Do you have any general feedback?
Tweak the system a bit more, and make this the default cyrodiil. I tried logging back in today to play in grey host, but I just couldn't, I can't suffer through the disaster than is live any more. Live is a mess. It is just ball groups ruining the fun for everyone else, stupid OP builds, totally and utterly unfriendly to new or casual pvp players. We lost some things with the simplification of vengeance, but it is leagues better than live. Live is like an unchecked mess of power creep, absence of any form of balance or tuning or proper design. Vengeance, while slightly too simple, was like a proper, intentionally design system where the devs actually paid attention to balance and proper design.
I think the test made people realise that is what cyrodiil can be. Fun. Massive siege battles. The amount of people in chat declaring how much fun they were having, I haven't seen anything like that since the very early days of ESO.
I'm done with Cyrodiil for now, I just can't play it as it is in live anymore. Vengeance reminded me what it could be. And since I play eso for Cyrodiil and those massive fights and sieges, I'm done with eso until/unless something resembling vengeance becomes the constant offer.
This is the official feedback thread for the new Vengeance Test. Please try out the new campaign and let us know what you think! Specific feedback that the team is looking for includes the following:
- Were you able to successfully get into large-scale battles?
- 100% of the time, yes. No functional issues in finding and/or getting to them. Only variables preventing would be lack of communication in zone and/or population imbalance.
- Did large-scale battles feel better latency-wise and how combat feels (responsive or not, fun or not, etc.)?
- Server performance-wise: better than Gray Host by far. Slight degradation in comparison to Vengeance 1.0.
- Level of fun = absolute max. Large-scale battles like this past week's are (to me) exactly why I log into ESO & Cyrodiil. There is NOTHING like it in ANY other game. Please continue this process and capitalize on your niche!
- What you think of the simplified abilities?
- it was good and provided what was necessary. The ability list is becoming robust enough to allow for some build diversity. Though I think more options are needed.
- Hidden benefit of simplified abilities seems to make new players much more comfortable, from the few I spoke with. Anecdotal though.
- Did any of your characters become ‘corrupted’ if they leave Cyrodiil mid battle, lost connection, got booted, hit lag, etc? If you encounter character corruption, please provide the following feedback when using /bug in-game.
- A little confused as to what you mean by "corrupted". Do you mean to ask: did I get booted? Or is this a more substantial issue I have yet to experience: where a particular character of mine may have gotten booted and I could not log back in to that character?
- If the former is true, yes. 5 crashes over 7 days of play with an estimated ~65 hours of total play time. I failed to read here before the week, so I also failed to provide the information you've requested below. So let me post a little here (and I'll save for the survey I presume is coming).
- Same character the whole time: "Kung Foo", EP Templar. Each crash was the same. Video locked up but audio continued for a couple of seconds. Then combat audio stopped but music audio continued. Video still frozen in place. Had to kill the app via Windows - either not responding message or by killing task/process.
- Most commonly occurred after about 6 hours of game time without rebooting my PC. But... that time spans over a logout period. Example: one crash happened on my 4th day - 10 minutes into cyrodiil. First thing in the morning. But I had not rebooted and by my estimations, it was about another ~6 hours of game time after crash the previous day.
- Most commonly seemed to occur when I grouped with other people. I spent majority of my time solo. The first three days, I crashed every day. But I also only crashed after my friends logged on & grouped up with me. The fourth day & crash was solo (bullet above) but I had previously been grouped with my friends for many hours the previous night. From that fourth day forward, I was solo pretty much the whole time and only experience one more crash during the week.
- No other obvious and/or concrete proof of triggers. I can suggest that they all happened (1)only at a point of interest / keep and (2)only where large scale battles were already occurring.
- What are your initial thoughts on Vengeance Test?
- Absolutely love it. So much so that it's the only reason I come back to ESO lately. At all.
And I'll repeat what I've been saying: please provide this as an option for players. Replace the Under 50 campaign with it. Having a persistent environment would also allow you to make tiny tweaks & test them with / without player knowledge, should that benefit you.- Do you have any general feedback?
Do I ever?! Well, I'm glad you asked.
- Overall, a great next-step! There was definitely a little more "stutter" as I call it. Never really impeded performance but the graphics would kind of pause for a millisecond or less. Not enough to damage performance but enough to notice.
- Please keep going and please entertain a persistent environment. I do not expect to log back into ESO (or paying for it) until the next one or a persistent is available as this is what I find fun. And that is what I pay you for. I have done and achieved everything else in the game that interests me outside Cyro. Which (Cyro) is the only content that (a)you have which no other game does and (b)is naturally variated by the playerbase - which you cannot replicate in pve; providing a slightly different experience on the long-term but also a fairly regular basis.
- Absolute #1, top priority, must-have = keep this easily accessible and welcoming to NEW PLAYERS.
- The simplified builds and lack of CP go a long way here.
