I know, I know, cross-play is hard etc... But playing on Xbox EU server can make the very concept of playing really hard - spent 2 and a half hours today in queue for 8v8 Battlegrounds and not a single match found; it was also at busy times: 5:30-6:45pm and 9:30-10:45pm.
I'm a veteran player, and I was discouraged and disappointed. Now imagine a new player...
I'd hope cross-play would alleviate the problem.
Twohothardware wrote: »The by far best thing they could do for population is Crossplay since right now we're all split up between three different servers in each region.
PvP is not the majority player base, not even close. Why do you think they have so many golden pursuits and other events trying to get people to PvP? Even still, I won't touch PvP for any reason... too much toxicity and generally not fun IMO.
However, in open world, I have seen SO MANY PEOPLE running around lately. Whether it's in starter zones or doing Scribing quests... so many people it's been a bit of a surprise. But I guess subclassing is drawing people back into the game.
PVE and PVP are the mainly playerbase but the population can be indicated by the population in hotspots like cyrodiil, main citys and craglorn at primetime.
Youre probably not on PS EU and as your signature says youre strictly a pve questler, so i agree on we have a different pov on things.
Our server is empty anyway as the topic creater wrote and cross server play would help there.
I dont know if you have somepoint to disagree about that? Or reasons to disagree with that.
I think a bigger playerbase would deffo not hurt
licenturion wrote: »PVE and PVP are the mainly playerbase but the population can be indicated by the population in hotspots like cyrodiil, main citys and craglorn at primetime.
Youre probably not on PS EU and as your signature says youre strictly a pve questler, so i agree on we have a different pov on things.
Our server is empty anyway as the topic creater wrote and cross server play would help there.
I dont know if you have somepoint to disagree about that? Or reasons to disagree with that.
I think a bigger playerbase would deffo not hurt
The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.
licenturion wrote: »
The best way to measure population currently online at any point is to see how many people are around the undaunted (esp Grathwood). If it is usually very busy there, there are lots of players online.
Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.
Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.
Please can you state on wich plattform youre playing ? Because in all my trading and social guilds with 500 members there are max betwen 60-80 players online during prime time.
This thread here is about CONSOLE EU Servers.
PC is surely totally fine. CONSOLES EU are NOT...
And if youre on console EU with a guild with 400 online members i ask you friendly to name me the name so i can apply to that guild.
EDIT: I noticed youre on about the member ammount itself and not the online members !
There is loads of guilds with hight ammount of members. That doesnt mean anything and doenst mean the game is active itself...
sans-culottes wrote: »Well, consider this... DCUO has a max player count of 4000 per month last I checked, which was about a year ago... and the game is still going and getting updated. I know ESO has a lot more than that... so I'm not worried. When you check all the guild populations, most are still over 400 players- and most guilds routinely cycle out inactive players.
Please can you state on wich plattform youre playing ? Because in all my trading and social guilds with 500 members there are max betwen 60-80 players online during prime time.
This thread here is about CONSOLE EU Servers.
PC is surely totally fine. CONSOLES EU are NOT...
And if youre on console EU with a guild with 400 online members i ask you friendly to name me the name so i can apply to that guild.
EDIT: I noticed youre on about the member ammount itself and not the online members !
There is loads of guilds with hight ammount of members. That doesnt mean anything and doenst mean the game is active itself...
Roster size is a legacy metric. If trial groups are collapsing, zone chat is quiet, and event queues are thinning out, then that says more than any membership count ever could.
AvalonRanger wrote: »"Population shrinking.."
"Damage competition bias" killed ESO.
It has been killing ESO through this 10 years actually.
And, still keep killing ESO, or it's already dead
In 2014, ESO is "one of the top 10 worst of the game of the year".
Yea, it used to be the worst game title in 2014.
But....There was "one good thing" we can't take back anymore in today.
"There're no 100K DPS regulation in those days."
People were not interested in those things in 2014.
The game was terrible, but we could enjoy the contents with pure curiosity.
Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
this world without stupid competition.
Then.... ESO influencer and hard-core maniac pollute people's mind.
Then, people "too much focus damage competition" in today, almost all of grouping tools
is filled by much of speed farming of the set gear, but no grouping tool which has
pure exploring purpose. We forget pure heart to enjoy the activity and questing.
(Developer didn't push such a trend at all though.)
I'm bored. I consider cancel ESO+ after the finish new zone story quest.
Good combat game tune these 3 major aspect. It's a "relative game parameter".
1 How much we have chance to attack the enemy.
2 How many "times"(not amount) we have to hit the enemy.
3 And, how risky though the enemy's attack and keep surviving.
(EX. Silorn public dungeon group event boss was good game design, doing solo DD character
fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
But I could feel some "Witcher style monster hunting" mission.)
Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
power inflation stupid game. Just cut both damage competition and character based game design.
Dev team did great effort to build "Lucent Citadel", But once boss combat starting
then it's back to the merely cheap and lame bullet sponge game.
Those contents is easier than making meticulous combat game.
Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!
