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https://forums.elderscrollsonline.com/en/discussion/684716

Overland Content Feedback Thread

  • Muizer
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    We're probably over-thinking this. If Subclassing is a reference point, we should expect some rudimentary technical implementation. Probably a player-side debuff slider and some linear modifier on loot quantity. And then any fallout in terms of griefing or exploitation will be under the heading "if it becomes a problem, then perhaps we may deal with it at some point in the future".
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • colossalvoids
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    Muizer wrote: »
    We're probably over-thinking this. If Subclassing is a reference point, we should expect some rudimentary technical implementation. Probably a player-side debuff slider and some linear modifier on loot quantity. And then any fallout in terms of griefing or exploitation will be under the heading "if it becomes a problem, then perhaps we may deal with it at some point in the future".

    That's most probably what's going to happen here, also the last addition to Vengeance campaign in form of Perk loadouts might be our "vet overland perk" screen roughly, choosing our kisses and curses and just ending it there.
  • Elderpatriot
    Elderpatriot
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    As far i am aware of the current plans and situation:

    - there are a lot of people who like to see more challenging Overland-PVE
    - there are a lot of people who do not want to see any changes
    - Zenimax is afraid of change, because they might lose people that prefer to see no changes at all


    This leads to the approach: Zenimax does not want to seperate players, but considers to bring an individual difficulty option - so all users keep playing in the same world on the same layer & server side by side.

    This will of course lead to problematic & immersion breaking situations:

    A Hard-Difficulty-Player fights a Troll-Veteran and a Easy-Difficulty-Player comes along and joins the fight. All of the sudden the dangerous foe dies off in seconds and that ruins the experience of a harder difficulty in the first place. This will happen a lot, when players with different difficulty share the same playground. So we have a problem here, that needs to be adressed.


    ************** so what to do against the likely risk, that Easies and Hardies will disturb each other?***********

    1. All players share the same stats, the increased difficulty comes only from increased attributes of the enemies (this makes balance easier). Note: I am not talking about AI-behaviour and other things, this is another topic, but could also be a part of this.

    2. An enemy gets tagged by the player's difficulty on first combat contact. A hard enemy will become tagged "hard", because he got striked first by a Hard-Player. It should work the same way for Easy-Players, that will tag enemies easy on initial PVE-contact.

    3. Hard and Easy-Players can not interact with combat situations of different difficutly than their own by default. Such targets become non interactable / invulnerable. That way people can not grief and disturb willingly or accidently each others experience.

    4. If you however wish to interact with all players no matter their individual difficulty preferences, you will be set to the same difficulty level for that specific fight on an already tagged enemy. This could be an optional ingamesetting in the menu, that is turned off by default. So if an Easy-Player joins an already ongoing fight of a Hard-Player, he will have to face the increased attributes/behaviour settings aswell for that encounter.

    5. Just in Case Zenimax has any idea of rewarding players of higher difficulty for their struggles with special goodies/increased drops, you could also distribute the rewards by the tag-filter. So intentional abuse by tagging a foe as easy by a friendly player and than killing it as hard player to get the best loot from easy encounters would not work.


    So you have the choice, interact with all players in the world anytime (which keeps the community togegher), but be ready to face harder resistence whenever you choose to support a hardplayer in combat....or let it be and ignore them, avoiding accidental interaction with the optional ingamesetting to prevent joined encounters and just do your thing on your own level and pace.


    What do you think about that?


    I do not think that tagging is a way to go. Couple of scenarios:
    1. An Easie can tag a lot of trash mobs because they are, well, easy. That will not be the case for a Hardie. So, Hardie will hardly get any mobs to fight.

    2. A Hardie tags a boss and fights it for 5 min. Should the Easies stand back and wait until the Hardie is finished (no, they do not feel like upgrading their status to a Hardie)? Not a good situation because the bosses are supposed to be fought by players together.

    Edit: At this point I feel that creating separate instances for different difficulty options would have been a better choice.

    Points you describe problems that are not caused by my suggestions in the first place, but more like as you say by the attitude of not seperating players by difficulty.

    Seperate players and be done with it would simply solve everything...as you for sure acknowledge yourself. It feels stupid in the end with bad tradeoffs, if not done like that.

    And i am afraid Zenimax might go for the akwardest solution. No seperation at all and completley ignoring the tradeoffs aswell. It will be Tamriel Unlimited Reloaded....but with no benefits this time, but in exchance with all its flaws. If that is all they are willing to do, i would suggest: Do nothing at all and keep it as it is. It will make the game even worse in the end.


