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Should there be a PvE only instance of Imperial City?

  • kargen27
    kargen27
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    No.
    Mojey87 wrote: »
    Grizzbeorn wrote: »
    Mojey87 wrote: »
    Everyone who vote no and saying "ITS PVP" are those players made IC dead without any event, i dont see cyrodil dead without any event related!!!
    those are the same players who just waiting for any players in their bases harassing them and steal tel vars from them and by the end of the day the cry here "why IC is dead" and we need more people.
    the hypocrisy speak for itself.

    simple logic, something doesnt work, CHANGE it or it will die.

    Sorry, but you are wrong. I had NOTHING to do with IC "being dead." And I have never preyed on other players. Not ever.

    I'm a solo non-PvPer. I voted "No" because despite getting killed a few times (in a PvP zone that I willingly entered), I have never had a problem completing quests in IC or Cyrodiil during the PvP events, following the same advice that everyone gives to PvE people during these events. And if *I* can do it, so can anyone else.
    The PvP zones are fine as is. Those folks only have two zones in the entire game. We have all the rest.

    There's also another saying, "If it ain't broke, don't fix it."

    you understand me wrong there, my issue with IC is the logic, when players can steal tel vars from others that what makes it unattractive to players, if they just implement same system like cyrodil where tel vars is earned the same way it will be lot of fun, i do play 95% in cyrodil cuz its fun, we play the things players find it fun, not like IC when you have to be vigilant all time and always look around your shoulders for anyone to sneak on you and steal all you earnings which its really not fun.

    The Tel Var risk is precisely what makes other people enjoy the area - it's the entire point of the zone. If you don't like it, don't go there.

    IC isn't dead because of the Tel Var system, it's dead because of all the changes they made to the zone involving the flags. Before the flag changes, IC was packed constantly because fights were easy to find since you could respawn anywhere.

    Edit: to echo Minc below, people being able to teleport out at will makes the zone dead as well. Instead of being forced to stand and fight, people just leave the zone (bypassing the intended mechanic of recall sigils) and don't come back until later.

    Yeah Imperial City was a lot of fun before they introduced the flags. Large fights were easy to find and some lasted for hours. Without flags no faction had an advantage. With the flags the faction that has the flag eventually overruns the other factions simply because they can get back in the fight quicker after a death.
    I've suggested a few times there should be a weekend every month (maybe two months) where one district in Imperial City allows all three factions to port back to their base no matter which faction controls the flag. The districts can rotate so we don't get the same one every time. The faction controlling the flag could get some kind of bonus that doesn't affect the fight so there is incentive to try and hold the flag.
    I think it would be popular if we could get those big fights back again.
    and then the parrot said, "must be the water mines green too."
  • Lumsdenml
    Lumsdenml
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    No.
    No need to allocate server load with this
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
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    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Yes.
    Clubbing seals are only fun for the clubber.
    Respawning 20 times to try to get 1 quest is not fun.
    Learning curves are only obtainable if you survive long enough to figure out what you are doing.
    The only thing most of these people learn, is to turn and run... Just to get mowed down.

    The reason WHY its dead in IC, is because its not fun when there is a clear winner and loser. And I dont mean, just get good (because that attitude sucks) I mean, you walk into PvP and die in less then 2 secs.. and again... and again... and again.
    And you walk away with no intention of ever going back.

    Why is IC dead? because there are 1 to 4 sweaties killing everyone at their spawn.

    Oh! And... Lowest latency usually wins.

    Did I forget anything? Oh right! Currency... new players are literally currency for people. So again, not fun for new players.
  • MincMincMinc
    MincMincMinc
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    No.
    Clubbing seals are only fun for the clubber.
    Respawning 20 times to try to get 1 quest is not fun.
    Learning curves are only obtainable if you survive long enough to figure out what you are doing.
    The only thing most of these people learn, is to turn and run... Just to get mowed down.

    The reason WHY its dead in IC, is because its not fun when there is a clear winner and loser. And I dont mean, just get good (because that attitude sucks) I mean, you walk into PvP and die in less then 2 secs.. and again... and again... and again.
    And you walk away with no intention of ever going back.

