STOP BUYING GOLD FROM THE BOTS: BAN ANYONE WHO DOES!

  • Turelus
    Turelus
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    Three strike rule for those buying gold.

    Strike 1: Take the gold and warn them.
    Strike 2: Take the gold and ban them for seven days.
    Strike 3: Perma-ban.

    This is pretty much how CCP/EVE Online handles it. The security team make a valid point that banning the buyers isn't nice because those are the customers of their product and quite often it's the newer players who want to get ahead and may not know better who do it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Slantasiam
    Slantasiam
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    I still cant even figure out who would be stupid enough to even need to buy gold in this game I spent 200kish to fully legend a v10 out and have 1 million and change left and I didn't farm much of anything but some decon stuff just made that much on the way to v10
  • KerinKor
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    Pele wrote: »
    Agree. Ban the gold buyers as well.

    As much as I agree, I'm skeptical that it's so easy.

    How do you determine whether someone bought gold?
    Very easy, Turbine did it in LOTRO and Square Enix do though not much.

    The warning sign is that a player receives gold from an account proven to be RMT. The player may have been ignorant and unlike the criminal law ignorance is a good defense in this context so he gets a warning; second offense is a ban.

    However, if the amount of gold was large and there was no trade involved, ie. the player was simply givcen a lot of gold from a proven RMT then there's no reason to think the player didn't know exactly what he was doing, so given him a multi-day suspension as a final warning.

    It's easy to come up with convoluted situations where there's a doubt and I'm certainly prepared to accept benefit of the doubt is important, but someone receiving 10k gold from a proven RMT without any hint of a trade of an in-game item of corresponding value is NOT doubtful to anyone with common sense I would suggest.
    . I mean I'm really no expert in IT, but wouldn't you need a gigantic datacenter to record (and analyse!) every single ingame Transaction over days and probably weeks
    The numbers of accounts in an MMO is trivially small in data handling terms, and analysing transactional data like this is bread and butter, the hardware and software needed to do this is cheap and easily deployed.

    True, if there are no 'leads' to follow then speculative fishing has to process a lot of data and mine it heavily, however patterns quickly emerge and a large number of RMT's banking accounts are going to be identified pretty early on, so other leads can be ignored till the big fish are gone.

    I have no idea about ESO, but in WOW Blizzard do log every transaction and every pile of gold for example has a unique ID, and I'm pretty sure they're not unique in the level of detail they log: think of it a Bitcoin on steroids.
    Edited by KerinKor on May 16, 2014 10:15AM
  • Slantasiam
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    One would think they could trace back items gold to account or player name? If it came from aaaghyt , then flags should be a waving .. big red ones
    the thing is is the holder of all the gold will not have some random name like that the holders are valuable they will have thought up names and you wont be seeing those spam trade to buy gold
  • Harakh
    Harakh
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    I bet if you will do that ESO will lose 50% of the playerbase, there are so many goldbuyers out there it is unbelievable.

    Die Welt in einem Sandkorn sehen
    Und den Himmel in einer wilden Blume;
    Die Unendlichkeit in der Handfläche halten
    Und die Ewigkeit in einer Stunde.
  • AlexDougherty
    AlexDougherty
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    Harakh wrote: »
    I bet if you will do that ESO will lose 50% of the playerbase, there are so many goldbuyers out there it is unbelievable.
    Doubt it is as high as 50%, more like 30%.
    But even losing that much would acceptable if it got rid of the spam and the bots.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Uviryth
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    Harakh wrote: »
    I bet if you will do that ESO will lose 50% of the playerbase, there are so many goldbuyers out there it is unbelievable.
    Doubt it is as high as 50%, more like 30%.
    But even losing that much would acceptable if it got rid of the spam and the bots.

    I dont think its that much. But even a 30% drop in subscriptions due to bans would pretty much mean a death sentence for the game.

  • esoone
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    Zos also need to stop posts with CAPS TITLES.
  • htoncic
    htoncic
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    This thread is pure gold (no pun intended). Best comedy I've seen in a while.
  • Catflinger
    Catflinger
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    RedTalon wrote: »
    Niliu wrote: »
    Why not just report the sites to the FBI Cyber Crimes Unit? I mean the gold spammers post the names of the websites. That gives the FBI an "in" on how to track the origin of the sites. They can shut the original site down, and block the creators from creating new ones.

    Not that simple...