  • SilverBride
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    Separate players and be done with it would simply solve everything...

    Then it would be just as bad as it was before One Tamriel. Back then players could only play with characters in their alliance, which wouldn't be a factor now but separating by difficulty would be just as restricting.
    PCNA
  • ESO_player123
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    Separate players and be done with it would simply solve everything...

    Then it would be just as bad as it was before One Tamriel. Back then players could only play with characters in their alliance, which wouldn't be a factor now but separating by difficulty would be just as restricting.

    As far as I understand, pre One Tamriel the players did not have a choice and had to stay with their alliance. Here, they would have a choice and be able to jump between the modes if they want to play with friends on another difficulty. So, not quite the same situation.
  • SilverBride
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    Separate players and be done with it would simply solve everything...

    Then it would be just as bad as it was before One Tamriel. Back then players could only play with characters in their alliance, which wouldn't be a factor now but separating by difficulty would be just as restricting.

    As far as I understand, pre One Tamriel the players did not have a choice and had to stay with their alliance. Here, they would have a choice and be able to jump between the modes if they want to play with friends on another difficulty. So, not quite the same situation.

    Sounds like a lot of constant shuffling around different difficulties, which I think should not be possible.
    Edited by SilverBride on October 25, 2025 8:44PM
    PCNA
  • Muizer
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    Some granularity in difficulty settings is needed to make the feature worth implementing. If it relies on splitting the player base the result would be empty zones, so that's just a no-go.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • ESO_player123
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    Muizer wrote: »
    Some granularity in difficulty settings is needed to make the feature worth implementing. If it relies on splitting the player base the result would be empty zones, so that's just a no-go.

    They already said that they are not planning to divide the players. This is just us speculating on how they will manage people fighting, say, a world boss on different settings.
  • SugaComa
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    I've mentioned this before ... The game needs cadwells Almanac making relevent in a good way remove the silver and gold and and name after the factions instead ...then go to visit Cadwell and ask him to tell you a story which story would you like he's asks

    So you say remind of my time with the ebonheart pact and my journey through stonefalls

    Cadwell opens his book and ask any particular part of shall we enjoy the the whole journey, you say tell me about davons watch ... And so the Story begins ... Screen shimmers and shine and there you are ready to play through the story once more tougher enemies so it's more challenging with quips from Cadwell as you play ... you might die, Cadwell says death is not what really happened but it does allow time for tea and biscuits before we continue

    That kind of thing ... Yes it's recycling old content, it's bit new game plus ... But I think a lot of players who have been here a while and don't really want to create new characters might enjoy the nostalgia of it
  • shadoza
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    As far i am aware of the current plans and situation:

    - there are a lot of people who like to see more challenging Overland-PVE
    - there are a lot of people who do not want to see any changes
    - Zenimax is afraid of change, because they might lose people that prefer to see no changes at all


    This leads to the approach: Zenimax does not want to seperate players, but considers to bring an individual difficulty option - so all users keep playing in the same world on the same layer & server side by side.

    This will of course lead to problematic & immersion breaking situations:

    A Hard-Difficulty-Player fights a Troll-Veteran and a Easy-Difficulty-Player comes along and joins the fight. All of the sudden the dangerous foe dies off in seconds and that ruins the experience of a harder difficulty in the first place. This will happen a lot, when players with different difficulty share the same playground. So we have a problem here, that needs to be adressed.


    ************** so what to do against the likely risk, that Easies and Hardies will disturb each other?***********

    1. All players share the same stats, the increased difficulty comes only from increased attributes of the enemies (this makes balance easier). Note: I am not talking about AI-behaviour and other things, this is another topic, but could also be a part of this.

    2. An enemy gets tagged by the player's difficulty on first combat contact. A hard enemy will become tagged "hard", because he got striked first by a Hard-Player. It should work the same way for Easy-Players, that will tag enemies easy on initial PVE-contact.

    3. Hard and Easy-Players can not interact with combat situations of different difficutly than their own by default. Such targets become non interactable / invulnerable. That way people can not grief and disturb willingly or accidently each others experience.

