Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Population shrinking, please BRING CROSSPLAY QUICK

  • amiiegee
    amiiegee
    ✭✭✭✭
    Saturday prime time

    2 Bar AD, 1 Bar EP , 3 Bar DC

    the state of this 💀
  • icapital
    icapital
    ✭✭✭✭
    amiiegee wrote: »
    Saturday prime time

    2 Bar AD, 1 Bar EP , 3 Bar DC

    the state of this 💀

    I'm seeing 3 bars across the board, is this a platform other than PC?
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    The by far best thing they could do for population is Crossplay since right now we're all split up between three different servers in each region.
  • jhall03
    jhall03
    ✭✭✭✭
    SkaiFaith wrote: »
    I know, I know, cross-play is hard etc... But playing on Xbox EU server can make the very concept of playing really hard - spent 2 and a half hours today in queue for 8v8 Battlegrounds and not a single match found; it was also at busy times: 5:30-6:45pm and 9:30-10:45pm.
    I'm a veteran player, and I was discouraged and disappointed. Now imagine a new player...
    I'd hope cross-play would alleviate the problem.

    Xbox EU PVP popularity is sooo bad. It’s been bad since I switched platforms in 2022. When I switched, I immediately noticed lower population in Cyro and longer BG queue times compared to PSNA. Now in 2025 you cannot get a 8 person BG queue. It’s just a waste of time. The BG queues are even worse since the new BG format because no one wants to waste their time in queue for hours. And when you can get into a 4 player match, it’s usually lopsided and people quit early.

    ZOS really need to make everything in activity finder cross platform. Other games do it. ZOS make millions on this game.

    End of rant
    Edited by jhall03 on May 4, 2025 10:18AM
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    Today is even worse, its a bank holliday in some countries and a sunday. This is the pop on a sunday at 8 pm.

    9lsoib77k2p3.png
    The by far best thing they could do for population is Crossplay since right now we're all split up between three different servers in each region.

    I agree and to be honest crossplay is long time due. I hope them bringing addons to console´s is their first step into that direction but i have doubts.
  • fizzybeef
    fizzybeef
    ✭✭✭✭
    icapital wrote: »
    amiiegee wrote: »
    Saturday prime time

    2 Bar AD, 1 Bar EP , 3 Bar DC

    the state of this 💀

    I'm seeing 3 bars across the board, is this a platform other than PC?

    It is Playstation Europe.
  • amiiegee
    amiiegee
    ✭✭✭✭
    Yeah game is dead, no bars in pvp no action in craglorn, group finder taking ages
  • amiiegee
    amiiegee
    ✭✭✭✭
    bnjqypiroacq.jpeg
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP is not the majority player base, not even close. Why do you think they have so many golden pursuits and other events trying to get people to PvP? Even still, I won't touch PvP for any reason... too much toxicity and generally not fun IMO.

    However, in open world, I have seen SO MANY PEOPLE running around lately. Whether it's in starter zones or doing Scribing quests... so many people it's been a bit of a surprise. But I guess subclassing is drawing people back into the game.
    Edited by ADarklore on May 5, 2025 11:00PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • amiiegee
    amiiegee
    ✭✭✭✭
    ADarklore wrote: »
    PvP is not the majority player base, not even close. Why do you think they have so many golden pursuits and other events trying to get people to PvP? Even still, I won't touch PvP for any reason... too much toxicity and generally not fun IMO.

    However, in open world, I have seen SO MANY PEOPLE running around lately. Whether it's in starter zones or doing Scribing quests... so many people it's been a bit of a surprise. But I guess subclassing is drawing people back into the game.

    PVE and PVP are the mainly playerbase but the population can be indicated by the population in hotspots like cyrodiil, main citys and craglorn at primetime.

    Youre probably not on PS EU and as your signature says youre strictly a pve questler, so i agree on we have a different pov on things.

    Our server is empty anyway as the topic creater wrote and cross server play would help there.

    I dont know if you have somepoint to disagree about that? Or reasons to disagree with that.

    I think a bigger playerbase would deffo not hurt
  • licenturion
    licenturion
    ✭✭✭✭✭
    amiiegee wrote: »
    PVE and PVP are the mainly playerbase but the population can be indicated by the population in hotspots like cyrodiil, main citys and craglorn at primetime.