    Why is IC dead? because there are 1 to 4 sweaties killing everyone at their spawn.

    Oh! And... Lowest latency usually wins.

    Did I forget anything? Oh right! Currency... new players are literally currency for people. So again, not fun for new players.

    Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.

    IC has no rewards or goals, so the only thing to do is run around and kill each other

    some of the best players pcna play with 250-300ping from south america or SEA.

    Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.
    We should use the insightful and awesome buttons more
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Yes.

    Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.

    IC has no rewards or goals, so the only thing to do is run around and kill each other

    some of the best players pcna play with 250-300ping from south america or SEA.

    Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.

    Sure... but are you going to tell them? Im sure its all fun and games when you live for more the a min. But most just explode.
    And yes... People do walk into vCR with no exp and no gear and get carried because the rest of the group can and do carry them.
    The decent people talk to them and try to help them when they fail badly. This dosnt happen in PVP as much as it should. The decent people just move on. The rest, teabag and tell you you suck.

    My latency is bad enough that someone can attack me for a full 2 secs sometimes before I even see them. Iv had to record myself dieing JUST to see when hit me.

    They do have currency. One that they lose half of when they died, the other one is just AP. And yet... People still farm the 1exp point newbies at spawn points.
  • MincMincMinc
    MincMincMinc
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    No.

    Well you shouldnt just walk into pvp, just like a new player shouldnt just walk into VCR. Taking no steps to learn or get gear before hand is your own fault. Secondly it is Zos's fault for neglecting PvP to this degree for 10 years. The majority of the people in pvp are all veterans as there is no learning environments anymore.

    IC has no rewards or goals, so the only thing to do is run around and kill each other

    some of the best players pcna play with 250-300ping from south america or SEA.

    Again new players aren't worth anything, they drop no currency. Again there is no other reward or goal in IC other than killing each other.

    Sure... but are you going to tell them? Im sure its all fun and games when you live for more the a min. But most just explode.
    And yes... People do walk into vCR with no exp and no gear and get carried because the rest of the group can and do carry them.
    The decent people talk to them and try to help them when they fail badly. This dosnt happen in PVP as much as it should. The decent people just move on. The rest, teabag and tell you you suck.

    My latency is bad enough that someone can attack me for a full 2 secs sometimes before I even see them. Iv had to record myself dieing JUST to see when hit me.

    They do have currency. One that they lose half of when they died, the other one is just AP. And yet... People still farm the 1exp point newbies at spawn points.

    Yes and you can do the same thing in pvp. Ask to join a zerg group and follow along. Ask questions and learn like the rest of everyone. Anyone at even cp600 can be competitive at endgame pvp. Gear takes all of a few hours to be at a finished endgame build, and 90% of that is the time it takes to get the leads for a mythic.
    We should use the insightful and awesome buttons more
  • DenverRalphy
    DenverRalphy
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    No.
    Clubbing seals are only fun for the clubber.
    <snip>

    While I'm loathe to continue along such an analogy...

    If seals could read I somehow doubt they'd just swim right past the giant "There be seal clubbers here!" signs, then be surprised when they fall victim to the clubs.
    Edited by DenverRalphy on August 1, 2025 7:47PM
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Yes.
    Clubbing seals are only fun for the clubber.
    <snip>

    While I'm loathe to continue along such an analogy...

    If seals could read I somehow doubt they'd just swim right past the giant "There be seal clubbers here!" signs, then be surprised when they fall victim to the clubs.

    My point. People dont know that they are getting into. 2 or 3 month learning curve? farming gear? Getting crafting up? Only a slim margin of people will do this just to go back into an area where they are being farmed for loot, just to prove themselves.
    So what you have are people (real live ones) who just want to play content and have fun. And they get farmed.
    Semantics aside. There are no signs. There are no warnings. There is however PvE quests leading into the heart of the slaughter.

