moderatelyfatman wrote: »Many of these players get killed on quest points and never come back again.
moderatelyfatman wrote: »Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
Absolutely not, the point is the risk. It's the dark souls esque area of the game. Leave it as is.
It represents the fact that this game was originally intended to be a PvP focused game. So it make sense that the final resolution of the planemeld takes place in a zone that combines PvE and PvP.
What I think would be cool especially with the Oblivion remake on the horizon, would be a post planemeld PvE IC free of dardric influence that advances the timeline which can be traveled to normally via wayshrines, while PvP IC is still a campaign you queue up for. The PvP rewards will not be present in the PvE IC, but new rewards and dailies can be completed in this new PvE focused zone.
Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
robwolf666 wrote: »Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
Nobody is saying replace PvP Cyrodiil/IC, it would be additional to it.
robwolf666 wrote: »Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
Nobody is saying replace PvP Cyrodiil/IC, it would be additional to it.
My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.
My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.
Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.