twisttop138 wrote: »Well there you go guys. Matt Firor on the podcast said they were working on the underlying tech for cross play and they want it. They know it's important and they're working on it.
Edit. Kinda funny podcast ESO limited series, today's episode of just a few hours ago. Probably around the 20 minute area, if you would like to check it out for yourself. I was actually surprised to hear them speak so bluntly about it. No real spin or politician speak. Just upfront.
twisttop138 wrote: »Well there you go guys. Matt Firor on the podcast said they were working on the underlying tech for cross play and they want it. They know it's important and they're working on it.
Edit. Kinda funny podcast ESO limited series, today's episode of just a few hours ago. Probably around the 20 minute area, if you would like to check it out for yourself. I was actually surprised to hear them speak so bluntly about it. No real spin or politician speak. Just upfront.
twisttop138 wrote: »Well there you go guys. Matt Firor on the podcast said they were working on the underlying tech for cross play and they want it. They know it's important and they're working on it.
Edit. Kinda funny podcast ESO limited series, today's episode of just a few hours ago. Probably around the 20 minute area, if you would like to check it out for yourself. I was actually surprised to hear them speak so bluntly about it. No real spin or politician speak. Just upfront.
alternatelder wrote: »twisttop138 wrote: »Well there you go guys. Matt Firor on the podcast said they were working on the underlying tech for cross play and they want it. They know it's important and they're working on it.
Edit. Kinda funny podcast ESO limited series, today's episode of just a few hours ago. Probably around the 20 minute area, if you would like to check it out for yourself. I was actually surprised to hear them speak so bluntly about it. No real spin or politician speak. Just upfront.
For those that don't want to watch it he basically says "We are working on tech to see IF we can do it." Don't give people hope based on this...🙄
alternatelder wrote: »twisttop138 wrote: »Well there you go guys. Matt Firor on the podcast said they were working on the underlying tech for cross play and they want it. They know it's important and they're working on it.
Edit. Kinda funny podcast ESO limited series, today's episode of just a few hours ago. Probably around the 20 minute area, if you would like to check it out for yourself. I was actually surprised to hear them speak so bluntly about it. No real spin or politician speak. Just upfront.
For those that don't want to watch it he basically says "We are working on tech to see IF we can do it." Don't give people hope based on this...🙄
SerafinaWaterstar wrote: »I play PS EU both pve & pvp and just don’t agree with a lot of the posts here about population or the situation on that server.
As I said before, posting random pictures of bars in Cyro does not prove anything. One of the last ones was for 2pm on a Thursday - a time when a lot of players are at work!
Yes, there indeed may be a reduction in active players - but to repeat myself, have actually seen more new names in pvp recently. And in pve active guilds.
I am ambivalent to negative about cross play. I think it will not be the panacea some think, and may cause other issues (as have been pointed out in other threads, even with some add ons on console, pc players will still have quite a big advantage in game play/dps). It might have a significant affect on endgame trials on PS - now that is an area that could do with more players but its nothing to do with population!
SerafinaWaterstar wrote: »As I said before, posting random pictures of bars in Cyro does not prove anything. One of the last ones was for 2pm on a Thursday - a time when a lot of players are at work!
Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
this is why its so important to have achievement based npc guilds in the game representing the different content types. You need to be able to find people in your lane ( content wise and general skill level wise)and eso does an abysmal job of this even though they have all the bones necessary for a great system ( achievements, chats, npc guild base structure). If you dont find them youll stop playing shortly after and zos lets all this be decided by the groupfinder and player guilds. lol They hate money! Or so it seems.
ragnarok6644b14_ESO wrote: »Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
this is why its so important to have achievement based npc guilds in the game representing the different content types. You need to be able to find people in your lane ( content wise and general skill level wise)and eso does an abysmal job of this even though they have all the bones necessary for a great system ( achievements, chats, npc guild base structure). If you dont find them youll stop playing shortly after and zos lets all this be decided by the groupfinder and player guilds. lol They hate money! Or so it seems.
Oh hey that actually is a good idea. Layer it atop the player guilds but let people's "Undaunted" rank or "Alliance Rank" affect who they get grouped with - or, dammit, I lost the plot but was really excited.
ragnarok6644b14_ESO wrote: »Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
this is why its so important to have achievement based npc guilds in the game representing the different content types. You need to be able to find people in your lane ( content wise and general skill level wise)and eso does an abysmal job of this even though they have all the bones necessary for a great system ( achievements, chats, npc guild base structure). If you dont find them youll stop playing shortly after and zos lets all this be decided by the groupfinder and player guilds. lol They hate money! Or so it seems.
