licenturion wrote: »If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If it's optional, great. But reports from PTS say that unless you subclass, you'll be left behind. Also, skills are being changed/nerfed to accommodate subclassing, so it's not optional if the skills you like to use are being gutted for a system you're not interested in.
But to be fair, maybe they'll manage to balance 3000+ combinations in a way that doesn't involve gutting anything. After all, they did manage to balance the pure classes and...oh, wait.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
My answer above covers this as well.licenturion wrote: »If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it.
Except on the PTS the subclass DPS is shown to be far superior to "pure" class DPS, people will be EXPECTED to run the higher DPS (ergo forced to subclass). This has been proven time and time again, in EVERY single MMORPG and EVERY single patch from anyone of these games since their inception. Players are always expected to run the FOTM build to make group content runs easier.licenturion wrote: »It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either.
You mean like forcing players to run sub-class builds or be left on the bench?licenturion wrote: »And if people want to control how others look or play, online games are not the right genre.
licenturion wrote: »This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
It's nothing like the AC drama. That had nothing to do with mechanics and was caused by so-called "culture war".
And it's not "optional" when your "pure" char will get nerfed because one of their skill lines is OP in tandem with another class' skill line. Not to mention that ZOS balances new group content around whatever is considered high dps in the current patch... And if "pure" class pulls 30k less, in means they will be left behind.
licenturion wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
It's nothing like the AC drama. That had nothing to do with mechanics and was caused by so-called "culture war".
And it's not "optional" when your "pure" char will get nerfed because one of their skill lines is OP in tandem with another class' skill line. Not to mention that ZOS balances new group content around whatever is considered high dps in the current patch... And if "pure" class pulls 30k less, in means they will be left behind.
This is all speculation so far until the final version is live. We will first have to see what classes and skill lines get nerfed or buffed. If you want to have balance, keep testing and submitting feedback on the PTS. That is the only way. I am sure they will do their best to keep class identity relevant. And they will not change 10 years of group content overnight either if you see how long it takes for overland difficulty changes.
One thing is for sure: they will launch it and there are also a lot player super enthusiastic about the new system.
licenturion wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
It's nothing like the AC drama. That had nothing to do with mechanics and was caused by so-called "culture war".
And it's not "optional" when your "pure" char will get nerfed because one of their skill lines is OP in tandem with another class' skill line. Not to mention that ZOS balances new group content around whatever is considered high dps in the current patch... And if "pure" class pulls 30k less, in means they will be left behind.
This is all speculation so far until the final version is live. We will first have to see what classes and skill lines get nerfed or buffed. If you want to have balance, keep testing and submitting feedback on the PTS. That is the only way. I am sure they will do their best to keep class identity relevant. And they will not change 10 years of group content overnight either if you see how long it takes for overland difficulty changes.
One thing is for sure: they will launch it and there are also a lot player super enthusiastic about the new system.
licenturion wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
This reminds me of the all the prerelease theatrics of Assassins Creed Shadows where people made it seem the world would end, but in the end it is the second most sold title of 2025, and it only is a month out yet. Pretty sure subclassing will be a hit among the general player base as well. ZOS has the data and marketing research to make decisions what to add.
It's nothing like the AC drama. That had nothing to do with mechanics and was caused by so-called "culture war".
And it's not "optional" when your "pure" char will get nerfed because one of their skill lines is OP in tandem with another class' skill line. Not to mention that ZOS balances new group content around whatever is considered high dps in the current patch... And if "pure" class pulls 30k less, in means they will be left behind.
This is all speculation so far until the final version is live. We will first have to see what classes and skill lines get nerfed or buffed. If you want to have balance, keep testing and submitting feedback on the PTS. That is the only way. I am sure they will do their best to keep class identity relevant. And they will not change 10 years of group content overnight either if you see how long it takes for overland difficulty changes.
One thing is for sure: they will launch it and there are also a lot player super enthusiastic about the new system.
RealLoveBVB wrote: »licenturion wrote: »If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either.
Depends what content you play. If you are in a prog raid group, then you are pretty much forced to use certain things.
Also, players who play several years, can pretty much imagine what to expect from updates.
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server. It is still 5 weeks away.
If you want to be dramatic, angry, upset etc at least wait until it is actually live and people have actually experience the final version of it. It is also optional if you don't want to use it. So don't use it if you are so against it. U are not forced to use scribing or companions either. And if people want to control how others look or play, online games are not the right genre.
And subclassing will force players to level EVERY class in the game to ensure they can meet this new demand.this is true regardless of this new system...there will always be a META, always. And if you choose to run an inferior build to said META your chances of being accepted into a group environment materially decrease...
No, but its a step in the literal wrong diection, making "meta" even more mandatory than before. Where as instead they could have moved towards class integrity, and also removing the ability to track other players data to remove the "meta" from being trackable.this change isn't some magical outlier that suddenly introduces the concept of META...
this whole argument of "pure classes" is downright silly.