    4. If you however wish to interact with all players no matter their individual difficulty preferences, you will be set to the same difficulty level for that specific fight on an already tagged enemy. This could be an optional ingamesetting in the menu, that is turned off by default. So if an Easy-Player joins an already ongoing fight of a Hard-Player, he will have to face the increased attributes/behaviour settings aswell for that encounter.

    5. Just in Case Zenimax has any idea of rewarding players of higher difficulty for their struggles with special goodies/increased drops, you could also distribute the rewards by the tag-filter. So intentional abuse by tagging a foe as easy by a friendly player and than killing it as hard player to get the best loot from easy encounters would not work.


    So you have the choice, interact with all players in the world anytime (which keeps the community togegher), but be ready to face harder resistence whenever you choose to support a hardplayer in combat....or let it be and ignore them, avoiding accidental interaction with the optional ingamesetting to prevent joined encounters and just do your thing on your own level and pace.


    What do you think about that?

    This is an issue now with capped players insta-killing bosses that are difficult for leveling players. It is also an issue of players using dungeon gear in overland to clear the field or dungeon when other leveling players are already there. Nothing is done about this now, why should anything be done when the roles are reversed?

  • TwiceBornStar
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    I still think every zone should have at least a few purple Bantham Guars running around which will randomly explode and insta-kill everything within a 100 meter radius superdead. When you're lucky enough to get yourself killed by one, you'll appear as a Wobbling Cheesewheel for about ten minutes at the nearest Wayshrine, but you'll explode as soon as you're near another player. That player will then turn into a purple Bantham Guar and explode randomly. Could happen in the next 10 seconds. Could take 30 minutes.

    As a Wobbling Cheesewheel, your light attacks will do 1 damage, and your heavy attacks will restore 10K stamina, but your stamina will be reduced to 10, unless you're sprinting. Sprinting gives you unlimited stamina. Go blow up somewhere and be quick about it!

    Sheogorath has nothing on me.

    But in all seriousness, I'd love to see a more challenging overland. Maybe allow us to travel to a ''Veteran'' instance of the same zone?


  • Apollosipod
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    I still think every zone should have at least a few purple Bantham Guars running around which will randomly explode and insta-kill everything within a 100 meter radius superdead. When you're lucky enough to get yourself killed by one, you'll appear as a Wobbling Cheesewheel for about ten minutes at the nearest Wayshrine, but you'll explode as soon as you're near another player. That player will then turn into a purple Bantham Guar and explode randomly. Could happen in the next 10 seconds. Could take 30 minutes.

    As a Wobbling Cheesewheel, your light attacks will do 1 damage, and your heavy attacks will restore 10K stamina, but your stamina will be reduced to 10, unless you're sprinting. Sprinting gives you unlimited stamina. Go blow up somewhere and be quick about it!

    Sheogorath has nothing on me.

    But in all seriousness, I'd love to see a more challenging overland. Maybe allow us to travel to a ''Veteran'' instance of the same zone?


    First of all, I'm all about your idea. 10/10. No notes and I will subscribe to your newsletter.

    Secondly, this would be a lot of fun for a werewolf. You get bitten, become a wandering behemoth WB for ten minutes, and while the player base is trying to bring you down you still have control over your social menu. Imagine fighting s giant, uncontrollably violent werewolf behemoth who is an active player that can only shout, "I'm sorry! I'm sorry! I don't want this!"
  • TwiceBornStar
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    First of all, I'm all about your idea. 10/10. No notes and I will subscribe to your newsletter.

    Secondly, this would be a lot of fun for a werewolf. You get bitten, become a wandering behemoth WB for ten minutes, and while the player base is trying to bring you down you still have control over your social menu. Imagine fighting s giant, uncontrollably violent werewolf behemoth who is an active player that can only shout, "I'm sorry! I'm sorry! I don't want this!"

    Great minds..
  • shadoza
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    I would like to see a special chat window for event chatter. Trying to communicate on zone where the witch event is grouping is a waste of time.
    It would be better if the grouping crowd used say rather than zone, but they became rude and abusive when I suggested it.
    (ESO players are very disrespectful toward other players and not just in the fora)
  • ESO_player123
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    shadoza wrote: »
    I would like to see a special chat window for event chatter. Trying to communicate on zone where the witch event is grouping is a waste of time.
    It would be better if the grouping crowd used say rather than zone, but they became rude and abusive when I suggested it.
    (ESO players are very disrespectful toward other players and not just in the fora)

    What would be the benefit of using /say if only the immediate vicinity can hear you? It's convenient to see people asking for a group for, say, the Bastion Nymic or Crow/Hollowjack fights even if they are not near you when you are looking to fill your group.

