Population shrinking, please BRING CROSSPLAY QUICK

  • Parasaurolophus
    Parasaurolophus
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    NA. Right now I’m selling crafting motifs—everything from the most common to the rarest. I’m checking prices on TTC, and I’m just stunned. Even the easy motifs that drop from overland content are incredibly rare. Some motif pages from dungeon DLCs are completely missing or there are only a couple listed on the entire server. It’s honestly alarming. I didn’t expect it to feel this empty.
    PC/EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    NA. Right now I’m selling crafting motifs—everything from the most common to the rarest. I’m checking prices on TTC, and I’m just stunned. Even the easy motifs that drop from overland content are incredibly rare. Some motif pages from dungeon DLCs are completely missing or there are only a couple listed on the entire server. It’s honestly alarming. I didn’t expect it to feel this empty.

    There are a lot of indicators for the population being low, like this
    PS EU
  • Thysbe
    Thysbe
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    2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)

    meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)

    Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.
    Edited by Thysbe on June 2, 2025 8:33AM
  • Cardhwion
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    fizzybeef wrote: »
    There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.

    I play PC EU and I honestly cannot say that the servers feels empty. BUT I do not do any group activities, so I cannot say anything about waiting queues and so forth. I am against merging EU and NA for one reason: PING. It will mean more lag, and the servers already have tendency to have lag spikes at times. With only one server worldwide, many people would have a bad ping and that is not the solution.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Cardhwion wrote: »
    fizzybeef wrote: »
    There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.

    I play PC EU and I honestly cannot say that the servers feels empty. BUT I do not do any group activities, so I cannot say anything about waiting queues and so forth. I am against merging EU and NA for one reason: PING. It will mean more lag, and the servers already have tendency to have lag spikes at times. With only one server worldwide, many people would have a bad ping and that is not the solution.

    Tbf the technical aspect to make it possible is something wich has to be considered and worked on by zos & not by us.

    Other games with crossplay do not have ping issues either.

    A example is Throne & Liberty
    PS EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?
    PS EU
  • cuddles_with_wroble
    cuddles_with_wroble
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times
    PS EU
  • Maitsukas
    Maitsukas
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    Multiply the amount of players seen here across multiple Reaper's March, Bangkorai and the Rift instances on both megaservers and you have your answer:
    w0x3uovfdrzu.jpg
    Edited by Maitsukas on June 3, 2025 12:44PM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • hiyde
    hiyde
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    zmx3klhmxgkh.png

    I read the quest locations in the patch notes but due to having the memory of a goldfish, quickly forgot them. 🤣

    So I use my addon to port to Reaper's and am standing at the Dune wayshrine while chatting and I notice a conga line of players running down the stairs. Curiousity kicked in, so I followed them and see this mosh pit of players standing under a bridge. This screenshot was taken at 3P EDT / 12p PDT yesterday on PCNA.

    This weekend is going to paint a better picture of what the response will be like, but in my small slice of the world (I'm in 4 large, active trade guilds), the peak numbers between 10P and 11P looked a lot like the past couple summer DLC releases with up to ~125 members online at the same time in each guild.

    Guild chats were super active, far more than is typical on a content release with lots of chatter & questions about subclassing, the new furn vault, UI discussions, Necro issues and more.

    I'm really curious to see what weekend peaks look like. Based on being a data nerd that watches stuff like this, I'd say I'm cautiously optimistic this will be one of the more popular summer releases of the past couple years (or similar numbers at the minimum). Folks grinding out skill xp (and scarfing down ambrosias) plus swapping gear as they adopt subclassing could give the trading economy a nice bump.

    Again, these are just observations from a small slice of the population, so take that for what it's worth to you.

    We shall see soon enough!
    Edited by hiyde on June 3, 2025 2:21PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • amiiegee
    amiiegee
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    hiyde wrote: »
    zmx3klhmxgkh.png

    I read the quest locations in the patch notes but due to having the memory of a goldfish, quickly forgot them. 🤣

    So I use my addon to port to Reaper's and am standing at the Dune wayshrine while chatting and I notice a conga line of players running down the stairs. Curiousity kicked in, so I followed them and see this mosh pit of players standing under a bridge. This screenshot was taken at 3P EDT / 12p PDT yesterday on PCNA.

