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Population shrinking, please BRING CROSSPLAY QUICK

  • MJallday
    MJallday
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    Arrow312 wrote: »
    My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).

    Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.

    The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.

    If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group

    So basically cyro isn’t fun and shouldn’t be used as your yardstick

    Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people

    Peaks and troughs

    edited to remove nickname.
    Edited by MJallday on July 16, 2025 10:11AM
  • Arrow312
    Arrow312
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    I know everyone of them on X EU ( RJ, VID, WAZZ...McLolo and all the others). I switched because of that to PC EU. But i still have friends there who told me that nothing change.. At the moment many EP switched to DC and do the same like on EP. Cyro on X EU is dead imo because you dont get new players there they just switch so one month 3 bars EP all the time next month 3 bars DC and so on.

    But other reason to switch was that it was still dead. I not a prog. PvE Player and just want to go from time to time into trials. Most of the time we didnt get enough player to run. I just saw the same people in every content. But as i wrote just my personal opinion.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    MJallday wrote: »
    Arrow312 wrote: »
    My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).

    Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.

    The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.

    If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group

    So basically cyro isn’t fun and shouldn’t be used as your yardstick

    Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people

    Peaks and troughs

    edited to remove nickname.

    Yes but these peaks are mostly non existing anymore. Thats the problem. During the past 2 years it became significant less and now in the past 4 months there is a incredible peak DOWN, with no recovery.
    PS EU
  • Arrow312
    Arrow312
    ✭✭✭✭✭
    MJallday wrote: »
    Arrow312 wrote: »
    My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).

    Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.

    The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.

    If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group

    So basically cyro isn’t fun and shouldn’t be used as your yardstick

    Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people

    Peaks and troughs

    edited to remove nickname.

    Yes but these peaks are mostly non existing anymore. Thats the problem. During the past 2 years it became significant less and now in the past 4 months there is a incredible peak DOWN, with no recovery.

    The only thing i noticed was that some groups or guilds switching around the alliances but the pop went down more and more. Sometimes we just had 1 bar during PT on weekends this is not healthy for the mode of cyro.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • MJallday
    MJallday
    ✭✭✭✭✭
    Arrow312 wrote: »
    MJallday wrote: »
    Arrow312 wrote: »
    My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).

    Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.

    The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.

    If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group

    So basically cyro isn’t fun and shouldn’t be used as your yardstick

    Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people

    Peaks and troughs

    edited to remove nickname.

    Yes but these peaks are mostly non existing anymore. Thats the problem. During the past 2 years it became significant less and now in the past 4 months there is a incredible peak DOWN, with no recovery.

    The only thing i noticed was that some groups or guilds switching around the alliances but the pop went down more and more. Sometimes we just had 1 bar during PT on weekends this is not healthy for the mode of cyro.

    the constant downtime is not helping....
  • Waseem
    Waseem
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    ESO on consoles prevented the game from development and progressing forward..

    Why play MMO on a thing made for battlefield and tetris
  • alternatelder
    alternatelder
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    Waseem wrote: »
    ESO on consoles prevented the game from development and progressing forward..

    Why play MMO on a thing made for battlefield and tetris

    Right, just like it prevented all the other games from progression. Such an old argument that holds no water. :D
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    The constant mocking of a platform is so lame. Not like we are all sitting in the same boat mmh
    PS EU
  • GMdoghunter
    GMdoghunter
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    LalMirchi wrote: »
    joergino wrote: »
    LalMirchi wrote: »
    Subclassing, a carefully planned strategy by the games's proprietors is not going away.

    Of course it isn't going away since it has only just been put into the game. It's the players that are going away.

    Any factual evidence, not anecdotes, would be helpful.

    https://steamdb.info/app/306130/charts/
    Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.

    I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.
  • alternatelder
    alternatelder
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    LalMirchi wrote: »
    joergino wrote: »
    LalMirchi wrote: »
    Subclassing, a carefully planned strategy by the games's proprietors is not going away.

    Of course it isn't going away since it has only just been put into the game. It's the players that are going away.

    Any factual evidence, not anecdotes, would be helpful.

    https://steamdb.info/app/306130/charts/
    Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.

    I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.

    It's the same every year. If you actually looked at the chart, you'd see that...Updates or events always get a bump, when it's done or players have finished the chapter, they take a break. Go ahead, look at every June for years prior. And nevermind the higher player counts '20-'23, we all know why those got inflated. 🙄
  • lostineternity
    lostineternity
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    robwolf666 wrote: »
    I like it when it's quiet, I don't feel like I'm having to compete with other players while questing. It's kind of annoying to be doing a quest when loads of other people are doing it at the same time, or you go somewhere and there's nothing to fight because everything is already dead - or worse, someone is sitting on a location farming XP etc. Quiet is good in my book.