    Youre probably not on PS EU and as your signature says youre strictly a pve questler, so i agree on we have a different pov on things.

    Our server is empty anyway as the topic creater wrote and cross server play would help there.

    I dont know if you have somepoint to disagree about that? Or reasons to disagree with that.

    I think a bigger playerbase would deffo not hurt

    The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.
    Edited by licenturion on May 6, 2025 9:02AM
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    "Population shrinking.."

    "Damage competition bias" killed ESO.
    It has been killing ESO through this 10 years actually.
    And, still keep killing ESO, or it's already dead

    In 2014, ESO is "one of the top 10 worst of the game of the year".
    Yea, it used to be the worst game title in 2014.

    But....There was "one good thing" we can't take back anymore in today.

    "There're no 100K DPS regulation in those days."

    People were not interested in those things in 2014.
    The game was terrible, but we could enjoy the contents with pure curiosity.
    Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
    this world without stupid competition.

    Then.... ESO influencer and hard-core maniac pollute people's mind.

    Then, people "too much focus damage competition" in today, almost all of grouping tools
    is filled by much of speed farming of the set gear, but no grouping tool which has
    pure exploring purpose.
    We forget pure heart to enjoy the activity and questing.
    (Developer didn't push such a trend at all though.)

    I'm bored. I consider cancel ESO+ after the finish new zone story quest.

    Good combat game tune these 3 major aspect. It's a "relative game parameter".

    1 How much we have chance to attack the enemy.
    2 How many "times"(not amount) we have to hit the enemy.
    3 And, how risky though the enemy's attack and keep surviving.

    (EX. Silorn public dungeon group event boss was good game design, doing solo DD character
    fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
    But I could feel some "Witcher style monster hunting" mission.)

    Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
    power inflation stupid game. Just cut both damage competition and character based game design.

    Dev team did great effort to build "Lucent Citadel", But once boss combat starting
    then it's back to the merely cheap and lame bullet sponge game.

    Those contents is easier than making meticulous combat game.
    Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!

    I'm in mood to play other action game title now, I'm really tired of current ESO trend.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • amiiegee
    amiiegee
    ✭✭✭✭
    amiiegee wrote: »
    PVE and PVP are the mainly playerbase but the population can be indicated by the population in hotspots like cyrodiil, main citys and craglorn at primetime.

    Youre probably not on PS EU and as your signature says youre strictly a pve questler, so i agree on we have a different pov on things.

    Our server is empty anyway as the topic creater wrote and cross server play would help there.

    I dont know if you have somepoint to disagree about that? Or reasons to disagree with that.

    I think a bigger playerbase would deffo not hurt

    The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.

    I will do this later at 8pm and keep you updated
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    amiiegee wrote: »

    may 2025 PS EU

    First evening of new campaign GREYHOST in prime time.

    Cant even fill all bars. Why exactly arent they working on crossplay at least betwen the same plattforms??

    5d8sp3m90r7c.jpeg

    Not proof of anything. Most a bit tired after a hard-fought campaign that went down to the wire.


  • amiiegee
    amiiegee
    ✭✭✭✭
    Right so while i was traveling arround i asked myself what i am doing here ngl.
    I dont understand why people come arround and wanna defend the shocking state of the population of the game so bad.
    What are the benefits of that ? If im right and the population is bad and in the same way ASKING for help by zos to take action, isnt that your benefit aswell?

    I play the game since release, i have seen good and bad times. And the population is in a shocking low state.

    So since the person above wrote the bars themself are not a proof of anything and the other person above wrote best indicator are the undaunted places

    The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.

    here we go.