    *riiiiiiiiiiing .... riiiiiiiiiiiiiing* *click*
    "Hello, Federal Bureau of Investigation"
    "Hi, I'm from Zenimax Online and I'd like to report a violation of our End User License Agreement."
    *click* *prrrrrrrrrrrrrrrrrrrrr* "Hey, he hung up on me!"
  • steveb16_ESO46
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    Slantasiam wrote: »
    One would think they could trace back items gold to account or player name? If it came from aaaghyt , then flags should be a waving .. big red ones
    the thing is is the holder of all the gold will not have some random name like that the holders are valuable they will have thought up names and you wont be seeing those spam trade to buy gold

    And it necessarily be mailed, it'll be traded face to face as well. And it might be in multiples of small random amounts. Or it might be through pre-arranged guild sales the seller will buy stuff from the player like being given a motif and told to sell it in chat for 10k to a named temp account. It'll look like a legitimate transaction. to identify gold seller deliveries you will have to in-depth check and trace gold and objects for a ton of legitimate looking transactions.

    There will be literally hundreds of thousands of transactions to check and trace back through numerous use once and throw away accounts.

    The 10k gold delivered to a customer will have come from a one-off account that is immediately deleted. That in turn will have received that 10k from 10 more accounts who in turn will have received that gold from other accounts who will have accumulated their gold each through legitimately vendoring raw materials that reach them from another chain of one-off deleted accounts.

    This is how money laundering is done. It will be very hard to detect gold sellers and buyers and it will be very labour intensive. Computers are not magic boxes. This isn't Star Trek. You can't say:

    'Computer. Auto-ban gold sellers and buyers'.

    I read last night that some MMO's are used by the big drug cartels to launder money. This is an industry - one much bigger than Zenimax - that has been making huge amounts of money for over a decade.

    Identifying either gold buyers or gold selling accounts isn't as simple as people make it out to be. I've lived long enough to know that if I see a simple obvious solution to a long-standing problem it means I don't understand something.

    Zen demonstrated earlier how easy it is to misidentify and ban the wrong people.

    What Zen are now trying to do is close the stable door while hundreds of wild horses are stampeding through. What they should have done is defensively design the game to make gold harvesting difficult and have systems in place, having learned from history.

    They didn't and now they are playing catch up.

    I'm sure they'll get things under some sort of control eventually but it'll take a multi-pronged effort and it'll take time.

    The big question is - can they do it before too much damage is done to their ambition to be a premium sub game?

    I hope so because despite everything this is a great game and if I'm asked to give up the right to create a thousand characters a day or forego some quest rewards in the meantime I'm fine with that.
  • kasain
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    These threads are stupid. Really it doesn't matter if 1% of the game buys gil, or if a gold seller sells one item a day. Or better yet, they trade items for cash. Oh and its not just botters. Many gold sellers are westerners. I know many who power lvl characters, toons and get paypal cash from people or companies.

    Even in old games that are free to play now LOTR, AION, gold sellers are still there. They won't go away, period!

    The game developer has to make it so either you can quest most items you want, or have a cash store where you can buy. Personally, I said it many times ESO should make horses, modif books quest able, and have a repair skill learnable. In addition they could have some npc sell basic craft able items, lvl 1-2. After that you go out and farm. This is to encourage people to craft.

    But no,ESO rather bots take over there game and make player life hard. The botters get far more resources and zero nerfs vs the players who get all nerfs and very little support from the developer.

    Beat Molag ball, get a 17k non sellable hore.

    Get a craft to 50, receive a book from a quest. Maybe do extra.



  • KerinKor
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    Harakh wrote: »
    I bet if you will do that ESO will lose 50% of the playerbase, there are so many goldbuyers out there it is unbelievable.
    I doubt the figure it 50% but wouldn't argue their numbers aren't large.

    That said, some would leave since they can't but their way to end-game but most I would say are likely to stop cheating and carry on.

    In any case, a game riven with bots like this that make it hard or impossible for normal players to harvest their stuff has no right to exist IMO and is better off closing down.

  • steveb16_ESO46
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    You are right kasain. Part of defensive design should be minimising the demand for gold seller services in the first place. Respec, repair and horse costs are insane. Having very rare items no bound to account is also silly. Letting people create and delete infinite toons a day likewise.

    All these things could be changed very quickly. I'd cut all those costs by 90% or more in a patch. When you find you need 42k for a horse and whatever huge amount it takes to respec at higher levels you are practically colluding with gold sellers.

