SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »MISTFORMBZZZ wrote: »SerafinaWaterstar wrote: »Surely the main consideration is whether Microsoft consider Crossplay to be financially viable.
The game does function adequately on the 3/6 different servers. So MS would be looking at whether the rather significant time & cost that would need to be done to enable crossplay would mean increased profit - increased by a pretty decent amount to ensure that the investment was worthwhile.
And I’m not sure it would be.
I doubt Zos would work on it, if thats the case. Maybe they see some potential in it you can not see?
But if i remember correctly you also claimed the population on PS EU was fine, so im not suprised.
It’s not up to Zos, it’s up to Microsoft. They are a business and profit is the only thing that matters. See their recent actions.
And my experience of PSEU has no effect on this fact, so lovely that you tried to dismiss it because I have a different perspective on the population than you.
The recent actions have not effected the ZOS Team working on ESO opposite from they are fully focusing on ESO now.
Blackbird got canceled and they are planning to keep the game running for 30y now. So yes they are gonna invest in ESO now i guess.
Perspectives are fine as long you dont try to sell them as facts. About the population there were so many evidences and you was just like ''noup that´s not true, i seen people at deshaan'' , sort of thing
It has been stated elsewhere that the layoffs have affected the ESO team.
Keeping the game running on 3/6 servers as it has been for 10 years or so which brings MS a decent profit, is not the same as investing a quite considerable sum to bring about crossplay which is a risk and may not be as financially beneficial as hoped. That will be the key thing - it is for any business - and that will be why the cost/benefit analysis is the most important thing, not what players want. That is a fact, even if you think otherwise.
And it may be that MS consider it viable. But I’m not so sure that crossplay would increase their profits to the extent that it is a worthwhile investment.
And your evidence about populations was, like mine, anecdotal. I obviously have a very different experience in game to you.
I think crossplay actually does make sense business wise when u look at the long run, not just like “what’s it cost right now.” yeah they’d have to invest upfront but the payback comes in a bunch of ways.
first off, ppl stick around longer if they can play with their friends no matter the platform. nobody wants to be stuck on a “dead” server or locked cuz their friends are on xbox/pc/ps. more ppl staying subbed, buying crowns, all that = more $$$.
also it keeps the game from lookin empty over time. Splitting ppl across diff servers/console pops makes zones feel empty eventually, which is what kills MMOs. Crossplay makes one big healthy community = longer game life. longer life = longer cash flow.
Bigger population also means more guilds, more events, more ppl actually spending on cosmetics/houses etc. happy players spend more. simple as.
And tbh crossplay is becoming standard now. tons of games got it. not having it just makes ESO look old n out of touch, esp when MS is pushing Game Pass hard n wants ESO as a big MMO in their lineup.
So yeah, profit matters ofc, but crossplay isn’t just some “feel good” thing, it’s a long term investment that makes the game last longer, brings in more money, and keeps ESO relevant.
Also its confirmed now they are working on it. Not they are looking if its worth it - its saying they are working on it with a team
SilverBride wrote: »As stated multiple times before in the thread. They can add platform symbols to the name. Other games are doing it like this too.
Your names will be safe, im sure
What will this do to future names once crossplay goes live? Will every name, whether there is a duplicate or not, have the server initials after it?
I just find that to be immersion breaking, unless they only showed the server intitals when mousing over the character, or something like that. Or if we had a way to not show it, like we can now with titles, etc..
It wont be more immersion breaking then the alliance ranks symbols. Because its literally not more. A little icon.
And maybe thats gonna be a off toggleable option and if not im sure someone is gonna make a addon for that
As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
There are a lot trader locations not being well used. New hot spots would be created.
Are you actively searching for problems lol?
dk_dunkirk wrote: »SilverBride wrote: »SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
There are a lot trader locations not being well used. New hot spots would be created.
Are you actively searching for problems lol?
I am actively looking for potential problems before they become current problems, so they can be addressed now instead of when it's too late.
And I've never seen a single trader not being used on PCNA.
[snip]
Finedaible wrote: »I highly doubt ESO's servers or their spaghetti engine would ever be capable of a feat such as cross-play and I haven't seen any indication of it being worked on either. Default response will always be "never say never" but that doesn't change reality.
Furthermore, I don't see why anyone would think cross-play is some magic bullet that's going to solve the game's problems. If anything cross-play is likely to introduce more bugs and performance issues. In my opinion there are far more important things to work on such as Cyrodiil performance, finishing hybridization, and untangling years of neglected systems. With Subclassing and the consequences of that, I'm sure they have an overflowing plate of higher priorities to set straight. Heck, they should have finished hybridization and revamped Provisioning/alchemy like 5 years ago.
As Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
dk_dunkirk wrote: »[snip]
SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
Are you always doing that? Adressing every potential problem wich could show up before anything is set? Nothing has been announced, lets find some problems 👍
katanagirl1 wrote: »The thing about guild trader slots is most trading guilds want to be in the best spots. If you’re not in the capital cities, you don’t get the foot traffic and higher sales.
I’m in a donation based trading guild and I sell a lot more in Elden Root/Wayrest/Mournhold when we are there than in places like Rimmen or Rawl’ka.
The higher economy of PC would dominate those capital cities with their bids and push XBox and PS guilds out into no man’s land.
SilverBride wrote: »SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
Are you always doing that? Adressing every potential problem wich could show up before anything is set? Nothing has been announced, lets find some problems 👍
No, I'm not always doing that. But for something this major that has major complications that could arise I think it's best to work these out before we are stuck with it.
SilverBride wrote: »SilverBride wrote: »dk_dunkirk wrote: »[snip]
We all should be on it and address potential problems now while they can still be dealt with rather than waiting until it's implemented.
