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Population shrinking, please BRING CROSSPLAY QUICK

  • Wing
    Wing
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    Abelon wrote: »
    Neelanna48 wrote: »
    Dimorphos wrote: »
    I have two images here to show as a comparison and yes they could be made better but I was in hurry.

    e0i3vzbaooyl.jpg

    io27mw9zr0dv.jpg

    Wow group finder at approximately 22.00 is literally filled. In both mythic+ dungeons and raids got well over 100 active groups looking for people to join. And that is only one battlegroup/realm group of EU out of 16 I think there is.

    While in ESO at the same time 22.00 covering all of what PC/EU has to offer and you can count the whole group finder activity with one hand fingers. There is practically nothing going on if you would look for something to do through group finder tool. And this is the reality of ESO. Ghost towns and nothing truly going on in PVE side and many guilds even those bigger ones are cancelling raids due to lack of people not joining. In cyrodiil you can ride from keep to keep without running into a single player and continue wandering alone for quite a long time. There is something going on in like 2 keeps at best even during the "rush hour". And that place is huuge and meant to be active pvp zone for hundreds of players at one time. There are many reasons why ESO is empty and why Wow is overflowing of activity.

    It is a dead game ESO when you compare it to Wow, Final fantasy XIV and other mmorpg titles that actually take care of their game and listen to the community and provide content, enough good story material and activities to do. Crown store and decorating homes, that's what ESO is about it seems and it fails even in player housing because they can't offer more decorating room which community has literally cried for because raising that bar would make it unbearable for older gen. consoles. And they said some time ago they have no intentions to work on this problem/wish of community. These are the main reasons I left ESO for now and cancelled my sub. and returned to Wow and 20 years old graphics but at least that game delivers. Happy to pay the monthly fee again. Zenimax, you have abandoned your loyal ESO community and I hope someone there will wake up and demand a change. It is only a 10 year "old" game and it would have a lot to offer for people who want to enjoy it, if you allow it and work for it.

    Have played ESO since launch and have to agree 100% with every point raised about this game. Ignoring your paying customers and their ideas, complaints and suggestions and in some cases even openly attacking your customer base is not going to help sustain or improve player numbers. If Microsoft want to save this game they need to get rid of the management and get in people who know how to properly look after their customer base.

    It's a casual game. This community, these very customers, have ensured that this remains a VERY casual game. This community was the one fighting tooth and nail against any sort of overland difficulty. This community was the one fighting tooth and nail against improving the combat, dealing with light animation cancelling, issues that are WIDELY known to have pushed many an MMO player away. Players who would have been interested in taking part in combat content and endgame content.

    So yeah, sorry, but this "loyal community" stuff I don't really buy. As far as I can see, it is precisely the "loyal community" that made this game what it is today. And it is precisely the "loyal community" that ensures it STAYS what it stays, and never grows past its issues.

    Not going to bother comparing to FFXIV, because that game is suffering from similarly complacent devs who stick to the good old formula and refuse to innovate, starting to push even the most loyal players away. But WoW, sure, it's a decent example. There is something WoW devs have recently become quite good at, and it's clearly showing results. They sometimes listen to the community... And sometimes they don't... I know, crazy idea. But here's the thing. Game devs need to have a vision and they need to be willing to try things out and to INNOVATE. MMO communities are often very loathe to change or adapt. Sometimes you have to force them. Y'all know just how much whining there was when WoW added Dragonflight? Absolute insanity that. A harmless and fun system that didn't have a single negative impact on existing systems or the vet players. But they threw tantrums nonetheless. Thankfully the devs knew to stand their ground. Sometimes you just have to.

    Zenimax always plays it far too safe. No, the game wouldn't have crashed and burned if they started working on overland difficulty sliders years ago. No, most of the people complaining on the forums about a feature that wouldn't have impacted them in the least, wouldn't have gone anywhere whatsoever. They would have continued decorating their houses like they always do. But Zenimax were too scared of their "loyal community." And then people are confused why nobody runs pve endgame content? Hello, you guys do realize that up to max level, the game doesn't teach you anything whatsoever and hands every mob and boss to you on a silver platter? And then they get to the "hard" stuff (just normal stuff really, but it sure will seem hard in comparison) and what they are supposed to do?

    I agree 100%. The other problem is likely due to the size of the team, meaningful change and additions come WAYYY too slow.