    Same as when you design quests that basically just hand gold to infinitely respawning bots or allow low level bots to travel to high level areas.

    Or design so much of the game to run client side that bots can fly, teleport or tunnel to wherever they like.

    Fans of this game, who want it to succeed, might need to grit our teeth for a while as getting the problem under control might require some unpalatable decisions that will be 'unfair'.
  • Catflinger
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    kasain wrote: »
    These threads are stupid. Really it doesn't matter if 1% of the game buys gil, or if a gold seller sells one item a day. Or better yet, they trade items for cash. Oh and its not just botters. Many gold sellers are westerners. I know many who power lvl characters, toons and get paypal cash from people or companies.

    Even in old games that are free to play now LOTR, AION, gold sellers are still there. They won't go away, period!

    Yes, those of us who are MMO vets know this, genius.

    We are simply gobsmacked that Zenimax left the door wide open for them and apparently extended the welcome mat, even though the MMO genre is ancient now, and it should be a no-brainer how to put some basic security in place. No one expects a bot-free game, but ots have overrun this game to an incredible extent.
    The game developer has to make it so either you can quest most items you want, or have a cash store where you can buy. Personally, I said it many times ESO should make horses, modif books quest able, and have a repair skill learnable. In addition they could have some npc sell basic craft able items, lvl 1-2. After that you go out and farm. This is to encourage people to craft.

    But no,ESO rather bots take over there game and make player life hard. The botters get far more resources and zero nerfs vs the players who get all nerfs and very little support from the developer.

    Beat Molag ball, get a 17k non sellable hore.

    Get a craft to 50, receive a book from a quest. Maybe do extra.

    You heard it straight from the horse's mouth, folks. I believe we have one of the gold sellers in our midst.

    Yep, yep, we know all this. Supply and demand -- basic economics. It's what drives all this. And yes, Zenimax could have and should have done any or all of these things to minimize the odds of this happening to their fledgling game. But they decided to attempt to throw out the lessons learned from MMOs that came before, and make everything an overinflated, overpriced, grindfest that ensured a market for lazy people to want to buy gold and items instead of work for them.
  • steveb16_ESO46
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    I don't know how you can read what kasian says and pain him as a gold-seller when his suggestions would hurt gold-selling a lot.
  • Catflinger
    Catflinger
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    I don't know how you can read what kasian says and pain him as a gold-seller when his suggestions would hurt gold-selling a lot.

    Because I think he knows that at this point, there's little Zenimax can do. It's after the fact and the game is a sinking ship. He's laughing all the way to the bank.

    I hate to say that, because in every other way, it's gorgeous. But they really, truly, and horribly dropped the ball on this. It's inexcusable, really.
  • steveb16_ESO46
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    I think, especially considering your other posts, that you are doing him a disservice.

    There's plenty Z can do and he reiterated some of them. And he is right - make changes to the reward and pricing structures to reduce the demand for gold. That has to be one weapon in the armoury.
  • Catflinger
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    I think, especially considering your other posts, that you are doing him a disservice.

    There's plenty Z can do and he reiterated some of them. And he is right - make changes to the reward and pricing structures to reduce the demand for gold. That has to be one weapon in the armoury.

    I want to be wrong.

    Believe me.
  • countesscrownub18_ESO
    Exivus1 wrote: »
    Love how every time a guy comes in and says "it simply requires XYZ" - like ZOS doesn't have that and *he* does, the ole high-and-mighty logic-haver. There's obviously more to it than you're not grasping.

    Same with politics, economics, monday-morning quarterbacking, etc. If your response begins with "all you have to do is" or "it simply requires", then you don't have a full appreciation and scope of complex systems or their requirements to operate.



    YOu are missing the point: My OP should be obvious to everyone that is true. What is not so is that ZeniMax has yet to fully commit to banning botting activities. It is a business decision... they don't want to ban paying sub customers who cheat.

    The solution is very simple. It is a mere matter of will.

    It is not this simple. Last night I spent a hard earned 26k on a custom set of armor. The guy I bought it from was a master smith. However, I could tell he spoke very little english. So lets use him as an example.

    Botters farm items. Break them down, farm regs. Work their skills up in Armor Smith and Weapon Smith. Then start selling things for our cash. Then they sell gold on a web site. Cash is transferred to a starter account who does the transfer with the gold buyer.