    This weekend is going to paint a better picture of what the response will be like, but in my small slice of the world (I'm in 4 large, active trade guilds), the peak numbers between 10P and 11P looked a lot like the past couple summer DLC releases with up to ~125 members online at the same time in each guild.

    Guild chats were super active, far more than is typical on a content release with lots of chatter & questions about subclassing, the new furn vault, UI discussions, Necro issues and more.

    I'm really curious to see what weekend peaks look like. Based on being a data nerd that watches stuff like this, I'd say I'm cautiously optimistic this will be one of the more popular summer releases of the past couple years (or similar numbers at the minimum). Folks grinding out skill xp (and scarfing down ambrosias) plus swapping gear as they adopt subclassing could give the trading economy a nice bump.

    Again, these are just observations from a small slice of the population, so take that for what it's worth to you.

    We shall see soon enough!

    It looks really good on PC.

    On Playstation the patch is not out yet.

    Our server is really dead :(

    Can you send bars eventually to compare these, right after a major update, when everyone is farming subclassing skilllines? Thanks in advance

    po3q4xl0y2wi.jpeg
    3a7lhb9uu37m.jpeg
    Edited by amiiegee on June 3, 2025 4:16PM
  • Elowen_Starveil
    Elowen_Starveil
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I mean, the data is there. Yes, the Steam chart only shows Steam users on PC, but it is a statistically OVER-precise representation of the game as a whole. (I will not be debating this or teaching people statistics. Again.) It showed about 30% more people online last night as the previous several months' peaks. Will they stick around? That remains to be seen. On this chart.

    yno8lajb69z7.png


    Edited by Elowen_Starveil on June 4, 2025 2:38AM
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    dk_dunkirk wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I mean, the data is there. Yes, the Steam chart only shows Steam users on PC, but it is a statistically OVER-precise representation of the game as a whole. (I will not be debating this or teaching people statistics. Again.) It showed about 30% more people online last night as the previous several months' peaks. Will they stick around? That remains to be seen. On this chart.

    yno8lajb69z7.png


    Thank you for the insight, since im not from PC i find this interesting to see aswell.

    Good to see the Update is bringing back some people, hope they stay.
    Also interesting to see how we are like 50% away from all time peak
    PS EU
  • ADarklore
    ADarklore
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    Thysbe wrote: »
    2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)

    meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)

    Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.

    Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • sans-culottes
    sans-culottes
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    ADarklore wrote: »
    Thysbe wrote: »
    2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)

    meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)

    Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.

    Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.

    @ADarklore, you’ve described yourself repeatedly as a “strictly solo PvE quester,” which is fine. But it’s unclear why you feel qualified to make sweeping claims about dungeon queues, group content, or PvP balance when you actively avoid those systems.

    You also keep referencing that informal forum poll as if it’s an authoritative demographic study. It’s not. It’s a self-selected sample of forum regulars—mostly the most vocal, not the most representative. Treating that as definitive evidence of how “80% of players” engage with the game is not just methodologically flawed, it’s actively misleading.

    Subclassing has wide-ranging structural implications, especially for players engaging with coordinated group content. And no matter how many times you invoke that poll, it doesn’t erase the fact that many of us are seeing cascading effects in dungeon queues, raid viability, and community norms around performance expectations.

    You’ve opted out of those systems. That’s your choice. But it doesn’t entitle you to dictate terms to the players who are still in the trenches.
    Edited by sans-culottes on June 4, 2025 11:32AM
  • LalMirchi
    LalMirchi
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    Game is dying is a very dead meme. The tiny but vociferous clique of anti-subclassing try their very best to no avail. Subclassing, a carefully planned strategy by the games's proprietors is not going away.
  • Veinblood1965
    Veinblood1965
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs. For me personally it was the changes to cloak on NB. I played it for years and thoroughly enjoyed it. The recent changes to cloak, although not terrible just has me on edge and I really haven't played all that much since. I've have been really contemplating quitting for good as I just don't trust even trying out new builds as the rug can get jerked out from under me at any time. I play 15 to 30 minutes at a time since. I started working on a new build recently and just could not get into it, I recall thinking why bother the set can get changed or the skills I use to make it work can get changed and I never finished it. That's a first for me to just stop during a build.

