I can imagine if you are someone working at ZOS, for your own sanity you have to get really good at tuning out criticism. But if none of the criticism ever gets through, nothing will ever change. A lot of people really do hate this game, and some awareness of that needs to creep through. I'm not going to go into all the reasons people give for hating the game. They are all out there, expressed many times in many ways by many different people. The people who take the time to write these things aren't just trying to be mean. They want ESO to be a true Elder Scrolls-level success that most players will actually recommend to other players. As it is, most Elder Scrolls fans pretend ESO just doesn't exist.
spartaxoxo wrote: »Here's some familiar faces. Some of the merchants and also the Emperor's guard. The unlabeled character is my personal character. Chana Mornard from the Systres, my own little nod to ESO lol.
spartaxoxo wrote: »Here's some familiar faces. Some of the merchants and also the Emperor's guard. The unlabeled character is my personal character. Chana Mornard from the Systres, my own little nod to ESO lol.
Thank you! Thoronir seems a little creepy to meBut Baurus does look really good. And the rest of the npcs from that selection seems okay.
Does Rohssan still have limited Septims/gold at Fighting Chance?
Or are they now limitless.
AcadianPaladin wrote: »@spartaxoxo thanks for the character sampler shots. Your Chana Mornard character looks incredible!
Thank you! Thoronir seems a little creepy to meBut Baurus does look really good. And the rest of the npcs from that selection seems okay.
spartaxoxo wrote: »Yes! Thoronir is a bit creepy but honestly Elves were always a bit creepy in Oblivion. I feel like ESO really gave them a glow-up. Or I guess they glow down later in the timeline
NoticeMeArkay wrote: »I'm currently playing the remastered version of Oblivion and it's great fun.
I'm even capable of running it on medium settings with an Nvidia GTX 1080 on 60fps without issues. And I was 80% sure I'd most likely have to refund it (Steam purchase) but apparently I got very lucky.
It's incredibly well optimized as far as I can tell and still feels like Oblivion down to the core.
The character editor is incredibly fun and you can make characters look quite impressively unique.
Lots of people complained about the argonians based on the look of a few NPCs but I can assure you that you can even recreate skyrims argonians in Oblivion remastered. Khajiit never looked better in my opinion and the unique alien-like look of bosmer, altmer and dunmer was preserved without forcing "same face syndrome" onto the player while successfully avoiding to water them down to yet another pretty human with pointy ears.
f.e. here is a picture of my argoniann (left) next to an NPC by the docks (right).
Remind you the graphics portrayed on the picture above are medium settings.
old_scopie1945 wrote: »
I must say your Argoniann looks a lot better than the NPC, good show.
NoticeMeArkay wrote: »old_scopie1945 wrote: »
I must say your Argoniann looks a lot better than the NPC, good show.
Thanks! I went back ingame and made this Khajiit to show them off too. Personally, I think they look fantastic and the level of customization that the sliders allow for is fantastic
spartaxoxo wrote: »Warhawke_80 wrote: »Unreal supports vast and deep modding compatibility ...to compare that with this Frankensteined Hero Engine ability is laughable...
It's not about the capabilities of the tool kits. Owning the engine means they don't have to pay licensing fees to third parties to provide creation kits. It's relatively inexpensive for them compared to other companies and they have complete control over what those kits provide. They have a unique relationship with their modding community that is empowered, in part, by them having their own engine.
Warhawke_80 wrote: »The argument that owning an engine uniquely empowers modding communities is downright ludicrous when you factor in Unreal Engine’s superiority.
spartaxoxo wrote: »Yes! Thoronir is a bit creepy but honestly Elves were always a bit creepy in Oblivion. I feel like ESO really gave them a glow-up. Or I guess they glow down later in the timeline
In Oblivion, they all looked like potatoes to me. Everyone.
Now I'm curious especially of the elves in this remake, though. Can somebody go to Skingrad and make screenshots of:
spartaxoxo wrote: »-snipped for brevity-spartaxoxo wrote: »Yes! Thoronir is a bit creepy but honestly Elves were always a bit creepy in Oblivion. I feel like ESO really gave them a glow-up. Or I guess they glow down later in the timeline
In Oblivion, they all looked like potatoes to me. Everyone.