    Now who exactly do you Ban? The Master Smith who appears to be doing Legit business? The customer "Me" for wanting to improve my gear? The newbie who held the cash for less then 2 minutes? The customer who bought it? The Bot that you KNOW is involved in illegal activities? How do you track this?

    There is only ONE way to get rid of gold farmers and that is to ban bots. Unfortunately no online game EVER has been able to eliminate them. In fact more and more game companies are just making it legal to sell gold and items for cash.

    I do feel that Zenimax needs to make some fixes to their code. So they stop flying, warping, and whatever else mystical god like powers they have. In fact it reminds me of the Diablo 1 days when everybody played with a Hack and had gold like powers.

  • steveb16_ESO46
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    All he is saying is that you cannot eradicate gold selling and he is right. What you can do is limit the usefulness of it. Again, he is right. ESO makes gold hard to come by and gates key features like transport and respecs behind a giant pile of the stuff. Not to mention the escalating costs of repairs.

    LOTRO has gold sellers but you can play for years and not see a bot. There's not a whole lot you can do with gold. You can get anything worthwhile as part of the dtory. There are not insanely rare things that both drop by chance and are tradeable and you aren't charged gold for game features. (They are often monetised in their store but that's a different topic).

    LOTRO is an example of a game defensively designed to limit the impact of gold-selling.

    ESO unfortunately is an object lesson of the opposite kind.
  • Anastasia
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    You are forgetting everything is traceable. Everything the small acounts did can be traced to bigger accounts. There is no break in the chain.


    Additional logic here TheGrandAlliance. Thank you. My own experience shows that several other MMO's have a handle on how to limit this annoyance to their players.

    Is anyone trying to tell me that other MMO's are keeping/making the knowledge of HOW TO LIMIT THE GOLD SELLING/BOT HARVESTING proprietary?

    Are there no industry conventions wherein there are panels/information shared on how to successfully bite into the mess that we have on our player hands every single day here? Are there no employees who've come from other employers who had some systems in place to limit this crap? Nods.

    Comeon. I am being hopeful that Zeni is in fact currently doing something, and has plans in the making of continuing to add to the policing/limiting of this bullshiz. Like many other players however, I too compare other MMO's I have or have had PAYING SUBSCRIPTIONS to, which has in place a way to at least minimize the impact of these gold sellers and harvester bots to my personal game play. Month 2 now. Waiting and watching.




    Edited by Anastasia on May 16, 2014 11:43AM
  • p.hurst1b16_ESO
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    Do bot ban buyers. Ask them why.

    RMT will never go away, it has been here since the days of MUD's It is how people work, they trade services and goods. Learn to Civilisation, people.

    The problem with this game is the cash sinks are too high and get in the way of FUN.

    After much posting on the whys and wherefores of tax systems, we were listened to and the Guild store tax has been lowered to a significant, yet acceptable level, No need to evade apart form on very high ticket items.

    Next two targets for the rational players who know MMO economies and how they work are as follows -

    a) Repair cost. This is a game killer. Horrible attrition for very little action. Go and look at how WoW did it and stopped the rot of punitive nonsense and gained MILLIONS of players as part of the 3rd gen revolution. There are similar methods but WoW's stands out as a simple one that was painful but not a terrible toll on all players : attrition at death.

    b) Respec. OMG. OMG again. Ridiculous cost for such a basic service. Learn from the past and sort this out fast.

    Acceptable would be something like

    Skill Reset ... start at 2k and then increment by 2k each time up to 10k tops. Free respec any time a skill is changed for anyone with POINTS in that line.

    Stats Reset ... start at 500g and go to 5000g in stages and stays at 5k tops.

    This makes them significant but of use. At present not many can afford their fiorst skill set which they would decide on at very high level.


    These gold sinks fuel RMT. Make no mistake.
    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • steveb16_ESO46
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    The fact that gold selling exists in every game for which there is a market clearly shows that 'ban the buyers' isn't a simple thing to put into effect. If it was it would have been done and all these seller companies would be out of business.

    It quite clearly is not a simple matter to identify buyers. Sure you could - with infinite computing and man power resources to vet every single transaction that results in gold exchanging hands.

    But that's not remotely practical.

    Computers are not magic boxes.

    If this was the simple problem some of you imagine it wouldn't be an industry-wide problem.

