah, I missed the beginning of Phase 3 on both PCEU and PCNA. And the way the public dungeon is designed, it seems like my chance of ever being able to experience the public dungeon from beginning to end is nil, because it would take a miracle to get dropped into an instance that's at the beginning of the story. It sort of discourages me from even bothering with this public dungeon at all during the week that it's going to be up, since I have no chance of experiencing it from beginning to end. Even if I'd been there for the start of Phase 3 and had done it from start to finish, what would be the point of trying to do it a second or third time if I'd always end up getting dropped into an instance which has progressed to the middle or the end? At least with a normal public dungeon you can progress through the story no matter how many players are inside ahead of you, and if you aren't doing the story then you can go through the dungeon in any order killing the bosses when they've respawned.
    I've fought mudcrabs more fearsome than me!
  • Bobby_Digital81
    Bobby_Digital81
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    Maybe ZOS should extend the time we are allowed for the Withering Fortress. Isn't it supposed to close and be unavailable to complete 7 days after your megaserver opened it? 1st day was bugged, no one could enter it after the 1st wave of players cleared it. Then we got a hotfix to fix that. But we have other bugs and issues that may require workarounds to progress and complete the objective.

    I decided after seeing the forums and responses from the Devs about the bugged Writhing Fortress, to go do some questing in eastern Solstice, since we have access now. But one of the Story quests was bugged and told me I had to investigate a site. I did, looked ALL around the quest area and couldn't proceed. Logged out and back in, traveled to another zone and back. Nothing worked. So I gave up.

    Hopefully, I can complete the Writhing Fortress before the time is up and I don't have to jump through hoops to complete. That isn't fun. We all paid money for this. My ESO+ ends at the end of the year. I'll come back if the game is fixed and we don't have to have these countless bugs/issues that we have to wait weeks/months for a fix.
    Edited by Bobby_Digital81 on November 15, 2025 4:38AM
  • ESO_player123
    ESO_player123
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    dcrush wrote: »
    I can’t even enter the Bugged Fortress. I have a quest that says “enter the portal in the Writhing Wall”, get to the quest location… and there’s no portal. Just a hole in the wall through which I can go to Eastern Solstice.

    @dcrush There should be a portal to the fortress directly to the left of the hole in the wall. You have a hole because the fortress was already completed by someone on your server. But you should still be able to go and complete it (more than once if you wish; it's here to stay for 7 days).

    Edit: the instances can get bugged, but the portal should be there.
    Edited by ESO_player123 on November 15, 2025 4:51AM
  • Hyporis
    Hyporis
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    We have added a known issues summary for Phase 3 and/or post-Update 48 launch here.

    The hotfix is absolutely usless if nobody does reset the instance after !
    People keep walking in and leave the bugged instance open forever until next maintenance !
    Edited by Hyporis on November 15, 2025 4:59AM
  • Nemesis7884
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    pretty much anything in solstice is currently broken for me - constant ui error, cant use way shrines, everything outside of my character sometimes gets blurred until i teleport somewhere lol
  • Diatonic
    Diatonic
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    I never post anything negative....been playing since beta.

    This is soooooo disappointing to the point of embarrassment.

    Phases 1 and 2 were a completely underwhelming grind. Finally get to phase 3 and we're all standing around with our hands in our pants.

    I don't have any more words to describe my complete and utter disappointment....
  • erebus_79_ESO
    erebus_79_ESO
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    If you finish the Fortress and have Prince of Azah's quest "The Worm Turns"...Skordo might not show up at the base camp. You'll have to abandon "The Worm Turns", for Skordo to show up. meaning I crossed the wall before doing fortress and bugged the fortress turn-in
  • SeaGtGruff
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    Well, I somehow got into an unbugged instance on the first try on PCNA, helped complete the already-in-progress battle, and got the achievement, title, and collectible.

    I don't know why PCEU was so utterly bugged earlier tonight, and I still don't quite know what was going on during each stage of the battle, but at least I have a better idea than before, and am hoping I can repeat the experience more fully from start to finish during the week that the public dungeon will be up.
    I've fought mudcrabs more fearsome than me!
  • majulook
    majulook
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    PCNA
    Completed it on main character first time through, with much confusion and no bugs other than the NPC telling what to do was out of sync with the actions needed telling you to do a ballista attack when the items to shoot were not visible.

    As for doing it again or on a second character nope not going to do that.
    Edited by majulook on November 15, 2025 5:31PM
    Si vis pacem, para bellum
  • dcrush
    dcrush
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    dcrush wrote: »
    I can’t even enter the Bugged Fortress. I have a quest that says “enter the portal in the Writhing Wall”, get to the quest location… and there’s no portal. Just a hole in the wall through which I can go to Eastern Solstice.

    @dcrush There should be a portal to the fortress directly to the left of the hole in the wall. You have a hole because the fortress was already completed by someone on your server. But you should still be able to go and complete it (more than once if you wish; it's here to stay for 7 days).

    Edit: the instances can get bugged, but the portal should be there.

    I had to relog to get it to appear.

