KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
sans-culottes wrote: »KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
Laughing at a crossplay question and then retreating behind “technical debt” isn’t a serious answer. Final Fantasy XIV began development even earlier and managed it. The issue isn’t difficulty. It’s will. Mocking the question doesn’t hide that.
.sans-culottes wrote: »KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
Laughing at a crossplay question and then retreating behind “technical debt” isn’t a serious answer. Final Fantasy XIV began development even earlier and managed it. The issue isn’t difficulty. It’s will. Mocking the question doesn’t hide that.
Hmm. I am recalling that they previously pulled out the "first party" card with this. They would have to get XBox and Sony to agree to allow players to play together. While other games do this, my impression was that it is done by agreement, not just because the studio wants to.
If I am remembering correctly, and they are pulling out the "technical" card first, maybe it means that something has changed on the business side.
And yes, the "technical" is a serious answer. Just because Bob MMO does something does not mean that every MMO can just do it. Decisions are made, and if decisions are made that block something, work has to be done to undo those decisions. It may not be a trivial task.
sans-culottes wrote: ».sans-culottes wrote: »KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
Laughing at a crossplay question and then retreating behind “technical debt” isn’t a serious answer. Final Fantasy XIV began development even earlier and managed it. The issue isn’t difficulty. It’s will. Mocking the question doesn’t hide that.
Hmm. I am recalling that they previously pulled out the "first party" card with this. They would have to get XBox and Sony to agree to allow players to play together. While other games do this, my impression was that it is done by agreement, not just because the studio wants to.
If I am remembering correctly, and they are pulling out the "technical" card first, maybe it means that something has changed on the business side.
And yes, the "technical" is a serious answer. Just because Bob MMO does something does not mean that every MMO can just do it. Decisions are made, and if decisions are made that block something, work has to be done to undo those decisions. It may not be a trivial task.
That’s a clever sleight of hand, but it doesn’t hold.
Yes, technical debt is real. No one’s disputing that. But what’s being questioned is not whether the engine has limitations, but how those limitations are discussed, and why they’re consistently used as shields against player expectation. Laughing at a perfectly reasonable question about crossplay, then retreating behind “technical” challenges, is pure PR triage.
You mention that “just because Bob MMO can do something doesn’t mean every MMO can,” which is true in the most literal sense but is also completely beside the point. FFXIV didn’t inherit a perfectly modular codebase and a green light from Sony. It clawed its way back from a failed launch, rebuilt its architecture, and negotiated cross-platform functionality across PC, PS3, PS4, and PS5. That wasn’t magic. It was willpower and prioritization.
That’s what’s lacking here. Not engineering talent, but direction.
ZOS’s answer isn’t serious because it’s not engaging the question seriously. It’s not about whether something is difficult. It’s about whether it’s deemed worth doing. And when a player asks for crossplay and the creative director’s first impulse is to laugh, that speaks volumes about what sort of questions ZOS actually values, and what sort they’d prefer to mock into silence.
sans-culottes wrote: ».sans-culottes wrote: »KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
Laughing at a crossplay question and then retreating behind “technical debt” isn’t a serious answer. Final Fantasy XIV began development even earlier and managed it. The issue isn’t difficulty. It’s will. Mocking the question doesn’t hide that.
Hmm. I am recalling that they previously pulled out the "first party" card with this. They would have to get XBox and Sony to agree to allow players to play together. While other games do this, my impression was that it is done by agreement, not just because the studio wants to.
If I am remembering correctly, and they are pulling out the "technical" card first, maybe it means that something has changed on the business side.
And yes, the "technical" is a serious answer. Just because Bob MMO does something does not mean that every MMO can just do it. Decisions are made, and if decisions are made that block something, work has to be done to undo those decisions. It may not be a trivial task.
That’s a clever sleight of hand, but it doesn’t hold.
Yes, technical debt is real. No one’s disputing that. But what’s being questioned is not whether the engine has limitations, but how those limitations are discussed, and why they’re consistently used as shields against player expectation. Laughing at a perfectly reasonable question about crossplay, then retreating behind “technical” challenges, is pure PR triage.
You mention that “just because Bob MMO can do something doesn’t mean every MMO can,” which is true in the most literal sense but is also completely beside the point. FFXIV didn’t inherit a perfectly modular codebase and a green light from Sony. It clawed its way back from a failed launch, rebuilt its architecture, and negotiated cross-platform functionality across PC, PS3, PS4, and PS5. That wasn’t magic. It was willpower and prioritization.
That’s what’s lacking here. Not engineering talent, but direction.