- Keep the large value ticks! The defensive ticks getting nerfed into the ground caused a general malaise and degraded overall enthusiasm. Even if you have to raise the prices of items purchased using AP, humans LOVE to see large numbers! For any unbelievers, see: slot machies, gacha games, credit card reward points, etc. etc. etc. If you give them dopamine, they will come.
Important: xp in skill lines does not need to change. The AP rewards need to be big numbers so people FEEL like they're winning whether they are or not.- More anti-personnel seige. Recommend meatbags to start. Maybe fire ballistae. It was way too easy to push a breach with current AOE caps.
- Stamina based skill options/morphs. I think these would go a long way in testing and would relieve a lot of frustration. Or another, completely different approach where some of these class skills in cyro only are changed to stamina-based.
- When you get to debating sets, please consider introducing maybe two for each class and making those specific to Cyrodiil only. Just like the gear provided. Keeping these sets separate will provide a potential progression tree in the future as rewards for rank gain, etc. And this way (being kept separate from pve), they can be thoroughly tested and/or rolled back as necessary without ruffling the feathers of hardcore trial groups and whatnot.
- I'm not sure if faction locks are the best idea but they're all I know to resolve the population imbalance. I know you all are trying to test here, but I think we all noticed majority of people swapping to EP very early in the week and very few, if any, would change back if/when their AD or DC finally logged in. I wish I had a solution to offer here... but I think we can all agree the map turning completely one color during primetime is a bad thing for long term health.
- What I learned this week: I was incorrect on what I thought my order of priorities were for Cyrodiil.
It's still about performance first. But population is right behind it and possibly equal to it. It has to "work" first but I found myself logging out when population was horribly imbalanced. And I realize also that it was the LARGE scale battles that I enjoy. 1 on 1, 2 on 2, etc... Those are fun and all when they happen. But Cyrodiil is MADE to be specifically large scale AvA. Without the population, it feels like playing hide & seek with one other person in an empty museum.
I love this version and it's the reason I joined ESO in the first place. Something-something about gaming since whenever, been here since beta blah blah blah, etc. etc. The fact of the matter is you've followed DAOC in this model where no other game has. Vengeance takes me back to it and it does an amazing job at leveling the playing field. Cyrodiil is meant to be a VERY large game of chess. Gray Host is no longer that. Just ask any ball group... if they wanted to run the map and ruin people's days, they would. And no, in easily 5-7 years, I have not seen a ball group actually troll & control the whole campaign like they all know they really can... if they chose to. They troll keeps, they farm scrolls. Very few actually coordinate like days of old in ways that truly ruin things.
I do have one question. Why did the survey ask if I could imagine playing such a campaign more often / permanently? And why was it asked what is important to me in Cyrodiil? For me, these are not questions that reveal what needs to be improved, but whether this campaign should be permanent. But it could also just be pessimism
Major_Mangle wrote: »I do have one question. Why did the survey ask if I could imagine playing such a campaign more often / permanently? And why was it asked what is important to me in Cyrodiil? For me, these are not questions that reveal what needs to be improved, but whether this campaign should be permanent. But it could also just be pessimism
Asking the same question myself. Isn´t Vengeance supposed to be about performance, and yet only one out of all the questions in the survey was about performance. Every other question was either about whether you liked Vengeance or not, or what things you wanted to add to Vengeance. Like why does it matter if people like it or not if it´s supposed to be a PERFORMANCE TEST?
And people still think Vengeance is "only a test".....ye right....
Major_Mangle wrote: »I do have one question. Why did the survey ask if I could imagine playing such a campaign more often / permanently? And why was it asked what is important to me in Cyrodiil? For me, these are not questions that reveal what needs to be improved, but whether this campaign should be permanent. But it could also just be pessimism
Asking the same question myself. Isn´t Vengeance supposed to be about performance, and yet only one out of all the questions in the survey was about performance. Every other question was either about whether you liked Vengeance or not, or what things you wanted to add to Vengeance. Like why does it matter if people like it or not if it´s supposed to be a PERFORMANCE TEST?
And people still think Vengeance is "only a test".....ye right....
I already gave my feedback but wanted to jump in on this question and give my two cents.
I think they know "how" to fix performance and "why" it's happening now.
IMO this survey was geared in the way it was because they want to figure out what direction to push Cyro to moving forward. Do people like everyone feeling the same... minimal balance/skill changes... just ride the zerg and win (obviously this is an over simplification I'm just saying it this way for the sake of time)... or do people want to be able to min/max like crazy, have their unique play styles, etc.
I think the second option is what most people will say.
If I took a guess... a good bit of those who pick option one do so because "there are no ball groups now". There were ball groups, although the mechanics were slightly different, in this Veng test 2 so for people who say ball groups won't be a thing anymore... you're mistaken my friends.
I might have missed it - but will we get to see any of the analytics from Veg test 2 @ZOS_Kevin? Similar to how we did with V1?