I know it's a bit of a hot subject at the moment, so I'd like to start by asking people to be respectful and civil.
I think it's a very good sign that ZOS is looking for feedback on existing systems to see how they could be improved. A lot of long-standing issues with the game have been ignored because the priority was on Chapters, new zones, new mechanics features, and the new player experience in general. But now that the game and its playerbase are aging, ZOS is shifting the focus towards veteran players (with stuff like Infinite Archive, Scribing, the more linear stories and timeline coming soon, etc.)
I think the mixed response to the recent poll comes from the fact that subclassing has made a lot of the discussions regarding class balance, identity, and mechanics a lot more complicated than they used to be. There's lots of different angles from which to look at things, far more considerations to be made, and a lot of opinions and philosophies. Is too much choice always a good thing? Was the class system a mistake from day one of ESO? Can a middle ground even exist, or should the devs stick with only one?
The new Vengeance campaign is proof that ZOS is open to the idea of seeing if something works before adding it.
I have a feeling that if the playerbase had been told about Subclassing 1-2 years before it released, most people would've preferred it never be added. Or at least, enough of a percentage to make it not worth the downsides.
If ZOS is now more willing to look at existing mechanics and systems... does that mean they're willing to remove things, if they don't work?
Is it even worth it to take away choices from players, even if it makes the final product better?
I'd like to see where the community stands on such questions.
Edited by Marto on September 27, 2025 9:04PM "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
Would you be okay with Subclassing being rolled back? 306 votes
Yes. I think it would be best for the game if subclassing was removed.
No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
Partially. I think subclassing should be more limited and situational (only 1 skill line, no passives, only on PVE, etc.)