    Combat changes don’t happen outside once every 3 months. And all of these little QOL updates are super infrequent too.

    less likely size and probably red tape / agility. much smaller MMO's put are far more sweeping changes, and some games are literally a single guy.
    ESO suffers from being under too many people that have to have or give say for any change to happen. IIRC Todd still has to approve major things related to elder scrolls in ANY of the games. ESO is buried under Microsoft and Zeni now and any ideas or changes have to go through many departments, who then have to inspect it against things like market trends and return on Invesment, etc. so that they can all justify their job.

    and at the end of it we get a passionless product designed only to allow whatever creativity management will allow as long as a certain return on investment is met.

    and if ESO falls below that line, plug yanked.

    the people that care have no power, and the people with the power dont care and just want money.
    Edited by Wing on July 6, 2025 1:58AM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Cooperharley
    Cooperharley
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    LPapirius wrote: »
    18:43 PS EU

    very effective test. We really pulled everything we had into pvp and here is the result =

    t4b7n3l5uv9x.jpeg

    Please take your time with cross play, i will just cancel my eso plus meanwhile, since the game is dead in the parts im playing.

    While PC NA is not this empty, it's still not pop locking even during prime time. Now that people got their golden pursuit done they aren't playing vengeance anymore....and who could blame anyone for not wanting to play no skill zerg mode?

    To be fair, there's not a huge reason to play PvP in this game in general. Fun factor lasts a bit, sure, but long term progression and rewards are basically non-existent and even with more population & different skills, the formula hasn't changed in 10 years. Just kinda stale to me personally, but I do enjoy vengeance more than normal personally.

    Could also just be the fact that not a lot of people play ESO for PvP alone in general and with a much higher pop cap, you could have the same amount of people playing, if not more, than we see in a normal campaign, and it's just showing a much lower relative % to the cap as a result? Dunno.
    PS5-NA. For The Queen!
  • amiiegee
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    Can only dream of a pop lock, sunday evening at best time =

    x4yjghbl7sw1.jpeg
  • SkaiFaith
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    I am in favor of crossplay and Zos already said they're working on it. Knowing this...

    My question is for those people disappointed in not seeing players in PvP or endgame PvE that keep reviving this thread:

    If, hypothetically, Zos would do everything in their power to bring back players to those activities BUT, hypothetically, those activities remain dead because ESO players decide to stick with "play like Skyrim"...

    What do you realistically expect and want Zos to do?
    Edited by SkaiFaith on July 6, 2025 7:44PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • licenturion
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    SkaiFaith wrote: »
    I am in favor of crossplay and Zos already said they're working on it. Knowing this...

    My question is for those people disappointed in not seeing players in PvP or endgame PvE that keep reviving this thread:

    If, hypothetically, Zos would do everything in their power to bring back players to those activities BUT, hypothetically, those activities remain dead because ESO players decide to stick with "play like Skyrim"...

    What do you realistically expect and want Zos to do?

    Yeah. This thread reminds me of the 30 pages thread we had recently about battlegrounds where the same handful of people where keeping the 'discussion' alive by posting daily screenshots and repeat their problem. This made it seem like the top discussion on the forum, but it wasn't.

    Eventually ZOS closed the thread because there was nothing being discussed.

    The only way to fix population in PvP and BG is make it so that the majority of players find it fun and actually play more. That is why the latest infographic from ZOS focused on fun factor.
    Edited by licenturion on July 6, 2025 10:54PM
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    The issue isnt just about pvp, its about the game at all. Its noticeable in all types of ingame activities, there are less players.

    IMO the only solution is cross play, since the game wont be able to attract more people.
    Subclassing didnt push the population, at least not on the server im playing on.
    Most changes rather make more people leave.
    Chrono odyssey will draw a lot people away, like T&L did, except T&L is P2W and Chrono aparently wont be (time will show).

    And no, they didnt announce they are working on crossplay. They said they are looking if there are ways to make it possible.
    This is really widely to interpret imo & its deffo nothing promised.
    Might happens they just be like, no we cant do this, due technical limitations or whatever.

    On the other hand if the issue is still up to date, i dont get why its bothering when its still getting reported?

    And if Zos decides to close the thread because there isnt anything constructive being added anymore, its on them.
    I personally wouldnt go arround and indirectly implying a thread should be closed.
    PS EU
  • amiiegee
    amiiegee
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    Tbh I agree with both of you to some extent. Crossplay could definitely help, not just for pvp/bg but also pve group stuff like dungeons and trials, especially offpeak times where finding ppl can be rough. I play on EU too and yeah, feels like theres been a slow but noticable drop lately.

    Also, I get what licenturion said about focusing on fun factor – like, if the game isn't enjoyable for casuals or new folks, they just bounce. No point in shouting for pvp fixes if ppl aren’t enjoying the base game to begin with.

