spartaxoxo wrote: »TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
Jigsaw puzzles are significantly less modern than robots.
Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
SilverBride wrote: »I don't understand why it's a jigsaw puzzle piece. That just seems so out of place. I'd prefer a small dot, or square, or something similar.
spartaxoxo wrote: »TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
Jigsaw puzzles are significantly less modern than robots.
Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
Do you like the bright green puzzle symbol, or just that they provided an indicator for uncollected set pieces? Also, how long did it take you to figure out what the bright green puzzle symbol was for?
I like the indicator. I do not think that bright green was a good choice for colors. I do not think that the puzzle symbol was the right art to use. It took me a few minutes of dedicated time to figure out what it was and whether it was something I should care about. It was not immediately obvious in purpose. Green mystery meat.
Somehow I feel that a question mark icon would be more appropriate than the puzzle icon as a question mark is a common symbol for unknown entities. A question mark icon could be made much smaller than the current puzzle icon and still serve the same purpose.
spartaxoxo wrote: »TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
Jigsaw puzzles are significantly less modern than robots.
Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
TheMajority wrote: »spartaxoxo wrote: »TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
Jigsaw puzzles are significantly less modern than robots.
Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
whose even talking about robots?
it's a bad symbol with bad associations and should not be in the game
Somehow I feel that a question mark icon would be more appropriate than the puzzle icon as a question mark is a common symbol for unknown entities. A question mark icon could be made much smaller than the current puzzle icon and still serve the same purpose.
Eddie Nygma is that you??
spartaxoxo wrote: »TheMajority wrote: »spartaxoxo wrote: »TheMajority wrote: »I HATE the puzzle symbol and wish they would not use something so modern looking and pointless to the game
Jigsaw puzzles are significantly less modern than robots.
Anyway I love the puzzle symbol. I'm so incredibly glad they added a way to quickly and easily see what I don't know in traders. Now if they could just let me filter for it, that would be great
whose even talking about robots?
it's a bad symbol with bad associations and should not be in the game
Dwemer constructs and Clockwork fabricants are robots. A puzzle piece is not too modern to the things that are already canon. They've been around for hundreds of years. I don't know what associations you're talking about but I'm sick of letting hateful groups takeover the most innocuous things.
Puzzles are just collectible toys. Puzzle pieces are parts to a greater whole. And to that extent, a puzzle is fitting.
TheMajority wrote: »...you need to think of the broader cultural meaning of it in context to certain groups then you would understand why it's bad/insulting that they use it.
SilverBride wrote: »TheMajority wrote: »...you need to think of the broader cultural meaning of it in context to certain groups then you would understand why it's bad/insulting that they use it.
I never knew a puzzle piece had any meaning beyond just being a puzzle piece. I was against using it because it feels out of place.
Then I googled it and found out something I wasn't aware of. Now I feel even more strongly that it should be changed.
What I wonder is if there is a better image that could reflect the "not-collected" status of the item. I don't view the "sticker book" as being a "puzzle". It is more of a check list.
What I wonder is if there is a better image that could reflect the "not-collected" status of the item. I don't view the "sticker book" as being a "puzzle". It is more of a check list.
It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.
Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.
It‘s a good feature but not done well. I prefer my addons for it.
What I wonder is if there is a better image that could reflect the "not-collected" status of the item. I don't view the "sticker book" as being a "puzzle". It is more of a check list.
"Sticker book" items don't get the puzzle icon.
There are two distinct icons. One is the puzzle icon with a plus sign, and the other is set collection helmet icon with a plus sign
.
So, if I were to put on my UI designer hat, there are some things that I don't like about how this was approached.
- The distinction between the two icons is useless. Do players really need a different icon to tell the difference between an uncollected set item and an uncollected style page? It should already be obvious with the icon of the item self: you have something like a bow or a robe on one hand and a sheet of paper on the other. Having two different icons instead of a single unified icon doesn't provide useful, actionable information to the user. It adds some minor development complexity (you needed to get someone to create two different icons, and the UI code has to handle these different icons), and the icons are more complex than necessary. The important part of the icon is the plus sign. That's really all that was needed: just a simple plus sign, with nothing else.
