Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Is there an intended direction for subclasing?
What design philosophy does/should zos follow? As far as I can theorize there are two potential game design choices.
- Do you play into only the trinity and make a skill line a dedicated damage/tank/support line? Will this lead to power creep and heading towards a singularity effect where stats are capping?
- Do you balance lines individually into strong encompassing kits on their own?
Examples of the two in action
- Aedric spear, assassination, animal, stormcalling (pvp meta) are all almost entirely the most efficient damage possible.
- Daedric Summoning (unused) consists of a mix between tank, support, and pet damage builds. Because it is actually a balance it is not "good" at any particular thing that is worth grabbing.
Thoughts? What do you think the pros and cons are to either design pathway?
Zos should hire pvp consultants