Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Yeah… I keep thinking about that… like we already know ZOS spreadsheet balances even when we keep begging them not to but to see it so plainly is bizarre.
I think you misunderstand what people are asking for. You say not to nerf consumables, which puts you in agreement with what others have been voicing. People are just asking for them to combine the stamina and magicka buffs on consumables in the same way they have for skills. For instance, prophecy and savagery. This was left undone during hybridization. Wheeler is saying that would be impossible, because they would have to nerf consumables across the board. Because the spreadsheet commands it. That is the excuse for just leaving it as is.The recent AUA on Reddit was just terrible. I can't put it any other way. How you can be so blind and defensive to reasonable feedback regarding consumables and sets is just baffling. I want to be constructive and leave it at that.
Just listen to Skinny Cheeks. He is making valid points and is a longtime standing community member and content creator, so he knows what the community is worried about.
https://youtube.com/watch?v=w0BbaObAw_k&t=401s
I am totally against making any adjustments to consumables. Wheeler is right to push back on this and to make a strong case for having this approached in a slower, more constructive manner. If the balance for classes is messed up already and we all know it to be true, then why rush making changes to consumables? It's a bad idea right now and Wheeler has the right of it on this one. The way players are dealing out damage in PvP, a health pot barely covers it. Just barely worth even having tbh. I can only imagine nerfring pots or food any further at this time. *Cringe*
I know there are many different influencers and people saying alot of different things right now but please remember, not all of us play this game to their expectations or their 'level' if you will. I urge restraint, continue moving forward slowly until everyone has their confidence back in what changes you're making, regardless of what anyone else is saying. Cause for some, their Guilds and Ball groups, do not represent anyone else but themselves and the things they want to serve them. Please please, don't forget about the rest of us because playing the game (if you can even call it that) with some of these jokers -for years- has proven they only care about themselves.
As far as ZOS is concerned, while I cannot and would never try to speak for them, I would think it's safe to say the ZOS we're dealing with now is not the same as before. I've gone thru similar 'events' that bring major changes within a company and um... things change. Never expect it to be exactly the same afterwards. Not necessarily for the worst but generally speaking new leadership brings new changes and this is the season for change. My recommendation is to dial back some of the grief and give them time to adjust. Remember, think about how the people who work for ZOS are feeling atm and realize that the communication and the way we thought about things from before is going to be basically starting over with potentially a different team, with different internal structure, with a newer approach. Be grateful they're only taking (1) patch cycle (so far) for catching up with things. Because realistically, it could (and probably should) take longer than that especially with the existing issues.
It's ok to have standards and try to understand things but I think we all need to consider adjusting our expectations. I'm sure ZOS will get back in the saddle when they are ready to move forward. But until then it might actually be better to leave the goal post where it is and give them time to adjust. And that could take a while, it's just how it is and none of us can change that. This horse has a new pair of shoes and a new rider. Slow down speedracers. Dodge City will still be there.
Before hybridization, there was a "standardization" initiative which changed a bunch of "over time" abilities so they would all align and be consistent.
I think somebody at ZOS a long time ago figured it was better/more foolproof/more efficient/more affordable to balance on a spreadsheet with guidelines, chasing a world where a lot of this could be automated and dev cycles/times would be greatly reduced.
Wanted to clear this point up. We posted on the forum that we would be doing an AMA on Reddit, days before the AMA happened. Just to give a heads up that it was happening. So we did not attempt to hide the discussion. We wanted as many people to participate as possible.
The reason we chose to do the AMA on Reddit is because the formatting for threaded discussions is far easier to follow than in our forum threads. We have looked into how we could make the experience better on the forum, but Vanilla Forums (our provider) doesn't support threaded conversations.
The recent AUA on Reddit was just terrible. I can't put it any other way. How you can be so blind and defensive to reasonable feedback regarding consumables and sets is just baffling. I want to be constructive and leave it at that.
Just listen to Skinny Cheeks. He is making valid points and is a longtime standing community member and content creator, so he knows what the community is worried about.
https://youtube.com/watch?v=w0BbaObAw_k&t=401s
I am totally against making any adjustments to consumables. Wheeler is right to push back on this and to make a strong case for having this approached in a slower, more constructive manner. If the balance for classes is messed up already and we all know it to be true, then why rush making changes to consumables? It's a bad idea right now and Wheeler has the right of it on this one. The way players are dealing out damage in PvP, a health pot barely covers it. Just barely worth even having tbh. I can only imagine nerfring pots or food any further at this time. *Cringe*
Before hybridization, there was a "standardization" initiative which changed a bunch of "over time" abilities so they would all align and be consistent.
