YandereGirlfriend wrote: »Quite like that you're continuing to bang the drum for Warden as the Bleed class (which makes complete thematic sense).
Also respect for attempting to necromantically raise the Dro'Zakar set, a neat and thematic set that was killed-off before it ever got the chance to live (if you happen to know, that bonus still functions like Bloodthirsty and is unable to be buffed by %mods, right?).
IMO, though, the Cliff Racers all need their animation speed doubled to ever see use as spammables. Using them feels like you're trapped in quicksand or have extreme input latency or something, they're simply too slow and unresponsive no matter how much power they have on paper (Screaming is crazily OP in terms of tacked-on random buffs but still nobody uses it because the skill simply feels bad to use).
randconfig wrote: »Can we buff the Mage's Guild - Fire Rune's explosion radius?
Sure, keep the trap just 5m size, but when someone triggers it, can it explode in a larger AoE to actually hit more than the one target that stepped on it?
I feel like making the explosion 8m would be fair and make the ability worth slotting.