    After that every instance I tried was bugged until I joined a group whose lead was streaming the event.
  • Justosay
    Justosay
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    SeaGtGruff wrote: »
    Edited to add: It seems like it would be best in public content such as this if entering the public dungeon would drop you into an instance where you're in the earliest part of the story, instead of randomly dropping you into one of any number of instances where the story might be progressed to any random point. Like, divide everything into several stages, and drop players into an instance where stage 1 hasn't been completed yet. Or, if players could be randomly dropped into instances which might be at stage 3, stage 8, stage 22, etc., then give clear directions that point the entering players to exactly where they need to go in order to join in at whatever stage the instance happens to be at. Right now there are portals all over the place, but maybe in future content of this type it would be better to disable any portals that take players to sections of the public dungeon which have already been cleared by other players, and have only those portals which take the entering players to exactly where they need to be. Edit: Or, just have one portal that takes you where you need to go, like in a group dungeon where the portal at the beginning of the dungeon takes you to the location of the last boss that was killed so you can proceed from there rather than having to run through the entire dungeon trying to find your way to where the rest of the group is.
    Basically, here's how it should be organized... The event should take place in an instance; as soon as the players enter, the entrance should be locked, and a copy of the instance should be created for the next players. All phases (wings) of the event should go one by one. Ideally, the NPC should move with the group and guide the players. Internet is full of videos (from the game) of similar events in WoW (as a sort of benchmark). I don't understand why ZOS decided to "reinvent the wheel"...
    Edited by Justosay on November 15, 2025 5:17AM
  • birdmann1230
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    @ZOS_JessicaFolsom Got the Skordo bug but I was on a quest farther along than The Worm Turns, dropped quest, still can’t turn it in.
  • BahometZ
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    on PC NA, last boss is stuck at 69%. Been that way for almost half an hour now.

    It's not this event is bad, it's just so damn buggy. All of this was preventable if someone, other than the players, actually cared about the end product.

    Xbox NA and we're stuck at 67% lol.
    Maybe this is that cross platform people are talking about.
    Pact Magplar - Max CP (NA XB)
  • jirusan
    jirusan
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    Anyone there? Any ETA for a fix? Are we waiting for Monday?
  • zoegrey
    zoegrey
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    PC-EU
    Phase 3 completely bugged, tried abandoning quest and starting again but just keeps putting me in the same instance. Infernium stuck at its original place. Trying to get through the gate to the Harvester but there is no magical barrier and gate remains closed.

    @ZOS_JessicaFolsom
  • Dharmon
    Dharmon
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    jle30303 wrote: »
    Honestly. There needs to be a timer on every instance.

    If not completed within a specified time, then tick tick tick tick BOOM, it ends, all players inside it are thrown back to Solstice. This would allow bugged instances to end and a new fresh instance be restarted. THis timer should be generous enough that the game could assume "the instance must be bugged or it would have been completed by now even if all players in it had the skill of a potato".

    And if completed within that time, then again, it ends. Close the entrance portal, give 10 minutes for all remaining players in it to rush to the end, complete the dungeon and pick up the prize, then tick tick tick tick BOOM, The End, new instance is started.

    This is not really a good idea, not having these bugs would be.
    But this is the best solution given the amount of things that break in the fortress and the timer that goes tick tock.
    Odds on the bugs getting solved in time for the event end seems doubtful, implementing a 2 hour instance kill time for example might allow people to complete the instance.
    CoolBlast3 wrote: »
    Completely bugged on PC-EU. Infernium stuck in literally every single instance. And they are -different- instances, as the Infernium is stuck in a different place every time. Incredible :/

    It could be moving back and forth to troll you.. :)
    Edited by Dharmon on November 15, 2025 7:25AM
  • Aleris
    Aleris
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    this is the situation this morning on PC- EU.
    the inferniun thing is stuck and won't move. everyone raging and complaining in zone chat.
    honestly this is really upsetting, i won't even explore the new solstice as it completely ruined my mood.
    wp6z4u217fvb.png
  • Eliahnus
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    ZOS, instead of going to bed, fix the damn dungeon for EU players!
    Quickfix: reset the dungeon every hour on the clock, players inside moved to the beginning of the dungeon.
  • Orbital78
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    two instances currently on PC-NA, one with the stuck infernium, the other with the last boss gone at 7% heath perm. :#
  • Gingaroth
    Gingaroth
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    Thelvamar wrote: »
    We did our best, but the Wall won :(

    ♫ I fought the Wall, and the Wall won. ♫
  • M0ntie
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    Its not only EU. I'm on PC NA in the instance that is stuck at 7% People have been repairing and firing but the amount of wall health remaining is not changing. :(
    I hope ZoS is going to extend this so all the people who tried but were prevented by it being bugged can get through
  • kind_hero
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    Still no fix for PCEU since yesterday? :(

    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Mai_Selph
    Mai_Selph
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    PC EU the west portal is bugged. The Infernium doesn't move at all, some NPCs tell us to protect it, others say "Why are you here, go fight the giant Harvester". But the gate is still there, the Infernium isn't breaking it and we can't reach the boss. And there are no enemies in the whole instance, so the whole protecting thing also doesn't apply.

    Any chance it will get fixed on the weekend, when people actually have free time to play the FOMO event?
  • Mesonyx
    Mesonyx
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    I would have been perfectly happy with access to the (entire) island from the start and exploring everything at my own pace as usual. A new region, new bosses, new furnishings, fine - thank you!

    Not only was the (over-hyped) Wall Event completely unnecessary for me, but it was executed in such a horrible, boring and buggy way that it made me resent the whole thing, and that reflects on how I feel about ESO in general now.

    Absolutely unnecessary and could easily have been avoided by just releasing good, quality content but no, they had to add this Event to make players feel they're getting something special but it completely back-fired and did so much damage now.
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