    But also, threads like this do matter. Just cause it’s been said before doesn't mean it’s not worth saying again. If enough of us keep bringing it up maybe ZOS will finally act on it. Even if they keep being vague or non-committal, still better to keep the convo going than silence, right?

    Anyway, just my 2 cents. Not giving up on ESO yet. Still love the world and lore, just hope they get it together soon.
  • Tandor
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    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.
    PS EU
  • moderatelyfatman
    moderatelyfatman
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    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.
  • fizzybeef
    fizzybeef
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    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.

    lol this is true.
    like with stuff like vengeance , its making their own community leave
  • Arrow312
    Arrow312
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    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster. The chapters have become smaller and smaller and at a certain point the content is just repetitive. Then everything was made even more accessible so that it no longer feels like a success like MSA, DSA, BRP....

    My typical playtime log in crafting dailys - once a week a trial - Cyro
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • colossalvoids
    colossalvoids
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    Arrow312 wrote: »
    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster.

    My issue they're even playing into it. I mean, it's obviously a money extractor with a skin on top but it was a game once, a developing one at that. Now writing is inexcusably bad and borderline a filler material, mechanics getting chopped off because some mythical accessibility which just chops back the community more and more into other games or segregated small bubbles who decided to stay despite the changes. Everything gives a candy on top, login - get a pat, do an emote and click a lore book - another one and maybe in the end of a year you'd get some piece of loot box items we're showing you on every login, we're generous actually, not just covering gambling due to consumer protection laws. Made a move - get an achievement, you've done it! Done a story sequence, amazing - get a mount, so grandiose!

    And don't forget we're running an event as always, you're actually getting entertained!

    ... instead of just doing good content and meaningful changes along the way. But your mount swims now, my congratulations.
    Edited by colossalvoids on July 10, 2025 6:42AM
  • XSTRONG
    XSTRONG
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    Arrow312 wrote: »
    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster. The chapters have become smaller and smaller and at a certain point the content is just repetitive. Then everything was made even more accessible so that it no longer feels like a success like MSA, DSA, BRP....

    My typical playtime log in crafting dailys - once a week a trial - Cyro

    Matt Firor said in kinda funny podcast that "Eso is not a game anymore, its a place" but now with him leaving maybe Devs will start consider Eso a game again :D
    Edited by XSTRONG on July 10, 2025 2:19PM
  • fizzybeef
    fizzybeef
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    quote="fizzybeef;c-8341638"]
    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.

    lol this is true.
    like with stuff like vengeance , its making their own community leave[/quote]

    [ovabef9eyzts.jpeg

    whats left of greyhost after 9 days vengeance lol.
    XSTRONG wrote: »
    Arrow312 wrote: »
    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster. The chapters have become smaller and smaller and at a certain point the content is just repetitive. Then everything was made even more accessible so that it no longer feels like a success like MSA, DSA, BRP....

    My typical playtime log in crafting dailys - once a week a trial - Cyro

    Matt Firor said in kinda funny podcast that "Eso is not a game anymore, its a place" but now with him leaving maybe Devs will start consider Eso a game again :D

    Can only hope, its about time. But hey, at least mounts can swim now!!
  • Arrow312
    Arrow312
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    fizzybeef wrote: »
    quote="fizzybeef;c-8341638"]
    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.

    lol this is true.
    like with stuff like vengeance , its making their own community leave

    [ovabef9eyzts.jpeg

    whats left of greyhost after 9 days vengeance lol.
    XSTRONG wrote: »
    Arrow312 wrote: »
    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster. The chapters have become smaller and smaller and at a certain point the content is just repetitive. Then everything was made even more accessible so that it no longer feels like a success like MSA, DSA, BRP....

    My typical playtime log in crafting dailys - once a week a trial - Cyro

    Matt Firor said in kinda funny podcast that "Eso is not a game anymore, its a place" but now with him leaving maybe Devs will start consider Eso a game again :D

    Can only hope, its about time. But hey, at least mounts can swim now!!
    [/quote]

    This just goes to show even more that you shouldn't just look at the PC as a platform when making decisions. As far as I've heard, Vengence was just dead on the consoles and I'm curious to see what data they want to draw from that.
    PC EU X'ing, Small Scale PvP
    Arr0w312
  • colossalvoids
    colossalvoids
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    Arrow312 wrote: »
    fizzybeef wrote: »
    quote="fizzybeef;c-8341638"]
    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.

    lol this is true.
    like with stuff like vengeance , its making their own community leave

    [ovabef9eyzts.jpeg

    whats left of greyhost after 9 days vengeance lol.
    XSTRONG wrote: »
    Arrow312 wrote: »
    My problem with ESO is that it often doesn't feel like a game anymore, it's more of a time waster. The chapters have become smaller and smaller and at a certain point the content is just repetitive. Then everything was made even more accessible so that it no longer feels like a success like MSA, DSA, BRP....

