Parasaurolophus wrote: »NA. Right now I’m selling crafting motifs—everything from the most common to the rarest. I’m checking prices on TTC, and I’m just stunned. Even the easy motifs that drop from overland content are incredibly rare. Some motif pages from dungeon DLCs are completely missing or there are only a couple listed on the entire server. It’s honestly alarming. I didn’t expect it to feel this empty.
There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.
There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.
I play PC EU and I honestly cannot say that the servers feels empty. BUT I do not do any group activities, so I cannot say anything about waiting queues and so forth. I am against merging EU and NA for one reason: PING. It will mean more lag, and the servers already have tendency to have lag spikes at times. With only one server worldwide, many people would have a bad ping and that is not the solution.
cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
MISTFORMBZZZ wrote: »
I read the quest locations in the patch notes but due to having the memory of a goldfish, quickly forgot them. 🤣
So I use my addon to port to Reaper's and am standing at the Dune wayshrine while chatting and I notice a conga line of players running down the stairs. Curiousity kicked in, so I followed them and see this mosh pit of players standing under a bridge. This screenshot was taken at 3P EDT / 12p PDT yesterday on PCNA.
This weekend is going to paint a better picture of what the response will be like, but in my small slice of the world (I'm in 4 large, active trade guilds), the peak numbers between 10P and 11P looked a lot like the past couple summer DLC releases with up to ~125 members online at the same time in each guild.
Guild chats were super active, far more than is typical on a content release with lots of chatter & questions about subclassing, the new furn vault, UI discussions, Necro issues and more.
I'm really curious to see what weekend peaks look like. Based on being a data nerd that watches stuff like this, I'd say I'm cautiously optimistic this will be one of the more popular summer releases of the past couple years (or similar numbers at the minimum). Folks grinding out skill xp (and scarfing down ambrosias) plus swapping gear as they adopt subclassing could give the trading economy a nice bump.
Again, these are just observations from a small slice of the population, so take that for what it's worth to you.
We shall see soon enough!
MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
dk_dunkirk wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I mean, the data is there. Yes, the Steam chart only shows Steam users on PC, but it is a statistically OVER-precise representation of the game as a whole. (I will not be debating this or teaching people statistics. Again.) It showed about 30% more people online last night as the previous several months' peaks. Will they stick around? That remains to be seen. On this chart.
2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)
meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)
Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.
2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)
meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)
Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.
Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.
MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)
meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)
Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.
Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.
sans-culottes wrote: »2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)
meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)
Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.
Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.
@ADarklore, you’ve described yourself repeatedly as a “strictly solo PvE quester,” which is fine. But it’s unclear why you feel qualified to make sweeping claims about dungeon queues, group content, or PvP balance when you actively avoid those systems.
You also keep referencing that informal forum poll as if it’s an authoritative demographic study. It’s not. It’s a self-selected sample of forum regulars—mostly the most vocal, not the most representative. Treating that as definitive evidence of how “80% of players” engage with the game is not just methodologically flawed, it’s actively misleading.
Subclassing has wide-ranging structural implications, especially for players engaging with coordinated group content. And no matter how many times you invoke that poll, it doesn’t erase the fact that many of us are seeing cascading effects in dungeon queues, raid viability, and community norms around performance expectations.
You’ve opted out of those systems. That’s your choice. But it doesn’t entitle you to dictate terms to the players who are still in the trenches.
Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
sans-culottes wrote: »Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
Nor does setting up and attacking a straw man. No one claimed the game has an “imminent demise.” They described shrinking populations, trading guild closures, and frustration with core skill changes—none of which require apocalyptic conclusions to be valid. You’re responding to a caricature of the argument rather than the argument itself.
Anecdotes aren’t facts, true. But when multiple players across multiple platforms report the same experience, dismissing it outright can be just as misleading as overgeneralizing it. Sometimes a pattern is worth noticing, even if it doesn’t come with a pie chart.
There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.
I play PC EU and I honestly cannot say that the servers feels empty. BUT I do not do any group activities, so I cannot say anything about waiting queues and so forth. I am against merging EU and NA for one reason: PING. It will mean more lag, and the servers already have tendency to have lag spikes at times. With only one server worldwide, many people would have a bad ping and that is not the solution.
Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
sans-culottes wrote: »Veinblood1965 wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.
Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.
Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.
Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.
Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
Nor does setting up and attacking a straw man. No one claimed the game has an “imminent demise.” They described shrinking populations, trading guild closures, and frustration with core skill changes—none of which require apocalyptic conclusions to be valid. You’re responding to a caricature of the argument rather than the argument itself.
Anecdotes aren’t facts, true. But when multiple players across multiple platforms report the same experience, dismissing it outright can be just as misleading as overgeneralizing it. Sometimes a pattern is worth noticing, even if it doesn’t come with a pie chart.
Still waiting on that proof.
MISTFORMBZZZ wrote: »dk_dunkirk wrote: »MISTFORMBZZZ wrote: »cuddles_with_wroble wrote: »MISTFORMBZZZ wrote: »
good one KEKW
I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.
I wonder if this becomes true.
Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
I mean, the data is there. Yes, the Steam chart only shows Steam users on PC, but it is a statistically OVER-precise representation of the game as a whole. (I will not be debating this or teaching people statistics. Again.) It showed about 30% more people online last night as the previous several months' peaks. Will they stick around? That remains to be seen. On this chart.
Thank you for the insight, since im not from PC i find this interesting to see aswell.
Good to see the Update is bringing back some people, hope they stay.
Also interesting to see how we are like 50% away from all time peak
U46 announcements & after update
note this is only steam database.