I decided to stay up and log in late, thinking it would mean fewer people and time to look around, but instead I find a green named infernium standing before a sealed gate and a zone chat filled with confused people saying the instance must be bugged.
After all this frustrating pointless grinding (every day and I still only have 11 bone shards!!) this is really... something. I was at least looking forward to this part.
What a massive disappointment.
I can’t even enter the Bugged Fortress. I have a quest that says “enter the portal in the Writhing Wall”, get to the quest location… and there’s no portal. Just a hole in the wall through which I can go to Eastern Solstice.
ZOS_JessicaFolsom wrote: »We have added a known issues summary for Phase 3 and/or post-Update 48 launch here.
ESO_player123 wrote: »I can’t even enter the Bugged Fortress. I have a quest that says “enter the portal in the Writhing Wall”, get to the quest location… and there’s no portal. Just a hole in the wall through which I can go to Eastern Solstice.
@dcrush There should be a portal to the fortress directly to the left of the hole in the wall. You have a hole because the fortress was already completed by someone on your server. But you should still be able to go and complete it (more than once if you wish; it's here to stay for 7 days).
Edit: the instances can get bugged, but the portal should be there.
Basically, here's how it should be organized... The event should take place in an instance; as soon as the players enter, the entrance should be locked, and a copy of the instance should be created for the next players. All phases (wings) of the event should go one by one. Ideally, the NPC should move with the group and guide the players. Internet is full of videos (from the game) of similar events in WoW (as a sort of benchmark). I don't understand why ZOS decided to "reinvent the wheel"...SeaGtGruff wrote: »Edited to add: It seems like it would be best in public content such as this if entering the public dungeon would drop you into an instance where you're in the earliest part of the story, instead of randomly dropping you into one of any number of instances where the story might be progressed to any random point. Like, divide everything into several stages, and drop players into an instance where stage 1 hasn't been completed yet. Or, if players could be randomly dropped into instances which might be at stage 3, stage 8, stage 22, etc., then give clear directions that point the entering players to exactly where they need to go in order to join in at whatever stage the instance happens to be at. Right now there are portals all over the place, but maybe in future content of this type it would be better to disable any portals that take players to sections of the public dungeon which have already been cleared by other players, and have only those portals which take the entering players to exactly where they need to be. Edit: Or, just have one portal that takes you where you need to go, like in a group dungeon where the portal at the beginning of the dungeon takes you to the location of the last boss that was killed so you can proceed from there rather than having to run through the entire dungeon trying to find your way to where the rest of the group is.
nihonseanb14_ESO wrote: »on PC NA, last boss is stuck at 69%. Been that way for almost half an hour now.
It's not this event is bad, it's just so damn buggy. All of this was preventable if someone, other than the players, actually cared about the end product.
Honestly. There needs to be a timer on every instance.
If not completed within a specified time, then tick tick tick tick BOOM, it ends, all players inside it are thrown back to Solstice. This would allow bugged instances to end and a new fresh instance be restarted. THis timer should be generous enough that the game could assume "the instance must be bugged or it would have been completed by now even if all players in it had the skill of a potato".
And if completed within that time, then again, it ends. Close the entrance portal, give 10 minutes for all remaining players in it to rush to the end, complete the dungeon and pick up the prize, then tick tick tick tick BOOM, The End, new instance is started.
CoolBlast3 wrote: »Completely bugged on PC-EU. Infernium stuck in literally every single instance. And they are -different- instances, as the Infernium is stuck in a different place every time. Incredible