    Asking for a separate chat is fine, but /zone works as intended for people looking for a group.
  • shadoza
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    Events which push group play result in my not wanting to play this game more. I quit playing this day without even looking at the endeavor quest goals.
    Seems the overland and the zone chat have been taken over by ill-tempered souls. Wish there was something ZOS could do to see an end to the hate & hoard attitudes.
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.
  • colossalvoids
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    shadoza wrote: »
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.
  • twisttop138
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    shadoza wrote: »
    Events which push group play result in my not wanting to play this game more. I quit playing this day without even looking at the endeavor quest goals.
    Seems the overland and the zone chat have been taken over by ill-tempered souls. Wish there was something ZOS could do to see an end to the hate & hoard attitudes.
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    The game is for everyone. Those who solo and those who like grouping and everyone in between. While I've been extremely critical of Zos as of late, they do a good job of trying to include every major play style in things like golden pursuits and endeavors. Players Playing in the overland is the game. If people can't get past that, then maybe this isn't the game for them. Everyone is welcome. To farm bosses, pick crafting nodes and to sell to other players. This is what an mmorpg consists of. I sometimes think some folks logged in to the wrong elder scrolls game. By playing the game as intended, no one is doing the wrong thing. Players Playing is intended.
  • disky
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    shadoza wrote: »
    We don't need player sales in this game.

    This is wildly off-topic, but economies are a major part of how MMOs work and how human societies work. I think it's very silly to expect that this would change or that anyone would want to change it aside from a very minimal portion of the population. I encourage you to be realistic about the kind of expectations you're setting for this game, and also, I think it's a good idea to keep in mind that ZOS has done a lot of things which allow players to avoid content they don't want to see. You are free to take advantage of them if you choose.

    This thread is not the place to vent your every frustration with every aspect of the game. It is supposed to be here to discuss overland content specifically and should have nothing to do with the chat system whatsoever.
    Edited by disky on October 31, 2025 3:19PM
  • shadoza
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    shadoza wrote: »
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.

    I understand. EVE Online is built around economy and people play that game. I disagree that it is a huge part of the game. I ignore it completely and still have access to all the game features which makes it feel more like a side hustle.

    Our opinions of the value aside, I could not think of another way to see and end to the hate & hoard behavior. The bad behavior makes every game day feel like black Friday.
    • I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
    • Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
    • Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.

    As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because to many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave.
  • SilverBride
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    Having an economy and selling items to make gold is vital for me to be able to afford to buy houses and the crafting materials that are needed for furnishings, which is something I enjoy.

    I do NOT farm resource nodes EVER. Nothing I am doing hurts anyone.

    I also enjoy questing and the story and complete every quest in every zone on all my characters, so none of those things have run me off, or even affected me negatively.

    As far as dungeons, I am not sure how a dungeon would be empty when entered unless it's a public dungeon or delve that is being referred to. Players have a right to do what they need to do in order to get leads for items they need. That isn't a player made situation.
    PCNA
  • shadoza
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    Having an economy and selling items to make gold is vital for me to be able to afford to buy houses and the crafting materials that are needed for furnishings, which is something I enjoy.

    I do NOT farm resource nodes EVER. Nothing I am doing hurts anyone.

    I also enjoy questing and the story and complete every quest in every zone on all my characters, so none of those things have run me off, or even affected me negatively.

    As far as dungeons, I am not sure how a dungeon would be empty when entered unless it's a public dungeon or delve that is being referred to. Players have a right to do what they need to do in order to get leads for items they need. That isn't a player made situation.

    It was a delve.

    I mentioned this: "Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm."

    So none of my issues ran you off, good for you. I am talking about my experience.
  • ESO_player123
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    shadoza wrote: »
    shadoza wrote: »
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.

    I understand. EVE Online is built around economy and people play that game. I disagree that it is a huge part of the game. I ignore it completely and still have access to all the game features which makes it feel more like a side hustle.

    Our opinions of the value aside, I could not think of another way to see and end to the hate & hoard behavior. The bad behavior makes every game day feel like black Friday.
    • I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
    • Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
    • Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.

    As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because to many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave.

