MashmalloMan wrote: »I think it could definitely work with some tweaks. I think the issue with the previous context is you could essentially cast Fartcarver back to back sometimes.
Tome gave +1, banner gave +1, if the stars aligned during the 5s cast time, you may even get another from banner during the Pragmatic Fartcarver cast. You could guarantee it with Crux Weaver armor, but taking a tanking skill line over a DPS one at least balanced that decision out.
What OP is suggesting is only "non crux generating" skills generate free crux when Tome procs. If you expended 3 crux, you would only get +1 during Fartcarver, forcing you to generate +2 more via Runeblades/Tentacle via 2 GCD, or wait 10s for +2 free crux due to the 5s cooldown. I think this is fairly balanced.
The only issue I have is with how quickly Inspired Scholarship procs (3s), at this rate with the new idea, we'd be right back to Fartcarver generating +2 crux while casting which is obviously something they're trying to avoid. Frankly the morph is way too similar to Recuperative Treatise anyway because it loses -20% damage for the lower cd. Over 30s the proc ratio is 10:6, a difference of +34% DPS.
An easy solution is to make both morphs tick once every 5s, then give Inspired Scholarship +34% damage. Easy, but kinda boring, maybe add a small heal for compensation due to the lost tick frequency.
Could also decrease the frequency to 6s so it's a bit less passive.
MashmalloMan wrote: »Could swing the other direction too, increase the frequency to 3-4s, but increase the crux cap from 3 to 5. With this new cap, they could assign different values for crux spending. Eg. Fartcarver gets +20% damage up to 5, but Tentacular Dread retains the +33% up to 3, since you can store 5 and only spend 3 at a time, you could effectively cast this 2x back to back if you waited long enough like Grim Focus/Bound Armaments. Same applies to the other crux spenders for support, gives a bit more wiggle room in how powerful/fast you want these skills to reach max potential, maybe some skills cap at 2.
MashmalloMan wrote: »Doesn't need to be these ideas, but it's an example of how allowing it to generate crux all the time could work with some simple tweaks to the ability and/or crux as a whole.
I'm not a huge fan of Arcanist, nor am I supporter of the boring meta Fartcarver has introduced in PvE, but OP raises a good point I've run into myself for subclassing. Even if I want to try Arcanist, I'm shoehorned into crux generators of which there is only 2 options, both are spammables, a unique slot that you typically only use 1/10 slots for. Class script gives up the signature making those grimoires weak, and it's locked to maining Arcanist anyway. No other class really has this problem for subclassing besides maybe Necro, but corpse generation is already passive, and there is 3 options from different skill categories making it easier to slot into your build (self buff, spammable, semi spammable). Goes without saying you also only need 1 corpse, not 3 like crux.
CheenTheCat wrote: »Making Crux gen harder was not the best fix there could have been to the issue that is beam, but as long as its damage is not reduced, I personally don't think making Crux gen free again is anywhere near a good, fair or balanced approach.
Even now, with crux gen being a bit harder on resources by needing to use tentacle twice, the beam is still BiS for both trash and boss fights, which still needs to be addressed imo.
Yeah my main gripe isn't your use case with Tentacular Dread, 9s is fine.. it's Fartcarver. With a 3s cooldown you enable the following scenarios:randconfig wrote: »I think in 3s with a crux generating spammable, you could cast it 3 times to generate 3 crux, so allowing inspired scholarship to proc every 3s would mean you need 9s with a non crux generating ability to generate 3 crux. So that to me doesn't really feel too unbalanced, as crux generating abilities would be able to generate full crux 3 times as fast as non-crux generating abilities.
MashmalloMan wrote: »Yeah my main gripe isn't your use case with Tentacular Dread, 9s is fine.. it's Fartcarver. With a 3s cooldown you enable the following scenarios:randconfig wrote: »I think in 3s with a crux generating spammable, you could cast it 3 times to generate 3 crux, so allowing inspired scholarship to proc every 3s would mean you need 9s with a non crux generating ability to generate 3 crux. So that to me doesn't really feel too unbalanced, as crux generating abilities would be able to generate full crux 3 times as fast as non-crux generating abilities.
- Ticks at 0s and 3s, +2 crux
- Ticks at 1s and 4s, +2 crux
- Ticks at 2s and 5s, +2 crux
A 5.5s Fartcarver cast would give 2 crux which is exactly what ZOS just eliminated via the banner nerf. So this wouldn't make it to live given their clear objective on the matter. The timing needs to be reworked or the cost for Fartcarver needs to be higher, which you read and touched on. Just wanted to clarify why the 3s can't work unfortunately.
If I had to pick a favourite best case scenario. I'd make the cap 5, make Fartcarver cost 5, Tentacular cost 3, make both Tome morphs tick on 4s, then introduce a way to generate crux with the fulminating Rune morphs so you're not locked to the spammables. It could be really slow at it, but any amount would help make it more enjoyable to engage with.