Maintenance for the week of August 31:
• NA megaservers for maintenance – August 31, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for maintenance – August 31, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – August 31, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 12.1.4 on the PTS on Monday at 4:00AM EDT (8:00 UTC).
Is there an intended direction for subclasing?
What design philosophy does/should zos follow? As far as I can theorize there are two potential game design choices.
- Do you play into only the trinity and make a skill line a dedicated damage/tank/support line? Will this lead to power creep and heading towards a singularity effect where stats are capping?
- Do you balance lines individually into strong encompassing kits on their own?
Examples of the two in action
- Aedric spear, assassination, animal, stormcalling (pvp meta) are all almost entirely the most efficient damage possible.
- Daedric Summoning (unused) consists of a mix between tank, support, and pet damage builds. Because it is actually a balance it is not "good" at any particular thing that is worth grabbing.
Thoughts? What do you think the pros and cons are to either design pathway?
I only use insightful
BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
PvP needs more incentives, even simple potion mats or gold would be better than rewards for the worthy inventory bloat