    Are you referring to the Bad Man's Hollow? It's the only public dungeon I can think of where people really make laps for the leads. If so, the spawn rate is rather fast, you only need to land a hit on a trash mob to get a drop (and you need only 3? I think there for the quest). If you see others, just drop an AOE yourself and you will get the loot.
  • SilverBride
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    shadoza wrote: »
    So none of my issues ran you off, good for you. I am talking about my experience.

    This conversation started with this:
    shadoza wrote: »
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    I explained why I need an economy to enjoy playing my game and have not been negatively affected by these other issues, which is my experience.
    Edited by SilverBride on October 31, 2025 9:18PM
    PCNA
  • Kendaric
    Kendaric
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    shadoza wrote: »
    shadoza wrote: »
    I really want to enjoy the game again.
    Maybe if we be rid of the economy part. We don't need player sales in this game.

    For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.

    I understand. EVE Online is built around economy and people play that game. I disagree that it is a huge part of the game. I ignore it completely and still have access to all the game features which makes it feel more like a side hustle.

    Our opinions of the value aside, I could not think of another way to see and end to the hate & hoard behavior. The bad behavior makes every game day feel like black Friday.
    • I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
    • Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
    • Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.

    As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because to many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave.

    Farming is a normal part/activity for any MMORPG, there's nothing wrong with it.

    Starter isles or zones in case of Bal Foyen have a lot of resources in a relatively small area, so naturally people looking for resources are drawn to them. I also go quite often to Bal Foyen and spend 30 - 60 minutes on farming ore, herbs and wood before moving on to other things.
    Of course I have the luxury to be able able to that when there aren't too many people around, so I don't really affect anyone with it. If I run into other players farming at that time, I either leave and do something else or log out.

    The public dungeon/delve problem exists unfortunately due to the events currently going on. Nothing you can do about that, except for waiting for the events to end.

    Final point: Without the economy I'd be long gone since I wouldn't be able to acquire many of the motif/style pages that I want. I don't group, I can't solo most dungeons and I certainly can't solo any DLC world bosses. So I actually depend on players selling certain motif pages.
    And yes, I've spent a lot of gold on these pages.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • spartaxoxo
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      Player economy, sharing mobs, farming...these are all things that are staple parts of the MMO genre. Players aren't being hateful because they sell things to other players or kill mobs faster than someone else can. If you want to enjoy a multiplayer game, you have to accept that other players are part of it. The social aspects of the game are what separates them from single player RPGs.
      Edited by spartaxoxo on October 31, 2025 9:49PM
    • twisttop138
      twisttop138
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      shadoza wrote: »
      Having an economy and selling items to make gold is vital for me to be able to afford to buy houses and the crafting materials that are needed for furnishings, which is something I enjoy.

      I do NOT farm resource nodes EVER. Nothing I am doing hurts anyone.

      I also enjoy questing and the story and complete every quest in every zone on all my characters, so none of those things have run me off, or even affected me negatively.

      As far as dungeons, I am not sure how a dungeon would be empty when entered unless it's a public dungeon or delve that is being referred to. Players have a right to do what they need to do in order to get leads for items they need. That isn't a player made situation.

      It was a delve.

      I mentioned this: "Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm."

      So none of my issues ran you off, good for you. I am talking about my experience.

      Sorry but someone needs to be frank with you. People that are high level are welcome in every part of the game. No one is stealing from you or prevent you from playing by being high level in a delve or overland area. There is no hate and hoard behavior. It's just players playing an mmorpg. This is intended. No one cares that you don't like it. Players farming to sell things is integral to the game as a whole. If you don't like it don't participate but don't come here and accuse us of doing something wrong.
      Edit spelling
      Edited by twisttop138 on October 31, 2025 10:08PM
    • shadoza
      shadoza
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      ". . . I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm."
      Kendaric wrote: »
      shadoza wrote: »
      shadoza wrote: »
      I really want to enjoy the game again.
      Maybe if we be rid of the economy part. We don't need player sales in this game.

      For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.

      I understand. EVE Online is built around economy and people play that game. I disagree that it is a huge part of the game. I ignore it completely and still have access to all the game features which makes it feel more like a side hustle.

      Our opinions of the value aside, I could not think of another way to see and end to the hate & hoard behavior. The bad behavior makes every game day feel like black Friday.
      • I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
      • Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
      • Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.

      As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because to many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave.

      Farming is a normal part/activity for any MMORPG, there's nothing wrong with it.