    This is the most ridiculous thing I've ever read on this forum.
    to be shorter, "the fewer people in an MMO game, the better"
    What's wrong with you?
  • Stamicka
    Stamicka
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    ✭✭
    It's the same every year. If you actually looked at the chart, you'd see that...Updates or events always get a bump, when it's done or players have finished the chapter, they take a break. Go ahead, look at every June for years prior. And nevermind the higher player counts '20-'23, we all know why those got inflated. 🙄

    ESO does have cyclical ups and downs, but I think there’s a big shift in the types of players playing that the numbers don’t show.

    I think ESO had significantly less people in 2015-2017 than it does now. However, the game felt 10x more alive. Other people around back then remember this too. There were multiple filled Cyrodiil campaigns even on weekdays sometimes, and that’s when population caps were higher. A lot was going on in the trial community, especially when vMoL came out in early 2016. The major cities were busy even though people were separated by alliance. Even the forums were busier.

    Everything is pretty quiet now, including the forums. Whenever I’ve logged on the game felt like an absolute ghost town.

    So while the game may seem to have a decent amount of players when you look at the pure numbers, ESO has DEFINITELY died as an MMO. It seems like the game is mostly made up of solo players at this point. That’s still a pretty dead game in my opinion, at least in terms of multiplayer.
    Edited by Stamicka on July 20, 2025 1:28AM
    PC NA and Xbox NA
  • amiiegee
    amiiegee
    ✭✭✭✭
    robwolf666 wrote: »
    I like it when it's quiet, I don't feel like I'm having to compete with other players while questing. It's kind of annoying to be doing a quest when loads of other people are doing it at the same time, or you go somewhere and there's nothing to fight because everything is already dead - or worse, someone is sitting on a location farming XP etc. Quiet is good in my book.

    This is the most ridiculous thing I've ever read on this forum.
    to be shorter, "the fewer people in an MMO game, the better"
    What's wrong with you?

    These people are what ruins that game.
    People who treat a mmo like a single player game and are happy over the downfall and population lock. They should realise, at a certain point they will shut the game down; when the population is to low.
    Stamicka wrote: »
    It's the same every year. If you actually looked at the chart, you'd see that...Updates or events always get a bump, when it's done or players have finished the chapter, they take a break. Go ahead, look at every June for years prior. And nevermind the higher player counts '20-'23, we all know why those got inflated. 🙄

    ESO does have cyclical ups and downs, but I think there’s a big shift in the types of players playing that the numbers don’t show.

    I think ESO had significantly less people in 2015-2017 than it does now. However, the game felt 10x more alive. Other people around back then remember this too. There were multiple filled Cyrodiil campaigns even on weekdays sometimes, and that’s when population caps were higher. A lot was going on in the trial community, especially when vMoL came out in early 2016. The major cities were busy even though people were separated by alliance. Even the forums were busier.

    Everything is pretty quiet now, including the forums. Whenever I’ve logged on the game felt like an absolute ghost town.

    So while the game may seem to have a decent amount of players when you look at the pure numbers, ESO has DEFINITELY died as an MMO. It seems like the game is mostly made up of solo players at this point. That’s still a pretty dead game in my opinion, at least in terms of multiplayer.

    The peak was obviously corona time for reasons, after it it only went down and down. While i think PC servers and probably PS NA servers are still in a good place, i wish you could see the PS or xbox EU servers. I can promise you, most of the pc people would be shocked how absolutely empty the game is on these servers.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Game feels way more dead now, even if people are online. Back then, cities popped off, PvP was full, and people actually grouped up. Now it’s all solo grind and quiet zones. Not really “massively multiplayer“ anymore tbh.

    I read in another thread its harsh to call the server a ghost town, because there are still people running arround & thats true.

    But its becoming noticeable less.


    And even if some people get annoyed, this is a massive indicator for me, since we have no steam charts on console :

    i8mer5moyq7t.jpeg
    z0f14pc9moxf.jpeg


    PS EU
  • apri
    apri
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    Game feels way more dead now, even if people are online. Back then, cities popped off, PvP was full, and people actually grouped up. Now it’s all solo grind and quiet zones. Not really “massively multiplayer“ anymore tbh.
    Very much that. You get a sense of good old times by logging in to PS5 NA: server is more filled, cities and public spots like delves more populated and at prime time the main campaign can have population cap. But massive lag for most EU players on NA servers and not having server shared characters are major roadblocks to make this a workaround.
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
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    LalMirchi wrote: »
    joergino wrote: »
    LalMirchi wrote: »
    Subclassing, a carefully planned strategy by the games's proprietors is not going away.

