Overland Content Feedback Thread

  • spartaxoxo
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    Tariq9898 wrote: »
    spartaxoxo wrote: »
    Tra_Lalan wrote: »
    How are you going to do this without separating players?

    Works for other MMOs just fine. Players that are stronger than you beating you to the punch sometimes at mobs is a normal and expected part of multiplayer gaming. It happens now and would happen to the majority with any chosen solution. This is not a single player game so we can't expect to always have uninterrupted experiences.

    The biggest and most important quests narratively are actually already mostly in solo instances.

    Man I hope you’re right about the last part. I’ve been holding off on doing the entire Daedric War arc just for overland difficulties. Hope you’re right about the solo instances.

    It's most of the big quest fights that are instanced. So, like the fights against the main villains, for example. Stuff like killing some random bandits and their leader wouldn't be instanced. So there are boss fights in the main world that respawn but they're mostly the small potatoes characters.
  • disky
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    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.
  • shadoza
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    Please put a Writ quatermaster in Hew's Bane. It does not makes sense that I should be sent to Vivec City to off load the crafting quest.
  • Tariq9898
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    Kyip wrote: »
    @ZOS_GinaBruno
    Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.
    Hi. I have a question. What can you tell us about the incentives for opting into this more difficult overland content?

    I'm glad you are doing this for the people who want it, and I understand that incentives will of course be part of it. I hope it's just better gear (quality, sets, etc), which is what people who want more difficult content would in theory prefer. I hope it's not cosmetics. Because that has been really, really frustrating in the past, forcing casual players into content they do not like.

    Let me give you an example. Right now you have cosmetics in Cyrodiil locked behind doing 50 daily Conquest quests for the special currency. This is utterly unattainable for me, personally. I understand that some things like the bear mount are a status symbol for the people who can get it. I have no problem with that. What I want, that I cannot get, is a Hircine 'skin' cosmetic that happens to also darken the base skin tone. I want it to adjust my Bosmer's skin tone to be a little darker, since that option is unavailable from character selection. I tried doing Cyro for it, but that part of the game is just... stressful and unpleasant for me, personally. Again, great for people who enjoy it. But locking what is functionally an accessibility cosmetic there really sucks.

    As much as I hope the higher difficulty of overland content would only be item quality or set gear or other things that help people who want harder content... I have to assume it will also include cosmetics because that is kinda what ESO historically does for all kinds of harder content.

    Thank you for reading. I hope you can tell us as much as possible about this. Edited to place my question upfront.

    As for incentives, I’m speaking for myself, not for others. For me personally, I just care about $$$$$ as far as rewards go.

    I already have all the gear I want. I’m over 1900 CP and so I don’t need extra XP. I don’t need Purple Overland gear, in fact I don’t need any gear at all. I don’t care about exclusive pets, mounts, skins. I just care about gold and I’d like questing to be an effective way of earning money.

    So for me it’s pretty simple and basic 😅
    Edited by Tariq9898 on September 10, 2025 9:43PM
  • shadoza
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    disky wrote: »
    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.

    It may be a 'non-issue' to you, but to those whose progress in the game is being delayed or thwarted, it is an issue.
    What party of Massive Multiplayer Online says "farming?" I do not hold issues with players picking up resources as the find them but that is not what they were doing. Farming is not the simple act of collecting resources as you find them. Farming is a deliberate and willful movement to grab resources to sell.

    You can dismiss it in your world but in the real world, it is a problem when base gamers cannot play without being interfered with. This is a reason why people move on to other games. What you suggest is that if a new player needs a resource to create a weapon or armor part, they should stand about for 20+ minutes while a 2800 CP player moved around the area collecting resources as they spawn at a speed a newb cannot match. It was not a bot. It was a rude player who could have easily collected those resources in a more competitive zone.
  • Tariq9898
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    shadoza wrote: »
    disky wrote: »
    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.

