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New playable race: Lilmothiit - now would be the time to implement them.

mctaff
mctaff
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With a focus on an island right next to Black Marsh and close to Lilmoth, this is probably the easiest way to introduce another race.

Seeing as Daedra have taken over half of Solstice, the remnants of the Lilmothiit could be hiding out as this could be the place they sought refuge from the Knahaten Flu. Now with the Flu gone, and them having had no word from the mainland having isolated themselves, they could be "rediscovered" as part of the upcoming Season.

We have had new classes, new mechanics, and new ways to play galore in the last ten years but no new races. The Imperial race has been around since the first year so why not give us another ten-year anniversary gift?

(I'm not going to go into what passives they would have - I'd just be happy for the variety.)
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Aren't they extinct though?
  • tomofhyrule
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    They're extinct.

    Your entire thing is based on hypotheticals. "They could have gone to this island so they might have been able to survive." And that doesn't discount the fact that if they were playable, then players would be able to leave the island... which then defeats that whole purpose.

    Elder Scrolls has stuck with 10 races since 2002, when they added Orcs and Imperials (and it's not like those races didn't exist in Arena and Daggerfall, they just weren't playable). As such, and new race really needs a better reason than "it would be fun!" to be added, especially one that hasn't been seen outside of obscure lore in the entire series so far.

    If another race was incoming, the only reasonable choice would be the Maormer. They're pretty ubiquitous in Tamriel at this time, and they have a lot of their own lore already build up.
  • WuffyCerulei
    WuffyCerulei
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    “ThEyRe ExTiNcT” people will say that when there’s no solid concrete, written-in-stone evidence that the Lilmothiit are gone-gone. There’s even concept art for em for ESO:
    9pqcbaswe2jd.jpeg

    ESO could absolutely implement them in an expansion and whatnot, as well as build on their lore.
    Edited by WuffyCerulei on April 19, 2025 12:27PM
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • magnusthorek
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    I always find this kind of topic amusing and, in my head, I always thought “hey, there it is, another topic from a ZOS employee with an upcoming crazy feature masked as a player base RFC (request for comment)”. :lol:
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
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  • randconfig
    randconfig
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    “ThEyRe ExTiNcT” people will say that when there’s no solid concrete, written-in-stone evidence that the Lilmothiit are gone-gone. There’s even concept art for em for ESO:
    9pqcbaswe2jd.jpeg

    ESO could absolutely implement them in an expansion and whatnot, as well as build on their lore.

    They look very similar to werewolves, but I would be down to try them.

    We absolutely should have the Maormer added as a playable race, since they're already in the game and because more races please.
  • Orbital78
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    Furry dreams can come true
  • coop500
    coop500
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    I've been wanting Lilmothiits for years, but the lore nuts won't allow such fun.
    Hoping for more playable races
  • Cooperharley
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    I'm always a fan of adding more races. Sounds good. I'm sure they could come up with a lore-fair reason for them to be here too. It goes both ways, there's no hard evidence that they are or are not extinct, which leaves them open to create an interesting store about their re-emergence!
    PS5-NA. For The Queen!
  • IncultaWolf
    IncultaWolf
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    Orbital78 wrote: »
    Furry dreams can come true

    Yes please 🙏🏻🐶🐺
  • Arunei
    Arunei
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    Dragons were "extinct" until ESO bought them back lol.

    We don't know exactly when in 2E Lilmothiit go extinct. It's possible they still exist in isolated tribes around Black Marsh, because lore-wise it's only stated to be believed they went extinct in 2E since they weren't seen. Who knows, maybe to escape the Flu they found some way to hop Kalpas or shift their race forward or backward in time or something.