Oh hey that actually is a good idea. Layer it atop the player guilds but let people's "Undaunted" rank or "Alliance Rank" affect who they get grouped with - or, dammit, I lost the plot but was really excited.
lol the idea is that your achievements unlock chats for a particular guild for specific content. So the more achievements you have the better chats you have to access other players like yourself for that content. So if your looking for a group for a dungeon, people in the undaunted guild chat "you" have access to will likely be a decent match for you. Low tech and no groupfinder necessary. The bad matches for you will be in other chats above or below you. Since its achievement based and you actually have to complete the content to access the chats it should work itself out. It doesnt just apply to dungeons though.. can apply to any activity in the game if theres as guild representing that activity and the activity has achievements. ESO is just naturally designed for it since a number of npc guilds already exist and the achievement system is fleshed out.
zos doesnt seem to realize this is where the game ends for most people. Its a critical control point because the combat system is difficult to learn and because of this its hard to find the right people to do things with. The dungeon design doesnt help either. Too much mechanics, not enough adventure. The player guilds and groupfinder aren't getting it done. There your matched with people but not necessarily the right ones. A couple poor experiences with the goupfinder or player guilds and its game over.
This game also simply lacks a replayability aspect when it comes to endgame PvE content compared to other MMOs.... most have far better gameplay cycles, progression, and features built around their dungeons, raids/trials, and etc. But I'd also argue that PvP was/is supposed to be a big part of the endgame in ESO, yet Zenimax doesn't seem to try to keep it's PvP players but instead chase them away.Parasaurolophus wrote: »Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
This game also simply lacks a replayability aspect when it comes to endgame PvE content compared to other MMOs.... most have far better gameplay cycles, progression, and features built around their dungeons, raids/trials, and etc. But I'd also argue that PvP was/is supposed to be a big part of the endgame in ESO, yet Zenimax doesn't seem to try to keep it's PvP players but instead chase them away.Parasaurolophus wrote: »Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
Excluding U35 hitting PvE players hard causing many to stop playing the game, the really big drop-offs that I have seen in my time in ESO are mainly on the PvP side.
Huh? Correct me if I'm wrong.... but this thread has been around for a hot minute, and many people have touched upon subjects and made replies not directly referencing crossplay. Also note; I didn't even say anything against crossplay.... so some may say I'm confused for not knowing why you seem to have an attitude in response to me simply stating my opinion and the fact that endgame is an overall issue for this games longevity, and PvP WAS and IS supposed to be a big factor of that. And yes, it is a fact that the PvP crowd has taken the biggest hits. Why ignore information and label it as irrelevant to why crossplay even feels necessary? Like what toe of yours did I step on really? And who are you to tell me what I can discuss in relation to this topic when I was directly responding to SOMEONE ELSE.You make some valid points about ESO’s endgame and PvP issues, but this thread’s about crossplay—something that could actually help with a lot of the problems you’re mentioning. Shared populations could breathe life into both PvE and PvP communities, especially in underpopulated areas. Maybe let’s keep the focus here and save the deeper content critiques for a more relevant thread?
Huh? Correct me if I'm wrong.... but this thread has been around for a hot minute, and many people have touched upon subjects and made replies not directly referencing crossplay. Also note; I didn't even say anything against crossplay.... so some may say I'm confused for not knowing why you seem to have an attitude in response to me simply stating my opinion and the fact that endgame is an overall issue for this games longevity, and PvP WAS and IS supposed to be a big factor of that. And yes, it is a fact that the PvP crowd has taken the biggest hits. Why ignore information and label it as irrelevant to why crossplay even feels necessary? Like what toe of yours did I step on really? And who are you to tell me what I can discuss in relation to this topic when I was directly responding to SOMEONE ELSE.You make some valid points about ESO’s endgame and PvP issues, but this thread’s about crossplay—something that could actually help with a lot of the problems you’re mentioning. Shared populations could breathe life into both PvE and PvP communities, especially in underpopulated areas. Maybe let’s keep the focus here and save the deeper content critiques for a more relevant thread?
Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
Like I said, I was replying to a very specific post and a very specific part of said post on the thread which is why I didn't specifically mention crossplay. And either way, very odd to single my reply out when there are many others that didn't as well and it's not like this is my first time posting on this thread either. But if I MUST include crossplay in my replies:Hey, just to clarify—there was no attitude intended in my comment at all. I wasn’t trying to shut down your opinion or say you can’t share it. I only meant that it might help to tie it back to crossplay since that’s the core of this thread. I actually agree with a lot of what you said, especially about PvP taking the biggest hit and the importance of endgame content. My point was just that crossplay could help with those exact issues, not that your post didn’t belong here. No offense meant
cuddles_with_wroble wrote: »Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
Well said! Something I’ll add as a someone who has cleared vet hm content is that imo the design and mechanics of vet hm are often not very fun, most mechanics are either cheesy 1 shots or minor inconveniences that cease to exist if your group has high enough damage. I do wish there was more interesting and group based mechs but sadly most fights are designed to be parse simulators
I think this is another reason that pve does t feel very repeatable, the dungeon and trial fights don’t really give me that rewarding feeling after I clear a trifecta since most mechanics are just rng and there isn’t really a whole lot of true skill or problem solving involved in clearing. Most fights the solution is just “do more damage” bcs if you can burn the boss than whatever combination of mechs it has don’t even matter. I almost never feel forced to truly engage with a fight or even learn what a boss or enemy does unless said attack 1 shots me
The amount of dungeons that can wipe your group purely through bad rng of boss attacks timed together is at least 70% of them, and that’s not even mentioning that almost every DoT effect on vet hm is severely overturned and nearly instantly kills anyone who’s not a tank and zos loves their aoe ground dots in the dlc dungeons…
cuddles_with_wroble wrote: »Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
Well said! Something I’ll add as a someone who has cleared vet hm content is that imo the design and mechanics of vet hm are often not very fun, most mechanics are either cheesy 1 shots or minor inconveniences that cease to exist if your group has high enough damage. I do wish there was more interesting and group based mechs but sadly most fights are designed to be parse simulators
I think this is another reason that pve does t feel very repeatable, the dungeon and trial fights don’t really give me that rewarding feeling after I clear a trifecta since most mechanics are just rng and there isn’t really a whole lot of true skill or problem solving involved in clearing. Most fights the solution is just “do more damage” bcs if you can burn the boss than whatever combination of mechs it has don’t even matter. I almost never feel forced to truly engage with a fight or even learn what a boss or enemy does unless said attack 1 shots me
The amount of dungeons that can wipe your group purely through bad rng of boss attacks timed together is at least 70% of them, and that’s not even mentioning that almost every DoT effect on vet hm is severely overturned and nearly instantly kills anyone who’s not a tank and zos loves their aoe ground dots in the dlc dungeons…
ive told them for many years their dungeon experience was bad and way to raid-like with too much mechanics and not enough adventure. People usually quit when they start doing the dungeons imo. It could be so much better but zos is very slow to adapt. I dont have much hope for their next game. They just dont have the vision and mediocrity is the cost of that.
Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
manukartofanu wrote: »Parasaurolophus wrote: »Crossplay is just a bandaid. People are leaving and will continue to leave. Here are some of my thoughts (I wanted to break them into bullet points, but they ended up more like chains of logic):
Almost all content in this game is strictly one-and-done. You clear a zone — and that’s it. Done. What this game really needs is a solid time-killer. But Infinite Archive? That’s a failure. If you want to keep playing, you have to move into group content. But normals are way too easy, even for a casual player. And players outgrow veteran content pretty quickly, because it’s designed for people who have merely "figured out" the game, not mastered it.
To go further, you have to start putting in effort — grind gear, improve your skill, etc. It’s a kind of Rubicon. And even if you don’t quit at that point, things only get harder from there. You need to find core groups in Discord. You need to find people who are actually good if you want to clear the new dungeons on hard modes. And honestly… for me, that’s much harder than hitting 110k+ DPS on a trial dummy. I’ve been without a core group for over two years now…
Toxic casualness.
I’m tired of hearing, “Only 0.00001% of players do vet content, so it doesn’t matter. Give us more hairstyles for companions instead.”
Look — this game had a massive playerbase. What is it now, 30 million original accounts? And yet during prime time on Steam, the player count barely scrapes 16k. Sure, not everyone plays through Steam. But if Steam shows 16k, how many are playing total? 40k? 50k? For 30 million accounts?
Now divide that across all the servers…
A case where a false belief gradually turns into reality through the actions of its believer.