I'm in mood to play other action game title now, I'm really tired of current ESO trend.
AvalonRanger wrote: »AvalonRanger wrote: »"Population shrinking.."
"Damage competition bias" killed ESO.
It has been killing ESO through this 10 years actually.
And, still keep killing ESO, or it's already dead
In 2014, ESO is "one of the top 10 worst of the game of the year".
Yea, it used to be the worst game title in 2014.
But....There was "one good thing" we can't take back anymore in today.
"There're no 100K DPS regulation in those days."
People were not interested in those things in 2014.
The game was terrible, but we could enjoy the contents with pure curiosity.
Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
this world without stupid competition.
Then.... ESO influencer and hard-core maniac pollute people's mind.
Then, people "too much focus damage competition" in today, almost all of grouping tools
is filled by much of speed farming of the set gear, but no grouping tool which has
pure exploring purpose. We forget pure heart to enjoy the activity and questing.
(Developer didn't push such a trend at all though.)
I'm bored. I consider cancel ESO+ after the finish new zone story quest.
Good combat game tune these 3 major aspect. It's a "relative game parameter".
1 How much we have chance to attack the enemy.
2 How many "times"(not amount) we have to hit the enemy.
3 And, how risky though the enemy's attack and keep surviving.
(EX. Silorn public dungeon group event boss was good game design, doing solo DD character
fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
But I could feel some "Witcher style monster hunting" mission.)
Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
power inflation stupid game. Just cut both damage competition and character based game design.
Dev team did great effort to build "Lucent Citadel", But once boss combat starting
then it's back to the merely cheap and lame bullet sponge game.
Those contents is easier than making meticulous combat game.
Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!
I'm in mood to play other action game title now, I'm really tired of current ESO trend.
"Then.... ESO influencer and hard-core maniac pollute people's mind."
When casual players ask like this against HardCore players of ESO....
"Which build is best for PVP ganking?"
"How to act for 100K dps skill rotation?"
Then, they act like "Gandalf of Gray", and plenty of knowledge splash out from their mouth.
But....If casual player ask about fundamental problem of ESO like...
"Why 100K dps is very necessary for building good quality game of the ESO?"
Then, they suddenly become "broken AI", and start pointless talking.
Sigh.........
ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
against casual players. Don't obey hardcore people.
sans-culottes wrote: »AvalonRanger wrote: »AvalonRanger wrote: »"Population shrinking.."
"Damage competition bias" killed ESO.
It has been killing ESO through this 10 years actually.
And, still keep killing ESO, or it's already dead
In 2014, ESO is "one of the top 10 worst of the game of the year".
Yea, it used to be the worst game title in 2014.
But....There was "one good thing" we can't take back anymore in today.
"There're no 100K DPS regulation in those days."
People were not interested in those things in 2014.
The game was terrible, but we could enjoy the contents with pure curiosity.
Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
this world without stupid competition.
Then.... ESO influencer and hard-core maniac pollute people's mind.
Then, people "too much focus damage competition" in today, almost all of grouping tools
is filled by much of speed farming of the set gear, but no grouping tool which has
pure exploring purpose. We forget pure heart to enjoy the activity and questing.
(Developer didn't push such a trend at all though.)
I'm bored. I consider cancel ESO+ after the finish new zone story quest.
Good combat game tune these 3 major aspect. It's a "relative game parameter".
1 How much we have chance to attack the enemy.
2 How many "times"(not amount) we have to hit the enemy.
3 And, how risky though the enemy's attack and keep surviving.
(EX. Silorn public dungeon group event boss was good game design, doing solo DD character
fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
But I could feel some "Witcher style monster hunting" mission.)
Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
power inflation stupid game. Just cut both damage competition and character based game design.
Dev team did great effort to build "Lucent Citadel", But once boss combat starting
then it's back to the merely cheap and lame bullet sponge game.
Those contents is easier than making meticulous combat game.
Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!
I'm in mood to play other action game title now, I'm really tired of current ESO trend.
"Then.... ESO influencer and hard-core maniac pollute people's mind."
When casual players ask like this against HardCore players of ESO....
"Which build is best for PVP ganking?"
"How to act for 100K dps skill rotation?"
Then, they act like "Gandalf of Gray", and plenty of knowledge splash out from their mouth.
But....If casual player ask about fundamental problem of ESO like...
"Why 100K dps is very necessary for building good quality game of the ESO?"
Then, they suddenly become "broken AI", and start pointless talking.
Sigh.........
ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
against casual players. Don't obey hardcore people.
You keep circling a bizarre idea: that an MMORPG should not have performance metrics or group optimization. But this is a multiplayer game—an MMO, not a solo action-RPG. Coordination, clarity of role, and yes, damage throughput, are baked into the genre.
When you say “100K DPS killed ESO,” you’re confusing symptom for cause. The problem isn’t that people parse. It’s that the systems allow trivial content to be shredded, while challenging content lacks incentives or functional matchmaking. That’s not the community’s fault. It’s design drift.
