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Should there be a PvE only instance of Imperial City?

moderatelyfatman
moderatelyfatman
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Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.

Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
Edited by moderatelyfatman on April 18, 2025 8:56AM

Should there be a PvE only instance of Imperial City? 438 votes

Yes.
38%
mesnaCaligamy_ESOtohopka_esocalitrumanb14_ESOdaryl.rasmusenb14_ESOHypertionb14_ESOPheefsArizona_Stevebalthasars_darksideb16_ESOZigoSidcheshirecatqeeAlienSlofmattaeus01b16_ESOanitajoneb17_ESOmagnusthorekliliub17_ESOmmajanojaeb17_ESOBlueVioletMoonPileTheDarkRuler 167 votes
No.
61%
AttorneyatlawlSorianaKikazaruvailjohn_ESOSythen88411lordxyrax_ESOjoshisanonymousGlassHalfFullsarahvhoffb14_ESOCredible_Joewenchmore420b14_ESOArrodisiaNemesis7884ninibiniIslynfreespiritApoAlaiabronskiMuizerHyper 271 votes
  • RebornV3x
    RebornV3x
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    No.
    No Imperial City is empty outside of pvp events anyways
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Dragonnord
    Dragonnord
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    No.
    Many of these players get killed on quest points and never come back again.

    They don't come back to PvE when bosses or adds kill them? Yes they do.

    If they are afraid of being killed by a pvp enemy and not by a pve enemy, it's on them.
  • bmnoble
    bmnoble
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    No.
    I would settle for the quest in the arena being instanced, do that and I might do the quests again on my alts.
  • Erickson9610
    Erickson9610
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    Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.

    This game in general is packed full of quest/story content. People have been asking for "story mode" Dungeons/Trials/Arenas to reduce the challenge and focus on the stories. People ask for PvE Cyrodiil and Imperial City to experience the quests. Even Tales of Tribute, Companions, and the Infinite Archive all have stories — and many players will never experience them due to a variety of factors.


    No, existing experiences should not be altered to let anyone experience the stories contained within without actually experiencing that content the intended way.
    Edited by Erickson9610 on April 18, 2025 9:46AM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Jaimeh
    Jaimeh
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    No.
    No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.
  • robwolf666
    robwolf666
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    Yes.
    Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.

    Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
    Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
    (This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).

    Cyrodiil as a whole should. I fail to see why it can't.
  • redlink1979
    redlink1979
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    No.
    No, keep it at it is.
    As already pointed, IC and the sewers are kinda empty outside the PvP event.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • RealLoveBVB
    RealLoveBVB
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    No.
    It's the same like asking "should there be trials without bosses", so everyone can get loot for free.
  • ADarklore
    ADarklore
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    Yes.
    Jaimeh wrote: »
    No, the PvE instance of IC is basically the overland. What makes IC unique is the risk of meeting an opponent in an environment that's hostile to both players. As for event objectives, I like that there's different events catered to different areas of the game, and I don't think every event should cover every single playstyle. If you want to participate in the event, you have to do the associated task. It also makes events feel different from one another.

    And THIS is exactly why many many players don't go there... many of us play the game for FUN, not the stress of being killed by PvP griefers preventing us from just playing the game. I remember a few years ago trying to collect the skyshards in Cyrodiil and having to abandon a certain delve because some player was camped there attacking anyone who entered. Some griefing players camp around skyshards knowing players who don't normally PvP come there just for the skyshards.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • AtriaKhorist
    AtriaKhorist
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    Yes.
    I do PvP but honestly, I'd love for the PvP areas to have a PvE variant as well. Not for the actual PvP events, that should be PvP, but for the story quests given its essentially part of the main story.

    Also, I can barely maintain a PvE build for all my chars, I'm not going to setup PvP for all of them and frankly, gank central isn't particularly exciting if you're not comfortable on the character you're there with.
  • twisttop138
    twisttop138
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    Yes.
    Unpopular opinion, but it is just my opinion. Cyrodil is such an iconic place and the imperial City even more so. Imagine the amazing stories they could tell there. I'm of the opinion that there should be a separate Cyro/IC. One for the alliance war and now since the alliance war and one post 3 banners war. Maybe showing the rebuilding of the empire. They locked themselves out of the biggest and arguably most iconic part of the map. To be very clear. I don't think pvp should go anywhere. I don't think you should be able to get tickets for mid year mayham outside of pvp Cyro and IC. That's not what I'm saying, though I know some will take it like that. At the end of the day though, I think the bottom line is that this is all talk and opinion sharing. Nothing will change. I would be very surprised if Zos did anything I suggest.
  • Sylosi
    Sylosi
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    Yes.
    I don't see a problem with it, providing it is just for story, achievements, etc, there should be no way to earn Telvar.


