CameraBeardThePirate wrote: »Grizzbeorn wrote: »Everyone who vote no and saying "ITS PVP" are those players made IC dead without any event, i dont see cyrodil dead without any event related!!!
those are the same players who just waiting for any players in their bases harassing them and steal tel vars from them and by the end of the day the cry here "why IC is dead" and we need more people.
the hypocrisy speak for itself.
simple logic, something doesnt work, CHANGE it or it will die.
Sorry, but you are wrong. I had NOTHING to do with IC "being dead." And I have never preyed on other players. Not ever.
I'm a solo non-PvPer. I voted "No" because despite getting killed a few times (in a PvP zone that I willingly entered), I have never had a problem completing quests in IC or Cyrodiil during the PvP events, following the same advice that everyone gives to PvE people during these events. And if *I* can do it, so can anyone else.
The PvP zones are fine as is. Those folks only have two zones in the entire game. We have all the rest.
There's also another saying, "If it ain't broke, don't fix it."
you understand me wrong there, my issue with IC is the logic, when players can steal tel vars from others that what makes it unattractive to players, if they just implement same system like cyrodil where tel vars is earned the same way it will be lot of fun, i do play 95% in cyrodil cuz its fun, we play the things players find it fun, not like IC when you have to be vigilant all time and always look around your shoulders for anyone to sneak on you and steal all you earnings which its really not fun.
The Tel Var risk is precisely what makes other people enjoy the area - it's the entire point of the zone. If you don't like it, don't go there.
IC isn't dead because of the Tel Var system, it's dead because of all the changes they made to the zone involving the flags. Before the flag changes, IC was packed constantly because fights were easy to find since you could respawn anywhere.
Edit: to echo Minc below, people being able to teleport out at will makes the zone dead as well. Instead of being forced to stand and fight, people just leave the zone (bypassing the intended mechanic of recall sigils) and don't come back until later.
mattaeus01b16_ESO wrote: »Clubbing seals are only fun for the clubber.
Respawning 20 times to try to get 1 quest is not fun.
Learning curves are only obtainable if you survive long enough to figure out what you are doing.
The only thing most of these people learn, is to turn and run... Just to get mowed down.
The reason WHY its dead in IC, is because its not fun when there is a clear winner and loser. And I dont mean, just get good (because that attitude sucks) I mean, you walk into PvP and die in less then 2 secs.. and again... and again... and again.
And you walk away with no intention of ever going back.
Why is IC dead? because there are 1 to 4 sweaties killing everyone at their spawn.
Oh! And... Lowest latency usually wins.
Did I forget anything? Oh right! Currency... new players are literally currency for people. So again, not fun for new players.
MincMincMinc wrote: »
Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.
IC has no rewards or goals, so the only thing to do is run around and kill each other
some of the best players pcna play with 250-300ping from south america or SEA.
Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.
mattaeus01b16_ESO wrote: »MincMincMinc wrote: »
Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.
IC has no rewards or goals, so the only thing to do is run around and kill each other
some of the best players pcna play with 250-300ping from south america or SEA.
Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.
Sure... but are you going to tell them? Im sure its all fun and games when you live for more the a min. But most just explode.
And yes... People do walk into vCR with no exp and no gear and get carried because the rest of the group can and do carry them.
The decent people talk to them and try to help them when they fail badly. This dosnt happen in PVP as much as it should. The decent people just move on. The rest, teabag and tell you you suck.
My latency is bad enough that someone can attack me for a full 2 secs sometimes before I even see them. Iv had to record myself dieing JUST to see when hit me.
They do have currency. One that they lose half of when they died, the other one is just AP. And yet... People still farm the 1exp point newbies at spawn points.
mattaeus01b16_ESO wrote: »Clubbing seals are only fun for the clubber.
<snip>
DenverRalphy wrote: »mattaeus01b16_ESO wrote: »Clubbing seals are only fun for the clubber.
<snip>
While I'm loathe to continue along such an analogy...
If seals could read I somehow doubt they'd just swim right past the giant "There be seal clubbers here!" signs, then be surprised when they fall victim to the clubs.
mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
spartaxoxo wrote: »Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.
spartaxoxo wrote: »Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.
Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.
valenwood_vegan wrote: »No, not anymore than there should be pvp instances of every other zone in the game. With a game this big, every aspect of the game does not have to be catered to every player. There's not even much pve stuff to do in IC. I got the quest there done at a quiet time and never encountered another player. IC itself could use some work as it's not a popular zone, but that's a different issue than making a special safe pve version of one of the only pvp activities the game even has.
On the other hand... I think they might benefit from reusing the map and assets to create a new pve zone, unrelated to the current pvp zone. Perhaps an "after the war" type thing with a new questline. Since their development resources seem more limited, reusing a map, especially one so nostalgic and loved by TES fans, could be a good way to give us new content without stretching resources.
No. If you want to go to a PVP zone, prepare for PVP. If we're going to start conceding PVP instances then might as well just remove all PVP from the game. I know some players would absolutely LOVE that.moderatelyfatman wrote: »Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.
Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
(This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
RealLoveBVB wrote: »It's the same like asking "should there be trials without bosses", so everyone can get loot for free.
Lords of the Fallen just removed random PVP invasions gameplay out of their game 2 years after release last month. After that happened, I will forever be wary of pleas of PVE players to have PVP in PVP-enabled games removed. They refuse to stay in their PVE lane and refuse to stay away from games that have PVP in them; instead they go on social media to try and petition a change.JustLovely wrote: »I'm not understanding how posts like this aren't considered trolling or baiting at this point, especially as liberally as the definitions of these terms are on this forum. We don't need a PvP version of every PvE zone, and we don't need PvE versions of the PvP zones. These posts almost always turn into a PvE vs. PvP disagreement of some kind. So what's the point?
MiathTheRed wrote: »Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.
My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.
Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.
The best I think, if anyone wants to try the PvP instance of IC, they should start in U50 Cyro, get some hold on PvP (shield, heal, block, interrupt etc), see where they need to beef up their build & skill, and only then wander into IC. Discovering the layout by yourself and finding your own strategies around the place is fun as well.
spartaxoxo wrote: »spartaxoxo wrote: »Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.
Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.
No. They beat you because they were better not because it was literally impossible for them to lose. There's a big difference. A sniper headshot is a sniper headshot regardless of who did the shooting in many games. This one lets one player wear the "+1000 helmet of critical resistance," that eliminates all headshots AND "+1000 sniper rifle of no aim," that turns all their body shots into a head shot. Resulting in players who wear gear that makes themselves effectively immortal to a new player while still deleting them before they can even register what happened.
It's not the only game that does this but it is not the norm. And new players get completely turned off PvP because of it.
AardvarkMcG wrote: »My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.
Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.
The best I think, if anyone wants to try the PvP instance of IC, they should start in U50 Cyro, get some hold on PvP (shield, heal, block, interrupt etc), see where they need to beef up their build & skill, and only then wander into IC. Discovering the layout by yourself and finding your own strategies around the place is fun as well.
And for those people who don't want to have to "get good" but actually experience the zones? Why are so many of the PVPers so opposed to this, scared you will run out of easy kills to boost your K/D?
AardvarkMcG wrote: »MiathTheRed wrote: »Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.
Which is why most people don't go to the PVP zones to quest/skyshard hunt etc. when the PVP experience for non-dedicated PVPers is getting ganked continuously
pvp should be done away with outside of battle grounds
spartaxoxo wrote: »spartaxoxo wrote: »Grizzbeorn wrote: »mattaeus01b16_ESO wrote: »People dont know that they are getting into...
There are no signs. There are no warnings.
Um, what?
IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
Your crude analogy is faulty.
They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.
Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.
No. They beat you because they were better not because it was literally impossible for them to lose. There's a big difference. A sniper headshot is a sniper headshot regardless of who did the shooting in many games. This one lets one player wear the "+1000 helmet of critical resistance," that eliminates all headshots AND "+1000 sniper rifle of no aim," that turns all their body shots into a head shot. Resulting in players who wear gear that makes themselves effectively immortal to a new player while still deleting them before they can even register what happened.
It's not the only game that does this but it is not the norm. And new players get completely turned off PvP because of it.
yeah because every other MMO out there gives new players all the best gear when they create their character. Nothing you posted changed the fact that PvP in any game has a learning curve.