ZOS’s answer isn’t serious because it’s not engaging the question seriously. It’s not about whether something is difficult. It’s about whether it’s deemed worth doing. And when a player asks for crossplay and the creative director’s first impulse is to laugh, that speaks volumes about what sort of questions ZOS actually values, and what sort they’d prefer to mock into silence.
i disagree. the fact youve had so many other things and not cross play tells you actually whether they want it. if they wanted it, youd have it. you dont. this shouldnt be a 40 page discussion. its a done deal
sans-culottes wrote: ».sans-culottes wrote: »KekwLord3000 wrote: »
I mean they want to, but I guess it will require a lot of work on zos's end for sure
https://www.psu.com/news/the-elder-scrolls-online-gold-road-interview-cross-play/
Laughing at a crossplay question and then retreating behind “technical debt” isn’t a serious answer. Final Fantasy XIV began development even earlier and managed it. The issue isn’t difficulty. It’s will. Mocking the question doesn’t hide that.
Hmm. I am recalling that they previously pulled out the "first party" card with this. They would have to get XBox and Sony to agree to allow players to play together. While other games do this, my impression was that it is done by agreement, not just because the studio wants to.
If I am remembering correctly, and they are pulling out the "technical" card first, maybe it means that something has changed on the business side.
And yes, the "technical" is a serious answer. Just because Bob MMO does something does not mean that every MMO can just do it. Decisions are made, and if decisions are made that block something, work has to be done to undo those decisions. It may not be a trivial task.
That’s a clever sleight of hand, but it doesn’t hold.
Yes, technical debt is real. No one’s disputing that. But what’s being questioned is not whether the engine has limitations, but how those limitations are discussed, and why they’re consistently used as shields against player expectation. Laughing at a perfectly reasonable question about crossplay, then retreating behind “technical” challenges, is pure PR triage.
You mention that “just because Bob MMO can do something doesn’t mean every MMO can,” which is true in the most literal sense but is also completely beside the point. FFXIV didn’t inherit a perfectly modular codebase and a green light from Sony. It clawed its way back from a failed launch, rebuilt its architecture, and negotiated cross-platform functionality across PC, PS3, PS4, and PS5. That wasn’t magic. It was willpower and prioritization.
That’s what’s lacking here. Not engineering talent, but direction.
ZOS’s answer isn’t serious because it’s not engaging the question seriously. It’s not about whether something is difficult. It’s about whether it’s deemed worth doing. And when a player asks for crossplay and the creative director’s first impulse is to laugh, that speaks volumes about what sort of questions ZOS actually values, and what sort they’d prefer to mock into silence.
i disagree. the fact youve had so many other things and not cross play tells you actually whether they want it. if they wanted it, youd have it. you dont. this shouldnt be a 40 page discussion. its a done deal
sans-culottes wrote: »That’s what’s lacking here. Not engineering talent, but direction.
Right so while i was traveling arround i asked myself what i am doing here ngl.
I dont understand why people come arround and wanna defend the shocking state of the population of the game so bad.
What are the benefits of that ? If im right and the population is bad and in the same way ASKING for help by zos to take action, isnt that your benefit aswell?
I play the game since release, i have seen good and bad times. And the population is in a shocking low state.
So since the person above wrote the bars themself are not a proof of anything and the other person above wrote best indicator are the undaunted placeslicenturion wrote: »
The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.
here we go.
GREENSHADE 8:30 pm EU TIME , 6 players arround including myself
WAYREST 8:31 pm EU TIME 9 players arround including myself (1 not sure if npc or not by outfit)
MOURNHOLD 8:32 pm EU TIME 4 players arround including myself
BELKARTH wich is a hotspot for trials being hosted etc 8.33 pm EU time , 16 players arround including myself
PVP PS EU 8:34 PM
PVP PS NA who are 6-7 hours BEHIND us, so arround 2:34 or 3:34 pm time
Look guys i dont wanna offend anyone. I dont want to talk your game bad, its my favorite game aswell.
Im here because im frustrated and upset and i want the game to continue to be good.
On the server PS EU the population is really low.
If youre on another server i encourage you to compare these hotspots or the pvp bars in the same time. Since i got a PC EU account aswell for PTS sake, i know PC is on a healthy state and the PS NA server seems to be the same.
But XBOX EU and PS EU are suffering. Speaking for myself , i will not level and invest into another account.
If ESO dies on my server its done for me and i dont want that. Please do something @ZOS, take ACTION - eventually bring crossplay.
Only you know the exact numbers, what i sent were only indicators. But the indicators are suggesting the population is really low.
Right so while i was traveling arround i asked myself what i am doing here ngl.
I dont understand why people come arround and wanna defend the shocking state of the population of the game so bad.
What are the benefits of that ? If im right and the population is bad and in the same way ASKING for help by zos to take action, isnt that your benefit aswell?
I play the game since release, i have seen good and bad times. And the population is in a shocking low state.