    It may be a 'non-issue' to you, but to those whose progress in the game is being delayed or thwarted, it is an issue.
    What party of Massive Multiplayer Online says "farming?" I do not hold issues with players picking up resources as the find them but that is not what they were doing. Farming is not the simple act of collecting resources as you find them. Farming is a deliberate and willful movement to grab resources to sell.

    You can dismiss it in your world but in the real world, it is a problem when base gamers cannot play without being interfered with. This is a reason why people move on to other games. What you suggest is that if a new player needs a resource to create a weapon or armor part, they should stand about for 20+ minutes while a 2800 CP player moved around the area collecting resources as they spawn at a speed a newb cannot match. It was not a bot. It was a rude player who could have easily collected those resources in a more competitive zone.

    At the end of the day, those 2800 players also paid for the game and have every right to play how they want. It’s not personal. It’s the way it is.
  • spartaxoxo
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    shadoza wrote: »
    disky wrote: »
    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.

    It may be a 'non-issue' to you, but to those whose progress in the game is being delayed or thwarted, it is an issue.
    What party of Massive Multiplayer Online says "farming?" I do not hold issues with players picking up resources as the find them but that is not what they were doing. Farming is not the simple act of collecting resources as you find them. Farming is a deliberate and willful movement to grab resources to sell.

    You can dismiss it in your world but in the real world, it is a problem when base gamers cannot play without being interfered with. This is a reason why people move on to other games. What you suggest is that if a new player needs a resource to create a weapon or armor part, they should stand about for 20+ minutes while a 2800 CP player moved around the area collecting resources as they spawn at a speed a newb cannot match. It was not a bot. It was a rude player who could have easily collected those resources in a more competitive zone.

    Farming is a legitimate activity in the game and it's intended gameplay by the developers. They even give you incentives to farm, including weekly and daily endeavors for picking x amounts of mats. Everyone, including the 2800s, are allowed to play in a zone. There's no such thing as a zone intended solely for newbies. There used to be, Balfiera, and that was only during the first tutorial mission. But it has since been removed as it wasn't working.

    People selling mats is not only intended. But it's actually hugely helpful to a lot of new players because they often prefer to buy mats instead of picking themselves since they often want to learn the combat stuff first before worrying about things like builds, mats, etc. They also often get stuff for free from guild mates which would not be possible without farmers.
    Edited by spartaxoxo on September 10, 2025 10:20PM
  • ESO_player123
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    shadoza wrote: »
    disky wrote: »
    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.

    It may be a 'non-issue' to you, but to those whose progress in the game is being delayed or thwarted, it is an issue.
    What party of Massive Multiplayer Online says "farming?" I do not hold issues with players picking up resources as the find them but that is not what they were doing. Farming is not the simple act of collecting resources as you find them. Farming is a deliberate and willful movement to grab resources to sell.

    You can dismiss it in your world but in the real world, it is a problem when base gamers cannot play without being interfered with. This is a reason why people move on to other games. What you suggest is that if a new player needs a resource to create a weapon or armor part, they should stand about for 20+ minutes while a 2800 CP player moved around the area collecting resources as they spawn at a speed a newb cannot match. It was not a bot. It was a rude player who could have easily collected those resources in a more competitive zone.

    Collecting and selling mats is a part of the game and a legitimate way to make coin (the trading part). That is unless they are botting, but you said they were not bots.

    I like to farm mats on Khenarthi's Roost when I'm low on heartwood/mandane runes (and I like the vibe of the island).I'm not a member of any guild (and have never been), so I do not have an easy way to sell anything. I collect mats for myself, so I could make my own gold gear and make housing builds. I've done this when I was a complete noob and I do it now. It's a part of the game.
  • DenverRalphy
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    It's all still speculation at this point. The only thing concrete is that it's being worked on. How it's implemented is still a complete unknown. Despite the comments stating that it won't seperate players, I really don't see how they plan to keep it inclusive and at the same time prevent griefing and abuse.