I think somebody at ZOS a long time ago figured it was better/more foolproof/more efficient/more affordable to balance on a spreadsheet with guidelines, chasing a world where a lot of this could be automated and dev cycles/times would be greatly reduced.
This is something I really started to notice when Gilliam came into the picture. Gilliam's design philosophy seems based around standardized values and rigid rules. We haven't heard from him for awhile and I'm not even sure if he's still with ZOS.
It seems like Brian Wheeler has a similar philosophy and is bound by "rules" that don't actually need to exist.
The recent AUA on Reddit was just terrible. I can't put it any other way. How you can be so blind and defensive to reasonable feedback regarding consumables and sets is just baffling. I want to be constructive and leave it at that.
Just listen to Skinny Cheeks. He is making valid points and is a longtime standing community member and content creator, so he knows what the community is worried about.
https://youtube.com/watch?v=w0BbaObAw_k&t=401s
I am totally against making any adjustments to consumables. Wheeler is right to push back on this and to make a strong case for having this approached in a slower, more constructive manner. If the balance for classes is messed up already and we all know it to be true, then why rush making changes to consumables? It's a bad idea right now and Wheeler has the right of it on this one. The way players are dealing out damage in PvP, a health pot barely covers it. Just barely worth even having tbh. I can only imagine nerfring pots or food any further at this time. *Cringe*
I think you misunderstood the point, Skinny didn't directly ask to adjust consumables on his comment, Wheeler only assumed so since Skinnycheeks mentioned how hybridization wasn't really finished, as he fears the same will happen with subclassing.
When people say hybridization isn't finished, it's mainly due to how weapon/spell damage have pretty much no reason to be separated stats anymore, we've been expecting them to fuse those two and named buffs related into a single damage stat, hence why Wheeler assumed Skinny was talking about consumables, since they're related to this change, though the fact he only specified consumables makes me assume he doesn't really know the logic behind it.
Overall, this change wouldn't really nerf or buff consumables, we'd just fuse Prophecy and Savagery into one, and same for Major Brutality and Sorcery, since every source that provides those buffs will always provide BOTH as if they were one, except consumables for... some reason?
And also, we're not just asking for this right now, we know they have their hands full with subclassing (though they don't seem to know it sometimes), we've been asking for this since hybridization, it's been 3 years.
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
And you guys can say "things are in the works" all you want, but that's not being believed by a lot of folks. It's just frustrating to see that at this point. It seems like you guys prefer to deal with that frustration, rather than managing sentiment if/when plans change. Even though the community's largely united in saying, "tell us your plans earlier, we're ok if plans change"; it seems like you're unwilling to do that.
Also, there were a number of hardball questions that really needed to be answered but weren't. I asked quite a few myself - like what did you guys learn from U35. Of course, no answer. If you guys are gonna post in blogs about how you learn from your mistakes, then you need to be prepared to openly discuss them. You will gain credibility if you do.
Nemesis7884 wrote: »Spreadsheet balancing and standartization of everything might have made sense before subclassing....but now it makes 0 sense...they should rather form the skill lines around specific themes, strengths and weaknesses to make them more interesting....in a paper stone scissor style fashion
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Ragnarok0130 wrote: »Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Kevin at this point all I can say is "that dog don't hunt". We've been repeatedly reassured that "improved communication" was the rule of the day since well before U35, but especially with U35 and U46 but the devs always fall back into lack of communication, blowing off community questions, and giving us scripted video Q&As that don't answer the questions that the community wants answered and then silence once again. This is not sustainable and nobody believes the improved communication line anymore. We love this game, we love the community, and we love you Kevin but the others are actively driving the community away from the game. This needs to be fixed, if not for a game sustainment angle, for a fiduciary responsibility to the Microsoft shareholders angle.
Also wanted to follow up here. Thank you for the feedback on the AUA. We are taking this feedback to the team to see how we can improve these in the future. The goal with these is to provide a pipeline for communication. Especially with recent changes to leadership, we felt it was important to have an AUA that covered a wide mount of topics. But we are taking in the feedback to improve these in the future along with some of the commentary about the game to share with our team for continued improvements.
Nemesis7884 wrote: »Spreadsheet balancing and standartization of everything might have made sense before subclassing....but now it makes 0 sense...they should rather form the skill lines around specific themes, strengths and weaknesses to make them more interesting....in a paper stone scissor style fashion