    My typical playtime log in crafting dailys - once a week a trial - Cyro

    Matt Firor said in kinda funny podcast that "Eso is not a game anymore, its a place" but now with him leaving maybe Devs will start consider Eso a game again :D

    Can only hope, its about time. But hey, at least mounts can swim now!!

    This just goes to show even more that you shouldn't just look at the PC as a platform when making decisions. As far as I've heard, Vengence was just dead on the consoles and I'm curious to see what data they want to draw from that.

    Considering caps are less than 100 per faction, rumoured to be in 50-70 range it doesn't really matter for a mode that's that dead there tbh. It's super low against super low and the audience isn't coming for both old gameplay and the new tests they're having on that platform.
    Edited by colossalvoids on July 11, 2025 7:29AM
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Yh they should just leave that testing stuff be on ps eu
    PS EU
  • amiiegee
    amiiegee
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    Yesterday i tried to do the daily pledges at 7pm.

    I queued up .. waited for like 25min, again queued up switched role even.. waited another 15 min, restarted the game because i thought it might be buggy, requeued and gave up after like half an hour without any group being found & logged off.
    Great population on a friday
  • amiiegee
    amiiegee
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    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU
    Edited by amiiegee on July 12, 2025 5:38PM
  • alternatelder
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    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU

    You put 8k hours into ESO in just 5 years? How did you do that while claiming there's nobody to play with? 🤔

    Why is it when I logon to my EU character, travel around to popular cities, I can count anywhere between 10-25 people around? This is right now, current time (CDT) Even during the evening about 8pm cdt it doesn't look as dead as people here are making it seem. Plus, there's a whole bar added to your DC pic as I can see in game, not much, but there's that.
    Edited by alternatelder on July 12, 2025 6:41PM
  • valenwood_vegan
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    Crossplay isn't coming in u47, so I guess we have at least 3-4 more months of cyro population updates to look forward to? Might be a little more healthy to take a break and look at other games until zos gives us something to be more excited about though, that's what I've been doing. In the end, the only language they're likely to understand is income and player count / engagement numbers.
    Edited by valenwood_vegan on July 12, 2025 6:50PM
  • RPGOverlord
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    Something I had a thought about in relation to this that they could implement

    They have two additional megaservers, one for EU (PS, Xbox, PC) and one for NA (PS, Xbox, PC)

    There could be two parts to the development, the first could be activity finder (crossplay) ,and the second would be cyrodiil campaigns (crossplay)

    In these modes, they could both have trading disabled, the caveat so we don't have to worry about the merging of economies.

    The second part of the development could be having a sort of town or something for that server, to allow for people to group up manually for dungeons/trial,s but also has trade disabled.

    Yes, loading will take longer for these modes as your account is written to the megaserver cache on use/transfer to it; but I think people will accept the longer loading times for these modes.
    Edited by RPGOverlord on July 13, 2025 10:07AM
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Something I had a thought about in relation to this that they could implement

    They have two additional megaservers, one for EU (PS, Xbox, PC) and one for NA (PS, Xbox, PC)

    There could be two parts to the development, the first could be activity finder (crossplay) ,and the second would be cyrodiil campaigns (crossplay)

    In these modes, they could both have trading disabled, the caveat so we don't have to worry about the merging of economies.

    The second part of the development could be having a sort of town or something for that server, to allow for people to group up manually for dungeons/trial,s but also has trade disabled.

    Yes, loading will take longer for these modes as your account is written to the megaserver cache on use/transfer to it; but I think people will accept the longer loading times for these modes.

    Actually a really good idea, would also mean the economy wouldnt get destroyed
    PS EU
  • Iriidius
    Iriidius
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    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU
    fizzybeef wrote: »
    fizzybeef wrote: »
    In my opinion
    Tandor wrote: »
    It would seem that Chrono Odyssey has joined the long list of new and unreleased games over the past 11 years destined to kill off ESO :wink: !

    I mean no game will be particular THE eso killer, but there will be more games draining the population of ESO, for sure.

    No, there is already an ESO killer and that's ESO. Bad choices made by the devs have driven away far more players than a competitor ever could.

    lol this is true.
    like with stuff like vengeance , its making their own community leave

    [ovabef9eyzts.jpeg

    whats left of greyhost after 9 days vengeance lol.


    Not as dead as GreyHost it seems as 1 bar Vengeance has more players than pop locket GreyHost.
    And you really blame GreyHost beeing dead because on 1 wee of Vengeance?
    You really want tell us all the GreyHost players who could not stop complaining about Vengeance nor be patient for GreyHost to return rather quit as soon as it is back than play it more catch up the playtime they got deprived off?