    GREENSHADE 8:30 pm EU TIME , 6 players arround including myself
    zkcqzlnmh3ya.png
    33cdssgqw9jn.png

    WAYREST 8:31 pm EU TIME 9 players arround including myself (1 not sure if npc or not by outfit)

    zy7dk6xzvj9s.png
    s04j85ifqw3o.png


    MOURNHOLD 8:32 pm EU TIME 4 players arround including myself

    ze021zlbd1op.png
    ny6nnloedemq.png


    BELKARTH wich is a hotspot for trials being hosted etc 8.33 pm EU time , 16 players arround including myself

    eh7n2altwphi.png
    r3kkbrp4uy8h.png

    PVP PS EU 8:34 PM
    7cotr405h1pa.png

    PVP PS NA who are 6-7 hours BEHIND us, so arround 2:34 or 3:34 pm time

    g7y4bv8u5sdj.png

    Look guys i dont wanna offend anyone. I dont want to talk your game bad, its my favorite game aswell.
    Im here because im frustrated and upset and i want the game to continue to be good.

    On the server PS EU the population is really low.

    If youre on another server i encourage you to compare these hotspots or the pvp bars in the same time. Since i got a PC EU account aswell for PTS sake, i know PC is on a healthy state and the PS NA server seems to be the same.

    But XBOX EU and PS EU are suffering. Speaking for myself , i will not level and invest into another account.

    If ESO dies on my server its done for me and i dont want that. Please do something @ZOS, take ACTION - eventually bring crossplay.

    Only you know the exact numbers, what i sent were only indicators. But the indicators are suggesting the population is really low.
    Edited by amiiegee on May 6, 2025 7:13PM
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    Not sure what's expected here, what's on the PTS is what we're getting. Most likely until late summer / early fall, as they don't seem to have changed the release schedule significantly. There's not some other secret magical update.
  • Diminish
    Diminish
    ✭✭✭✭✭
    It will continue to shrink if they continue to ban people for the dumbest of dumb reasons. People don't even like to say anything in chat anymore (even between friends) because of the nonsense banning that's been going on. The world's gone soft. ZOS, even softer.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • amiiegee
    amiiegee
    ✭✭✭✭
    ADarklore wrote: »
    Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.

    Please can you state on wich plattform youre playing ? Because in all my trading and social guilds with 500 members there are max betwen 60-80 players online during prime time.

    This thread here is about CONSOLE EU Servers.
    PC is surely totally fine. CONSOLES EU are NOT...


    And if youre on console EU with a guild with 400 online members i ask you friendly to name me the name so i can apply to that guild.


    EDIT: I noticed youre on about the member ammount itself and not the online members !
    There is loads of guilds with hight ammount of members. That doesnt mean anything and doenst mean the game is active itself...
    Edited by amiiegee on May 7, 2025 10:26AM
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    amiiegee wrote: »
    ADarklore wrote: »
    Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.

    Please can you state on wich plattform youre playing ? Because in all my trading and social guilds with 500 members there are max betwen 60-80 players online during prime time.

    This thread here is about CONSOLE EU Servers.
    PC is surely totally fine. CONSOLES EU are NOT...


    And if youre on console EU with a guild with 400 online members i ask you friendly to name me the name so i can apply to that guild.


    EDIT: I noticed youre on about the member ammount itself and not the online members !
    There is loads of guilds with hight ammount of members. That doesnt mean anything and doenst mean the game is active itself...

    It’s worth noting that a guild having 400 to 500 members on its roster isn’t necessarily a sign of game health. Many guilds routinely kick inactive players and recruit constantly to stay near cap. What actually matters is how many of those players are online and active, particularly during peak hours or for organized content.

    Roster size is a legacy metric. If trial groups are collapsing, zone chat is quiet, and event queues are thinning out, then that says more than any membership count ever could.
    Edited by sans-culottes on May 7, 2025 11:40AM
  • amiiegee
    amiiegee
    ✭✭✭✭
    amiiegee wrote: »
    ADarklore wrote: »
    Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.

    Please can you state on wich plattform youre playing ? Because in all my trading and social guilds with 500 members there are max betwen 60-80 players online during prime time.

    This thread here is about CONSOLE EU Servers.
    PC is surely totally fine. CONSOLES EU are NOT...


    And if youre on console EU with a guild with 400 online members i ask you friendly to name me the name so i can apply to that guild.


    EDIT: I noticed youre on about the member ammount itself and not the online members !
    There is loads of guilds with hight ammount of members. That doesnt mean anything and doenst mean the game is active itself...



