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Assistant for survey maps

ClericPro
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I'm watching the modernization of the game and the introduction of new solutions with interest.
I would like to offer a number of ideas that I will post one after another.

Assistant for survey maps

1. How it works
We call (similar to the banker) and put survey maps.
The interface has 6 tabs for each type of craft (there are no survey maps for provisioning).
When the dailies refresh, all survey maps from the assistant disappear, and letters with resources collected from these maps are sent to the mail.
Letters have a 7-day expiration and are located in their new unic section.

2. How to get
Sold in the "Assistants" section for the same price - 5000 crowns.
  • MJallday
    MJallday
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    absolutely not. this would just about kill the game for me
  • ClericPro
    ClericPro
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    MJallday wrote: »
    absolutely not. this would just about kill the game for me

    How can not having to spend time on primitive routine kill the game?
  • whitecrow
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  • Hamfast
    Hamfast
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    Which Character would this Assistant be following? My main crafter that only gets max level materials, the Character who is max level but not maxed in the crafting skills that gets some materials at their level and some at their skill level, or the baby toon that only gets base level materials?
    Of all the things I have lost, I miss my mind the most...
  • tomofhyrule
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    Come on, the last thread asking for this exact thing isn't even a month old yet.
    https://forums.elderscrollsonline.com/en/discussion/680053/crafting-survey-assistant/p1

    If you look at the top right of the forum page, there's a bar where you can search for threads that have been posted before. This specific thing has come up several times, and there are arguments on every one of those threads that do not need to be rehashed for a forty-seventh time.
  • majulook
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    IMHO ZOS will not do this. They look at the number of players, the length of time a player is connected, and how often a player is connected. These numbers are used to determine the popularity of the game, which along with monthly/yearly revenue shows the parent company and investors how profitable the game is.

    This is why they want you on longer to do things, and why they make the surveys so you cannot do a stack of them for a location at one time you have to run away form the harvest point and back again to keep being able to get the survey items to re-spawn. Adding a autotbot would decrees the time a player is connected. It may be only a few minutes, but a few minutes multiplied by the all the players doing surveys equals whole lot of time.
    Si vis pacem, para bellum
  • Maitsukas
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    Like Pirharri has a 35% cut for Fencing (because you don't want to go to an Outlaws Refuge), there should be a small chance of losing the surveys and resources you hope to get because you don't want to collect them personally.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Erickson9610
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    This is the sort of functionality that belongs on an Assistant. It would be similar to the Deconstruction Assistants who consume equipment and give crafting materials.

    I'd like this Assistant to tackle Treasure Maps as well as Surveys — the interface could have one tab for the Surveys (with subcategories for the crafting discipline) with another tab for Treasure Maps (with subcategories for zone type, such as "DLC", "Ebonheart Pact", "Cyrodiil", "Neutral", and so on — like how item sets in the Collections menu are categorized).


    ZOS has added functionality like this before, so there's little reason to assume they wouldn't do so again. We can fillet stacks of fish or refine stacks of raw materials rather than doing each one individually. We can summon an NPC to sell items to or to access our bank from. The Fence Assistant isn't from the Crown Store, so it makes sense in that case why there's a penalty incurred for using it. Plus, the other Assistants don't have their full functionality, so even then there's still a reason to head into town to access real merchants and bankers.

    This is a quality of life feature that rightfully deserves to be monetized as an Assistant — we don't necessarily want everyone to never manually do Surveys or Treasure Maps, but the people who want to do those tasks automatically are willing to pay money to save time.
    Edited by Erickson9610 on July 21, 2025 8:25PM
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • kargen27
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    We need more reasons to return to older zones not less. This would be bad for the overall health of the game as it would make zones feel more empty than they already do.
    and then the parrot said, "must be the water mines green too."
  • mdjessup4906
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    I suppose spending all their free game time grinding surveys is compelling gameplay for some people?
    Id rather be questing or doing a random world boss, personally.

    I like gathering treasure maps so i wouldn't use that part, but im not adverse to others having the option.

    Except for the spares I cant pick up because they dont stack, why??? Feels bad to leave them behind.

    Maybe if zos counts the number of posts on this they'll do it. Squeaky wheel and all.
    Edited by mdjessup4906 on July 23, 2025 7:42PM
  • mdjessup4906
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    Also for treasure maps it seems fair that if it has a lead attached, you dont get the lead if the assistant does it. You are the trained scryer after all, not the hired grunt.