So since the person above wrote the bars themself are not a proof of anything and the other person above wrote best indicator are the undaunted placeslicenturion wrote: »
The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.
here we go.
GREENSHADE 8:30 pm EU TIME , 6 players arround including myself
WAYREST 8:31 pm EU TIME 9 players arround including myself (1 not sure if npc or not by outfit)
MOURNHOLD 8:32 pm EU TIME 4 players arround including myself
BELKARTH wich is a hotspot for trials being hosted etc 8.33 pm EU time , 16 players arround including myself
PVP PS EU 8:34 PM
PVP PS NA who are 6-7 hours BEHIND us, so arround 2:34 or 3:34 pm time
Look guys i dont wanna offend anyone. I dont want to talk your game bad, its my favorite game aswell.
Im here because im frustrated and upset and i want the game to continue to be good.
On the server PS EU the population is really low.
If youre on another server i encourage you to compare these hotspots or the pvp bars in the same time. Since i got a PC EU account aswell for PTS sake, i know PC is on a healthy state and the PS NA server seems to be the same.
But XBOX EU and PS EU are suffering. Speaking for myself , i will not level and invest into another account.
If ESO dies on my server its done for me and i dont want that. Please do something @ZOS, take ACTION - eventually bring crossplay.
Only you know the exact numbers, what i sent were only indicators. But the indicators are suggesting the population is really low.
Wow to the effort. Thanks for sharing your thoughts! I’ve been playing on PC for a while now, and honestly, it’s pretty active wherever I go.
I checked out some of the spots you mentioned, and there are usually 30+ people around—Craglorn especially is buzzing.
Cyrodiil’s pop-locked most of the time, and even Blackreach and IC are pretty lively too.
People should keep in mind that eso uses megaserver technology that consolidates players into zone instances so its both possible to see lots and no players in your specific zone but this this doesn't necessarily mean that its booming or dead.
Pixiepumpkin wrote: »People should keep in mind that eso uses megaserver technology that consolidates players into zone instances so its both possible to see lots and no players in your specific zone but this this doesn't necessarily mean that its booming or dead.
True. But the economy seems dead right now or drastically slowed down. IF there are a ton of people playing, they sure as heck ain't spending gold.
Pixiepumpkin wrote: »People should keep in mind that eso uses megaserver technology that consolidates players into zone instances so its both possible to see lots and no players in your specific zone but this this doesn't necessarily mean that its booming or dead.
True. But the economy seems dead right now or drastically slowed down. IF there are a ton of people playing, they sure as heck ain't spending gold.
Pixiepumpkin wrote: »People should keep in mind that eso uses megaserver technology that consolidates players into zone instances so its both possible to see lots and no players in your specific zone but this this doesn't necessarily mean that its booming or dead.
True. But the economy seems dead right now or drastically slowed down. IF there are a ton of people playing, they sure as heck ain't spending gold.
Pixiepumpkin wrote: »People should keep in mind that eso uses megaserver technology that consolidates players into zone instances so its both possible to see lots and no players in your specific zone but this this doesn't necessarily mean that its booming or dead.
True. But the economy seems dead right now or drastically slowed down. IF there are a ton of people playing, they sure as heck ain't spending gold.
In a routine week, after 11 years of playing, I spend on the average of 0 gold at any guild trader. If I play, or don't play, is not reflected in guild trader commerce. I do occasionally buy things, but it is an exception, not the rule.
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
francesinhalover wrote: »spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
Is that a bad thing? 2018 was one of the best eras of eso and 2024 being like that when there's so many games out there competing seems amazing lol
PS EU 10:40 pm
PS NA 5:40 pm
this is outragous, the game is so dead on PS EU.
Pls @ZOS_Kevin can you give a statement about crossplay plans?
alternatelder wrote: »PS EU 10:40 pm
PS NA 5:40 pm
this is outragous, the game is so dead on PS EU.
Pls @ZOS_Kevin can you give a statement about crossplay plans?
I don't know about EU, but here in the states, people have jobs and are typically in bed at this time during the weekdays. It's Monday...
dk_dunkirk wrote: »The whole thing is being re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-re-litigated here: https://forums.elderscrollsonline.com/en/discussion/641015/any-crossplay-plans-coming-with-the-new-servers-changes#latest
Implementing cross-play after launch -- when it wasn't "baked in" up front -- will require an ENORMOUS investment by ZOS, in terms of development time and infrastructure. Does anyone seriously think the move would bring in enough extra REVENUE (from new players drawn to the game because of the addition) to JUSTIFY that investment?
The simple answer is no. And, in fact, they've been telling us no for 11 years. People just don't want to hear the answer. The economics just don't work. Otherwise, they'd have already done it.