    The game is dying IMO. ZoS is really trying to change things though, making some things better, adding new things like Golden Pursuits, Subclassing etc, I just think they've just lost sight of why people really play and have messed with some of those core reasons too much. Hard to gain trust back once it's broken.
    Edited by Veinblood1965 on June 4, 2025 1:53PM
  • LalMirchi
    LalMirchi
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    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?
  • Xarc
    Xarc
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    U46 announcements & after update

    01a-Steam-ESOcharts.jpg

    note this is only steam database.

    DFGDFG54-DF5-G4-DF5-G4-D.jpg

    a1sdjsdhfdkjshfkjdhsfdsf.jpg
    Edited by Xarc on June 4, 2025 3:46PM
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank41
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank39
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
    - on the forum since December 2014
  • sans-culottes
    sans-culottes
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    LalMirchi wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?

    Nor does setting up and attacking a straw man. No one claimed the game has an “imminent demise.” They described shrinking populations, trading guild closures, and frustration with core skill changes—none of which require apocalyptic conclusions to be valid. You’re responding to a caricature of the argument rather than the argument itself.

    Anecdotes aren’t facts, true. But when multiple players across multiple platforms report the same experience, dismissing it outright can be just as misleading as overgeneralizing it. Sometimes a pattern is worth noticing, even if it doesn’t come with a pie chart.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    ADarklore wrote: »
    Thysbe wrote: »
    2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)

    meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)

    Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.

    Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.

    You have been answered on many other threads where you brought up that ''solo player take'' about how wrong you are, but you always decide to ignore it. You´reentitled to have that opinion but youre simply wrong. If youre not trolling, because nobody can be seriously claiming this mmo wich is full of group content is only played by strictly solo pve questers like you.
    ADarklore wrote: »
    Thysbe wrote: »
    2 hrs+ in the queue for a specific vet dungeon as a DD until I gave up (dungeon was not pledge)

    meaning not only that there was no group for this dungeon but also that not a single vet random grp came up in this time (PCEU Saturday prime time)

    Interestingly enough there were plenty of people doing base game quests with me - seems mostly group and PVP content is deader than dead and ESO is slowly turning into a single player open world, fancy cosmetics RGP. Current playtime poll and "play as you want, we don´t care about balance" decisions underline these assumptions imho.

    Did you see the poll on here that showed that roughly 80% of players mostly, or only, do solo content? Also, subclassing seems to have had more of a negative impact on 'endgame' players, which means subclassing may or may not bring back more group content players... and may also negatively impact PvP players as well, depending on how subclassing pans out.

    @ADarklore, you’ve described yourself repeatedly as a “strictly solo PvE quester,” which is fine. But it’s unclear why you feel qualified to make sweeping claims about dungeon queues, group content, or PvP balance when you actively avoid those systems.

    You also keep referencing that informal forum poll as if it’s an authoritative demographic study. It’s not. It’s a self-selected sample of forum regulars—mostly the most vocal, not the most representative. Treating that as definitive evidence of how “80% of players” engage with the game is not just methodologically flawed, it’s actively misleading.

    Subclassing has wide-ranging structural implications, especially for players engaging with coordinated group content. And no matter how many times you invoke that poll, it doesn’t erase the fact that many of us are seeing cascading effects in dungeon queues, raid viability, and community norms around performance expectations.

    You’ve opted out of those systems. That’s your choice. But it doesn’t entitle you to dictate terms to the players who are still in the trenches.

    100 % right.
    Edited by MISTFORMBZZZ on June 4, 2025 2:28PM
    PS EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    LalMirchi wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?

    I wouldnt say its imminent either, but ngl on PS EU it´s also dying. Judged by the population, wich has been brought up x times in this thread with evidences. Other plattforms / servers are probably more fine.
    PS EU
  • LalMirchi
    LalMirchi
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    LalMirchi wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?

    Nor does setting up and attacking a straw man. No one claimed the game has an “imminent demise.” They described shrinking populations, trading guild closures, and frustration with core skill changes—none of which require apocalyptic conclusions to be valid. You’re responding to a caricature of the argument rather than the argument itself.

    Anecdotes aren’t facts, true. But when multiple players across multiple platforms report the same experience, dismissing it outright can be just as misleading as overgeneralizing it. Sometimes a pattern is worth noticing, even if it doesn’t come with a pie chart.