    Roster size is a legacy metric. If trial groups are collapsing, zone chat is quiet, and event queues are thinning out, then that says more than any membership count ever could.

    i do 100 % agree. And this is the case on Consoles EU. Here is to intervent.

    The average player who plays this mmo as an mmo doesnt go onto the forums to make a thread.
    They log off and play something else if its dead / empty / no groups & activities are found
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    The rapid decline started with the outrageous Update 35 I.M.O. and has continued over the years. No coming back from this.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    "Population shrinking.."

    "Damage competition bias" killed ESO.
    It has been killing ESO through this 10 years actually.
    And, still keep killing ESO, or it's already dead

    In 2014, ESO is "one of the top 10 worst of the game of the year".
    Yea, it used to be the worst game title in 2014.

    But....There was "one good thing" we can't take back anymore in today.

    "There're no 100K DPS regulation in those days."

    People were not interested in those things in 2014.
    The game was terrible, but we could enjoy the contents with pure curiosity.
    Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
    this world without stupid competition.

    Then.... ESO influencer and hard-core maniac pollute people's mind.

    Then, people "too much focus damage competition" in today, almost all of grouping tools
    is filled by much of speed farming of the set gear, but no grouping tool which has
    pure exploring purpose.
    We forget pure heart to enjoy the activity and questing.
    (Developer didn't push such a trend at all though.)

    I'm bored. I consider cancel ESO+ after the finish new zone story quest.

    Good combat game tune these 3 major aspect. It's a "relative game parameter".

    1 How much we have chance to attack the enemy.
    2 How many "times"(not amount) we have to hit the enemy.
    3 And, how risky though the enemy's attack and keep surviving.

    (EX. Silorn public dungeon group event boss was good game design, doing solo DD character
    fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
    But I could feel some "Witcher style monster hunting" mission.)

    Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
    power inflation stupid game. Just cut both damage competition and character based game design.

    Dev team did great effort to build "Lucent Citadel", But once boss combat starting
    then it's back to the merely cheap and lame bullet sponge game.

    Those contents is easier than making meticulous combat game.
    Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!

    I'm in mood to play other action game title now, I'm really tired of current ESO trend.

    "Then.... ESO influencer and hard-core maniac pollute people's mind."


    When casual players ask like this against HardCore players of ESO....

    "Which build is best for PVP ganking?"
    "How to act for 100K dps skill rotation?"

    Then, they act like "Gandalf of Gray" :* , and plenty of knowledge splash out from their mouth.

    But....If casual player ask about fundamental problem of ESO like...

    "Why 100K dps is very necessary for building good quality game of the ESO?"

    Then, they suddenly become "broken AI", and start pointless talking. :D:s:#

    Sigh.........

    ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
    against casual players. Don't obey hardcore people.
    Edited by AvalonRanger on May 7, 2025 1:03PM
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    "Population shrinking.."

    "Damage competition bias" killed ESO.
    It has been killing ESO through this 10 years actually.
    And, still keep killing ESO, or it's already dead

    In 2014, ESO is "one of the top 10 worst of the game of the year".
    Yea, it used to be the worst game title in 2014.

    But....There was "one good thing" we can't take back anymore in today.

    "There're no 100K DPS regulation in those days."

    People were not interested in those things in 2014.
    The game was terrible, but we could enjoy the contents with pure curiosity.
    Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
    this world without stupid competition.

    Then.... ESO influencer and hard-core maniac pollute people's mind.

    Then, people "too much focus damage competition" in today, almost all of grouping tools
    is filled by much of speed farming of the set gear, but no grouping tool which has
    pure exploring purpose.
    We forget pure heart to enjoy the activity and questing.
    (Developer didn't push such a trend at all though.)

    I'm bored. I consider cancel ESO+ after the finish new zone story quest.

    Good combat game tune these 3 major aspect. It's a "relative game parameter".

    1 How much we have chance to attack the enemy.
    2 How many "times"(not amount) we have to hit the enemy.
    3 And, how risky though the enemy's attack and keep surviving.

    (EX. Silorn public dungeon group event boss was good game design, doing solo DD character
    fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
    But I could feel some "Witcher style monster hunting" mission.)

    Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
    power inflation stupid game. Just cut both damage competition and character based game design.