    Yesterday I spent some time with a couple of new players. I gave them some tips on how not to die. Thats all i could do with the limited time they have played. Honestly... 2 to 3 months and they might be ready.

    So to my point... Blaming the seal for getting clubbed is just a **** attitude.

    Now I am well aware of how people covenant their tel var grind.
    The money they make from it... Gold and otherwise.
    And it should stop.
    Much like the onebar build in PvE and the gatekeepers protecting their bottom-line.

    I have so much more to say, but the yelling inside my head it getting louder.

    Go, play, have fun!

  • Grizzbeorn
    Grizzbeorn
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    No.
    People dont know that they are getting into...
    There are no signs. There are no warnings.

    Um, what?
    IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
    Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
    Your crude analogy is faulty.
      PC/NA Warden Main
    • mattaeus01b16_ESO
      mattaeus01b16_ESO
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      Yes.
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      Are you fricken kidding me? I sign that says, "Welcome to Cyrodiil, this is PVP" is NOTHING
      You take literally 1 sentence out off all that was said and SAY IT WAS FAULTY?
      COME ON! YOU CAN DO BETTER!!

      How about. There are 300 sets that dont work. There are only a handfull of skills you really need. Be prepared to DIE DIE DIE DIE DIE DIE over and over and over again. Or CAUTION! INGRORANT PEOPLE AHEAD! ASK FOR HELP CAUSE YOU WONT GET IT OTHERWISE!

      No really... PICK ONE FRICKEN LINE.

      Do you help out newcomers? Help train them? Teach them skills, make them gear? Hold there hand? I bloody well know I do, in both PVP and PVE.

      But at least in PVE, the bosses aren't ignorant.

      Get over yourself!

      STOP making new players farmable in IC (Noticed I said IC? and not Cyrodiil??)
      Give the killers of players that are at the spawn spots NEGITIVE TEL VAR! And the same to players that sit in the safe spots and kill other players.
      REDUCE the amount of TEL VAR that you lose. AS WELL, a cooldown on the TEL VAR if you are killing the same person OVER AND OVER AND OVER AGAIN.

      Maybe its better if they just move on? Right? Leave you to your empty zone with 5 or 6 other players?? Yeah? This sounds good.

      AND NOW. Im probably going to get ANOTHER WARNING or BAN, because someone fails to see passed their own nose!
    • kargen27
      kargen27
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      No.
      The amount of Tel Var you can lose has been reduced significantly.

      Was told when learning to ski if you aren't wiping out you aren't getting better and if you want to get better ski with people that ski better than you.
      Those both apply to PvP. Dying then looking to see why you died makes you better. Joining in with more experienced players (or just following them around) and observing what they do will make you better. When you start treating dying about the same as a player beating you to a resource node PvP starts becoming fun. Even for the best dying happens. Just shrug it off and jump right back in. If a player or group of players is farming you move to a different district for a while or go run through the sewers. Or type in zone chat where the gankers are and especially during the event you can often get help.

      And the PvE bosses are pretty much the definition of ignorant. I know you meant that comment as an insult to PvP'rs but a boss will always do the same thing no matter the type of player it faces. A good PvP'r adjusts to the enemy and that is why the enemy dies and often they do not.
      I got my introduction to PvP trying to fish in Imperial City. First few visits I hated it. Then I teamed up with a friend to fish and we got decent at defending ourselves. Turns out most the good PvP types leave you alone because you are not worth their time and the ones that do jump you do so because that is their only hope for a kill. Those players you eventually learn how to kill.
      and then the parrot said, "must be the water mines green too."
    • spartaxoxo
      spartaxoxo
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      No.
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.
    • kargen27
      kargen27
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      No.
      spartaxoxo wrote: »
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.

      Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.
      and then the parrot said, "must be the water mines green too."
    • spartaxoxo
      spartaxoxo
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      No.
      kargen27 wrote: »
      spartaxoxo wrote: »
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.

      Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.

