On reddit there is a lot of discussion too but people are respectfully and not everyone thinks they are right, because we simply dont know anything yet.
I wish the discussion tone on this forum would be more like this too.
Overall people are looking forward to this but also discussing concerns, how it should be in a community.
[...]
the upvote rate speaks for itsself. People want the feature. Zos are working on it, for the rest trust the progress and have some faith in the deav team who brought us here overr all these years.
DragonRacer wrote: »As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
@ZOS_Kevin - out of curiosity, what are the team's thoughts on how to handle trading guilds if we all become merged together on one or two major servers? Everything else, I can see logically functioning as it does now but on a wider scale/more instances such as Cyrodiil campaigns and Group Finder/ToT/BG queues. But there is a finite number of guild traders available which, yes, already a countless number of guilds compete for via blind bid but that's not quite the same as suddenly shoving eeeeeeverybody together with the same finite number of traders and saying "Good luck, have fun, your bids are gonna quadruple or worse."
DragonRacer wrote: »As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
@ZOS_Kevin - out of curiosity, what are the team's thoughts on how to handle trading guilds if we all become merged together on one or two major servers? Everything else, I can see logically functioning as it does now but on a wider scale/more instances such as Cyrodiil campaigns and Group Finder/ToT/BG queues. But there is a finite number of guild traders available which, yes, already a countless number of guilds compete for via blind bid but that's not quite the same as suddenly shoving eeeeeeverybody together with the same finite number of traders and saying "Good luck, have fun, your bids are gonna quadruple or worse."
Just want to flag this. Folks are getting a little ahead of themselves. Totally get it, but we are not in a position to share anything at this moment. However, happy to take suggestions to the team.
DragonRacer wrote: »As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
@ZOS_Kevin - out of curiosity, what are the team's thoughts on how to handle trading guilds if we all become merged together on one or two major servers? Everything else, I can see logically functioning as it does now but on a wider scale/more instances such as Cyrodiil campaigns and Group Finder/ToT/BG queues. But there is a finite number of guild traders available which, yes, already a countless number of guilds compete for via blind bid but that's not quite the same as suddenly shoving eeeeeeverybody together with the same finite number of traders and saying "Good luck, have fun, your bids are gonna quadruple or worse."
Just want to flag this. Folks are getting a little ahead of themselves. Totally get it, but we are not in a position to share anything at this moment. However, happy to take suggestions to the team.
Erickson9610 wrote: »I hope Crossplay comes sooner, rather than later. The game would be much better off with it.
DragonRacer wrote: »As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
@ZOS_Kevin - out of curiosity, what are the team's thoughts on how to handle trading guilds if we all become merged together on one or two major servers? Everything else, I can see logically functioning as it does now but on a wider scale/more instances such as Cyrodiil campaigns and Group Finder/ToT/BG queues. But there is a finite number of guild traders available which, yes, already a countless number of guilds compete for via blind bid but that's not quite the same as suddenly shoving eeeeeeverybody together with the same finite number of traders and saying "Good luck, have fun, your bids are gonna quadruple or worse."
Just want to flag this. Folks are getting a little ahead of themselves. Totally get it, but we are not in a position to share anything at this moment. However, happy to take suggestions to the team.
As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
DragonRacer wrote: »As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
@ZOS_Kevin - out of curiosity, what are the team's thoughts on how to handle trading guilds if we all become merged together on one or two major servers? Everything else, I can see logically functioning as it does now but on a wider scale/more instances such as Cyrodiil campaigns and Group Finder/ToT/BG queues. But there is a finite number of guild traders available which, yes, already a countless number of guilds compete for via blind bid but that's not quite the same as suddenly shoving eeeeeeverybody together with the same finite number of traders and saying "Good luck, have fun, your bids are gonna quadruple or worse."
Just want to flag this. Folks are getting a little ahead of themselves. Totally get it, but we are not in a position to share anything at this moment. However, happy to take suggestions to the team.
TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
DenverRalphy wrote: »alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
PC has a lot more gold in it simply because they've always had a significantly higher population to generate that gold. As well they've had 10 years of addons to assist in generating that gold. Consoles have a fraction of the population, and a couple of months of addons helping generate said gold.
alternatelder wrote: »DenverRalphy wrote: »alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
PC has a lot more gold in it simply because they've always had a significantly higher population to generate that gold. As well they've had 10 years of addons to assist in generating that gold. Consoles have a fraction of the population, and a couple of months of addons helping generate said gold.
I know people on console, many of them, including myself who have hundreds of millions of gold, some have reached the billions and this was years ago. Addons weren't needed to achieve that, it really isn't that difficult to earn millions without them.
The higher population is not fact as you do not have actual numbers, just spewing years old data, and at this point I would argue console has probably reached very close to equal population with PC IF not exceeded it.
alternatelder wrote: »DenverRalphy wrote: »alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
PC has a lot more gold in it simply because they've always had a significantly higher population to generate that gold. As well they've had 10 years of addons to assist in generating that gold. Consoles have a fraction of the population, and a couple of months of addons helping generate said gold.
I know people on console, many of them, including myself who have hundreds of millions of gold, some have reached the billions and this was years ago. Addons weren't needed to achieve that, it really isn't that difficult to earn millions without them.
The higher population is not fact as you do not have actual numbers, just spewing years old data, and at this point I would argue console has probably reached very close to equal population with PC IF not exceeded it.
alternatelder wrote: »DenverRalphy wrote: »alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
PC has a lot more gold in it simply because they've always had a significantly higher population to generate that gold. As well they've had 10 years of addons to assist in generating that gold. Consoles have a fraction of the population, and a couple of months of addons helping generate said gold.
I know people on console, many of them, including myself who have hundreds of millions of gold, some have reached the billions and this was years ago. Addons weren't needed to achieve that, it really isn't that difficult to earn millions without them.
The higher population is not fact as you do not have actual numbers, just spewing years old data, and at this point I would argue console has probably reached very close to equal population with PC IF not exceeded it.
They have way higher population
alternatelder wrote: »alternatelder wrote: »DenverRalphy wrote: »alternatelder wrote: »TX12001rwb17_ESO wrote: »A real problem with cross play is the impact on the in-game economy
Console players have FAR less gold than PC players, when they implement it suddenly the vast majority of console players will not beable to afford things, the smart thing for them to do would be to spend all their gold on materials that they could then sell for significantly more than they paid for them once cross-play was implemented.
Just because PC has a year on console players doesn't mean this is true at all, lol. 🤔 Some have more money, but nice try on trying to get the "poor" playerbase to waste their gold. 😅
PC has a lot more gold in it simply because they've always had a significantly higher population to generate that gold. As well they've had 10 years of addons to assist in generating that gold. Consoles have a fraction of the population, and a couple of months of addons helping generate said gold.
I know people on console, many of them, including myself who have hundreds of millions of gold, some have reached the billions and this was years ago. Addons weren't needed to achieve that, it really isn't that difficult to earn millions without them.
The higher population is not fact as you do not have actual numbers, just spewing years old data, and at this point I would argue console has probably reached very close to equal population with PC IF not exceeded it.
They have way higher population
No source, no fact. Please be sure to read thoroughly. Sure, the devs said this years ago. But I'll bet my gold that gap has closed quite a lot. There's nothing else I need to say about it. 🤷
Finedaible wrote: »Don't forget that if Crossplay does somehow happen, PC will very likely be subject to the same update scheduling as consoles since certification is a thing. In some other games this led to further delay windows in bug fixing since they can't deploy hotfixes as easily. Other restrictions may apply to PC as well.