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Would you be okay with Subclassing being rolled back?

  • Pixiepumpkin
    Pixiepumpkin
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    Yes. I think it would be best for the game if subclassing was removed.
    MIAMI wrote: »
    I think it was a costly mistake and that it should be reverted. This is making the game something it isn't and it will make balancing even more complicated. people voting no only because it won't happen should be removed from the poll

    Not to mention that many of the "No" voters have a...personal stake at risk.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • RebornV3x
    RebornV3x
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    I actually like sub classing very much I think the way they rolled it out just putting it out there with little thought is a problem and not having a double exp event for months so that we could level the skill lines relatively quicker is my only complaint.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Treeshka
    Treeshka
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    Builds have been made. World records have been taken. Reverting it would only remove fun.
  • Ulvich
    Ulvich
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    Yes. I think it would be best for the game if subclassing was removed.
    Yeah, especially in Cyrodiil.
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  • Rampeal
    Rampeal
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    No, it is a step in the right direction, that being said it does need some work. For example: maybe make it so you can only pick one other class rather than multiple. Another good step would be to increase the resource cost of using skills or reduce the damage a subclass skill does.
  • GloatingSwine
    GloatingSwine
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    Partially. I think subclassing should be more limited and situational (only 1 skill line, no passives, only on PVE, etc.)
    I don't think the toothpaste is going to go back into the tube.

    I do think it should be limited to one swapped skill line at a time.
  • Runswithtrees
    Runswithtrees
    Soul Shriven
    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    I like making elemental builds. So i love Sub Classing. In reference to PVP Everyryone has a different "Meta" build, yet everyone claims a different build is the OP build. Thats called balance. When no one really knows what's best....thats when the game gets fun in my opinion. PVE needs more boss/monster bonuses spread out to add unique builds that still meet the DPS requirements for content.
  • CoronHR
    CoronHR
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    CoronHR wrote: »
    i think the cat's out of the bag and there's no going back.

    that said, i hate the idea that we'll never get a new class, because with subclassing, that idea seems dead. so, if we had to do it all over again, i'd say no to subclassing and yes to a new class, but i just think it's too late

    What exactly is the logic that subclassing means no new classes? That doesn't add up.

    well, idk, it just seems unlikely now. maybe in a couple of years we'll have a new class? but i'm thinking -- why would zos release a new class? how would that work? a class that would immediately be subclassed? a class that would be a pure class that we'd play for a while, but would struggle to perform similarly as a subclass build? i feel like there are a lot of sticky points now to having a new class. they could release a new class, idk. but it immediately brings a lot of questions to my mind about how it would mix with subclassing. anyway, i'm sure there's an argument to be made that they'll of course release a new class, i just don't see it as being likely.
    PC - EU - Steam client
  • James-Wayne
    James-Wayne
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    I asked for subclassing about 7 years ago (although my original idea was grander) so I dont want it removed. Do some class lines need rework so they are worth taking, yes but subclassing provides greater build flexibility which I love. Next we need to remove choosing your class from the new character menu and build as you go.

    The Elder Scrolls was always meant to be play how you want and subclassing gets us a step closer to that.
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  • VvwvenomwvV
    VvwvenomwvV
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    Other
    Subclassing has been fun. It's allowed more freedom to make your character as you see fit. As Abnur Tharn once said, "We'll make a Necromancer out of you yet." We'll, it took ten years, but it finally happen.

    Zos is trying to add content and do their best to balance things out. Subclassing is the biggest change in the game so far. There is no going back. That being said, Eso can continue to evolve. I'm in the mindset of making things better, not nerfing everything into the dirt. Over-nerfing things leaves the player feeling disinterested in the game.

    Class identity is a focus some people like because it's how the game was for 10 years. You still have to choose one skill line from the class you are on, and not two skill lines from a different class, but instead only one. An example: Sorc, Nightblade, Templar. The problem was that Zos allowed players to choose any combination of skill lines. People are choosing all three dps, etc. A more balanced approach might have been to only allow a swap of dps for dps, healing for healing, and tanking for tanking skill lines. That's in the past, so how do we move forward?

    A few changes I'd like to see are:
    1. Racial Ultimate. This would give identity to the race you've chosen and be really fun to have.
    2. Make all Mythic items a stand alone item that doesn't take the place of your other pieces. Take for example Rakhat's. It's a shoulder piece. Guess what...you can't run a monster set with it.
    3. Make Monster sets better. This could be solved by making the switch to the mythic have a separate slot, like a relic.
    4. Add new armor sets that are worth using. Many new sets do almost exactly the same thing as other older sets, except they are worse than the old sets.
    5. There are a lot of old, outdated sets that are completely useless. These seriously need a rework.
    6. Vampire and werewolf needs some serious love.
    7. Add cleave back to the lightning staff. Putting cleave behind a pay wall ( the Arcanist beam ) is not how everyone wants to play PvE.
    8. Make all staff types have a toggle between aoe and single target. A flamethrower and snow machine would be fun!
    9. Guild structure needs some work. As new zones have been added over 10 years, having to search 300 traders for an item is not fun. Everyone should have the ability to sell and buy with ease.
    10. Server stability. Crashes and lag still persist.
    11. Nightmare mode for dungeons. A scroll you read at the beginning of the dungeon that makes all adds and boses much harder.
    12. Special rewards for completing Nightmare mode, like updated / perfected gear from the dungeon, including the monster set.
    13. Cyrodiil needs a major update.

    Whatever the future holds for Eso, I'm sure Zos will continue to make great content for us to play.


