MincMincMinc wrote: »Tested Rush yesterday and can say that it is now much better.
Who would have guessed having a clear telegraph with opportunity for counterplay against the strongest form of CC that doesn't apply immunity would be a good idea?
OutLaw_Nynx wrote: »MincMincMinc wrote: »Tested Rush yesterday and can say that it is now much better.
Who would have guessed having a clear telegraph with opportunity for counterplay against the strongest form of CC that doesn't apply immunity would be a good idea?
@MincMincMinc
Are you able to post a photo or video of it?
RaidingTraiding wrote: »not holding my breath that these changes are any good until we see it in a lag heavy environment. Even then, we shouldn't be satisfied with such a half ass attempt at balance. as long as this set doesn't obey immunity rules and has an 8 second cool down it's still obscenely overpowered. Don't have any hope they will address those issues. It's been this broken for years and this is all they can come up with? This set is one of the main contributing factors on the population decline. That and shield and hot stacking which they addressed with another half assed bandaid fix. That's a whole other post.
YandereGirlfriend wrote: »RaidingTraiding wrote: »not holding my breath that these changes are any good until we see it in a lag heavy environment. Even then, we shouldn't be satisfied with such a half ass attempt at balance. as long as this set doesn't obey immunity rules and has an 8 second cool down it's still obscenely overpowered. Don't have any hope they will address those issues. It's been this broken for years and this is all they can come up with? This set is one of the main contributing factors on the population decline. That and shield and hot stacking which they addressed with another half assed bandaid fix. That's a whole other post.
You can't balance anything on the assumption of lag. In lag, the entire game doesn't work as intended. You can't Break Free, Block doesn't register, you die out of thin air due to de-syncs, you can't execute precision combos or counterplays, etc.
The change does exactly what it says on the box. The visual cue is very clear. Anyone not reacting to it is squarely in the column of skill issue. Even huge detractors of the set agree on this now.
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »RaidingTraiding wrote: »not holding my breath that these changes are any good until we see it in a lag heavy environment. Even then, we shouldn't be satisfied with such a half ass attempt at balance. as long as this set doesn't obey immunity rules and has an 8 second cool down it's still obscenely overpowered. Don't have any hope they will address those issues. It's been this broken for years and this is all they can come up with? This set is one of the main contributing factors on the population decline. That and shield and hot stacking which they addressed with another half assed bandaid fix. That's a whole other post.
You can't balance anything on the assumption of lag. In lag, the entire game doesn't work as intended. You can't Break Free, Block doesn't register, you die out of thin air due to de-syncs, you can't execute precision combos or counterplays, etc.
The change does exactly what it says on the box. The visual cue is very clear. Anyone not reacting to it is squarely in the column of skill issue. Even huge detractors of the set agree on this now.
I agree with everything you said, but it should still apply CC immunity. Being the only thing in the game that breaks a core rule of combat is silly.
silentxthreat wrote: »this set needs to be removed from the game. the changes are ok but this is the dingle most asked for change and the devs should really at least entertain the idea of removing it.
that and remove snow threads from pvp. being immune to roots and using rush of agony was the downfall of pvp
Izanagi.Xiiib16_ESO wrote: »Snow treaders should make it so that you can still sprint but you cannot gain major and minor expedition. It would be an interesting choice whether or not to use them then.
Joy_Division wrote: »With the continuing discussion, am I to assume this set still is a problem even after these changes? I dont have the pts so I cant tell. Does anyone have a video?
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »RaidingTraiding wrote: »not holding my breath that these changes are any good until we see it in a lag heavy environment. Even then, we shouldn't be satisfied with such a half ass attempt at balance. as long as this set doesn't obey immunity rules and has an 8 second cool down it's still obscenely overpowered. Don't have any hope they will address those issues. It's been this broken for years and this is all they can come up with? This set is one of the main contributing factors on the population decline. That and shield and hot stacking which they addressed with another half assed bandaid fix. That's a whole other post.
You can't balance anything on the assumption of lag. In lag, the entire game doesn't work as intended. You can't Break Free, Block doesn't register, you die out of thin air due to de-syncs, you can't execute precision combos or counterplays, etc.
The change does exactly what it says on the box. The visual cue is very clear. Anyone not reacting to it is squarely in the column of skill issue. Even huge detractors of the set agree on this now.
I agree with everything you said, but it should still apply CC immunity. Being the only thing in the game that breaks a core rule of combat is silly.
CameraBeardThePirate wrote: »YandereGirlfriend wrote: »RaidingTraiding wrote: »not holding my breath that these changes are any good until we see it in a lag heavy environment. Even then, we shouldn't be satisfied with such a half ass attempt at balance. as long as this set doesn't obey immunity rules and has an 8 second cool down it's still obscenely overpowered. Don't have any hope they will address those issues. It's been this broken for years and this is all they can come up with? This set is one of the main contributing factors on the population decline. That and shield and hot stacking which they addressed with another half assed bandaid fix. That's a whole other post.
You can't balance anything on the assumption of lag. In lag, the entire game doesn't work as intended. You can't Break Free, Block doesn't register, you die out of thin air due to de-syncs, you can't execute precision combos or counterplays, etc.
The change does exactly what it says on the box. The visual cue is very clear. Anyone not reacting to it is squarely in the column of skill issue. Even huge detractors of the set agree on this now.
I agree with everything you said, but it should still apply CC immunity. Being the only thing in the game that breaks a core rule of combat is silly.
I have a different take on this: I think there should be more sets like Rush of Agony that do something special and transform your gameplay... as long as they're properly balanced and fun to utilize/play against.