    I dont remember if surveys have leads or not, but same for them if so.
    Edited by mdjessup4906 on July 23, 2025 7:46PM
  • Maitsukas
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    I dont remember if surveys have leads or not, but same for them if so.

    Sea-Serpent's Coil has a lead locked behind Jewelry Crafting Surveys.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Frayton
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    This absolutely should be done. Microsoft is already sinking this game, so making less things tedious would be great for retention. Just thinking about picking up surveys makes me consider logging into another game. ESO has so much grind in everything. I play for fun, not tedium.
  • whitecrow
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    I suppose spending all their free game time grinding surveys is compelling gameplay for some people?

    Finding the locations is fun. And if I already know them, it isn't much of a grind at all.
  • kargen27
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    I suppose spending all their free game time grinding surveys is compelling gameplay for some people?
    Id rather be questing or doing a random world boss, personally.

    I like gathering treasure maps so i wouldn't use that part, but im not adverse to others having the option.

    Except for the spares I cant pick up because they dont stack, why??? Feels bad to leave them behind.

    Maybe if zos counts the number of posts on this they'll do it. Squeaky wheel and all.

    It is a grind you create yourself. You get surveys from crafting dailies and some players feel compelled to do their dailies on multiple characters. That generates a large number of surveys over time. Those surveys can help replenish materials so you can continue to do the daily crafting writs. It is a circle of activity you create for yourself. A player generated problem not a game problem.
    To alleviate the grind do surveys in a timely manner or just delete/ignore them. Don't fall into the grind. I used to be opposed to surveys being tradable but now I'm thinking maybe they shouldn't be account bound. If we could sell them at least they would still be getting done by players participating in that aspect of the game. We would still have players in zone doing something.
    We need people in zones doing things. Automating survey collection takes away from that and wouldn't be good for the game.
    and then the parrot said, "must be the water mines green too."
  • tomofhyrule
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    Tradeable surveys (and leads) would really be an interesting way to address this problem, and that’s something I fully support.

    People already do have symbiotic relationships with friends to send treasure maps if they don’t feel like collecting the white glyph and blue Thunderbug sabatons themselves, but their friends do find it relaxing to go about them.

    I could totally see people setting up “we’ll do your surveys for a small cut!” businesses if surveys were tradeable.
  • Hapexamendios
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    No, you just want free mats without putting in the time to do it yourself. You want the mats, do the work.
  • Vaqual
    Vaqual
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    Can't be bothered to do surveys --> don't do surveys
  • Techwolf_Lupindo
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    The best way to handle this is though the hirelings by adding more skill points into each craft tree. Why? This is to address the issue of what LEVEL of crafting mats to get. The hiring emails are tied to the character skill points into each crafting tree. One point will get level 1 mats. 10 points, max crafting skill level, will get cp160 mats. When doing surveys, those skill points are used to determine what level mats you get from the surveys, level one to cp160.

    How do you do that with an Assistant?

    With hirelings, you put more points into the skill tree for more and better results from surveys. Only requirement is that character have the surveys in inventory, otherwise the server will not know what surveys to use up.

    The only other idea that will work to make surveys tradable.
    Edited by Techwolf_Lupindo on July 24, 2025 2:10AM
  • mdjessup4906
    mdjessup4906
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    The best way to handle this is though the hirelings by adding more skill points into each craft tree. Why? This is to address the issue of what LEVEL of crafting mats to get. The hiring emails are tied to the character skill points into each crafting tree. One point will get level 1 mats. 10 points, max crafting skill level, will get cp160 mats. When doing surveys, those skill points are used to determine what level mats you get from the surveys, level one to cp160.

    How do you do that with an Assistant?

    With hirelings, you put more points into the skill tree for more and better results from surveys. Only requirement is that character have the surveys in inventory, otherwise the server will not know what surveys to use up.

    The only other idea that will work to make surveys tradable.

    That's not a bad way to handle it. Level the survey guy the same way you do companions. Maybe "train" them by taking them with you to collect a nominal number of surveys. Not 50 like the damn horse though, 20 or so seems ok. And all professions at once NOT one at a time i can just see them trying something like that ugh.


    "It is a grind you create yourself."