      No. They beat you because they were better not because it was literally impossible for them to lose. There's a big difference. A sniper headshot is a sniper headshot regardless of who did the shooting in many games. This one lets one player wear the "+1000 helmet of critical resistance," that eliminates all headshots AND "+1000 sniper rifle of no aim," that turns all their body shots into a head shot. Resulting in players who wear gear that makes themselves effectively immortal to a new player while still deleting them before they can even register what happened.

      It's not the only game that does this but it is not the norm. And new players get completely turned off PvP because of it.
      Edited by spartaxoxo on August 2, 2025 1:39AM
    • dale_forrestb16_ESO
      No.
      no. it's a PVP zone.

      make a PVP toon with PVP gear and it is quite enjoyable. join a PVP guild. learn.

      it's nice that we have a massive campaign (Cyrodiil), small-scale Battlegrounds, Imperial City combination PVE+PVP, and PVE-only zones. i do not think that making more of "the same" (PVE) accomplishes anything other than making yet another PVE zone - we have a lot of those already.

    • Bislobo
      Bislobo
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      Redguard Dragonknight - Bislobo
      Orc Nightblade - Bislobø
      Redguard Sorcerer - Bisłobo
      Imperial Templar - Bíslobo
      Altmer Sorcerer - Bisløbo
    • twisttop138
      twisttop138
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      Yes.
      No, not anymore than there should be pvp instances of every other zone in the game. With a game this big, every aspect of the game does not have to be catered to every player. There's not even much pve stuff to do in IC. I got the quest there done at a quiet time and never encountered another player. IC itself could use some work as it's not a popular zone, but that's a different issue than making a special safe pve version of one of the only pvp activities the game even has.

      On the other hand... I think they might benefit from reusing the map and assets to create a new pve zone, unrelated to the current pvp zone. Perhaps an "after the war" type thing with a new questline. Since their development resources seem more limited, reusing a map, especially one so nostalgic and loved by TES fans, could be a good way to give us new content without stretching resources.

      I know this thread got quite long, but my response early on the first page was this opinion and I think people are misunderstanding. They should definitely not take away IC and have a pve only instance where you can do the quests. That's pointless. What they should do is have a DLC of liberated IC after the 3 banners war. So nothing changes for pvp folks. As you said, with the new focus on reused assets, especially with oblivion remastered so popular, this could be a hit with fans. Such an iconic location as the imperial city and cyrodil stuck as a place where not many people go is a waste. The hint for the next season is dark brotherhood. Imagine that set in the rebuilding of the imperial city, corrupt officials, political infighting, murder for hire. Killing your target and popping down into the sewers. Could be fun, but in no way does that take away from the pvp experience.
    • idwilson
      idwilson
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      No.
      Not while the rewards are so PVP oriented and I do not see why people shouldn't have to work towards surviving in PVP in much the same way as people work towards their trial gear.

      But, multi-classing and the current meta (and point blank refusal of the developers to do anything about it) is rapidly taking the fun out of that area anyway.
    • Markytous
      Markytous
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      No.
      Disclaimer: I am not advocating removing PvP from Imperial City, only that players have the option to go into a PvE only instance.

      Every time Whitestrakes Mayhem appears, you have a significant portion of the playerbase who has no interest in PvP entering Imperial City. Many of these players get killed on quest points and never come back again.
      Given that this zone is rich in PvE content and quests, would it be worth giving PvErs their own instance of IC? Future updates could then really expand on this zone with more quests and encounters.
      (This is going to be particularly important with Subclassing which will create a much bigger gap between experienced and new PvPers).
      No. If you want to go to a PVP zone, prepare for PVP. If we're going to start conceding PVP instances then might as well just remove all PVP from the game. I know some players would absolutely LOVE that. :s
    • onyxorb
      onyxorb
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      No.
      It's the same like asking "should there be trials without bosses", so everyone can get loot for free.

      Someone invited guildies into group to loot the treasure chests and sacks after they had cleared a veteran trial.
      It's honestly such a weird feeling just running around in an empty trial full of loot.