    Still waiting on that proof.
  • AlexWaff
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    I support some sort of merging/cross-play on EU and NA servers, if for no other reason but that MMOs that do not allow for seamless switching between regions are a bit problem for people that move where they live. Even WoW devs have stated making it possible to move between EU and NA is something they're working on, but can't make happen fast.
  • Tandor
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    Cardhwion wrote: »
    fizzybeef wrote: »
    There is always some people deciding to close their eyes to what is happening in front of them. I play xbox eu and ps eu and both servers are empty as hell outside of events or weekends.

    I play PC EU and I honestly cannot say that the servers feels empty. BUT I do not do any group activities, so I cannot say anything about waiting queues and so forth. I am against merging EU and NA for one reason: PING. It will mean more lag, and the servers already have tendency to have lag spikes at times. With only one server worldwide, many people would have a bad ping and that is not the solution.

    No-one is saying that the PC servers are empty, and the post you quoted specifically referred to console. As I understand it, people aren't saying they want the regional servers merged, they're saying they want the console servers merged regionally - i.e. ps and xbox EU merged, and ps and xbox NA merged. I'm not bothered as long as they leave both PC servers well alone, they're under enough stress as it is.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Yes if it would be just a consoles merge, it woud already help a lot.

    Also probably be easier by the technical aspects.
    PS EU
  • Veinblood1965
    Veinblood1965
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    LalMirchi wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?

    Actually no proof I can physically place here. My proof is in-game, after the vendoring changes the chats just basically went dead in several guilds I am in, some even non-vendor guilds. They used to be lively. I went in and checked some common chatters accounts and many had not logged in for quite a while and most had stopped about the same time. I used to PVP a lot and am in the top two PVP guilds, same thing there after a few of the recent core ability changes. A lot of complaints and then chats started going dead and fewer and fewer people online at any one time. Then one of the top trading guilds I was in closed their doors and the reason the guild leader gave was due to a massive drop in player population which resulted in a massive drop in sales. Another guild I was in which was just for helping people and having fun went from very active to just a few chats a night last year. Prior to that there were chats going on all evening with people asking for help and others helping. I finally left the guild as there were at most five people online at any one time. My "proof" is in the amount of chat decline.

    You can just toss out statements asking for "proof" on just about any forum topic, and nobody can really provide physical proof unless it is DPS target dummy screenshots. Anyone who really pays attention knows there has been a massive drop in player population this last year. Considering how long this thread is and how few have posted that they see no decline, there is your "proof" right there.

    Sadly I'm about to be one of the next batch that logs off for the last time soon. I really enjoy the game just getting super tired of all the core class changes and now subclassing although it might be interesting really does not give me that trust back to invest time in something of which the rug can be pulled out from under me and lose any time and work I put into it at any time. I've been logging on less and less lately mostly just to say hi to people and noticed that the few friends I made ingame are logging on less and less also.

    I don't think there is anything ZoS can do to keep existing players except acknowledge they have made some mistakes and own up to it and really start making it part of any new changes to take into account how much of an impact said changes are going to make and make that a LARGE part of any of those decisions. I don't play a necromancer but the recent post regarding the input that was made on PTS regarding changes was flat out ignored with no response and made it to live. That made me sad to see, if Necro were my main I would have quit right then and there. I don't give my money to companies in real life that would treat me like that and I would not in a game for sure. There are countless examples of companies losing their way on listening to their customers and going out of business.
    https://forums.elderscrollsonline.com/en/discussion/678437/surprise-surprise-blastbones-and-animate-blastbones-ulti-are-unusable-in-pvp-now#latest

    Don't get me wrong, I have enjoyed this game for many years. This last year has been rough to even stay playing at all though due to what I've listed previously.
    Edited by Veinblood1965 on June 5, 2025 1:09PM
  • sans-culottes
    sans-culottes
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    LalMirchi wrote: »
    LalMirchi wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I think it will bring some but not a lot. Most left in droves due to the recent Vendor changes and unpopular class Main skills nerfs.

    Vendoring went from 30 days to 15 days or so and no decrease in cost to list. Made a lot of hardcore sellers unhappy. For higher priced items they need more time to sell and the more times you have to relist just makes it not worth it really. I was in a few major trading guilds and one shut down due to not enough sales due to low population.

    Small skill nerfs aren't so bad but when you change a core skill it just makes you feel betrayed in a way. Changes to NB cloak for example, jabs.