- Because the icons are visually complex and not just a simple plus sign, they need to be a certain size in order for users to discern these features. There is a limit to how much they can be shrunken down. You can shrink down a plain plus sign by a lot and people can still tell that it's a plus, but with a more complicated image, after a while, it becomes a jumbled mush.
- This means that these new icons need to occupy a significant amount of space. In the inventory, there is already space reserved for a status icon, where you will see things like an exclamation point if the item is new, a lock if it's locked, a red hand if it's stolen, or blue arrows if it's BoP-tradable. These new icons now share this space with those icons, and if an item has multiple status icons, then the icon display will cycle through the applicable icons. Which is fine... for the inventory. But what about guild traders or mail attachments or player-to-player trades?
- For example, to make space for these icons in the guild store interface, the gamepad version of the guild store UI had to eliminate the sort-by-age column, which has apparently angered some hardcore traders on console. And the new icons do not appear at all for mail attachments or player-to-player trade windows because there's simply no space.
- Having a simple symbol enables the use of a smaller icon, and the use of a smaller icon opens the possibility of the icon being overlaid atop the item icon, similar to how the stack size count is a number overlaid atop the item icon rather than appearing as a column of its own. And just as that stack size number can appear in a wide variety of contexts--inventory, guild store, mail attachments, trade windows--all without taking up any additional space, an overlaid collection status icon would be similarly versatile.
And these design considerations are precisely why I implemented my collection icons the way I did, as a simple plus sign (or a number of pips) overlaid atop the item icon, as you can see here, with ZOS's icon for comparison.
I wasn't the first PC addon author to add collection status icons. There are many that predate mine by years, but almost all of them did things the same way that ZOS did things: by having the icons in a separate column, rather than as an overlay, and I didn't like the way those addons did things.
I just think that an overlay is better design. It would've saved the sort-by-age column for those hardcore traders on console, and it would've meant that you could accommodate these icons in more contexts, like mail attachments.
Now, to be fair, there is one advantage to the way ZOS implemented the new status icons: the status icon column in the inventory/bank UI (not in the guild store, though) is sortable, so you can sort by status, and that would be a functionality that you would lose by doing things the way I suggest. So there is a trade-off to consider here, and perhaps some people would view that ability to sort as being more important.
LootAllTheStuff wrote: »What I wonder is if there is a better image that could reflect the "not-collected" status of the item. I don't view the "sticker book" as being a "puzzle". It is more of a check list.
"Sticker book" items don't get the puzzle icon.
There are two distinct icons. One is the puzzle icon with a plus sign, and the other is set collection helmet icon with a plus sign
.
So, if I were to put on my UI designer hat, there are some things that I don't like about how this was approached.
- The distinction between the two icons is useless. Do players really need a different icon to tell the difference between an uncollected set item and an uncollected style page? It should already be obvious with the icon of the item self: you have something like a bow or a robe on one hand and a sheet of paper on the other. Having two different icons instead of a single unified icon doesn't provide useful, actionable information to the user. It adds some minor development complexity (you needed to get someone to create two different icons, and the UI code has to handle these different icons), and the icons are more complex than necessary. The important part of the icon is the plus sign. That's really all that was needed: just a simple plus sign, with nothing else.
- Because the icons are visually complex and not just a simple plus sign, they need to be a certain size in order for users to discern these features. There is a limit to how much they can be shrunken down. You can shrink down a plain plus sign by a lot and people can still tell that it's a plus, but with a more complicated image, after a while, it becomes a jumbled mush.
- This means that these new icons need to occupy a significant amount of space. In the inventory, there is already space reserved for a status icon, where you will see things like an exclamation point if the item is new, a lock if it's locked, a red hand if it's stolen, or blue arrows if it's BoP-tradable. These new icons now share this space with those icons, and if an item has multiple status icons, then the icon display will cycle through the applicable icons. Which is fine... for the inventory. But what about guild traders or mail attachments or player-to-player trades?
- For example, to make space for these icons in the guild store interface, the gamepad version of the guild store UI had to eliminate the sort-by-age column, which has apparently angered some hardcore traders on console. And the new icons do not appear at all for mail attachments or player-to-player trade windows because there's simply no space.
