Same for the vitrified souls deal. What even is a vitrified soul, and why does every single Worm Cultist and Daedra suddenly may or may not carry some in their pockets? Do Clanfear even have pockets? Have the quest NPC give us some sort of soul glass battery thing and charge it up by killing Daedra and cultists, charging the thing with each death. No nonsensical drops. We already have more Soul Gems than sense in this game. Making use of some crystal type object to capture the energy from the Worm Cult to use it against them wouldn't clash with the lore.
StihlReign wrote: »5 gates at the wall. A conal area that gets larger as the server counts players entering from wayshrines. Hordes of NPCs, hundreds if not more trying to kill everyone. A zone system that calls for help initiated by the players or the area, ie more healers gate 3, need tanks gate 5, Help!!
Crafting quests that boost or buff the strength or healing of the players in the cones. Walking World bosses that wipe the masses and create havoc.
NPC and player managed siege engines aimed at the wall. Progress meters. Crafting quests that repair, boost or buff the strength of the siege engines.
Zone wide trash talking Molag Bal.