Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Is there an intended direction for subclasing?
What design philosophy does/should zos follow? As far as I can theorize there are two potential game design choices.
- Do you play into only the trinity and make a skill line a dedicated damage/tank/support line? Will this lead to power creep and heading towards a singularity effect where stats are capping?
- Do you balance lines individually into strong encompassing kits on their own?
Examples of the two in action
- Aedric spear, assassination, animal, stormcalling (pvp meta) are all almost entirely the most efficient damage possible.
- Daedric Summoning (unused) consists of a mix between tank, support, and pet damage builds. Because it is actually a balance it is not "good" at any particular thing that is worth grabbing.
Thoughts? What do you think the pros and cons are to either design pathway?
We should use the insightful and awesome buttons more