  • GloatingSwine
    GloatingSwine
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    Yes.
    Yeah, I'm on the side of making a "postwar" version of IC and Cyrodiil by cloning the areas and putting some kind of "reconstruction" story in whilst keeping the PvP zones available.
  • Four_Fingers
    Four_Fingers
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    No.
    Maybe it should be PvP only if PvE players don't appreciate the challenge.
  • Arboz
    Arboz
    No.
    Its unique as a format, which is always worth keeping.

    (Though I, personally, dont go there, because I just can´ t gank someone who´ s in the heat of a battle with some NPCs, it just feels cheap and wrong, but thats a personal thing.^^
    You still can wait for regular battles outside of running combats, of course, but for this I just go into BGs.)
  • MiathTheRed
    MiathTheRed
    Soul Shriven
    No.
    Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.
    GM of the Order of the Black Tower, DC PvP/RP Guild for PC-NA Also irreverent PvEr occasionally

    It is the actions of men that decide whether or not they are remembered.
  • Artim_X
    Artim_X
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    No.
    Absolutely not, the point is the risk. It's the dark souls esque area of the game. Leave it as is.

    It represents the fact that this game was originally intended to be a PvP focused game. So it make sense that the final resolution of the planemeld takes place in a zone that combines PvE and PvP.

    What I think would be cool especially with the Oblivion remake on the horizon, would be a post planemeld PvE IC free of dardric influence that advances the timeline which can be traveled to normally via wayshrines, while PvP IC is still a campaign you queue up for. The PvP rewards will not be present in the PvE IC, but new rewards and dailies can be completed in this new PvE focused zone.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • CalamityCat
    CalamityCat
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    No.
    I not sure I'd describe IC as rich in PvE content. It's okay, but I think most PvErs would get bored of it fairly soon ;)

    f you don't like PvP and want to do Whitestrakes, just get the quests completed and ready to turn in before the event begins. Then you just need to go into the base and turn them in each day. Same with Cyro. It's called Whitestrakes Mayhem for good reason!

    If you do want to quest during the event, go to a quiet campaign ideally with a good population for your alliance. I prefer to try at a quieter time of day. Bank all your tel var so you have nothing to lose and go up and down the ladders to get all the quests started. Then just run around completing them as much as you can. If the fighting gets too one-sided I queue out into a quiet Cyro campaign and do some quests there. If one district becomes too dangerous, run into another and work on the quest there. Just chip away at the quests and if you get a few done, save them up for a few day's turn-ins if you want.

    I find being a sneaky stealthy char with plenty of healing makes it much easier for Whitestrakes. The terrain and buildings are perfect for playing hide and seek. It's my vamp nightblade's favourite event. You can avoid so much death just by stealthing and tucking yourself behind an obstacle so the enemy groups can't see you.
  • twisttop138
    twisttop138
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    Yes.
    Artim_X wrote: »
    Absolutely not, the point is the risk. It's the dark souls esque area of the game. Leave it as is.

    It represents the fact that this game was originally intended to be a PvP focused game. So it make sense that the final resolution of the planemeld takes place in a zone that combines PvE and PvP.

    What I think would be cool especially with the Oblivion remake on the horizon, would be a post planemeld PvE IC free of dardric influence that advances the timeline which can be traveled to normally via wayshrines, while PvP IC is still a campaign you queue up for. The PvP rewards will not be present in the PvE IC, but new rewards and dailies can be completed in this new PvE focused zone.