    Of course it isn't going away since it has only just been put into the game. It's the players that are going away.

    Any factual evidence, not anecdotes, would be helpful.

    https://steamdb.info/app/306130/charts/
    Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.

    I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.

    Was it Patch 35 or 38 in which they hybridized everything? Don't remember. What i do remember is many people being unhappy especially in PvP. My Wife and i also do not play currently because ESO feels like it is dying. Only one Campaign in PvP still has a good amount of Players (a few Years ago 3 Campaigns were sometimes on Max), Dungeon Queues Take FOR EVER Even with a Tank and or Healer. We sometimes waited nearly an hour before logging off. We now both play something else. I only play ESO when Vengeance is up as hybridization turned every half decent Player into a Tank and made ball groups even more immortal while Healers had to take the brunt in form of constant nerfs in an attempt to get ball groups and tankyness under control. Spoiler: It didn't work.
  • Diundriel
    Diundriel
    ✭✭✭
    Some new clips from PC EU,
    would love to be able to fight guilds from other platforms ;)

    ESO PVP| KIRUA | #2 fooling around U46

    https://youtu.be/jMS9_NH4aiY?si=wE1tkjoV2Hq6dajY
    My latest PVP Video: July 2025: ESO PVP | Kirua | #2 just fooling around
    https://youtu.be/jMS9_NH4aiY?si=QBrAldFsPQlIJjKB

    My Youtube:
    https://www.youtube.com/@MHWPLZ_ESO

    GM of former Slack Squad PvP Raid Guild
    https://www.youtube.com/channel/UCKLwZNZlv8an4p-xNoboE7w

    Characters:
    Zoe'la- AD Magplar AvA 50 x2.5
    Not Zoe'la- DC Magplar AvA 27
    Worst Healbot EU- EP Magplar AvA 20
    Diundriel- AD StamNB AvA 40
    Pugs Got Bombed- AD ManaNB AvA 38
    Cause we have dots- AD ManaSorc AvA 43
    Red Zergs Again- AD StamDen AvA 30
    Synergy Spam Bot- AD MagDK AvA 18
    Heals of Cyrodiil- AD ManaDen AvA 18
    Nawrina- DC StamDK AvA 26
    Not Ganking- StamNB PVE DD
    Stack Pls- DC ManaNB AvA 20
    radiant destruction- AD AvA 30
    Der kleine Troll- DC StamDen AvA 25
    and some I deleted and new ones I am to lazy to add so well above 300 Mio AP and 7 Former Emperor Characters
  • RebornV3x
    RebornV3x
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    I don't want cross play there so many problems and is such a bad idea that it deserves a thread of its own.

    I want cross save and to be able to port my Xbox character to PC

    Elite Dangerous did something like this when they dropped support for console a few years back you could export your character from console to PC it was free and came with a free copy of the game for PC. I wish ZOS would do this and with Microsoft owning Zenimax this should be possible to do.

    The only problem is having to rename characters and maybe changing the account name other than that I don't see why importing your character from console to PC can't be done.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Iriidius
    Iriidius
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    LalMirchi wrote: »
    joergino wrote: »
    LalMirchi wrote: »
    Subclassing, a carefully planned strategy by the games's proprietors is not going away.

    Of course it isn't going away since it has only just been put into the game. It's the players that are going away.

    Any factual evidence, not anecdotes, would be helpful.

    https://steamdb.info/app/306130/charts/
    Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.

    I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.

    Was it Patch 35 or 38 in which they hybridized everything? Don't remember. What i do remember is many people being unhappy especially in PvP. My Wife and i also do not play currently because ESO feels like it is dying. Only one Campaign in PvP still has a good amount of Players (a few Years ago 3 Campaigns were sometimes on Max), Dungeon Queues Take FOR EVER Even with a Tank and or Healer. We sometimes waited nearly an hour before logging off. We now both play something else. I only play ESO when Vengeance is up as hybridization turned every half decent Player into a Tank and made ball groups even more immortal while Healers had to take the brunt in form of constant nerfs in an attempt to get ball groups and tankyness under control. Spoiler: It didn't work.
    It was u33 where they made skills scale with higher of mag/stam and wpn/spell dmg
  • SerasWhip
    SerasWhip
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    I wish we could use our accounts in both the console and pc versions. I feel like that would make a lot of people buy the game TWICE just to be able to play on both depending on their convenience.

    I want to play on both but there is no way im starting a new account altogether.
    .
  • LalMirchi
    LalMirchi
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    ✭✭
    Perhaps it's "Magical Thinking", but I long to play together with an IRL friend who is the only one IRL that also plays this excellent game. I'm on PC and they're on PS so alas we can never ever play together.



