This Midyear Mayhem event is by far the most dead double AP I have ever seen. The turnout has been dropping each year for the past few years by now, but this time it was very dramatic.
They actually didn’t have to add any new campaigns this time around, cause not even Blackreach is pop locking. The main IC campaign was also pretty quiet as far as Midyear Mayhem goes.
I don’t blame anyone for not participating this time considering the state that the game is in. Even if crossplay was active right now, there would still probably be empty campaigns.
It’s really saying something about PvP if people won’t come around for double AP and increased incentives.
valenwood_vegan wrote: »This Midyear Mayhem event is by far the most dead double AP I have ever seen. The turnout has been dropping each year for the past few years by now, but this time it was very dramatic.
They actually didn’t have to add any new campaigns this time around, cause not even Blackreach is pop locking. The main IC campaign was also pretty quiet as far as Midyear Mayhem goes.
I don’t blame anyone for not participating this time considering the state that the game is in. Even if crossplay was active right now, there would still probably be empty campaigns.
It’s really saying something about PvP if people won’t come around for double AP and increased incentives.
I noticed this too, honestly this time it's gotten so bad that it doesn't feel much different from any other non-event weekend. I am not a big pvp'er overall, but I used to hop on for the extra rewards and stay up late into the night having a blast during mayhem. There were bigger battles, more things happening and ways to feel useful, and more players closer to my limited ability level. Increasingly, I just get my tickets and leave ASAP now. There's no fun to be found for someone like me. I see the same 'ol people. I'm glad for those who are having a good time, but the appeal seems to be getting more and more niche.
Funny how people mention it being a ''dead game'' when stuff like EVE Online; SWTOR and Guild Wars are still strolling around and they still continue to get big updates every year, even tho those communities are like 1/10th the size of ESO.
This game is far from being dead and Microsoft knows that it can still generate a hella lot of revenue.
Tech companies are downsizing to cut overhead costs expecting a economic *** in the couple years to come. This happens every x years; now it goes down; in the future it goes up. I've experienced this 3 times now and was laid off too.
I'd love to see crossplay, and they've been mentioning it for years.
However given the current state, downsizing and uncertainty that we will continue to get sufficient content.
Knowing how big of an investment crossplay is; i doubt we'll see it anytime soon.
Apparently, the problem isn't just ESO.
In the NewWorld MMO, there are population issues, to the point where they're forced to merge servers to better distribute players.
https://www.thegamer.com/new-world-server-closure/
Some of them on one of the servers held a small demonstration to protest the merger of their server, and Amazon listened to them. There were 39 of them, but hey, they won.
It's still sad.
ESO doesn't have this problem because the servers run on instances, invisible to players, except in Cyrodiil.
ESO's PVP events only highlight this issue.
ZOS should really listen to the players sometimes.
Fewer players = less profitable game = layoffs = less ZOS.
alternatelder wrote: »Apparently, the problem isn't just ESO.
In the NewWorld MMO, there are population issues, to the point where they're forced to merge servers to better distribute players.
https://www.thegamer.com/new-world-server-closure/
Some of them on one of the servers held a small demonstration to protest the merger of their server, and Amazon listened to them. There were 39 of them, but hey, they won.
It's still sad.
ESO doesn't have this problem because the servers run on instances, invisible to players, except in Cyrodiil.
ESO's PVP events only highlight this issue.
ZOS should really listen to the players sometimes.
Fewer players = less profitable game = layoffs = less ZOS.
You can even find my thread saying it'd kill ESO, lol boy was I wrong. 😅🤷
ZOS should really listen to the players sometimes.
Fewer players = less profitable game = layoffs = less ZOS.