- Having a simple symbol enables the use of a smaller icon, and the use of a smaller icon opens the possibility of the icon being overlaid atop the item icon, similar to how the stack size count is a number overlaid atop the item icon rather than appearing as a column of its own. And just as that stack size number can appear in a wide variety of contexts--inventory, guild store, mail attachments, trade windows--all without taking up any additional space, an overlaid collection status icon would be similarly versatile.
And these design considerations are precisely why I implemented my collection icons the way I did, as a simple plus sign (or a number of pips) overlaid atop the item icon, as you can see here, with ZOS's icon for comparison.
I wasn't the first PC addon author to add collection status icons. There are many that predate mine by years, but almost all of them did things the same way that ZOS did things: by having the icons in a separate column, rather than as an overlay, and I didn't like the way those addons did things.
I just think that an overlay is better design. It would've saved the sort-by-age column for those hardcore traders on console, and it would've meant that you could accommodate these icons in more contexts, like mail attachments.
Now, to be fair, there is one advantage to the way ZOS implemented the new status icons: the status icon column in the inventory/bank UI (not in the guild store, though) is sortable, so you can sort by status, and that would be a functionality that you would lose by doing things the way I suggest. So there is a trade-off to consider here, and perhaps some people would view that ability to sort as being more important.
I hadn't even realised there were two different neon green icons until you pointed it out - they're simply too similar and too small on my screen to tell apart.
I do like your idea of adding something to the item icon. However, red on black is terrible as a contrast ratio and I didn't realise the + symbol was not actually part of the icon until I took a second look.
In short: UI design is harder than it looks!
LootAllTheStuff wrote: »red
What I wonder is if there is a better image that could reflect the "not-collected" status of the item. I don't view the "sticker book" as being a "puzzle". It is more of a check list.
"Sticker book" items don't get the puzzle icon.
There are two distinct icons. One is the puzzle icon with a plus sign, and the other is set collection helmet icon with a plus sign.
So, if I were to put on my UI designer hat, there are some things that I don't like about how this was approached.
- The distinction between the two icons is useless. Do players really need a different icon to tell the difference between an uncollected set item and an uncollected style page? It should already be obvious with the icon of the item self: you have something like a bow or a robe on one hand and a sheet of paper on the other. Having two different icons instead of a single unified icon doesn't provide useful, actionable information to the user. It adds some minor development complexity (you needed to get someone to create two different icons, and the UI code has to handle these different icons), and the icons are more complex than necessary. The important part of the icon is the plus sign. That's really all that was needed: just a simple plus sign, with nothing else.
- Because the icons are visually complex and not just a simple plus sign, they need to be a certain size in order for users to discern these features. There is a limit to how much they can be shrunken down. You can shrink down a plain plus sign by a lot and people can still tell that it's a plus, but with a more complicated image, after a while, it becomes a jumbled mush.
- This means that these new icons need to occupy a significant amount of space. In the inventory, there is already space reserved for a status icon, where you will see things like an exclamation point if the item is new, a lock if it's locked, a red hand if it's stolen, or blue arrows if it's BoP-tradable. These new icons now share this space with those icons, and if an item has multiple status icons, then the icon display will cycle through the applicable icons. Which is fine... for the inventory. But what about guild traders or mail attachments or player-to-player trades?
- For example, to make space for these icons in the guild store interface, the gamepad version of the guild store UI had to eliminate the sort-by-age column, which has apparently angered some hardcore traders on console. And the new icons do not appear at all for mail attachments or player-to-player trade windows because there's simply no space.
- Having a simple symbol enables the use of a smaller icon, and the use of a smaller icon opens the possibility of the icon being overlaid atop the item icon, similar to how the stack size count is a number overlaid atop the item icon rather than appearing as a column of its own. And just as that stack size number can appear in a wide variety of contexts--inventory, guild store, mail attachments, trade windows--all without taking up any additional space, an overlaid collection status icon would be similarly versatile.
Elvenheart wrote: »Is there an addon that can replace the 🧩 with something less garish?