  • Lixiviant
    Lixiviant
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    Nope. With some of the nerfs that have happened over the years, I can finally bring some of my builds out of retirement.
  • Overamera
    Overamera
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    Yes. I think it would be best for the game if subclassing was removed.
    I would even want it to go back to before hybrid. I also believe this poll doesn't show exactly what eso players want. It only shows what current players that sticked around for subclass votes for. When it comes to PvP players, when hybridization came half my friend list stopped playing. When sublcass came then half my friend list stopped playing again.
  • SerafinaWaterstar
    SerafinaWaterstar
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    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    10 year player here & find subclassing great fun.

    As I have 20-odd characters, have been playing around with some & it’s made them much more enjoyable to play.

    Yes, there is a meta - but then there is always a meta, so who cares?

    And if it allows people to access bits of the game they felt they couldn’t previously? GOOD.
    Not fond of elites.
  • heaven13
    heaven13
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    10 year player here & find subclassing great fun.

    As I have 20-odd characters, have been playing around with some & it’s made them much more enjoyable to play.

    Yes, there is a meta - but then there is always a meta, so who cares?

    And if it allows people to access bits of the game they felt they couldn’t previously? GOOD.
    Not fond of elites.

    You don't have to be "elite" to want to play through harder content. And if you want to prog through some of the hardest content in the game, it's not elite to want to have options regarding your build (having at least a couple builds that are within a few percentage difference of each other) to do that content.

    I think what this thread showcases is that it's not subclassing itself that's the problem. It's that it was delivered without cleaning house first. And the attitude and disconnect of the devs between "we know it [subclassing] will be unbalanced but we're totally okay with releasing it that way" and "we can't change food/potions because it'll be unbalanced" leaves a lot of mistrust and doubt that there will be any follow through to actually make subclassing well-rounded and a choice vs just an ever revolving door of flavor of the patch. And given that arcanist was top way before subclassing and remains top with subclassing, further sours people who do NOT want to beam but want to prog harder content because it doesn't look like that's changing or being balanced any time soon.
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  • Ragnarok0130
    Ragnarok0130
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    Yes. I think it would be best for the game if subclassing was removed.
    I think subclassing has been a net negative on the end game community but I'm a realist and do not believe that subclassing will ever be removed no matter how many balance and class identity issues it has created. Perhaps ZoS could create a setting where subclassing is disabled in trials and PVP and it runs on a separate leader boards? Beyond that I'm not sure how subclassing can actually be addressed. We also have the issue that pure classes are far behind subclassed builds and that is the most important issue to be addressed that could possibly temper the large negative effect subclassing has had on end game activities.
  • katanagirl1
    katanagirl1
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    Pointless to vote on this one, like others said it’s here and won’t be removed.

    I just think it shows that we have come to the point where this can’t really be a game for both casual and end-game players anymore. The ones rolling out subclassing had no idea how it would affect the playerbase and that it would split them down the middle and create a gap even bigger than what was already there. They have no clue how end-game activities are run on the live servers and the requirements that groups have for running content and they still refuse to listen.
    Khajiit Stamblade main
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  • Serious_Angel
    Serious_Angel
    Soul Shriven
    No. Despite any problems with subclassing, I think it's better if it stays and its issues get addressed.
    To this day, I have yet to encounter any actual issue with sub-classing others state. I have found absolute no one from my perspective, which is PVE predominantly or 95% of all the time of me adventuring Nirn all these years.

    Considering similar subjects raised at Steam Community, one of my responses is the following:
    I am sorry, but... I adore the sub-classing opportunity...

    The hero and me set the first step exploring together the Universe with Nirn in ineffably magnificent... The Elder Scrolls Online... in 2016, and I have never yet parted the path of the hero, and I am not going to. In other words, for around 16,000 hours in the title and counting, there's only 1 character on my entire account, and she is a Breton Sorcerer ✨

    To have the option to discover new skills and continue the adventure with the hero I've been with for all those years... is a dear miracle... since I cannot even imagine any start of a new adventure... No... sorry, there's only one hero I know!

    I've also been maintaining a few public self-developed add-ons, and I just got used to it all the way it all is, including the current level of the character/hero she has gained already... with so much time invested into... There's already more than 100,000 screenshots, too...

    Please accept... my sincere... heartfelt appreciation and gratitude... dear ingenious, absolutely marvelous Developers, Artists, and Community... for such a relief... for the indescribably awesome opportunity to discover new and experiment with magick and keep the current state of the life I know... and trust to...

    Thank you... from the depths of my heart...

    https://steamcommunity.com/sharedfiles/filedetails/?id=3575260430 (The Elder Scrolls Online (preview of more than 100,000 screenshots)...)

    Source
    Edited by Serious_Angel on September 29, 2025 7:37PM
  • BardokRedSnow
    BardokRedSnow
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    Partially. I think subclassing should be more limited and situational (only 1 skill line, no passives, only on PVE, etc.)
    I didn't build and play exclusively a DK for 8 years to be using arcanist and warden skills.

    Ive been a DK main since launch, this 1000.
    I could put up with pretty much any change to the meta, DK is up one minute then down the next two years back and forth. But this straight up murdered all enthusiasm I had to keep playing. And seems to have done so for most of my friends and long time contacts.
    Tes fans hate Ulfric Stormcloak for imagined bigotry but love Dagoth Ur, the Empire, and the Telvanni unironically.
  • Destai
    Destai
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    Yes. I think it would be best for the game if subclassing was removed.
    I could live with it being rolled back. But I don't think it'd happen, or that it would solve the underlying problems. I also think subclassing has created a no-win situation between ZOS and some players.

    I saw this coming, but there was an initial excitement followed by me realizing I just don't like most classes. Eventually, I realized that I wanted a simple rotation and that was either Jabs or Beams, with some original classes flavoring.
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