This argument works both ways, if you do not like build diversity, there are other games like World of Warcraft, who has plenty of confined and structured classes and specs.In fact, you can only play 1 specific spec of a class at any given time. Doesn't get more class-centric than that. Also, where was it announced that classes are completely going away?
ESO has always been about player agency and we, the players, deciding how we play the game. Build diversity and how we choose to build our characters is just a part of that agency.
the origial question and a couple of replies confirm there is no specualation here on this topic, this is what is coming and friends and acquaintances are the ones already going or gone. how it actually performs once its out is not a question here. for me personally this is the fastest i have ever seen anyone actually truly quit playing even before the end of PTS, i swear i tried to water it all down but i cant
Elvenheart wrote: »Just solely to answer the original question about feeling cheated out of 10 years of money spent due to this change or any other change that could have been made by ZOS - no. I’ve enjoyed the game for 10 years and invested my time and money in the game in various ways over the years, and loved every minute of it. If it turns out that I hate Subclassing so much that I can no longer play the game, I’ll still consider my time and money over the last 10 years well spent. I would be devastated and heartbroken that I could no longer play, just like if instead of a change that drove me away, ZOS were to shut down the game, but I would never regret my time spent there because after what’s happened to me before, it’s hard to think of any game as something I’m investing in for the future.
[...]
Ever since then I’ve approached playing MMOs as more of an “in the now” type of experience in the hopes of never having to go through something like that again. Like I said, I would be devastated if I had to quit playing ESO for any reason, but I hope I would be able to handle the loss better this time around.
There’s certainly a vocal amount of people who don’t like anything but a pure class system
Personally i would prefer that - but it involves balancing the game, which the team have conclusively proved time and again they can’t do
Therefore we are left with this “soup” of a system - which I suspect will cause more problems than it will solve
That all said - I’m excited to try it and I’ll have fun experimenting - so I’m not going to throw away 10
Or so years of game time because of this
licenturion wrote: »the origial question and a couple of replies confirm there is no specualation here on this topic, this is what is coming and friends and acquaintances are the ones already going or gone. how it actually performs once its out is not a question here. for me personally this is the fastest i have ever seen anyone actually truly quit playing even before the end of PTS, i swear i tried to water it all down but i cant
Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
You are missing a key point. This game was SOLD with classes with a GREAT sense of what it meant to be a dragonknight, or a sorcerer, templer, etc. What we paid for, was a game with classes. I bought this game because of in part, classes (I don't play classless games, I find them utterly boring).This argument works both ways, if you do not like build diversity, there are other games like World of Warcraft, who has plenty of confined and structured classes and specs.In fact, you can only play 1 specific spec of a class at any given time. Doesn't get more class-centric than that. Also, where was it announced that classes are completely going away?
ESO has always been about player agency and we, the players, deciding how we play the game. Build diversity and how we choose to build our characters is just a part of that agency. Want to be a mage and use heavy armor and a bow? Go for it. Want to be a knight in light armor who casts fire spells with a staff? Go for it. etc. etc.
Adding the ability to bring in new skill lines only adds to the diversity and player agency which I greatly welcome.
Pixiepumpkin wrote: »You are missing a key point. This game was SOLD with classes with a GREAT sense of what it meant to be a dragonknight, or a sorcerer, templer, etc. What we paid for, was a game with classes. I bought this game because of in part, classes (I don't play classless games, I find them utterly boring).This argument works both ways, if you do not like build diversity, there are other games like World of Warcraft, who has plenty of confined and structured classes and specs.In fact, you can only play 1 specific spec of a class at any given time. Doesn't get more class-centric than that. Also, where was it announced that classes are completely going away?
When did they announce that classes were going away? When they released sub-classing. It is impossible to tell what class a class is if they use 3 skill lines from 3 classes. Playing a game with classes is not just playing the class you want to play, its observing the other classes playing around you. With sub-classing, this has gone away.ESO has always been about player agency and we, the players, deciding how we play the game. Build diversity and how we choose to build our characters is just a part of that agency. Want to be a mage and use heavy armor and a bow? Go for it. Want to be a knight in light armor who casts fire spells with a staff? Go for it. etc. etc.
Adding the ability to bring in new skill lines only adds to the diversity and player agency which I greatly welcome.
Build diversity is a farse due to the meta. One can not simply play a "mage in heavy armor with a bow" and expect to do well in a group setting. This is first and foremost an online game designed to be played with other players at some point in your adventure. That alone strips away "player agency".
The lack of PVP balance also strips "player agency".
And brining "new skill lines" in the form of " sub classing" does not bring diversity, it actually forced homogonization, because in order to get any of the cool rewards (found in vet trials and dungeons), the player is going to be forced to run the meta, which for players who purchased the game to play a class, is the opposite of player agency.