    Dev team did great effort to build "Lucent Citadel", But once boss combat starting
    then it's back to the merely cheap and lame bullet sponge game.

    Those contents is easier than making meticulous combat game.
    Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!

    I'm in mood to play other action game title now, I'm really tired of current ESO trend.

    "Then.... ESO influencer and hard-core maniac pollute people's mind."


    When casual players ask like this against HardCore players of ESO....

    "Which build is best for PVP ganking?"
    "How to act for 100K dps skill rotation?"

    Then, they act like "Gandalf of Gray" :* , and plenty of knowledge splash out from their mouth.

    But....If casual player ask about fundamental problem of ESO like...

    "Why 100K dps is very necessary for building good quality game of the ESO?"

    Then, they suddenly become "broken AI", and start pointless talking. :D:s:#

    Sigh.........

    ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
    against casual players. Don't obey hardcore people.

    You keep circling a bizarre idea: that an MMORPG should not have performance metrics or group optimization. But this is a multiplayer game—an MMO, not a solo action-RPG. Coordination, clarity of role, and yes, damage throughput, are baked into the genre.

    When you say “100K DPS killed ESO,” you’re confusing symptom for cause. The problem isn’t that people parse. It’s that the systems allow trivial content to be shredded, while challenging content lacks incentives or functional matchmaking. That’s not the community’s fault. It’s design drift.

    You invoke a “pure heart to enjoy the activity” as if multiplayer fantasy games were meant to be aimless walking simulators. They aren’t. They’re cooperative systems that require tuning, clarity, and yes, sometimes balance. Casual play is valid, but pretending that an MMO should ignore balance entirely is incoherent.

    You want ESO to be The Witcher. But The Witcher is not an MMO. You’re playing the wrong genre and blaming the players who are not.
    Edited by sans-culottes on May 7, 2025 1:11PM
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    "Population shrinking.."

    "Damage competition bias" killed ESO.
    It has been killing ESO through this 10 years actually.
    And, still keep killing ESO, or it's already dead

    In 2014, ESO is "one of the top 10 worst of the game of the year".
    Yea, it used to be the worst game title in 2014.

    But....There was "one good thing" we can't take back anymore in today.

    "There're no 100K DPS regulation in those days."

    People were not interested in those things in 2014.
    The game was terrible, but we could enjoy the contents with pure curiosity.
    Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
    this world without stupid competition.

    Then.... ESO influencer and hard-core maniac pollute people's mind.

    Then, people "too much focus damage competition" in today, almost all of grouping tools
    is filled by much of speed farming of the set gear, but no grouping tool which has
    pure exploring purpose.
    We forget pure heart to enjoy the activity and questing.
    (Developer didn't push such a trend at all though.)

    I'm bored. I consider cancel ESO+ after the finish new zone story quest.

    Good combat game tune these 3 major aspect. It's a "relative game parameter".

    1 How much we have chance to attack the enemy.
    2 How many "times"(not amount) we have to hit the enemy.
    3 And, how risky though the enemy's attack and keep surviving.

    (EX. Silorn public dungeon group event boss was good game design, doing solo DD character
    fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
    But I could feel some "Witcher style monster hunting" mission.)

    Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
    power inflation stupid game. Just cut both damage competition and character based game design.

    Dev team did great effort to build "Lucent Citadel", But once boss combat starting
    then it's back to the merely cheap and lame bullet sponge game.

    Those contents is easier than making meticulous combat game.
    Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!

    I'm in mood to play other action game title now, I'm really tired of current ESO trend.

    "Then.... ESO influencer and hard-core maniac pollute people's mind."


    When casual players ask like this against HardCore players of ESO....

    "Which build is best for PVP ganking?"
    "How to act for 100K dps skill rotation?"

    Then, they act like "Gandalf of Gray" :* , and plenty of knowledge splash out from their mouth.

    But....If casual player ask about fundamental problem of ESO like...

    "Why 100K dps is very necessary for building good quality game of the ESO?"

    Then, they suddenly become "broken AI", and start pointless talking. :D:s:#

    Sigh.........

    ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
    against casual players. Don't obey hardcore people.