    This is what I would like to see. Don't scrap anything. Just have a second, post war version of all of it. It's weird to just lock yourself out of development of the most iconic es location. Also the biggest piece of the map. Don't take away. Just add.
  • aetherix8
    aetherix8
    ✭✭✭
    No.
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.
    PC EU - V4hn1
  • ArchMikem
    ArchMikem
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    I wouldn't call Cyrodiil "rich". More so full of basic bare bones fetch quests. They definitely were an afterthought.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • robwolf666
    robwolf666
    ✭✭✭✭✭
    Yes.
    aetherix8 wrote: »
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
    Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.
    Nobody is saying replace PvP Cyrodiil/IC, it would be additional to it.
  • cyclonus11
    cyclonus11
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    No.
    Maybe some of the bosses required for the questline could be instanced (such as the one in the middle of the Arena), but as a whole, no.
  • Soarora
    Soarora
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    No.
    Rich in PvE content where? There’s one questline and PvPers with honor will leave you alone while you’re doing it. Mayhem is the worst time to try out pure PvE in imperial city. Stock up on quests before the event and you’ll find PvErs doing the same and only suffer the occasional gank. Those large squads running around and taking down the bosses, killing everyone they see? Those aren’t all PvPers. You need tel var? Get yourself a group and now you’ve become that which you have suffered.

    I do feel bad killing PvErs so a PvE imperial city would make me inclined to kill more in imperial city but at the same time it’s just not how the zone is meant to be played. It’s THE PvPvE zone.

    The only way I’d see a PvE imperial city is if we get a new additional zone called imperial city 2 that’s post-planemeld. But even then, the alliance war is still raging on…
    Edited by Soarora on April 18, 2025 3:51PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • twisttop138
    twisttop138
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    Yes.
    robwolf666 wrote: »
    aetherix8 wrote: »
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
    Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.
    Nobody is saying replace PvP Cyrodiil/IC, it would be additional to it.

    Yes, a post 3 banners war Cyro. Leaving pvp zones as they are, no change. Just a different instance. They made Cyro so empty and sparse, but they could do something really cool with at least sections of the city, the white gold tower and maybe the surrounding land. No need to take away pvp though. I enjoy pvp in Cyro. IC not so much, but that's another topic. It feels too iconic to leave it perpetually stuck in the planemeld. I mean hell, we're about to fight the re-emerged worm cult, planemeld has been over.
  • valenwood_vegan
    valenwood_vegan
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    No.
    No.

    Though I'd be cool if they made an entirely new zone in the future, like an "after the war" version using parts of Cyro and / or IC maps, but with new pve quests and rewards. Entirely unrelated to the current pvp zones, and not as a replacement for them. There's honestly not much for pve players to do in the current zones anyway, but they're such cool / nostalgic / iconic locations and it would be a lot less work for zos I think to reuse the old maps (especially given that we're seeing cuts to zone and story content).

    Sure it'd be a little weird to have the war going in cyro and IC instances, and also have this new post-war map in the same area, but the timeline has kind of all gone to hell at this point anyway, with DLC's and everything both happening at once and not :P
    Edited by valenwood_vegan on April 18, 2025 3:58PM
  • Hapexamendios
    Hapexamendios
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    No.
    I don't see the point of creating another instance of an already dead zone only populated during a couple events a year. The PVE content can easily be done outside of the mayhem events.
  • aetherix8
    aetherix8
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    No.
    robwolf666 wrote: »
    aetherix8 wrote: »
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game.
    Why would they miss out on PvP when they would be separate things? They can still easily go in to Campaigns at lvl10+.
    Nobody is saying replace PvP Cyrodiil/IC, it would be additional to it.

    It’s about players who would’ve never set their foot in a PvP area if there wasn’t some kind of incentive in place. Players ignorant of their PvP side, thinking that it is not for them till they try it. This kind of ppl don’t “easily go” to any campaign unless they want tickets or tel vars etc.
    I did figure that “yes” voters are talking about alternative, thank you ;). And I vote against, I think having these mixed areas is better for the overall PvP population.
    PC EU - V4hn1
  • Tandor
    Tandor
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    aetherix8 wrote: »
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.

    Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.
  • aetherix8
    aetherix8
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    No.
    Tandor wrote: »
    aetherix8 wrote: »
    My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.

    Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.

    The best I think, if anyone wants to try the PvP instance of IC, they should start in U50 Cyro, get some hold on PvP (shield, heal, block, interrupt etc), see where they need to beef up their build & skill, and only then wander into IC. Discovering the layout by yourself and finding your own strategies around the place is fun as well.
    PC EU - V4hn1
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