    That's logic.
  • theyancey
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    I agree. The buyers are as guilty as the sellers.
  • kasain
    kasain
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    Catflinger wrote: »
    I don't know how you can read what kasian says and pain him as a gold-seller when his suggestions would hurt gold-selling a lot.

    Because I think he knows that at this point, there's little Zenimax can do. It's after the fact and the game is a sinking ship. He's laughing all the way to the bank.

    I hate to say that, because in every other way, it's gorgeous. But they really, truly, and horribly dropped the ball on this. It's inexcusable, really.


    You are wrong, but think what you want. I know how good MMOS have delt with bots for the past 10x years. So I only suggest what I seen work. As it is I don't use gold. My lvl 50 armor is a 3k+ repair bill and I refuse to repair anything until they fix the /stuck command and armor decay bug.
  • Catflinger
    Catflinger
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    All he is saying is that you cannot eradicate gold selling and he is right. What you can do is limit the usefulness of it. Again, he is right.

    I am aware of all this, and I have been saying it myself, repeatedly. It is the way he said it, and the other things that he said, for instance the way he laughs at us. He clearly has intimate knowledge of the gold-selling trade. Let's leave it at that, K?
    ESO makes gold hard to come by and gates key features like transport and respecs behind a giant pile of the stuff. Not to mention the escalating costs of repairs.

    Again, agreed 100%.
    LOTRO has gold sellers but you can play for years and not see a bot. There's not a whole lot you can do with gold. You can get anything worthwhile as part of the dtory. There are not insanely rare things that both drop by chance and are tradeable and you aren't charged gold for game features. (They are often monetised in their store but that's a different topic).

    LOTRO is an example of a game defensively designed to limit the impact of gold-selling.

    LOTRO is an absolutely terrible game to compare with, though, simply because it is f2p and because of the very reason that you mentioned -- in their nasty money-grubbing attempts to monetize every single thing about that once-great game, Turbine has made gold all but worthless there.

    The better comparison is World of Warcraft, because unlike LOTRO, it has endured for nearly a decade as a subscription-based game maintained high numbers. It started out way back in 2004 with the same plan as ESO -- mounts were very expensive and hard to get, crafting could be grindy and dependent on odd recipes, gold was hard to accumulate. As a result, gold selling and botting thrived. There's a long history to go over here, but the long and short of it is that while botting is still a problem, it's nothing - NOTHING - like we're seeing here now; and WoW's gold trade has dwindled. Gold spammers in-game are exceedingly rare.

    Basically, Blizzard slowly over the years devalued their gold -- not completely, but wisely. They'd provide one or two big gold sinks (instead of making everything a gold sink, when no one has any money to begin with, as is the case now in this game), and drop prices on everything else to reasonable amounts. Gear repair is kept to reasonable amounts. Raw materials vendor for very little, which frees up trade on the open market. It took a while for them to get to this point, and there are still stupid, lazy people who buy gold rather than do a few daily quests and earn a grand. There will always be stupid, lazy people.
    ESO unfortunately is an object lesson of the opposite kind.

    More and more I am getting the impression that the ESO design team made all their decisions based on the following two ideas:

    "Hey, won't it be great to finally have an MMO that does everything the old-school way, before all the nerfs that capitulated to the casuals?"
    and
    "Make sure you keep prices on those horse high, guys. Need to sell more Imperial Editions and Palominos from the cash shop."
  • Kl3mzyy
    Kl3mzyy
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    They should just ban boters and wipe mats/gold which was send to other accounts, that way they would lose customers and they would stop boting.
    I do not agree with baning gold buyers tho, it's something common these days and if they have money for it, well why shouldn't they buy it ( they do not get any advantage with gold ).
    Gold - real money ratio is also the best check for game economy.
  • Catflinger
    Catflinger
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    Kl3mzyy wrote: »
    They should just ban boters and wipe mats/gold which was send to other accounts, that way they would lose customers and they would stop boting.
    I do not agree with baning gold buyers tho, it's something common these days and if they have money for it, well why shouldn't they buy it ( they do not get any advantage with gold ).

    Actually, since gold buying often leads to hacked accounts, it poses a security risk.

    So you people arguing against banning buyers are way off-base.
  • rowdog
    rowdog
    Cheaters should be banned. Buying gold = cheating. Therefore, gold buyers should be banned. Seriously folks, how can you defend cheating with a straight face?
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