Are you always doing that? Adressing every potential problem wich could show up before anything is set? Nothing has been announced, lets find some problems 👍
No, I'm not always doing that. But for something this major that has major complications that could arise I think it's best to work these out before we are stuck with it.
Where have you been when subclassing was discussed?
spartaxoxo wrote: »Cross play is something that I don't care if they do as long as it's only between consoles. PC is very different and I would not want console's economy to be ruined by such a merging. It really doesn't seem like Xbox is that different though. It would probably be fine.
dk_dunkirk wrote: »SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
The console players are constantly complaining that the numbers of people on their servers make it hard to get a dungeon, and almost impossible to have fun in PVP. <snip>
DenverRalphy wrote: »dk_dunkirk wrote: »SilverBride wrote: »So we would have way more players on the same server but the same amount of trader locations for trade guilds to compete for. How would they handle this?
The console players are constantly complaining that the numbers of people on their servers make it hard to get a dungeon, and almost impossible to have fun in PVP. <snip>
Do not speak for PSNA when you say console players are constantly complaining about anything remotely close to population issues.
Finedaible wrote: »I highly doubt ESO's servers or their spaghetti engine would ever be capable of a feat such as cross-play and I haven't seen any indication of it being worked on either. Default response will always be "never say never" but that doesn't change reality.
Furthermore, I don't see why anyone would think cross-play is some magic bullet that's going to solve the game's problems. If anything cross-play is likely to introduce more bugs and performance issues. In my opinion there are far more important things to work on such as Cyrodiil performance, finishing hybridization, and untangling years of neglected systems. With Subclassing and the consequences of that, I'm sure they have an overflowing plate of higher priorities to set straight. Heck, they should have finished hybridization and revamped Provisioning/alchemy like 5 years ago.
I dont wanna be this guy butAs Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
dk_dunkirk wrote: »spartaxoxo wrote: »Cross play is something that I don't care if they do as long as it's only between consoles. PC is very different and I would not want console's economy to be ruined by such a merging. It really doesn't seem like Xbox is that different though. It would probably be fine.
Economic theory is clear that inflation in an economy due to the influx of money. We're all living in the post-housing-crash and post-covid free-for-all printing which proves the point. I'm convinced that the PC economy is "ruined" (very high) because lazy crafting mods make it really easy to "print money" on the platform. I've seen that these mods are now available on console, and it's a great test of my theory. I expect the economies of the platforms will start to align. I've just looked, and prices for dreugh wax on console have fallen precipitously over the past few months. Maybe that's because of a flood of materials because of people doing more writs, and maybe this will settle down and normalize again. And maybe I have no idea what I'm talking about.
katanagirl1 wrote: »dk_dunkirk wrote: »spartaxoxo wrote: »Cross play is something that I don't care if they do as long as it's only between consoles. PC is very different and I would not want console's economy to be ruined by such a merging. It really doesn't seem like Xbox is that different though. It would probably be fine.
Economic theory is clear that inflation in an economy due to the influx of money. We're all living in the post-housing-crash and post-covid free-for-all printing which proves the point. I'm convinced that the PC economy is "ruined" (very high) because lazy crafting mods make it really easy to "print money" on the platform. I've seen that these mods are now available on console, and it's a great test of my theory. I expect the economies of the platforms will start to align. I've just looked, and prices for dreugh wax on console have fallen precipitously over the past few months. Maybe that's because of a flood of materials because of people doing more writs, and maybe this will settle down and normalize again. And maybe I have no idea what I'm talking about.
That can be a factor but you also have PC players that have had 10 years to accumulate wealth while the economy on consoles was much less favorable.
alternatelder wrote: »Finedaible wrote: »I highly doubt ESO's servers or their spaghetti engine would ever be capable of a feat such as cross-play and I haven't seen any indication of it being worked on either. Default response will always be "never say never" but that doesn't change reality.
Furthermore, I don't see why anyone would think cross-play is some magic bullet that's going to solve the game's problems. If anything cross-play is likely to introduce more bugs and performance issues. In my opinion there are far more important things to work on such as Cyrodiil performance, finishing hybridization, and untangling years of neglected systems. With Subclassing and the consequences of that, I'm sure they have an overflowing plate of higher priorities to set straight. Heck, they should have finished hybridization and revamped Provisioning/alchemy like 5 years ago.
I dont wanna be this guy butAs Rich noted during Gamescom, crossplay is being worked on. There is a lot of work to go through because ESO was built way before crossplay was part of the industry. And there is 11yrs worth of content, systems and data to go through. The last thing we want is for systems to be heavily impacted by crossplay and have it an impact on your overall gameplay experience. So it's something we have to be extra careful about. Nothing else to report right now, but there is a team focused on crossplay.
I don't want to be the guy that keeps repeating himself, but...Kevin is forgetting that they said "we are seeing IF it can be done." That IF is the big thing being left out.
Now everyone actually is set on expecting it to be released guaranteed. There is more doubt crossplay won't actually happen. Stop getting your hopes up. Why does this thread even exist when this was repeated over and over again in the other crossplay thread, and then derailed into what it basically is now and then closed?
freespirit wrote: »Actually I am interested in the whole guild trader issue, on PC-EU we sometimes run the map just after swap happens due to losing all bids, it is pretty rare to luck in on an empty spot!
What interests me more is the price comparison between PC and Console for the actual bids..... I suspect GM's on PC are used to paying far, far higher for their spots, this could potentially destroy many Console trade guilds.
I know backwoods locations on PC-EU can cost less than 500k per week if you are lucky but big cities are in the multiple millions(some are eyewatering) price range, can someone from consoles confirm if they are used to similar bids?
I am genuinely curious how big the difference is.