      As for the original topic, the PVP instances are empty as is. It has been relatively easy to complete my ticket related quests during the event. I go in with 0 telvar, and focus on the quest, so I'm not losing out on anything, plus I might even get lucky with leads or loot. B)
    • ajkb78
      ajkb78
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      No.
      Perhaps. I don't think any of the current PVE content of IC or Cyrodiil should be accessible without risking the PVP aspects of the zone, but an alternate PVE-only instance with perhaps a repaired (or under-repair) IC with post-war reconstruction as the theme (the city could change as the questline progresses similarly to Orsinium) could be very cool. And so many of the locations would be great as PVE quest centres - Cheydinhal, Vlastarus, the Cloud Temple that you can see under assault from Molag Bal's forces but can't access in the current zone, perhaps (the town near Mnem that you can't access - is it Bravil?)

      What we really don't need is a PVE only instance of the current zones: the PVE quests are not sufficient to make the zones feel fully fleshed out in the absence of PVP. In particular the Cyrodiil ones are almost all just find-an-object-and-take-it-to-someone quests, with no depth or story. The Drake of Blades quest in IC is a good questline, but still it would under-sell the zone and wouldn't really make sense in the absence of the 3 banners war.
    • BoloBoffin
      BoloBoffin
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      No.
      No, even though I get aggravated a lot when doing things in Imperial City. I feel like it would be as boring as heck if it were a PvE campaign. It's only here and Cyrodiil where PvP story content exists. The zone story for IC is one of the best in ESO. With perseverance and maybe some group help, you can get through them all and be done with it, if that's your preference.
      Been there, got the Molag Bal polymorph.
    • JustLovely
      JustLovely
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      No.
      I'm not understanding how posts like this aren't considered trolling or baiting at this point, especially as liberally as the definitions of these terms are on this forum. We don't need a PvP version of every PvE zone, and we don't need PvE versions of the PvP zones. These posts almost always turn into a PvE vs. PvP disagreement of some kind. So what's the point?
    • Markytous
      Markytous
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      No.
      JustLovely wrote: »
      I'm not understanding how posts like this aren't considered trolling or baiting at this point, especially as liberally as the definitions of these terms are on this forum. We don't need a PvP version of every PvE zone, and we don't need PvE versions of the PvP zones. These posts almost always turn into a PvE vs. PvP disagreement of some kind. So what's the point?
      Lords of the Fallen just removed random PVP invasions gameplay out of their game 2 years after release last month. After that happened, I will forever be wary of pleas of PVE players to have PVP in PVP-enabled games removed. They refuse to stay in their PVE lane and refuse to stay away from games that have PVP in them; instead they go on social media to try and petition a change.
    • logan68
      logan68
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      Yes.
      pvp should be done away with outside of battle grounds
    • AardvarkMcG
      AardvarkMcG
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      Yes.
      Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.

      Which is why most people don't go to the PVP zones to quest/skyshard hunt etc. when the PVP experience for non-dedicated PVPers is getting ganked continuously
    • AardvarkMcG
      AardvarkMcG
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      Yes.
      aetherix8 wrote: »
      Tandor wrote: »
      aetherix8 wrote: »
      My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.

      Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.

      The best I think, if anyone wants to try the PvP instance of IC, they should start in U50 Cyro, get some hold on PvP (shield, heal, block, interrupt etc), see where they need to beef up their build & skill, and only then wander into IC. Discovering the layout by yourself and finding your own strategies around the place is fun as well.

      And for those people who don't want to have to "get good" but actually experience the zones? Why are so many of the PVPers so opposed to this, scared you will run out of easy kills to boost your K/D?
    • kargen27
      kargen27
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      No.
      spartaxoxo wrote: »
      kargen27 wrote: »
      spartaxoxo wrote: »
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.

      Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.

      No. They beat you because they were better not because it was literally impossible for them to lose. There's a big difference. A sniper headshot is a sniper headshot regardless of who did the shooting in many games. This one lets one player wear the "+1000 helmet of critical resistance," that eliminates all headshots AND "+1000 sniper rifle of no aim," that turns all their body shots into a head shot. Resulting in players who wear gear that makes themselves effectively immortal to a new player while still deleting them before they can even register what happened.

