ThetaSigma wrote: »End game no longer exists, try to find a prog group for anything hard especially trials and it’s difficult. This was before the latest update and there’s been no improvement since. I cancel subscription I think because it’s just fallen apart.
xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
Cooperharley wrote: »I imagine cross play will be a temporary bandaid over a bullet hole. ZOS will still have to fix underlying core game issues and player retention afterwards.
DeadlySerious wrote: »xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
Vengeance mode will be the death of PvP if it's the only option. But look at the bright side. You'll have Cyrodiil all to yourself except for the PvE mains who will never give you much of a fight.
DeadlySerious wrote: »xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
Vengeance mode will be the death of PvP if it's the only option. But look at the bright side. You'll have Cyrodiil all to yourself except for the PvE mains who will never give you much of a fight.
xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
RealLoveBVB wrote: »xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
There was a golden pursuit with Cyrodiil-activities only.
Make a test without them and you will barely count 100 players.
My PvP guild finished the rewards on day 1 and never visited vengeance since then.
Many players (especially casuals) gave positive feedback, how cool and balanced this campaign was.
They sadly haven't noticed, that they got 70k hp for their testing purpose and no dots were working.
They will realise very fast, how wrong they were, when they are back to their 20k hp and the additional pressure from dots is back.
Once Vengeance is live, it will boom in the first campaign. But you will see a hard decrease on the 2nd campaign already, as players will get bored (see ravenwatch).
With 2 sided BGs, Vengeance and subclassing they ruined every aspect of the game. So many bad decisions in such a short time.
ThetaSigma wrote: »End game no longer exists, try to find a prog group for anything hard especially trials and it’s difficult. This was before the latest update and there’s been no improvement since. I cancel subscription I think because it’s just fallen apart.
MISTFORMBZZZ wrote: »Honestly, crossplay is one of the few major solutions that could breathe new life into ESO, especially for PvP and veteran content. Right now, the community feels split and stagnant. When players say zones are empty or PvP feels dead, it's not just a content issue—it's a population distribution issue. Crossplay would help consolidate fragmented player bases, giving more opportunity for grouping, faster queue times, and healthier economies.
I get that there are tech and policy hurdles—different platforms, certification processes, even balancing concerns. But other MMOs have made it work, and in ESO’s case, the benefits outweigh the downsides at this point.
And for anyone worried about PvP imbalance from different input methods (like controller vs. keyboard/mouse), give players the option to toggle crossplay in PvP instances, like different campaigns. There are solutions—what's missing is commitment from ZOS to prioritize it.
Population shrinkage isn't going away on its own, and without bold steps like crossplay, we’re just patching holes instead of fixing the ship.
DeadlySerious wrote: »xylena_lazarow wrote: »Vengeance will revitalize PvP. It had 600 players on at once for the test. That's the direction the devs are going.
Vengeance mode will be the death of PvP if it's the only option. But look at the bright side. You'll have Cyrodiil all to yourself except for the PvE mains who will never give you much of a fight.
You really think one week of Vengeance is the end of the world?
MISTFORMBZZZ wrote: »Today the addons are gonna be released for consoles too. Im hoping this is a step forwards crossplay, in the future
alternatelder wrote: »MISTFORMBZZZ wrote: »Today the addons are gonna be released for consoles too. Im hoping this is a step forwards crossplay, in the future
It only says "week of June 23rd", not today. There isn't even scheduled patch maintenance for consoles this week.
MISTFORMBZZZ wrote: »alternatelder wrote: »MISTFORMBZZZ wrote: »Today the addons are gonna be released for consoles too. Im hoping this is a step forwards crossplay, in the future
It only says "week of June 23rd", not today. There isn't even scheduled patch maintenance for consoles this week.
they went live yesterday without a maintenance
I have two images here to show as a comparison and yes they could be made better but I was in hurry.
Wow group finder at approximately 22.00 is literally filled. In both mythic+ dungeons and raids got well over 100 active groups looking for people to join. And that is only one battlegroup/realm group of EU out of 16 I think there is.
While in ESO at the same time 22.00 covering all of what PC/EU has to offer and you can count the whole group finder activity with one hand fingers. There is practically nothing going on if you would look for something to do through group finder tool. And this is the reality of ESO. Ghost towns and nothing truly going on in PVE side and many guilds even those bigger ones are cancelling raids due to lack of people not joining. In cyrodiil you can ride from keep to keep without running into a single player and continue wandering alone for quite a long time. There is something going on in like 2 keeps at best even during the "rush hour". And that place is huuge and meant to be active pvp zone for hundreds of players at one time. There are many reasons why ESO is empty and why Wow is overflowing of activity.
It is a dead game ESO when you compare it to Wow, Final fantasy XIV and other mmorpg titles that actually take care of their game and listen to the community and provide content, enough good story material and activities to do. Crown store and decorating homes, that's what ESO is about it seems and it fails even in player housing because they can't offer more decorating room which community has literally cried for because raising that bar would make it unbearable for older gen. consoles. And they said some time ago they have no intentions to work on this problem/wish of community. These are the main reasons I left ESO for now and cancelled my sub. and returned to Wow and 20 years old graphics but at least that game delivers. Happy to pay the monthly fee again. Zenimax, you have abandoned your loyal ESO community and I hope someone there will wake up and demand a change. It is only a 10 year "old" game and it would have a lot to offer for people who want to enjoy it, if you allow it and work for it.
Neelanna48 wrote: »I have two images here to show as a comparison and yes they could be made better but I was in hurry.