  • fizzybeef
    fizzybeef
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    No wonder game is dying its taking 6 attempts to login on EU
  • Tandor
    Tandor
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    fizzybeef wrote: »
    No wonder game is dying its taking 6 attempts to login on EU

    Platform?
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    Tandor wrote: »
    fizzybeef wrote: »
    No wonder game is dying its taking 6 attempts to login on EU

    Platform?

    Playstation
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    corrected and moved to the appropriate thread
    Edited by Arrodisia on July 26, 2025 5:32PM
  • fizzybeef
    fizzybeef
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    Arrodisia wrote: »
    I mostly agree with this. However, I think the devs got tossed into an unfortunate predicament. We pretty much know bug fixes don't replace story content and I'm pretty sure they're aware of this sentiment. However, they didn't get to make the decisions as their teams were partially dismantled. It's also not the devs fault that their teams were already too small as the content was being added. Those decisions were made by higher ups.

    Most of those higher ups don't understand. Gaming isn't just any old investment. It's a long term, you better be able to hold your food down kind of investment. Businesses which use their profits for further development have much higher success rates. Skimping is always a bad look.

    Old games can still rake in serious income when they remain proactive with maintainance, community events/feedback and delivering quality new content. The devs need more help, not less, to keep all the wheels greased enough for ESO players to stay invested.

    Im not able to find it, but i read nobody of the actuall eso dev team has been fired?!

    Opposite they tried to keep them all staying.

    So this isnt a excuse for me. Correct me if im wrong.
  • Arrodisia
    Arrodisia
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    This was supposed to be in another thread. I made a couple errors in the 1st paragraph which have been corrected in the correct thread. So I will move it there but they always had a small team compared to other big title mmo's. It was often a thread in itself. According to a newer thread which popped up in the forums there were MS lay offs recently and with Matt gone players are concerned and speculating about the future of ESO.
    Edited by Arrodisia on July 26, 2025 5:32PM
  • Stamicka
    Stamicka
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    ✭✭
    This Midyear Mayhem event is by far the most dead double AP I have ever seen. The turnout has been dropping each year for the past few years by now, but this time it was very dramatic.

    They actually didn’t have to add any new campaigns this time around, cause not even Blackreach is pop locking. The main IC campaign was also pretty quiet as far as Midyear Mayhem goes.

    I don’t blame anyone for not participating this time considering the state that the game is in. Even if crossplay was active right now, there would still probably be empty campaigns.

    It’s really saying something about PvP if people won’t come around for double AP and increased incentives.
    PC NA and Xbox NA
  • valenwood_vegan
    valenwood_vegan
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    Stamicka wrote: »
    This Midyear Mayhem event is by far the most dead double AP I have ever seen. The turnout has been dropping each year for the past few years by now, but this time it was very dramatic.

    They actually didn’t have to add any new campaigns this time around, cause not even Blackreach is pop locking. The main IC campaign was also pretty quiet as far as Midyear Mayhem goes.

    I don’t blame anyone for not participating this time considering the state that the game is in. Even if crossplay was active right now, there would still probably be empty campaigns.

    It’s really saying something about PvP if people won’t come around for double AP and increased incentives.

    I noticed this too, honestly this time it's gotten so bad that it doesn't feel much different from any other non-event weekend. I am not a big pvp'er overall, but I used to hop on for the extra rewards and stay up late into the night having a blast during mayhem. There were bigger battles, more things happening and ways to feel useful, and more players closer to my limited ability level. Increasingly, I just get my tickets and leave ASAP now. There's no fun to be found for someone like me. I see the same 'ol people. I'm glad for those who are having a good time, but the appeal seems to be getting more and more niche.
  • Renalds
    Renalds
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    Funny how people mention it being a ''dead game'' when stuff like EVE Online; SWTOR and Guild Wars are still strolling around and they still continue to get big updates every year, even tho those communities are like 1/10th the size of ESO.

    This game is far from being dead and Microsoft knows that it can still generate a hella lot of revenue.

    Tech companies are downsizing to cut overhead costs expecting a economic *** in the couple years to come. This happens every x years; now it goes down; in the future it goes up. I've experienced this 3 times now and was laid off too.

    I'd love to see crossplay, and they've been mentioning it for years.
    However given the current state, downsizing and uncertainty that we will continue to get sufficient content.
    Knowing how big of an investment crossplay is; i doubt we'll see it anytime soon.
    Edited by Renalds on July 27, 2025 6:32AM
    Officer in the largest PC-EU Social Guild - Rose Guilds
    A community of 2500 Active members + 5800 on discord.
    Spring Rose - Summer Rose - Autumn Rose - Winter Rose - Midnight Rose
This discussion has been closed.