    In other mainline games they can be fully extinct for whatever reason, to explain why there are never any around and why you can't opt to play as one (tho what's the excuse for Dragons, what explains that they're all "dead" again by the time Skyrim happens?). But they 100% could realistically introduce them as a playable Race for ESO. Not that I think we'll ever get a new Race, just because they've only had the ten for all this time. There are so many other Races that I feel if any TES game were going to add more as playable options, it would have been done way before now.
    Edited by Arunei on April 19, 2025 2:59PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
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    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
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    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
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    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
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  • Orbital78
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    Maybe we can ape out as Imga too.
  • Mr_Madness
    Mr_Madness
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    I only play breton but be interesting to see them. The race gives me Spirit Fox vibes which I love
  • Hypertionb14_ESO
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    not viable. anything non-humanoid would require an extreme effort by the art departments to implement due to the number of motifs, outfits, hats that would need unique variants to accommodate. Even if they could just reuse Khajiit for a few this dog design would not be viable for most masks.

    this is the reason why we cannot have new weapon types btw.. it would take at least 2 years to implement any new weapon with the number of motifs we have.
    I play every class in every situation. I love them all.
  • UrQuan
    UrQuan
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    Arunei wrote: »
    Dragons were "extinct" until ESO bought them back lol.
    No they weren't. According to the lore that was established long before ESO launched, the last dragons were offered protection by Tiber Septim, who wasn't even born until hundreds of years after the time of ESO.
    Arunei wrote: »
    (tho what's the excuse for Dragons, what explains that they're all "dead" again by the time Skyrim happens?).
    Their numbers dwindled as they were gradually hunted into extinction. Again, this was established lore long before ESO launched.

    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
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    Isabeau Runeseer Breton Sorc (DC)
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    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • mctaff
    mctaff
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    Everyone trots out Maormer - and whilst they exist around the place, walking into any of the AD zones *should* be a death warrant.

    There are so many quests and NPC interactions that state quite clearly that there is zero chance of Maormer being allowed to live inside the territorial waters, let alone setting foot on the sand, it would be a massive thing to go back and change the way the quests play out and what the dialogue says.

    Am I a furry? No. I want a little more variety, something to give a new character dimension to the game. But I play Khajiit s and Argonians and find their looks and racial passives fun to build into.

    Werewolf? I absolutely considered if Lilmothiit could have special werewolf interaction, that could be cool. Giving some sort of boost to WW in order to allow them to be competitive in endgame? Probably not, but the concept would be interesting.
    They're extinct.

    Your entire thing is based on hypotheticals. "They could have gone to this island so they might have been able to survive." And that doesn't discount the fact that if they were playable, then players would be able to leave the island... which then defeats that whole purpose.

    For starters, as someone else pointed out, they aren't extinct. They just disappeared. That's not the same.

    Secondly, think of the new quests they could populate Black Marsh with - you have the Lilmothiit that want to rejoin the mainland, and those who want to stay fortified and forget the rest of the world - a trope that is played out elsewhere in Tamriel and in many other genres (and it works!).
    Wherever the Khajiit are found in numbers, these interlopers can be viewed with suspicion and fear - another trope, one that also works well.

    The point is that it can drive a large number of quests with the new dimension and the new quest interaction system can build on it. Also gives new foes too.
  • LootAllTheStuff
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    Well, to cross the threads as it were, I think they'd at least make an interesting companion. Which, come to think of it, would also be true of a Snow Elf - there were the two in Skyrim (3rd age) but it would be odd if there weren't others lurking somewhere in Tamriel during the second as well.

    At this point in ESO's lifetime, I'm a little dubious that we'd get a new playable race but, if we did, it would be cool if that also came with a new playable class. The difficulty I see story-wise is how you fit whatever race you come up with into the Three Banners War and the composition of the various alliances - especially since that's the starting point for a new character. A new race for a companion, however, seem like an easier approach.

    Edited by LootAllTheStuff on April 21, 2025 3:34PM
  • phantasmalD
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    New playable races are probably unlikely this late into the game's life span; they can't be fit into the old content to make them feel a common species. The race would also have to be able to fit into the triple alliance structure, or be widespread and well accepted enough to be considered a neutral race.

    UNLESS ZoS does a massive game reforming event, where new races are suddenly retconned into Tamriel-wide acceptance, like what Daggerfall+Morrowind did to Orcs.