      Starter isles or zones in case of Bal Foyen have a lot of resources in a relatively small area, so naturally people looking for resources are drawn to them. I also go quite often to Bal Foyen and spend 30 - 60 minutes on farming ore, herbs and wood before moving on to other things.
      Of course I have the luxury to be able able to that when there aren't too many people around, so I don't really affect anyone with it. If I run into other players farming at that time, I either leave and do something else or log out.

      The public dungeon/delve problem exists unfortunately due to the events currently going on. Nothing you can do about that, except for waiting for the events to end.

      Final point: Without the economy I'd be long gone since I wouldn't be able to acquire many of the motif/style pages that I want. I don't group, I can't solo most dungeons and I certainly can't solo any DLC world bosses. So I actually depend on players selling certain motif pages.
      And yes, I've spent a lot of gold on these pages.

      Players can still trade and sell items via chat.
    • SilverBride
      SilverBride
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      shadoza wrote: »
      "Players can still trade and sell items via chat.

      As a seller, I am not going to spend my game time standing in zone chat trying to sell my things. And as a buyer I am not going to spend my time in zone chat trying to find someone that is selling what I am looking for.

      Neither of these would stop other players from gathering mats, or farming leads, or killing mobs in public dungeons and delves anyway.
      PCNA
    • ESO_player123
      ESO_player123
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      shadoza wrote: »
      ". . . I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm."
      Kendaric wrote: »
      shadoza wrote: »
      shadoza wrote: »
      I really want to enjoy the game again.
      Maybe if we be rid of the economy part. We don't need player sales in this game.

      For some of us it's a huge part of the game and enjoyment we're getting from it. Just saying.

      I understand. EVE Online is built around economy and people play that game. I disagree that it is a huge part of the game. I ignore it completely and still have access to all the game features which makes it feel more like a side hustle.

      Our opinions of the value aside, I could not think of another way to see and end to the hate & hoard behavior. The bad behavior makes every game day feel like black Friday.
      • I was playing a level 16 character on a new player island map. One or two players (both CP levels) farming an area fast-running from resource to resource, leaving the area resource bare. I waited for the resources to start spawning. Before the first one spawned, the one of the two was back collecting again. I just needed a couple plays to craft with. It took more than an hour because of these two farming the area.
      • Just doing the quests there were players that ran pass me and 1-hit what I was fighting. Why? Right here in these threads, I am told that players are farming, they have a right to farm, the game encourages farming . . . What about my 'right' to play the game I paid for? That seems to amount to nothing compared to those who want to farm.
      • Went into a dungeon to complete a quest. The dungeon was empty. Nothing to kill. I needed to collect items from the foes in the dungeon but had to wait for them to spawn. When the first foe spawned, it was a group of three. I started fighting. A CP 2700 jumped in with a AOE and all three were done. I got nothing. The dungeon took three times as long as it should have because two CP level players were making a circuit through the dungeon killing everything without even stopping. They were farming for leads.

      As I stated, I just want to enjoy the game again. Farming players are an issue for those not playing that economy game because to many of those that are farming are disrespectful of other players. Not addressing these issues will lead to players who came for the story and questing to leave.

      Farming is a normal part/activity for any MMORPG, there's nothing wrong with it.

      Starter isles or zones in case of Bal Foyen have a lot of resources in a relatively small area, so naturally people looking for resources are drawn to them. I also go quite often to Bal Foyen and spend 30 - 60 minutes on farming ore, herbs and wood before moving on to other things.
      Of course I have the luxury to be able able to that when there aren't too many people around, so I don't really affect anyone with it. If I run into other players farming at that time, I either leave and do something else or log out.

      The public dungeon/delve problem exists unfortunately due to the events currently going on. Nothing you can do about that, except for waiting for the events to end.

      Final point: Without the economy I'd be long gone since I wouldn't be able to acquire many of the motif/style pages that I want. I don't group, I can't solo most dungeons and I certainly can't solo any DLC world bosses. So I actually depend on players selling certain motif pages.
      And yes, I've spent a lot of gold on these pages.

      Players can still trade and sell items via chat.

      It's extremely tedious and time consuming to sell via chat. I can tell you that because I've never been a member of any guild (so, I have never had access to selling though guild traders), but I do occasionally sell in the zone.

      As for your "right" to play the game, may I gently remind you that you paid for an MMO. So, ALL players have the right to be in all areas and engage in all aspects of an MMO they paid for.
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