randconfig wrote: »I suppose that would be fine, but none of the quests in the current Cyrodiil should be accessible in the post-war version.robwolf666 wrote: »randconfig wrote: »robwolf666 wrote: »moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Cyrodiil as a whole should. I fail to see why it can't.
Because Cyrodiil is were the three-banners war is waged.... The game was literally pitched and sold on this idea, no one should be safe in these zones. Bring some friends if you're having trouble getting killed solo.
True. However, because it would be separate from the PvP Cyrodiil, it could be based, story-wise, after the war, maybe as a continuation of the main story in some way, possibly even as a continuation of whatever is going to happen in this years Solstice story.
I've played IC for the first time today because of Whitestrake's mayhem. I can call my experience in one word — anxiety.
I'm a solo player, I'm on a base game, I'm here for the story, quests, loot, exploration, etc.
The moment I got killed by another player was very frustrating. Just...why? Why would anyone want to kill me for no reason? I don't get it. I don't want to kill other players, I just want to mind my own business. I want to explore ruined Imperial City, I want to experience this great city under Molag Bal's occupation.
The second part of frustration that quckly transformed into stress and anxiety was losing a bunch of tel var stones. Maybe I missed something but no one told me I will lose them. I had around 7k on me that I've earned on battlegrounds and I've lost around 3k in a single death. Now I'm always anxious about losing tel vars and putting them into the bank before going outside. Who thought this would be fun? It's not.
I'm glad there is a no-CP mode, it's a bit less stressful, but I want solo/PvE mode. I just want to enjoy my game without this PvP stress and nonsense.
I've played IC for the first time today because of Whitestrake's mayhem. I can call my experience in one word — anxiety.
I'm a solo player, I'm on a base game, I'm here for the story, quests, loot, exploration, etc.
The moment I got killed by another player was very frustrating. Just...why? Why would anyone want to kill me for no reason? I don't get it. I don't want to kill other players, I just want to mind my own business. I want to explore ruined Imperial City, I want to experience this great city under Molag Bal's occupation.
The second part of frustration that quckly transformed into stress and anxiety was losing a bunch of tel var stones. Maybe I missed something but no one told me I will lose them. I had around 7k on me that I've earned on battlegrounds and I've lost around 3k in a single death. Now I'm always anxious about losing tel vars and putting them into the bank before going outside. Who thought this would be fun? It's not.
I'm glad there is a no-CP mode, it's a bit less stressful, but I want solo/PvE mode. I just want to enjoy my game without this PvP stress and nonsense.
moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
AngryPenguin wrote: »moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Should there be a PvP version of every PvE zone?
Rkindaleft wrote: »It's a PvP zone during a PvP event. If you want to experience the zone and the story just come back when the event is over. Imperial City is already dead outside of the event and you'll barely run into anybody especially outside of the main campaign.
You're also not "forced" to participate if you don't want to. You can just skip this event.
It's the chance of losing Tel-var stones that makes the zone unique and fun. I used to like grabbing 10,000 stones then drop down in the sewers as far away from home base as I could and try to get home with them.
If you want to explore Imperial City you will have better luck when there isn't an event sending players there. Unfortunately for those of us that like the fights in Imperial City outside the events it can be fairly empty.
Outside of the event there is also a better chance when you do see the enemy while questing they might leave you alone. During this event players that normally can't or wouldn't get many kills like to take advantage of all the inexperienced players by camping areas they know are quest related. It bites that they do that as it does give PvP a sour taste for those new to the experience.
Imperial City needs to stay PvP only because it is a zone unique to the game. I would like to see some changes made that brings the population back up outside of events. It can be a really fun place to PvP even if you are solo and not experienced or very good at PvP. You catch on after several deaths. Go in with no stones, don't take the deaths as any big deal and you start having fun.
The moment I got killed by another player was very frustrating. Just...why? Why would anyone want to kill me for no reason?
I don't get it.
MiathTheRed wrote: »Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.
Grizzbeorn wrote: »The moment I got killed by another player was very frustrating. Just...why? Why would anyone want to kill me for no reason?
I don't get it.
Because you chose to enter a PvP zone.
That's all the reason anyone needs, especially when there's a PvP event active, as there is now.
You may be a solo player who only does non-PvP content, but all of that gets over-ridden as soon as you set foot in a PvP zone; just by going into the zone you made yourself fair game for what happens there (PvP).