My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).
Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.
The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.
My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).
Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.
The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.
If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group
So basically cyro isn’t fun and shouldn’t be used as your yardstick
Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people
Peaks and troughs
edited to remove nickname.
MISTFORMBZZZ wrote: »My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).
Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.
The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.
If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group
So basically cyro isn’t fun and shouldn’t be used as your yardstick
Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people
Peaks and troughs
edited to remove nickname.
Yes but these peaks are mostly non existing anymore. Thats the problem. During the past 2 years it became significant less and now in the past 4 months there is a incredible peak DOWN, with no recovery.
MISTFORMBZZZ wrote: »My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).
Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.
The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.
If it helps, there’s only 3-4 AD pvp guilds who have numbers versus constant big reds who Zerg and blues who are led by an individual who does nothing but bomb and RoA in a group
So basically cyro isn’t fun and shouldn’t be used as your yardstick
Most of the other zones have a lot of people in. Sure it’s not stacked but take the recent update, you couldn’t move in the rift for people
Peaks and troughs
edited to remove nickname.
Yes but these peaks are mostly non existing anymore. Thats the problem. During the past 2 years it became significant less and now in the past 4 months there is a incredible peak DOWN, with no recovery.
The only thing i noticed was that some groups or guilds switching around the alliances but the pop went down more and more. Sometimes we just had 1 bar during PT on weekends this is not healthy for the mode of cyro.
GMdoghunter wrote: »
https://steamdb.info/app/306130/charts/
Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.
I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.
robwolf666 wrote: »I like it when it's quiet, I don't feel like I'm having to compete with other players while questing. It's kind of annoying to be doing a quest when loads of other people are doing it at the same time, or you go somewhere and there's nothing to fight because everything is already dead - or worse, someone is sitting on a location farming XP etc. Quiet is good in my book.
alternatelder wrote: »It's the same every year. If you actually looked at the chart, you'd see that...Updates or events always get a bump, when it's done or players have finished the chapter, they take a break. Go ahead, look at every June for years prior. And nevermind the higher player counts '20-'23, we all know why those got inflated. 🙄
lostineternity wrote: »robwolf666 wrote: »I like it when it's quiet, I don't feel like I'm having to compete with other players while questing. It's kind of annoying to be doing a quest when loads of other people are doing it at the same time, or you go somewhere and there's nothing to fight because everything is already dead - or worse, someone is sitting on a location farming XP etc. Quiet is good in my book.
This is the most ridiculous thing I've ever read on this forum.
to be shorter, "the fewer people in an MMO game, the better"
What's wrong with you?
alternatelder wrote: »It's the same every year. If you actually looked at the chart, you'd see that...Updates or events always get a bump, when it's done or players have finished the chapter, they take a break. Go ahead, look at every June for years prior. And nevermind the higher player counts '20-'23, we all know why those got inflated. 🙄
ESO does have cyclical ups and downs, but I think there’s a big shift in the types of players playing that the numbers don’t show.
I think ESO had significantly less people in 2015-2017 than it does now. However, the game felt 10x more alive. Other people around back then remember this too. There were multiple filled Cyrodiil campaigns even on weekdays sometimes, and that’s when population caps were higher. A lot was going on in the trial community, especially when vMoL came out in early 2016. The major cities were busy even though people were separated by alliance. Even the forums were busier.
Everything is pretty quiet now, including the forums. Whenever I’ve logged on the game felt like an absolute ghost town.
So while the game may seem to have a decent amount of players when you look at the pure numbers, ESO has DEFINITELY died as an MMO. It seems like the game is mostly made up of solo players at this point. That’s still a pretty dead game in my opinion, at least in terms of multiplayer.
Very much that. You get a sense of good old times by logging in to PS5 NA: server is more filled, cities and public spots like delves more populated and at prime time the main campaign can have population cap. But massive lag for most EU players on NA servers and not having server shared characters are major roadblocks to make this a workaround.MISTFORMBZZZ wrote: »Game feels way more dead now, even if people are online. Back then, cities popped off, PvP was full, and people actually grouped up. Now it’s all solo grind and quiet zones. Not really “massively multiplayer“ anymore tbh.
GMdoghunter wrote: »
https://steamdb.info/app/306130/charts/
Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.
I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.
It was u33 where they made skills scale with higher of mag/stam and wpn/spell dmgEinar_Hrafnarsson wrote: »GMdoghunter wrote: »
https://steamdb.info/app/306130/charts/
Lost 29.9% of its playerbase adn thats only steam users,what about the Zos version fo the game how many there as well.
I honestly hate to see this game losing players,but hte whole issue here is Zos simply aren't listening toi the playerbase and throwing things in that no-one wanted or even asked for either.
Was it Patch 35 or 38 in which they hybridized everything? Don't remember. What i do remember is many people being unhappy especially in PvP. My Wife and i also do not play currently because ESO feels like it is dying. Only one Campaign in PvP still has a good amount of Players (a few Years ago 3 Campaigns were sometimes on Max), Dungeon Queues Take FOR EVER Even with a Tank and or Healer. We sometimes waited nearly an hour before logging off. We now both play something else. I only play ESO when Vengeance is up as hybridization turned every half decent Player into a Tank and made ball groups even more immortal while Healers had to take the brunt in form of constant nerfs in an attempt to get ball groups and tankyness under control. Spoiler: It didn't work.
I mostly agree with this. However, I think the devs got tossed into an unfortunate predicament. We pretty much know bug fixes don't replace story content and I'm pretty sure they're aware of this sentiment. However, they didn't get to make the decisions as their teams were partially dismantled. It's also not the devs fault that their teams were already too small as the content was being added. Those decisions were made by higher ups.
Most of those higher ups don't understand. Gaming isn't just any old investment. It's a long term, you better be able to hold your food down kind of investment. Businesses which use their profits for further development have much higher success rates. Skimping is always a bad look.
Old games can still rake in serious income when they remain proactive with maintainance, community events/feedback and delivering quality new content. The devs need more help, not less, to keep all the wheels greased enough for ESO players to stay invested.
This Midyear Mayhem event is by far the most dead double AP I have ever seen. The turnout has been dropping each year for the past few years by now, but this time it was very dramatic.
They actually didn’t have to add any new campaigns this time around, cause not even Blackreach is pop locking. The main IC campaign was also pretty quiet as far as Midyear Mayhem goes.
I don’t blame anyone for not participating this time considering the state that the game is in. Even if crossplay was active right now, there would still probably be empty campaigns.
It’s really saying something about PvP if people won’t come around for double AP and increased incentives.