    If a player is to receive better rewards for opting for choosing a more difficult option, the rewards need to be significant enough to be worth the effort (I can already see the "that's not fair!" arguments being prepped and holstered for when that happens). But it also needs to be safe from exploitation, because you just know the first thing everybody's gonna try is going full difficulty, get a few whacks in, then have their buddy on easy difficulty finish off the objective. However, if there are countermeasures to prevent that from happening, ie.. having to contribute a certain level of damage to earn the payout, then it's open to griefing from players on easy difficulty coming in to steal kills. One thing I really don't miss from other MMO's is kill stealing, and hope to gawd it doesn't become a thing here.
    Edited by DenverRalphy on September 10, 2025 11:06PM
  • spartaxoxo
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    We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
    • This will be optional and no one will be forced into it
    • There will be varied levels of difficulty players can opt into
    • We will NOT be separating players
    Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.

    Just a reminder these are what they said will happen besides just working on it.
  • DenverRalphy
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    spartaxoxo wrote: »
    We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
    • This will be optional and no one will be forced into it
    • There will be varied levels of difficulty players can opt into
    • We will NOT be separating players
    Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.

    Just a reminder these are what they said will happen besides just working on it.

    While I recognize that those statements increased the excitement level for many. We've got to keep in mind that they're still ambiguous in the sense that it represents the intended goal and not necessarily a guaranteed result. Regardless how genuine that intent may be.

    During the same AUA, there was the occasional "That's what we wanted going in, but.." answers when asked about other things that didn't pan out quite right.
  • spartaxoxo
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    spartaxoxo wrote: »
    We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
    • This will be optional and no one will be forced into it
    • There will be varied levels of difficulty players can opt into
    • We will NOT be separating players
    Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.

    Just a reminder these are what they said will happen besides just working on it.

    While I recognize that those statements increased the excitement level for many. We've got to keep in mind that they're still ambiguous in the sense that it represents the intended goal and not necessarily a guaranteed result. Regardless how genuine that intent may be.

    During the same AUA, there was the occasional "That's what we wanted going in, but.." answers when asked about other things that didn't pan out quite right.

    While that's true, I think the most reasonable expectation is that they'll develop according to their core values. It doesn't seem like we should assume something unexpected will definitely happen that derails them until they tell us otherwise. Ofc, if that does happen, we shouldn't consider it a lie either. But for now the default assumption should be that's it's going to be developed according to the core values imo

    They have said no for a long time based on the assumption they couldn't do it without separation of players. They see a way forward now and the answer has changed from a no to a yes. So I would assume that's a sticking point for them. I'd personally be surprised if they didn't just scrap it rather than release it if they couldn't make that work as the answer has been no for so long due to that.
    Edited by spartaxoxo on September 11, 2025 12:02AM
  • shadoza
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    spartaxoxo wrote: »
    shadoza wrote: »
    disky wrote: »
    shadoza wrote: »
    shadoza wrote: »

    Not inclusive. Where is the RPG players, the solo runners, the base new players in all these grand plans to appease the power happy? When was the last time you heard the development team promise new delves, public dungeons, or story based material. I didn't purchase the new chapter because all I heard promised was two dungeons and a trial. Group play.

    The "chapter" this year includes the same 6 delves and 2 public dungeons. 3 delves and 1 public dungeon are available right now (been there, done them). The rest will be accessible when the wall that divides the island is destroyed (quarter 4 update I think). At least that is what I heard. The zone is definitely much smaller (which is very sad), but it does have all the side quests and the main story.

    shadoza wrote: »

    I think the people who complain about needing more difficulty are the same players that farm in newb zones like Bal Foyen. I saw two there this day each were over 2800 CP. They were not doing a quest, they were racing from one resource node to another, completing with low levels and each other. One of the two worked the same area for more than 20 minutes so it wasn't a casual find.
    Farming is a traditional part of MMOs. Nothing is wrong with that. Those 2800 CP also bought the game and have the right to all the zones. If you were seeing bots then that would warrant a complaint for sure. For context: I just created my first toon on PCEU a couple of days ago. Very slow at everything (drives me nuts), but I did not have any issues with finding resources/competing with someone (and at this stage with an empty craft bag I collect everything that is not nailed down).

