Thumbless_Bot wrote: »Water under the bridge. Let it go brother. They made a terrible strategic blunder that ruined part of the game we love but theyll never admit it.
Just try to enjoy other parts of the game or move on.. that's what I do. I do my dailies and then go back to cyro most days... until they completely ruin that with vengeance anyway. Then ill just stop giving them money altogether.
It's pointless, bg is unfixable, they won't invest in any anti-cheating security system, it's impossible to tell if the dysnc is man-made or the server acting up, exploits are hard to tell, but you know something is up. And agree with the guy above, just find parts of the game you enjoy.
They underestimated what it takes to maintain PvP games, it's another world of itself and needs constant 24/7 care, instead, they wish everyone good luck lmao
It's pointless, bg is unfixable, they won't invest in any anti-cheating security system, it's impossible to tell if the dysnc is man-made or the server acting up, exploits are hard to tell, but you know something is up. And agree with the guy above, just find parts of the game you enjoy.
They underestimated what it takes to maintain PvP games, it's another world of itself and needs constant 24/7 care, instead, they wish everyone good luck lmao
I'd like to apologize on behalf of Zenimax for the inexistence of balanced matches. Hopefully it happens someday.
Here are a couple of reasons why 8v8 will always be so much harder to balance than 3-teams BGs ever were:
- Since you can't use one team against another anymore, its difficult for BG regulars to engage each other without discarding everything they know about positioning and target selection.
- The most extreme form of anti-gaming imaginable is a thousand times easier now.
- Spawncamping is encouraged by the two-sided format itself in every gamemode.
- People just give up a lot sooner because they can no longer fight for second place.
Does anyone know how to solve any of these game-breaking problems?
We already have 4 queues. People will simply flock to one or two, same as now.Major_Mangle wrote: »The problem with your suggestion is the obvious one:
Too many queues.
Major_Mangle wrote: »An objective queue would be completely dead within a month. The moment people get whatever associated achievements there are they'll never touch that queue again, and no actual PvP:er that genuinely want to PvP will actively queue for objective modes. This happened with the original queue system where people stopped queuing for the objective modes once they had the achievements.
The only queue options that should exist in my opinion are suggestion #2 (with solo/duo mix) and suggestion #3. Anything else will lead too extreme queue times. 4 man group queue has no reason to exist. 4 man premades essentially doesn't exist and if you want to fight other premades you're better off organising that in Cyrodiil/IC.
Three team battlegrounds wouldn't help it's popularity. It's such an oddball format. I couldn't understand why they did it in the first place.
To be honest, I am out of touch with other match based PVP games, but have any 3 team games ever been successful? The format has been experimented with at least since the original Quakeworld Teamfortress in 1997 and I've never seen it gain traction anywhere.
The format is not the problem here. The main problem is ESO is mainly an ultra-casual PVE game and probably one of the easiest in the history of gaming. It's just not appealing to people into PVP. And in turn, PVP just isn't interesting to its existing audience. They only go there for rewards.
There are also a lot of gameplay issues, but I think if Battlegrounds was a standalone F2P game that PVP players could just download and play with some level of minor progression within its format, it could be popular despite its issues... but it would require a lot more map variety.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
Major_Toughness wrote: »Change the daily battleground reward from 100k XP to 100k AP.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
It's the same thing they did to Cyrodiil. In oldschool Cyrodiil, base oticks were incredibly tiny. If one wanted to earn AP, players had to die.
Now most activity in Cyrodiil is keep and resource PVE. So often you'll see one group going objective to objective flipping them one way, and another group following them and flipping them back, with each party uncontested. Most just want end of campaign transmutes and other rewards from completing daily quests.
This is also the main problem with the Vengeance tests. They are full of PVE players only there for the rewards. Loot box culture dominates ESO.
You can't have a legit PVP game without a legit PVP audience.
Major_Mangle wrote: »An objective queue would be completely dead within a month. The moment people get whatever associated achievements there are they'll never touch that queue again, and no actual PvP:er that genuinely want to PvP will actively queue for objective modes. This happened with the original queue system where people stopped queuing for the objective modes once they had the achievements.
CalamityCat wrote: »I'd be happy if we could just have three team matches again. 4x4x4 and 8x8x8.
I'd like to see a competitive option for 8x8x8 fights too.