Major_Mangle wrote: »An objective queue would be completely dead within a month. The moment people get whatever associated achievements there are they'll never touch that queue again, and no actual PvP:er that genuinely want to PvP will actively queue for objective modes. This happened with the original queue system where people stopped queuing for the objective modes once they had the achievements.
It's bad map/objective design, not bad game mode.
In simple shooting games it's usually more engaging to have CTF than TDM, because you have to focus on the right opponents instead of whoever have lowest health.
In 3 teams fight, chaos ball was often good if the ball holder wasn't hiding and/or running in max speed.
And ESO still needs something that can attract new players, not just regular PvP players.
Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Urzigurumash wrote: »Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Right, and all of Haki's posts above this seem to be about matchmaking problems rather than the modes. 4v4 Domination works in a way others don't. Lots of experienced PvPer 4v4 DMs timeout with few to no deaths.
Urzigurumash wrote: »Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Right, and all of Haki's posts above this seem to be about matchmaking problems rather than the modes. 4v4 Domination works in a way others don't. Lots of experienced PvPer 4v4 DMs timeout with few to no deaths.
4v4 would still be available. Are you able to choose multiple queues simultaneously on Xbox?
Urzigurumash wrote: »Urzigurumash wrote: »Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Right, and all of Haki's posts above this seem to be about matchmaking problems rather than the modes. 4v4 Domination works in a way others don't. Lots of experienced PvPer 4v4 DMs timeout with few to no deaths.
4v4 would still be available. Are you able to choose multiple queues simultaneously on Xbox?
Yeah, all 4 of em, doing that during prime time is insta pop every day basically
Urzigurumash wrote: »Urzigurumash wrote: »Urzigurumash wrote: »On Xbox NA, 2 flag 4v4 Domination is often the most competitive format we've ever had, to be honest. 4 point differential off the rip that isn't clear as to the winner until the last tick. I want a 1 ball 4v4 Chaosball. The main problem in old BGs was how the maps and 3 team formats promoted evasion over engagement. The small maps on 4v4 resolve the issue of those who just want to fight and those who want to win having opposite interests.
4vs4 is only good in very rare instances when you have equal amounts of pvp players on both side. That happens like once in 100 games. In all other cases it's a disaster to one of the teams.
Right, and all of Haki's posts above this seem to be about matchmaking problems rather than the modes. 4v4 Domination works in a way others don't. Lots of experienced PvPer 4v4 DMs timeout with few to no deaths.
4v4 would still be available. Are you able to choose multiple queues simultaneously on Xbox?
Yeah, all 4 of em, doing that during prime time is insta pop every day basically
There you go, then. Just let people queue simultaneously for whatever options they prefer.
karthrag_inak wrote: »If 3 team returned in any manifestation, khajiit promises he would play tbose bgs every day
Three team battlegrounds wouldn't help it's popularity. It's such an oddball format. I couldn't understand why they did it in the first place.
To be honest, I am out of touch with other match based PVP games, but have any 3 team games ever been successful? The format has been experimented with at least since the original Quakeworld Teamfortress in 1997 and I've never seen it gain traction anywhere.
The format is not the problem here. The main problem is ESO is mainly an ultra-casual PVE game and probably one of the easiest in the history of gaming. It's just not appealing to people into PVP. And in turn, PVP just isn't interesting to its existing audience. They only go there for rewards.
There are also a lot of gameplay issues, but I think if Battlegrounds was a standalone F2P game that PVP players could just download and play with some level of minor progression within its format, it could be popular despite its issues... but it would require a lot more map variety.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
2018) Even though you could select the modes individually in the beginning, the only worthwhile reward (daily XP) was restricted to the Random Queue. Zenimax wanted people to play all gamemodes, not just DM.
2022) Removal of the ability to choose modes individually, including the Deathmatch Queue. Again Zenimax telling players to play the objective modes.
2022) BG weekends. Once again Zenimax trying to get people to play the objective modes.
2024) Instead of simply making it harder for the third team to complete the objective uncontested, they went and got rid of the third team entirely. Another attempt to get people to play the objective modes.
History of Battlegrounds
2018) Placing daily seekers into the same matches as BG regulars who only wanted to play DM all day: Disaster.
2022) Forcing BG regulars into objective matches: Even greater disaster.
2022) BG weekends, forcing people to play the same mode over and over again ad infinitum: Another disaster.
2024) Luring players with daily XP, endeavors, golden pursuits, tokens and obscene amounts of transmutation crystals, but removing the third team: The greatest disaster... yet.
2018) Even though you could select the modes individually in the beginning, the only worthwhile reward (daily XP) was restricted to the Random Queue. Zenimax wanted people to play all gamemodes, not just DM.
2022) Removal of the ability to choose modes individually, including the Deathmatch Queue. Again Zenimax telling players to play the objective modes.
2022) BG weekends. Once again Zenimax trying to get people to play the objective modes.
2024) Instead of simply making it harder for the third team to complete the objective uncontested, they went and got rid of the third team entirely. Another attempt to get people to play the objective modes.
You might be onto something here. Maybe the whole series of puzzling decisions that made players hate BGs wasn't so random after all.
You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
Avran_Sylt wrote: »You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
This thread (since the last one was closed?) is the continual bumping of the thread by a player that doesn't realize there's still MMR in 8v8 and who seems absolutely adamant to not try grouping/soloqueuing into 4v4/8v8 group comp to find a "challenge".
Avran_Sylt wrote: »You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
This thread (since the last one was closed?) is the continual bumping of the thread by a player that doesn't realize there's still MMR in 8v8 and who seems absolutely adamant to not try grouping/soloqueuing into 4v4/8v8 group comp to find a "challenge".
Didn't you think that was funny? I thought it was funny. Gently poking fun at the ridiculousness of the situation is not "bumping" its pointing out that not all players concerns are treated equally in that some topics are worthy of Developer engagement and others are, apparently, not. Just as some people have a sense of humor and others, apparently, dont.
And I'm aware there's MMR in 8v8, it tells you so several times per match when players desert the Battleground because of the awful, horrible no good very bad balance. That was also funny. In case you missed it. I dont know how 4v4 is on your platform but on PS its so hit or miss as to be almost unplayable. At least in 8v8 you get some close matches, in 4v4 its a one sided massacre 99% of the time. So ill pass.
At this point I dont think anybody really thinks these Battleground threads will make any difference, what's done is done, make the best of it. But you never know, its not hurting anything to keep the conversation going and the whole point of a forum is to exchange ideas and provide feedback. So if its okay with you, we'll continue to lament the loss of an aspect of the game we enjoyed, that we paid for that we would like back. If its okay with you, that is.