    You keep circling a bizarre idea: that an MMORPG should not have performance metrics or group optimization. But this is a multiplayer game—an MMO, not a solo action-RPG. Coordination, clarity of role, and yes, damage throughput, are baked into the genre.

    When you say “100K DPS killed ESO,” you’re confusing symptom for cause. The problem isn’t that people parse. It’s that the systems allow trivial content to be shredded, while challenging content lacks incentives or functional matchmaking. That’s not the community’s fault. It’s design drift.

    You invoke a “pure heart to enjoy the activity” as if multiplayer fantasy games were meant to be aimless walking simulators. They aren’t. They’re cooperative systems that require tuning, clarity, and yes, sometimes balance. Casual play is valid, but pretending that an MMO should ignore balance entirely is incoherent.

    You want ESO to be The Witcher. But The Witcher is not an MMO. You’re playing the wrong genre and blaming the players who are not.

    I would go further and say even with games like The Witcher 3, you will have some people who play on the hardest difficulty and some who will even use mods to make it harder.

    It's a frequent meme with fans of Stardew Valley (perhaps the most chill game on the planet) how many of us play with an optimization mindset, always trying to hit certain milestones earlier in the playthrough than we have before.

    What I mean to say is that some people will always play games with an optimization mindset, even if the competition is only with themselves or an AI opponent. As a Civ series fan and mod maker for years and years, I know it's the same in that community. Some people play competitively (even if they only play against the AI, never multiplayer) and some people play it more as a Sims-like city-builder game.

    And that is perfectly okay. People play games for different reasons and enjoy them in different ways. In an MMO, you are always going to have a large chunk of the player base who are pushing the boundaries. It is normal. It's just how some of us are wired. I would argue that RPGs in particular are designed appeal to this very type of player.
    Edited by Pevey on May 7, 2025 2:44PM
  • amiiegee
    amiiegee
    ✭✭✭✭
    Pevey wrote: »
    "Population shrinking.."

    "Damage competition bias" killed ESO.
    It has been killing ESO through this 10 years actually.
    And, still keep killing ESO, or it's already dead

    In 2014, ESO is "one of the top 10 worst of the game of the year".
    Yea, it used to be the worst game title in 2014.

    But....There was "one good thing" we can't take back anymore in today.

    "There're no 100K DPS regulation in those days."

    People were not interested in those things in 2014.
    The game was terrible, but we could enjoy the contents with pure curiosity.
    Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
    this world without stupid competition.

    Then.... ESO influencer and hard-core maniac pollute people's mind.

    Then, people "too much focus damage competition" in today, almost all of grouping tools
    is filled by much of speed farming of the set gear, but no grouping tool which has
    pure exploring purpose.
    We forget pure heart to enjoy the activity and questing.
    (Developer didn't push such a trend at all though.)

    I'm bored. I consider cancel ESO+ after the finish new zone story quest.

    Good combat game tune these 3 major aspect. It's a "relative game parameter".

    1 How much we have chance to attack the enemy.
    2 How many "times"(not amount) we have to hit the enemy.
    3 And, how risky though the enemy's attack and keep surviving.

    (EX. Silorn public dungeon group event boss was good game design, doing solo DD character
    fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
    But I could feel some "Witcher style monster hunting" mission.)

    Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
    power inflation stupid game. Just cut both damage competition and character based game design.

    Dev team did great effort to build "Lucent Citadel", But once boss combat starting
    then it's back to the merely cheap and lame bullet sponge game.

    Those contents is easier than making meticulous combat game.
    Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!

    I'm in mood to play other action game title now, I'm really tired of current ESO trend.

    "Then.... ESO influencer and hard-core maniac pollute people's mind."


    When casual players ask like this against HardCore players of ESO....

    "Which build is best for PVP ganking?"
    "How to act for 100K dps skill rotation?"

    Then, they act like "Gandalf of Gray" :* , and plenty of knowledge splash out from their mouth.

    But....If casual player ask about fundamental problem of ESO like...

    "Why 100K dps is very necessary for building good quality game of the ESO?"

    Then, they suddenly become "broken AI", and start pointless talking. :D:s:#

    Sigh.........

    ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
    against casual players. Don't obey hardcore people.

