First: there are already a ton of threads complaining about what players don't like about the writhing wall event. This is a thread about what you like about it. If you don't like anything about it, don't post here. Express your opinion in the other 500 complaint threads. I've already done that, so I'm sticking to what I do like.
I'm glad to see ZOS trying something new. It's their first crack at it, and I'm hoping they're gathering feedback that will influence events like this going forward.
What I like:
1. Getting the golden boxes is pretty easy, so it doesn't take a huge chunk of my time. I've been able to participate in the event and get my three golden boxes a day without it impacting the regular activities I like to do in-game.
2. Maybe I'm easy to please, but when I logged in one morning and saw that PC/NA had hit 100% and moved to phase 2, I rushed over to Solstice to see what the Meridian Lens looked like activated and thought it was cool. I really like that something changed in the world, and that a new quest popped up.
3. I was really happy to see that there was something for crafters to do, especially since it was one way to get a golden box. Most events are mainly about combat (yes, I know not all of them are). This one has combat too, but at least there's a non-combat way to get a box. I'd like to see ZOS do more of this in future events, i.e. come up with ways for players to earn boxes and/or tickets that don't involve combat.
4. I like the siege camps. I didn't think I would, but I do 1-2 every day and enjoy working together with other players to defend the camp and take down the big baddie(s) at the end.
5. I was actually impressed with the Stirk basecamp. It's missing a merchant, which has already been pointed out, but other than that, it's about the right size and great to see so many players rushing here and there.
6. I like the Writhing Wall section in the activities section of the menu. It lets me see at a glance where the server is in terms of progress, and what achievements I still need.
That's it for me for the first two phases of the event. I'm looking forward to see what the third phase brings.
ssewallb14_ESO wrote: »I like that it's reasonably good Exp for something that isn't explicitly an Exp grind. I took the opportunity to level up some less used subclassing skill lines while farming rewards.
Honestly the concepts seem good on paper, it just seems like it needed maybe 3-4x more development time.
Lyssia_Blackthorn wrote: »I, too, liked that defending the siege camps were at least worth my time in exp. Almost all my characters are below 50, so it gave me a chance to try out some different builds for non-solo play while at least leveling a little.
Erickson9610 wrote: »Rather than rushing through the story, we actually get a feel for the time that would realistically pass during such a war. The story feels more meaningful because of the real-world time investment.
SeaGtGruff wrote: »I like that there are four different types of daily quests, because it means we can choose to do only certain ones if we aren't particularly interested in the others.
6. Delves and public dungeons beeing haunted by worm cult is something with potential for future. I liked those harder bosses and new enemies, however it shouldnt disalow players to complete those instances during event.
7. Giving a house as a reward from coffers (already had that one, but cool concept in general).
8. Kevin trying to help us with all the other mess
I enjoyed talking to the new npc quest-givers the first day, because they all had interesting dialogue that helped make the war effort feel like a major undertaking.
I like the idea of the camps getting more built up as the event continues (just wish the visuals were more consistent; I still haven't seen the Meridian Lens fully built and firing, and its appearance went back and forth a lot).
I am glad ZOS tried something different, and hope they continue to try new things.
- The community effort
- The boss Ghizshor is really cool and hard
- The setting with the Writhing Wall and the siege camp
- The fact that you can contribute from all Tamriel
- The dev team daring to try something new with the game
- The environment changing with the progress (even though I wish it was more)
- The unknown part of it (what's next, what are the reward, what happens after, etc.) even if the PTS and articles take a bit the surprise away
- Its unique and once-in-a-lifetime appearance
1. The Stirk Motif. When images of that first came out, I was geeked. The medium armor style was the perfect fit for my elven characters.
2. Ease of doing the dailies. The crafting dailies in particular were easy to knock out, especially with the crafting stations right there. With these overlapping the Halloween event's XP bonuses, I was able to use that XP for some alts.
3. The worm cult invaders throughout Tamriel.
4. Got the Coldharbour house!
That's all I can think of. My golden pursuit's done, so I'm pretty much done with the event dailies at this point. I should do the story, forgot to do that.