You invoke a “pure heart to enjoy the activity” as if multiplayer fantasy games were meant to be aimless walking simulators. They aren’t. They’re cooperative systems that require tuning, clarity, and yes, sometimes balance. Casual play is valid, but pretending that an MMO should ignore balance entirely is incoherent.
You want ESO to be The Witcher. But The Witcher is not an MMO. You’re playing the wrong genre and blaming the players who are not.
sans-culottes wrote: »AvalonRanger wrote: »AvalonRanger wrote: »"Population shrinking.."
"Damage competition bias" killed ESO.
It has been killing ESO through this 10 years actually.
And, still keep killing ESO, or it's already dead
In 2014, ESO is "one of the top 10 worst of the game of the year".
Yea, it used to be the worst game title in 2014.
But....There was "one good thing" we can't take back anymore in today.
"There're no 100K DPS regulation in those days."
People were not interested in those things in 2014.
The game was terrible, but we could enjoy the contents with pure curiosity.
Sharing ElderScrolls adventure with strangers. We have a plenty of enthusiasm of exploring
this world without stupid competition.
Then.... ESO influencer and hard-core maniac pollute people's mind.
Then, people "too much focus damage competition" in today, almost all of grouping tools
is filled by much of speed farming of the set gear, but no grouping tool which has
pure exploring purpose. We forget pure heart to enjoy the activity and questing.
(Developer didn't push such a trend at all though.)
I'm bored. I consider cancel ESO+ after the finish new zone story quest.
Good combat game tune these 3 major aspect. It's a "relative game parameter".
1 How much we have chance to attack the enemy.
2 How many "times"(not amount) we have to hit the enemy.
3 And, how risky though the enemy's attack and keep surviving.
(EX. Silorn public dungeon group event boss was good game design, doing solo DD character
fighting so much fun than any of other boss fighting. It's too much weak for my tank though...
But I could feel some "Witcher style monster hunting" mission.)
Not absolute parameter like the 100K dps. 10K dps is good enough, If dev team can avoid
power inflation stupid game. Just cut both damage competition and character based game design.
Dev team did great effort to build "Lucent Citadel", But once boss combat starting
then it's back to the merely cheap and lame bullet sponge game.
Those contents is easier than making meticulous combat game.
Just duplicate overland boss actor, and give it mega size health, and put it on the map. Done!
I'm in mood to play other action game title now, I'm really tired of current ESO trend.
"Then.... ESO influencer and hard-core maniac pollute people's mind."
When casual players ask like this against HardCore players of ESO....
"Which build is best for PVP ganking?"
"How to act for 100K dps skill rotation?"
Then, they act like "Gandalf of Gray", and plenty of knowledge splash out from their mouth.
But....If casual player ask about fundamental problem of ESO like...
"Why 100K dps is very necessary for building good quality game of the ESO?"
Then, they suddenly become "broken AI", and start pointless talking.
Sigh.........
ZOS...seriously....If you're anxious about current situation of ESO, then you must ask
against casual players. Don't obey hardcore people.
You keep circling a bizarre idea: that an MMORPG should not have performance metrics or group optimization. But this is a multiplayer game—an MMO, not a solo action-RPG. Coordination, clarity of role, and yes, damage throughput, are baked into the genre.
When you say “100K DPS killed ESO,” you’re confusing symptom for cause. The problem isn’t that people parse. It’s that the systems allow trivial content to be shredded, while challenging content lacks incentives or functional matchmaking. That’s not the community’s fault. It’s design drift.
You invoke a “pure heart to enjoy the activity” as if multiplayer fantasy games were meant to be aimless walking simulators. They aren’t. They’re cooperative systems that require tuning, clarity, and yes, sometimes balance. Casual play is valid, but pretending that an MMO should ignore balance entirely is incoherent.
You want ESO to be The Witcher. But The Witcher is not an MMO. You’re playing the wrong genre and blaming the players who are not.
I would go further and say even with games like The Witcher 3, you will have some people who play on the hardest difficulty and some who will even use mods to make it harder.
It's a frequent meme with fans of Stardew Valley (perhaps the most chill game on the planet) how many of us play with an optimization mindset, always trying to hit certain milestones earlier in the playthrough than we have before.
What I mean to say is that some people will always play games with an optimization mindset, even if the competition is only with themselves or an AI opponent. As a Civ series fan and mod maker for years and years, I know it's the same in that community. Some people play competitively (even if they only play against the AI, never multiplayer) and some people play it more as a Sims-like city-builder game.
And that is perfectly okay. People play games for different reasons and enjoy them in different ways. In an MMO, you are always going to have a large chunk of the player base who are pushing the boundaries. It is normal. It's just how some of us are wired. I would argue that RPGs in particular are designed appeal to this very type of player.
And the multiplayer parts of the game are suffering on some servers because the population is simply not big enough anymore aside from events. Yet not always but often enough its low enough to be noticed.
Its time for zos to react, in my opinion they should start working on a platform server merge or some ideas like that. Consoles getting addons could also be a path into direction of crossplatform crossplay.
Just do something please, its so frustrating