    So you dismiss my experience and use your own to support your claim? Is that what you are doing here.

    My recent experience was included to highlight that I'm talking not only from the perspective of a high CP player but also as a kind of a "new" one. I put new in quotation marks because it's new in a sense that I have an empty craft bag, no movement speed, no CP, and no money, but I do have experience and knowledge where to get those. But you also have it since you've been playing longer than I do if I remember correctly from your posts.

    My experience does not change the fact that farming is a part of any MMO, and 2800 CP player have a right to be in starter zones. If they are collecting staff without purposefully targeting you (as in swiping a node directly from under you or grabbing a chest near which you've been fighting mobs) then they are playing the game just like you. If they are doing what I described in () then it has nothing to with them being high CP, it's just their personal trait.

    And what's even more ridiculous about this point is that it seems to act as if farmers are terrorizing these zones. As if they're all over the place and it's some farming nightmare wherever you go. Farming is a very specific activity and if you're going to be farming, you're almost certainly going to be in specific areas that are kind of built for it. You're going to have an idea of where to go and what to do. Farming is employed by people who want power fast, and those are the kind of people who will look up a guide which tells them where to be when doing it. This is a non-issue.

    It may be a 'non-issue' to you, but to those whose progress in the game is being delayed or thwarted, it is an issue.
    What party of Massive Multiplayer Online says "farming?" I do not hold issues with players picking up resources as the find them but that is not what they were doing. Farming is not the simple act of collecting resources as you find them. Farming is a deliberate and willful movement to grab resources to sell.

    You can dismiss it in your world but in the real world, it is a problem when base gamers cannot play without being interfered with. This is a reason why people move on to other games. What you suggest is that if a new player needs a resource to create a weapon or armor part, they should stand about for 20+ minutes while a 2800 CP player moved around the area collecting resources as they spawn at a speed a newb cannot match. It was not a bot. It was a rude player who could have easily collected those resources in a more competitive zone.

    Farming is a legitimate activity in the game and it's intended gameplay by the developers. They even give you incentives to farm, including weekly and daily endeavors for picking x amounts of mats. Everyone, including the 2800s, are allowed to play in a zone. There's no such thing as a zone intended solely for newbies. There used to be, Balfiera, and that was only during the first tutorial mission. But it has since been removed as it wasn't working.

    People selling mats is not only intended. But it's actually hugely helpful to a lot of new players because they often prefer to buy mats instead of picking themselves since they often want to learn the combat stuff first before worrying about things like builds, mats, etc. They also often get stuff for free from guild mates which would not be possible without farmers.

    I say it is not a legitimate activity. You created the incentive in your own mind to rationalize your purpose.

    I say selling resources is not a legitimate game activity. (It does not help new players because they have not the fund to pay for them.

    There are newb zones.

    I think some players don't see the problem because they ARE the problem. My opinion.
  • shadoza
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    Can we remove the viewing unowned houses as a shrine jump?
    I looked a few then returned to my location and discovered that a wild jump would cost over 600 gold. I should be penalizing for house shopping, yes?
  • DenverRalphy
    DenverRalphy
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    We don't want to exclude anyone with this feature, and I'd like to reiterate the core values that Finn mentioned during the AMA:
    • This will be optional and no one will be forced into it
    • There will be varied levels of difficulty players can opt into
    • We will NOT be separating players
    Fair question. Caveat of "this is still in development" but part of this feature will include proper incentives to opting into more difficult content, without making it feel like you are being punished for not doing it.

    Just a reminder these are what they said will happen besides just working on it.

    While I recognize that those statements increased the excitement level for many. We've got to keep in mind that they're still ambiguous in the sense that it represents the intended goal and not necessarily a guaranteed result. Regardless how genuine that intent may be.

    During the same AUA, there was the occasional "That's what we wanted going in, but.." answers when asked about other things that didn't pan out quite right.