    No, its a grind the devs created by not making the dumb things reset automatically instead of having to run all the way away and back, and in later zones placing the nodes in such awful inconvenient areas and so badly spaced that I auto junk all the ones that lead to those areas.

    I hardly do them at all now, only when they are convenient and I feel like it, so I lose nothing by them not implementing a helper, only gain. But those who do the surveys and want/need the stuff will gain and stop losing time they could be spending on orher stuff, and im fine with that.
    Edited by mdjessup4906 on July 24, 2025 6:08AM
  • darkriketz
    darkriketz
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    Soooo..... I was right in the first place ?
    People don't bother to read the forum and check if their complain has already been express before they start writing ?

    As several persons said, the matter has already been opened and closed, the answer is NO.
    Edited by darkriketz on July 24, 2025 8:58AM
  • Frayton
    Frayton
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    No, you just want free mats without putting in the time to do it yourself. You want the mats, do the work.

    No thanks, I play for fun not work. Surveys are a quest reward for quests that we've already done. The fact that they're locked behind more tasks after we've already completed tasks to get them is tedious and unfun. It's like earning lootbags by completing quests, but you can't just open your lootbag - you have to travel all over the gameworld to unlock the lootbags that were a supposed reward for something you've already done. It's just grind on top of grind and ESO has way too much of that in basically everything, from simple horse training all the way to its combat systems.
  • kargen27
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    Frayton wrote: »
    No, you just want free mats without putting in the time to do it yourself. You want the mats, do the work.

    No thanks, I play for fun not work. Surveys are a quest reward for quests that we've already done. The fact that they're locked behind more tasks after we've already completed tasks to get them is tedious and unfun. It's like earning lootbags by completing quests, but you can't just open your lootbag - you have to travel all over the gameworld to unlock the lootbags that were a supposed reward for something you've already done. It's just grind on top of grind and ESO has way too much of that in basically everything, from simple horse training all the way to its combat systems.

    They are more like Antiquities. You find a plan then you have to go dig up the object. The idea of both is to get players into different zones. When you do your daily writ you are rewarded with some gold and a few pieces of cheap armor. You also occasionally receive a 2ndary task. That 2nd task is locating and harvesting a survey. Doing that rewards you with materials. Two separate tasks with two separate rewards.
    The good thing about ESO is you get to decide if you want to make it a grind or not. You don't have to let surveys pile up and you don't have to do them.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    Surveys are intentionally designed as a grind imo. They are tedious and offer no gameplay.
    Edited by spartaxoxo on July 26, 2025 7:38AM
  • Kwik1
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    If you don't want to spend time doing survey's then don't. Sell them and let someone who does want to.
  • SilverBride
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    Kwik1 wrote: »
    If you don't want to spend time doing survey's then don't. Sell them and let someone who does want to.

    Surveys are bound and can't be sold.
    PCNA
  • Kwik1
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    Really? Sorry I've only recently returned so haven't checked. They should make them sellable though IMHO.
  • SilverBride
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    Kwik1 wrote: »
    Really? Sorry I've only recently returned so haven't checked. They should make them sellable though IMHO.

    That's a good idea.
    PCNA
  • Frayton
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    Yes, making them tradable would be great if we can't have a survey vendor or assistant. If you enjoy doing them so much, I'd be happy to give them to you.
  • wolfie1.0.
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    Frayton wrote: »
    No, you just want free mats without putting in the time to do it yourself. You want the mats, do the work.

    No thanks, I play for fun not work. Surveys are a quest reward for quests that we've already done. The fact that they're locked behind more tasks after we've already completed tasks to get them is tedious and unfun. It's like earning lootbags by completing quests, but you can't just open your lootbag - you have to travel all over the gameworld to unlock the lootbags that were a supposed reward for something you've already done. It's just grind on top of grind and ESO has way too much of that in basically everything, from simple horse training all the way to its combat systems.

    I if i hate doing PVP for transmute stones and daily battlegrounds quests, as well as tales of tribute. Can I get an assistant to do those for me as well? Or chapter dailies?

    Gathering, surveys is nothing more than really completing a daily in any other zone. It just so happens, that crafting dailies are fast and easy WHEN you exclude surveys as part of them, however, when you factor them back in they take just as much time involved per survey received.

    IF an assistant is introduced and I dont think it should be. It should produce reduced results by around 35%, and it should be either a golden pursuit or quest reward and not a crown store item.
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