Now I'm curious especially of the elves in this remake, though. Can somebody go to Skingrad and make screenshots of:
I needed to go to Skingrad anyway to give Sinderion his Nirnroot. So, I tried to hit the places you asked. Also picked up some screenshots around Castle Skingrad because I had been interested in comparison ESO to it earlier. I was mainly interested in Skingrad because it's the newest zone on live for a short while more. Anyway, here's who I could see and a couple bonus ones I happened to run into while playing. Sadly, the Count is not seeing visitors at the moment. 😜
Oblivion was a great game in its time but new paint wont change much. Ill pick it up on a deep sale at some point.
Warhawke_80 wrote: »spartaxoxo wrote: »Warhawke_80 wrote: »Unreal supports vast and deep modding compatibility ...to compare that with this Frankensteined Hero Engine ability is laughable...
It's not about the capabilities of the tool kits. Owning the engine means they don't have to pay licensing fees to third parties to provide creation kits. It's relatively inexpensive for them compared to other companies and they have complete control over what those kits provide. They have a unique relationship with their modding community that is empowered, in part, by them having their own engine.
Nonsense....lol
The argument that owning an engine uniquely empowers modding communities is downright ludicrous when you factor in Unreal Engine’s superiority. Ditching licensing fees? Peanuts compared to the colossal expense of maintaining a proprietary engine—dev costs, updates, and patches pile up fast. “Complete control” over creation kits? More like shackling yourself to outdated tech. Unreal’s cutting-edge tools, vast ecosystem, and constant updates leave clunky, homegrown engines like Bethesda’s Creation Engine in the dust. Unreal’s Blueprint system and accessible source code make modding a breeze, powering vibrant mod scenes for games like Ark or Squad without needing a bespoke engine. The “unique relationship” with modders? That’s community engagement, not engine ownership. Any dev using Unreal can replicate that with good documentation and support. Claiming a proprietary engine is key to modding is like insisting you need to handcraft a hammer to build a house—when Unreal’s a freaking power tool factory. Absurd and outdated.
TX12001rwb17_ESO wrote: »Castle Skingrad is so much better in ESO, the one in Oblivion feels tiny and it's missing a backyard and back entrance.
I played it a lot, so much that I remember the guild and main quest well I think. Need an second SSD for this so ordering an 4 TB one, that should help a lotThis is such a huge nostalgia leap for me!
Oblivion was the first open world RPG I ever played. My first step into the Elder Scrolls universe. I was totally clueless and it was so much fun!
I love that Oblivion got this. Like woopie!It's always been my favorite Elder Scrolls game!
NoticeMeArkay wrote: »I'm currently playing the remastered version of Oblivion and it's great fun.
I'm even capable of running it on medium settings with an Nvidia GTX 1080 on 60fps without issues. And I was 80% sure I'd most likely have to refund it (Steam purchase) but apparently I got very lucky.
It's incredibly well optimized as far as I can tell and still feels like Oblivion down to the core.
AvalonRanger wrote: »Bug is not culture. Just broken product.https://www.youtube.com/watch?v=uI7j9axu_QY
16 times bugs even in UnrealEngine5.
PrayingSeraph wrote: »Anyone notice that the new DLC confirms that theOrder of the Hourstill exists in Oblivion's era?
NoticeMeArkay wrote: »I'm currently playing the remastered version of Oblivion and it's great fun.
I'm even capable of running it on medium settings with an Nvidia GTX 1080 on 60fps without issues. And I was 80% sure I'd most likely have to refund it (Steam purchase) but apparently I got very lucky.
It's incredibly well optimized as far as I can tell and still feels like Oblivion down to the core.
It's funny that you say that because Digital Foundry were extremely critical of its performance:https://www.youtube.com/watch?v=p0rCA1vpgSw
Digital Foundry is famous for their thorough an objective performance analyses.
NoticeMeArkay wrote: »I'm currently playing the remastered version of Oblivion and it's great fun.
I'm even capable of running it on medium settings with an Nvidia GTX 1080 on 60fps without issues. And I was 80% sure I'd most likely have to refund it (Steam purchase) but apparently I got very lucky.
It's incredibly well optimized as far as I can tell and still feels like Oblivion down to the core.