    Hard to gain trust back once it's broken. The game is dying IMO. ZoS is really trying to change things though, I think they've just lost sight of why people really play.

    Very subjective anecdotal comments do not constitute facts however much such a poster would wish. Do you have any proof of this game's imminent demise?

    Nor does setting up and attacking a straw man. No one claimed the game has an “imminent demise.” They described shrinking populations, trading guild closures, and frustration with core skill changes—none of which require apocalyptic conclusions to be valid. You’re responding to a caricature of the argument rather than the argument itself.

    Anecdotes aren’t facts, true. But when multiple players across multiple platforms report the same experience, dismissing it outright can be just as misleading as overgeneralizing it. Sometimes a pattern is worth noticing, even if it doesn’t come with a pie chart.

    Still waiting on that proof.

    No one claimed the game was facing imminent demise. That’s a straw man you introduced to avoid the actual argument. The point being raised was about observable erosion—shrinking populations, trading guild closures, and frustration with class identity and mechanical clarity.

    If multiple players across multiple platforms describe similar changes, then dismissing them as mere anecdotes is not critical thinking. It is deflection. You do not need a bar graph to observe that something fundamental feels off. When the same signals appear again and again, then ignoring them becomes willful.

    If your position is that nothing short of a quarterly report from Zenimax counts as evidence, then you are not engaging in good faith. You are retreating into rhetorical technicalities to avoid confronting what a growing number of players are saying. It is not apocalyptic. It is not dramatic. It is feedback.
  • Sephyr
    Sephyr
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    dk_dunkirk wrote: »
    @PC players - U46 is out now for yous.

    Is there loads of players coming back to your platform?

    good one KEKW

    I read a lot in this forum, people were claiming Subclassing would wave in so many people back to the game.

    I wonder if this becomes true.

    Hoping for PS servers since still our servers are unpopulated and feel empty outside of events and certain weekdays / times

    I mean, the data is there. Yes, the Steam chart only shows Steam users on PC, but it is a statistically OVER-precise representation of the game as a whole. (I will not be debating this or teaching people statistics. Again.) It showed about 30% more people online last night as the previous several months' peaks. Will they stick around? That remains to be seen. On this chart.

    yno8lajb69z7.png


    Thank you for the insight, since im not from PC i find this interesting to see aswell.

    Good to see the Update is bringing back some people, hope they stay.
    Also interesting to see how we are like 50% away from all time peak

    It's been a while since I've been on here (and ESO in general). Subclassing had me intrigued to at least try it out (I'm on PC, non-steam). Right now I feel like what I've been currently playing since 2022 does really well at communicating, especially with feedback and discussions around it.

    It is what it is, though. I seen this thread while trying to search for some Scribing information and felt the need to respond for my case. Other cases will obviously vary of course, but yeah.
  • Elowen_Starveil
    Elowen_Starveil
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    Xarc wrote: »
    U46 announcements & after update

    01a-Steam-ESOcharts.jpg

    note this is only steam database.

    DFGDFG54-DF5-G4-DF5-G4-D.jpg

    a1sdjsdhfdkjshfkjdhsfdsf.jpg

    The peak number was 30% higher than average on Monday, but is already back in line with the current running average as of yesterday. I think people are put off of the grind to get subclass skill levels to a usable state. I know I am. I've already run a couple hours of Alik'r dolmens -- in FULL training gear, including Mora's Whispers -- and running a 150% scroll -- and I've only just hit level 50 on Herald of the Tome, and I still need to finish leveling the last skill, and then flip them all, and level their other morphs. (I'm OCD like that.) Doing this for at least 3 more skill lines that are shaping up to be meta is discouraging.

    I made a post about a month ago speculating that they would offer insta-leveling upgrades for subclass skill lines. The first response was that it wasn't in the datamine for the release, so it wouldn't be happening. I honestly wish that person wasn't right, but, then, at least I didn't drop a couple hundred dollars on the day of release! I know people like to argue that, hey, leveling skills is "playing the game," and they'd never pay for that. OK. You do you, but I find it excruciatingly boring to grind dolmens (or arenas, or Skywatch, or Spellscar) hour after hour, and I don't think I'm an outlier.
    Edited by Elowen_Starveil on June 5, 2025 1:04PM
This discussion has been closed.