      It's not the only game that does this but it is not the norm. And new players get completely turned off PvP because of it.

      yeah because every other MMO out there gives new players all the best gear when they create their character. Nothing you posted changed the fact that PvP in any game has a learning curve.
      and then the parrot said, "must be the water mines green too."
    • JustLovely
      JustLovely
      ✭✭✭✭✭
      No.
      aetherix8 wrote: »
      Tandor wrote: »
      aetherix8 wrote: »
      My biggest concern is that if you create a PvE only IC or Cyro, some players will miss out the chance to experience PvP in this game. I never thought I would like it, I was skipping MYM for long time before giving it a shot (aka “forced” to get my tickets), and discovering with surprise that I actually enjoy PvP even more than PvE. I think there might be more cases like mine, so I would rather keep PvP areas as they are.

      Or perhaps more people would take a look at the PvE version of IC and use that experience to form the next step in trying the PvP instance with the benefit of knowing the layout and there being far less mystique surrounding their first steps in PvP land. It might reduce the number of players (like me) who have never dipped a toe into IC or Cyrodiil and have no intention of ever doing so because whatever their past playstyle has been (mine has included some PvP in other games) they simply have no wish to embrace PvP in this game.

      The best I think, if anyone wants to try the PvP instance of IC, they should start in U50 Cyro, get some hold on PvP (shield, heal, block, interrupt etc), see where they need to beef up their build & skill, and only then wander into IC. Discovering the layout by yourself and finding your own strategies around the place is fun as well.

      And for those people who don't want to have to "get good" but actually experience the zones? Why are so many of the PVPers so opposed to this, scared you will run out of easy kills to boost your K/D?
      Absolutely not. While IC is the same six or seven people without an event going who ruthlessly hunt down anyone who dares intrude upon their space, it is fundamentally a part of the pvp experience.

      Which is why most people don't go to the PVP zones to quest/skyshard hunt etc. when the PVP experience for non-dedicated PVPers is getting ganked continuously
      logan68 wrote: »
      pvp should be done away with outside of battle grounds

      So is the toxicity coming from the PvP community or from where exactly again?
    • spartaxoxo
      spartaxoxo
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      No.
      kargen27 wrote: »
      spartaxoxo wrote: »
      kargen27 wrote: »
      spartaxoxo wrote: »
      Grizzbeorn wrote: »
      People dont know that they are getting into...
      There are no signs. There are no warnings.

      Um, what?
      IC and Cyrodiil are KNOWN PvP zones; that is nowhere close to being a secret. And you can't just run across the border to enter those zones; you have to take specific steps on a separate screen in order to get ported-in.
      Anyone who enters either zone knows full-well before going that they are entering a zone dedicated to PvP.
      Your crude analogy is faulty.

      They may know it's PvP. But they don't know how bad the balance is in this game. Most PVP games do not have such a massive gap between new person and dedicated PvPer.

      Every one I played a new player coming up against an experienced player was pretty much instant death. Even if you are experienced with PvP in one game but try another game that new game is going to have a learning curve you need to go through to compete with the players that have been there a while.

      No. They beat you because they were better not because it was literally impossible for them to lose. There's a big difference. A sniper headshot is a sniper headshot regardless of who did the shooting in many games. This one lets one player wear the "+1000 helmet of critical resistance," that eliminates all headshots AND "+1000 sniper rifle of no aim," that turns all their body shots into a head shot. Resulting in players who wear gear that makes themselves effectively immortal to a new player while still deleting them before they can even register what happened.

      It's not the only game that does this but it is not the norm. And new players get completely turned off PvP because of it.

      yeah because every other MMO out there gives new players all the best gear when they create their character. Nothing you posted changed the fact that PvP in any game has a learning curve.

      I never once said that they don't have a learning curve. I said most don't have this level of imbalance. And that's a fact.
      Edited by spartaxoxo on August 4, 2025 11:22PM
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