    You keep circling a bizarre idea: that an MMORPG should not have performance metrics or group optimization. But this is a multiplayer game—an MMO, not a solo action-RPG. Coordination, clarity of role, and yes, damage throughput, are baked into the genre.

    When you say “100K DPS killed ESO,” you’re confusing symptom for cause. The problem isn’t that people parse. It’s that the systems allow trivial content to be shredded, while challenging content lacks incentives or functional matchmaking. That’s not the community’s fault. It’s design drift.

    You invoke a “pure heart to enjoy the activity” as if multiplayer fantasy games were meant to be aimless walking simulators. They aren’t. They’re cooperative systems that require tuning, clarity, and yes, sometimes balance. Casual play is valid, but pretending that an MMO should ignore balance entirely is incoherent.

    You want ESO to be The Witcher. But The Witcher is not an MMO. You’re playing the wrong genre and blaming the players who are not.

    I would go further and say even with games like The Witcher 3, you will have some people who play on the hardest difficulty and some who will even use mods to make it harder.

    It's a frequent meme with fans of Stardew Valley (perhaps the most chill game on the planet) how many of us play with an optimization mindset, always trying to hit certain milestones earlier in the playthrough than we have before.

    What I mean to say is that some people will always play games with an optimization mindset, even if the competition is only with themselves or an AI opponent. As a Civ series fan and mod maker for years and years, I know it's the same in that community. Some people play competitively (even if they only play against the AI, never multiplayer) and some people play it more as a Sims-like city-builder game.

    And that is perfectly okay. People play games for different reasons and enjoy them in different ways. In an MMO, you are always going to have a large chunk of the player base who are pushing the boundaries. It is normal. It's just how some of us are wired. I would argue that RPGs in particular are designed appeal to this very type of player.

    Exactly people play for different reasons and thats all fine, like the person who commented above and has in their signature they are STRICTLY SOLO PVE.

    But this game is a MMO. Its not skyrim or oblivion, its a multiplayer game.

    And the multiplayer parts of the game are suffering on some servers because the population is simply not big enough anymore aside from events. Yet not always but often enough its low enough to be noticed.

    Its time for zos to react, in my opinion they should start working on a platform server merge or some ideas like that. Consoles getting addons could also be a path into direction of crossplatform crossplay.

    Just do something please, its so frustrating
  • Pevey
    Pevey
    ✭✭✭✭✭
    ✭✭✭
    I know there must be some hairy problems to solve to make cross-platform play a reality. It would probably take a lot of effort and resources. But if I were at ZOS, I would really push for this to happen. The ESO megaservers are a major positive for ESO compared to some of their competitors. Many players prefer the megaservers over the fragmented realms in some other games. It's worth leaning into that even more by combining the various platforms if it's at all possible, even if it's quite difficult. It would be a major W for ESO.
  • scrappy1342
    scrappy1342
    ✭✭✭✭
    amiiegee wrote: »

    And the multiplayer parts of the game are suffering on some servers because the population is simply not big enough anymore aside from events. Yet not always but often enough its low enough to be noticed.

    Its time for zos to react, in my opinion they should start working on a platform server merge or some ideas like that. Consoles getting addons could also be a path into direction of crossplatform crossplay.

    Just do something please, its so frustrating

    for years, i wished that they would scale overland content to -how many players are in combat-. seems like when you want to hunt dragons outside an event, you can't get enough ppl to take one down. during an event where -everyone- wants to kill dragons, sometimes they die before they even show up on your screen. scaling them to how many ppl are hitting them would solve both of these issues. i don't know if it would get more ppl playing though. i, myself, have dropped my sub and i'm going back to ffxiv for a bit. it's a great game. in all honesty, i play it like a solo game too. but once you run out of quests and content... well you've run out of stuff to do
  • amiiegee
    amiiegee
    ✭✭✭✭
    zirids9ah21z.png

    This was posted on reddit about the XBOX EU Server! The problem is real on Consoles EU. Low population overall. PLEASE DO SOMETHING ZOS
    Edited by amiiegee on May 7, 2025 11:13PM
  • amiiegee
    amiiegee
    ✭✭✭✭
This discussion has been closed.