    Lilmothiiit could and should make an appearance at one point tho, as NPCs. As far as lore goes they are THOUGHT to be extinct. There could def be a pocket or two of them surviving still. Like how Snow Elves appeared in Skyrim.
    Certainly a good candidate for eventual companions.

    On a similiar note, I'd like to see some more non-hostile minotaurs in quests, maybe even as quest giver. Considering that Domihaus learned how to speak Tamrielic, I don't think it's farfetched that others could as well.

    (tbh I'd absolutely do a second Warp in the West for playable minotaurs, lol)
  • Chufu
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    I mean... since ESO didn't even bring playable minotaurs as a race, but they brought a costume, I'm pretty sure that Lilmothiit/Lilmoth could be a costume at some point too.

    New races... we're talking since over 7 years about this, but ESO hasn't brought anything, not even the Maormer, which would have made a lot of sense, so I don't believe that after more than 10 years, something like that would drop any time soon.
  • Veinblood1965
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    Only if there is a Bard involved. If they could lull their enemies into submission perhaps they wouldn't be extinct?
  • Toanis
    Toanis
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    Arunei wrote: »
    Dragons were "extinct" until ESO bought them back lol.

    They never really were extinct, though.

    Dragons were driven out of Skyrim in the Merethic Era, and the Akaviri and the Dragonguard hunted them to the brink of extinction in the 1st era, but emperor Reman put a stop to that, and allied with them. There was a time when the Dragonguard were actually dragon-riders, thus the imperial dragon banner.

    Near the end of the 2nd era, Tiber Septim had red dragons circling the White Gold Tower as a display of power. He also used them as shock troops in his wars of conquest until he ran out of dragons and used the Numidium as a terror weapon instead.

    In Redguard, you actually fight one of Tiber Septim's dragon lieutenants.

    Nulfaga (a key figure in TES II Daggerfall) sent her dragon companion to support her son's army a year before the game starts. Skakmat couldn't prevent a chain of events that eventually led to a major dragonbreak, but saying his whole species could just as well be extinct is a bit harsh.

    And of course Paarthunax sat on that mountain top for the better part of 3 eras.

    Edited by Toanis on April 21, 2025 7:19PM
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    mctaff wrote: »

    For starters, as someone else pointed out, they aren't extinct. They just disappeared. That's not the same.

    Secondly, think of the new quests they could populate Black Marsh with - you have the Lilmothiit that want to rejoin the mainland, and those who want to stay fortified and forget the rest of the world - a trope that is played out elsewhere in Tamriel and in many other genres (and it works!).
    Wherever the Khajiit are found in numbers, these interlopers can be viewed with suspicion and fear - another trope, one that also works well.

    The point is that it can drive a large number of quests with the new dimension and the new quest interaction system can build on it. Also gives new foes too.
    No, they did not just disappear, that's the dwemer. The Lilmothiit were few in numbers and various mentions suggest they were ever declining and a rare sight, then came the Knahaten Flu, which like other non-argonian races in Black Marsh, killed most that were left.
    They are believed to be extinct. At most there are a few individuals or small groups left in remote locations. Which should not be enough to make a playable race.
    [Lie] Of course! I don't even worship Daedra!
  • Lapin_Logic
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    They're extinct.

    Your entire thing is based on hypotheticals. "They could have gone to this island so they might have been able to survive." And that doesn't discount the fact that if they were playable, then players would be able to leave the island... which then defeats that whole purpose.

    Elder Scrolls has stuck with 10 races since 2002, when they added Orcs and Imperials (and it's not like those races didn't exist in Arena and Daggerfall, they just weren't playable). As such, and new race really needs a better reason than "it would be fun!" to be added, especially one that hasn't been seen outside of obscure lore in the entire series so far.

    If another race was incoming, the only reasonable choice would be the Maormer. They're pretty ubiquitous in Tamriel at this time, and they have a lot of their own lore already build up.

    Dragons were "Extinct"...... until they were "in your own homeland, what are you going to do"? and then that event where they were literally in every starter zone circling.

    Content makes the precedent and the new timeline... We "Stopped the plane meld" yet Molag Bal still keeps dropping anchors like Popeye on a speed run.