    While that's true, I think the most reasonable expectation is that they'll develop according to their core values. It doesn't seem like we should assume something unexpected will definitely happen that derails them until they tell us otherwise. Ofc, if that does happen, we shouldn't consider it a lie either. But for now the default assumption should be that's it's going to be developed according to the core values imo

    They have said no for a long time based on the assumption they couldn't do it without separation of players. They see a way forward now and the answer has changed from a no to a yes. So I would assume that's a sticking point for them. I'd personally be surprised if they didn't just scrap it rather than release it if they couldn't make that work as the answer has been no for so long due to that.

    Oh I agree with everything you're saying. I was merely trying to advise a modicum of caution. Because as all too often happens, 6 months down the road hope and speculation among the forumbase will morph fact into a highly distorted recollection.
    Edited by DenverRalphy on September 11, 2025 12:18AM
  • DenverRalphy
    DenverRalphy
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    [deleted] Didn't realize I was replying to a wildly off topic comment.
    Edited by DenverRalphy on September 11, 2025 12:30AM
  • TheRimOfTheSky
    TheRimOfTheSky
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    Are zone refreshes still a thing? For the next one, ZOS should really update armor and outfits of NPCs. The low poly outfits on most base game ones are so jarring compared to newer content. Updating creatures with newer models would also be cool
    my wife left me
  • shadoza
    shadoza
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    Hakeijo should be available outside PvP in my opinion. Nothing should be locked behind the grouping wall. It should also be available through the hirelings. So should nirncrux materials be available through the hirelings. Handing the player items they could collect themselves isn't much of a perk.
  • colossalvoids
    colossalvoids
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    Are zone refreshes still a thing? For the next one, ZOS should really update armor and outfits of NPCs. The low poly outfits on most base game ones are so jarring compared to newer content. Updating creatures with newer models would also be cool

    Looking how they design outfits recently with floating belts, pauldrons and mismatched dyes I'd be honestly aware of any changes to the order content by newer staff. I'd wish a refresher that's done right, but can't imagine it currently with levels of attention to details, or lack of attention to better say it.
  • spoqster
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    For me it's not so much the enemy health but the missing enemy damage. Nothing does damage, so there is never any sense of danger, no sense of adventuring. The enemies don’t fulfill their purpose of being enemies if they can’t harm you. Imagine every zombie light attack would do 15k damage. You'd be on your toes making sure to kill everything fast as you can't afford to get hit twice.

    My ideal solution for a more engaging open world would be to have fewer mobs that are more meaningful and don't respawn. But if that is too much development work to do across all zones, then I’ll settle for upping the enemy damage by a factor of 10. That’s just a number in the code, so that’s a lot less dev work. And it will make the content feel much better instantly. It’s like an 80/20 solution they could give us while they work on something more fundamental. They could even do that as an experiment. "Starting Monday all monsters in Greenshade will do 10x the damage. This experiment will last 7 days. Tell us how you liked it when the test is over."
  • Lysorris
    Lysorris
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    If players won't be instanced between overland difficulty then how it will work? Quest "boss" monsters die just like regular mobs - if there will be another player that is on normal mode and one that is on "vet" mode the monster should just die like on normal mode. Also playing with how much health mobs have or rather how much damage we do to them isn't a fix for "vet" overland content. Nothing in open world really does damage and with sub classing you can face tank most of the world bosses due to how much statin we get. I feel like they will just make our characters weaker by scaling them differently, but it does not make game harder per say. The easiness of ESO comes form for the fact that: Monster does not deal any damage and die quickly, are characters are busted to do subclassing and other systems that give unlitmited sustain in open world, mostners have lacking AI that makes them really slow to act and are very predictable, world bosses are just potato bags due to design, events like dolmens etc. lack dynamic scaling when there's more/less players.

    I feel like they will go the route of "you deal now less damage, take more damage and your sustian is worse" - but it still does not fix fundametal flaws that make it easy.
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