    Like the following comment and many other show GreyHost PS EU was already dead before Vengeance. But subclassing made a lot of PvPers quit.
    fizzybeef wrote: »
    ns83nrt6b0vw.jpeg


    sunday 1pm. So for me, strictly a pvp player - whats the point playing this game?

    Damn right i turn it off, just happy i bought the content pass to get that new mythic 💀
    Edited by Iriidius on July 14, 2025 5:00PM
  • fizzybeef
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    Unfortunatily its not only pvp being dead on the server.
  • SerafinaWaterstar
    SerafinaWaterstar
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    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU

    You put 8k hours into ESO in just 5 years? How did you do that while claiming there's nobody to play with? 🤔

    Why is it when I logon to my EU character, travel around to popular cities, I can count anywhere between 10-25 people around? This is right now, current time (CDT) Even during the evening about 8pm cdt it doesn't look as dead as people here are making it seem. Plus, there's a whole bar added to your DC pic as I can see in game, not much, but there's that.

    Don’t bother. This thread has a particular narrative and does not like anyone stating different. 😬😁
  • Radiate77
    Radiate77
    ✭✭✭
    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU

    You put 8k hours into ESO in just 5 years? How did you do that while claiming there's nobody to play with? 🤔

    Why is it when I logon to my EU character, travel around to popular cities, I can count anywhere between 10-25 people around? This is right now, current time (CDT) Even during the evening about 8pm cdt it doesn't look as dead as people here are making it seem. Plus, there's a whole bar added to your DC pic as I can see in game, not much, but there's that.

    Don’t bother. This thread has a particular narrative and does not like anyone stating different. 😬😁

    What narrative? People have different experiences dependent on the server they play on, along with the times that they play.
  • amiiegee
    amiiegee
    ✭✭✭✭
    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU

    You put 8k hours into ESO in just 5 years? How did you do that while claiming there's nobody to play with? 🤔

    I messed up PS4 and PS5 , 8k hours are on PS4 and 3k on PS5. A human mistake, may be forgiven. Back in the days it was really active and i had the best time in gaming.
    In the past 2 years it dropped stage wise.

    amiiegee wrote: »
    And thats pvp on GH at 7:30 pm eu time.
    Its so frustrating.

    ogiiegfi0f0c.jpeg

    I got 3k hours of eso on PS4 and 8k hours on PS5.
    Every activitiy i wanna play in this game is dead because of no population. Favorite game is dying.Im really upset about it and i wont start new on another server because its not my fault this is happening and i shouldnt be punished for it.

    Subclassing brought nothing but empty the game even more and for pvp its vengeance wich killed it finally off on PS EU

    You put 8k hours into ESO in just 5 years? How did you do that while claiming there's nobody to play with? 🤔

    Why is it when I logon to my EU character, travel around to popular cities, I can count anywhere between 10-25 people around? This is right now, current time (CDT) Even during the evening about 8pm cdt it doesn't look as dead as people here are making it seem. Plus, there's a whole bar added to your DC pic as I can see in game, not much, but there's that.

    Don’t bother. This thread has a particular narrative and does not like anyone stating different. 😬😁

    Sigh.. I have spent a lot of time in this thread to bring my point across with evidences. You repeatly just wrote ''no for me its busy'' sort of things and this was your dead end argument. I encourage you to do like me and post screenshots with time stamps if you see masses of people. Im up for the discussion and im totally fine with being proven wrong. Ill apologise if i do someone wrong and im willed to be shown another perspective.
    But if you just write stuff like ''all the pvp players take a break'' ill call you out for it being nonsense & this has nothing to do with a narrative.
  • Arrow312
    Arrow312
    ✭✭✭✭✭
    My exp. is that X EU is more or less dead. No matter if i see 20+ people in Deshaan or else. The reason why i think so, Cyrodiil bars often completly unbalanced one alliance has 3 bars the others most of the time 1. BG took "years" to get into one. Random Dungeons same like Bgs (faster if you are fake tank or heal).

    Many Guilds dont get there trials full. There are a handful of guilds which get there coreteam which runs regulary and you dont get in. (not a problem) But you cant get enough people for another trial. I had a guild of X Eu with nearly 300 ppl most of the time there was less then 20 online.

    The fact that there are X players at Y is not an good indicator, because what are they doing carfting dailys, waiting for trial? For me the question is what do the players not how many at place XY.
    PC EU X'ing, Small Scale PvP
    Arr0w312
This discussion has been closed.