    Clockwork City was a lost mythical thing of legend until we are suddenly going in to do dailies and guild shopping.
  • Wuduwasa13
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    “ThEyRe ExTiNcT” people will say that when there’s no solid concrete, written-in-stone evidence that the Lilmothiit are gone-gone. There’s even concept art for em for ESO:
    9pqcbaswe2jd.jpeg

    ESO could absolutely implement them in an expansion and whatnot, as well as build on their lore.

    I don’t want to play a ninja furry tbh.
  • Erickson9610
    Erickson9610
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    It'd be cool to get one as a quest NPC! That'd be a good starting point to slowly introduce them to the game.

    Then when they're added as a playable Race, we could also get a Companion of one on the same update — the way Azandar was added alongside the Arcanist Class.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
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  • HatchetHaro
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    Wuduwasa13 wrote: »
    “ThEyRe ExTiNcT” people will say that when there’s no solid concrete, written-in-stone evidence that the Lilmothiit are gone-gone. There’s even concept art for em for ESO:
    9pqcbaswe2jd.jpeg

    ESO could absolutely implement them in an expansion and whatnot, as well as build on their lore.

    I don’t want to play a ninja furry tbh.

    then... don't?
    Best Argonian NA and I will fight anyone for it

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  • JaxontheUnfortunate
    JaxontheUnfortunate
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    It'd be cool to get one as a quest NPC! That'd be a good starting point to slowly introduce them to the game.

    Then when they're added as a playable Race, we could also get a Companion of one on the same update — the way Azandar was added alongside the Arcanist Class.

    That would be interesting.
  • Avariprivateer
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    For genetic diversity reasons, there are often enough those individuals who survive despite most others dying. A good example would be 14th century Europe. One of the problems is we know very little about Lilmothiit demographics, and that makes it difficult to determine how appropriate their presence should be canonically. Although, Solstice is new to the canon, and the declared extinction of the Lilmothiit might not by necessity apply the same way it does on mainland Tamriel. In nature islands tend to be know as refugees of unique species, either through isolation as a factor of biological development or the geography itself saving them from a widespread extinction elsewhere. (The last wooly mammoths for example, were on Wrangel Island in the Arctic Ocean. Likewise the Falkland's Wolf and there's a special type of cat that lives on Sardinia or Corsica if memory serves. How far from Tamriel is Solstice supposed to be exactly? I know the Systres are shown much closer than they really are for convenience, on the world map, and perhaps resized a bit, the more proper layout presumably being the old map from Redguard.

    I don't especially think Zenimax will be in the mood to create new models for an MMO this old, as cool as that could be...
  • Hypertionb14_ESO
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    Chufu wrote: »
    I mean... since ESO didn't even bring playable minotaurs as a race, but they brought a costume, I'm pretty sure that Lilmothiit/Lilmoth could be a costume at some point too.

    New races... we're talking since over 7 years about this, but ESO hasn't brought anything, not even the Maormer, which would have made a lot of sense, so I don't believe that after more than 10 years, something like that would drop any time soon.

    this could happen. Again, motifs mean EXTREME amounts of work for a new beast race to be implemented. A polymorph could be easily done however and the race could be added as NPCs in a remote area.. but as a new playable, never.

    People really underestimate the impact the motif system has on adding new things..
    I play every class in every situation. I love them all.
  • Wuduwasa13
    Wuduwasa13
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    Wuduwasa13 wrote: »
    “ThEyRe ExTiNcT” people will say that when there’s no solid concrete, written-in-stone evidence that the Lilmothiit are gone-gone. There’s even concept art for em for ESO:
    9pqcbaswe2jd.jpeg

    ESO could absolutely implement them in an expansion and whatnot, as well as build on their lore.

    I don’t want to play a ninja furry tbh.

    then... don't?

    I…won’t 🙃
  • Thorncrypt
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    A playable companion (the last lilmothiit) would be a lot more viable than adding an entirely new race that's playable. in FF14 the viera (bunny race) and wrothgar (lion race) didn't get wearable hats properly for years.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."
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