Wow group finder at approximately 22.00 is literally filled. In both mythic+ dungeons and raids got well over 100 active groups looking for people to join. And that is only one battlegroup/realm group of EU out of 16 I think there is.
While in ESO at the same time 22.00 covering all of what PC/EU has to offer and you can count the whole group finder activity with one hand fingers. There is practically nothing going on if you would look for something to do through group finder tool. And this is the reality of ESO. Ghost towns and nothing truly going on in PVE side and many guilds even those bigger ones are cancelling raids due to lack of people not joining. In cyrodiil you can ride from keep to keep without running into a single player and continue wandering alone for quite a long time. There is something going on in like 2 keeps at best even during the "rush hour". And that place is huuge and meant to be active pvp zone for hundreds of players at one time. There are many reasons why ESO is empty and why Wow is overflowing of activity.
It is a dead game ESO when you compare it to Wow, Final fantasy XIV and other mmorpg titles that actually take care of their game and listen to the community and provide content, enough good story material and activities to do. Crown store and decorating homes, that's what ESO is about it seems and it fails even in player housing because they can't offer more decorating room which community has literally cried for because raising that bar would make it unbearable for older gen. consoles. And they said some time ago they have no intentions to work on this problem/wish of community. These are the main reasons I left ESO for now and cancelled my sub. and returned to Wow and 20 years old graphics but at least that game delivers. Happy to pay the monthly fee again. Zenimax, you have abandoned your loyal ESO community and I hope someone there will wake up and demand a change. It is only a 10 year "old" game and it would have a lot to offer for people who want to enjoy it, if you allow it and work for it.
Have played ESO since launch and have to agree 100% with every point raised about this game. Ignoring your paying customers and their ideas, complaints and suggestions and in some cases even openly attacking your customer base is not going to help sustain or improve player numbers. If Microsoft want to save this game they need to get rid of the management and get in people who know how to properly look after their customer base.
Yeah, I’ve gotta echo what a lot of folks in this thread are already saying—this comparison really puts things into perspective. You look at WoW’s group finder during a random evening in EU time and it’s packed. Like, over 100+ active groups for Mythic+, raids, everything. Meanwhile, you log into ESO at the exact same time on PC/EU and… zero. Not just low—literally zero groups listed for PvP or Infinite Archive. That’s insane for an MMO, and it says everything about where this game is right now.
It’s not just about numbers either. It’s about how the core systems of ESO have been left to rot while the devs focus almost entirely on seasonal events, crown store items, and housing fluff. Meanwhile, the actual backbone of an MMO—group content, matchmaking, competitive PvP, replayable PvE—is either half-baked or outright broken. The group finder hasn’t worked properly for years, and even when it does work, nobody’s using it because there’s simply not enough players left online at the same time on any given platform/server shard.
And yeah, crossplay would be a huge step toward fixing that, but we keep getting vague answers or nothing at all from ZOS. The addon excuse is basically done with now that they’ve confirmed console addon support is coming. So what’s the holdup? WoW, FFXIV, even smaller MMOs have figured out how to handle crossplay and progression without everything falling apart. The only thing stopping ESO is ZOS dragging their feet.
Update 46 was supposed to help, but honestly? It came and went with barely a ripple. Some minor QoL tweaks, yet another PvP experiment with Vengeance mode, and still no real answer to the underlying problems. It didn’t bring players back. You can check any zone, even during “rush hour”—dead. PvP? Cyrodiil is a ghost town. Maybe one or two keeps being fought over at best, and even those are usually one-sided. Group content? Guilds are cancelling trials left and right because they just can’t fill the roles anymore. This isn’t sustainable.
And don’t even get me started on the lack of innovation. ESO’s been playing it so safe for so long, afraid to challenge the “loyal community” or introduce systems that might actually push the game forward. Overland is still brain-dead easy, the game teaches you nothing mechanically before throwing you into vet content, and any time someone suggests something like difficulty sliders or meaningful combat changes, the devs fold the moment there’s forum pushback. Meanwhile, WoW added Dragonriding and got screamed at, but they stuck to their vision—and now it’s one of the most praised features they’ve added in years. That’s the kind of conviction ESO is sorely lacking.
I’ve played this game since launch. I want it to succeed. But it’s getting harder to recommend it to anyone when even the most basic MMO features—like finding a group for current content—don’t work because of population fragmentation. Crossplay, cross-save, proper endgame loops, actual balance passes—these aren’t wishlist features anymore, they’re essential if ZOS wants to keep this game afloat.
And if Microsoft is serious about backing this game, they need to start pushing for leadership changes at the top. Because right now, it just feels like we’re being milked with cosmetics while the core experience slowly dies. The players are still here—frustrated, vocal, and wanting to engage—but we’re not being given the tools or updates to do that.
It’s long past time for real change.
I’ve played this game since launch. I want it to succeed. But it’s getting harder to recommend it to anyone when even the most basic MMO features—like finding a group for current content—don’t work because of population fragmentation. Crossplay, cross-save, proper endgame loops, actual balance passes—these aren’t wishlist features anymore, they’re essential if ZOS wants to keep this game afloat.
And if Microsoft is serious about backing this game, they need to start pushing for leadership changes at the top. Because right now, it just feels like we’re being milked with cosmetics while the core experience slowly dies. The players are still here—frustrated, vocal, and wanting to engage—but we’re not being given the tools or updates to do that.
It’s long past time for real change.
licenturion wrote: »
The issue isn’t leadership—it’s the identity crisis tied to the franchise name.
StihlReign wrote: »licenturion wrote: »
The issue isn’t leadership—it’s the identity crisis tied to the franchise name.
Leadership issue.