Please do not bring the subclassing live

fizzybeef
fizzybeef
✭✭✭✭
With all respect, its a bad idea, nobody asked for it, it will change the game incredible and create a boring and stale new meta to please a minority (if even that).

Some changes in the past were really unnecessary, like the jabs and cloak changes and now you are gonna ruin the whole class system.

There is a saying : Never change a running system.

It wont go well, please just dont do it.
Edited by ZOS_Icy on April 15, 2025 5:48PM
  • FabresFour
    FabresFour
    ✭✭✭✭✭
    please bring subclassing live
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    No matter how we feel about it, it's going to go live unless it totally breaks the game.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Jestir
    Jestir
    ✭✭✭✭✭
    I can't wait for subclassing to get here
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    I can't say I've asked for it, but it's coming but as with everything they have added, I'll give it a shot. Some stuff I've liked, antiquities, some ambivalent, companions, and some I'll never do again, tribute.
    Edited by Hapexamendios on April 13, 2025 11:37PM
  • Wereswan
    Wereswan
    ✭✭✭✭
    Soarora wrote: »
    No matter how we feel about it, it's going to go live unless it totally breaks the game.

    This. They've announced it (and thus, can't un-announce it, no matter how much they should) and a vocal group of players is in love with it, so it's happening.

    We're all just caught up in the churn now. :#
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    Please bring them live
  • amiiegee
    amiiegee
    ✭✭✭✭
    I really hope they dont bring it live.
  • Jestir
    Jestir
    ✭✭✭✭✭
    Wereswan wrote: »
    Soarora wrote: »
    No matter how we feel about it, it's going to go live unless it totally breaks the game.

    This. They've announced it (and thus, can't un-announce it, no matter how much they should) and a vocal group of players is in love with it, so it's happening.

    We're all just caught up in the churn now. :#

    The vocal majority it seems
  • amiiegee
    amiiegee
    ✭✭✭✭
    Jestir wrote: »
    Wereswan wrote: »
    Soarora wrote: »
    No matter how we feel about it, it's going to go live unless it totally breaks the game.

    This. They've announced it (and thus, can't un-announce it, no matter how much they should) and a vocal group of players is in love with it, so it's happening.

    We're all just caught up in the churn now. :#

    The vocal majority it seems

    The vocal minority, who is just loud.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    lol. They've announced it. It's the major feature for the rest of the year. It's on the PTS tomorrow and of course it's going live. All we can do at this point is try it and hammer them with feedback and hope like heck that they'll do something about any of the worst parts of it before PTS is over.
  • NoSoup
    NoSoup
    ✭✭✭✭✭
    My thoughts are:
    A) 100% its going to break the game and it'll probably take another 3 years of balancing before we get a major overall similar to the constellations/CP progression.
    B) its been announced and the likelyhood of it not going live is less than 1%

    So the only solution now is to get on the PTS as soon as it launches and start testing like crazy so that we have a 10% chance of getting the most broken aspects tuned down.
    Formally SirDopey, lost forum account during the great reset.....
  • amiiegee
    amiiegee
    ✭✭✭✭
    NoSoup wrote: »
    My thoughts are:
    A) 100% its going to break the game and it'll probably take another 3 years of balancing before we get a major overall similar to the constellations/CP progression.
    B) its been announced and the likelyhood of it not going live is less than 1%

    So the only solution now is to get on the PTS as soon as it launches and start testing like crazy so that we have a 10% chance of getting the most broken aspects tuned down.

    Agreeing on that. Issue is that we havent been listened to well at in the past regarding the pts 😬 Fingers crossed its different this time

  • ForumBully
    ForumBully
    ✭✭✭✭✭
    There's no vocal minority or majority, theres a plan that the developers didn't just dream up yesterday, there's resources that have been spent. This change has been in development at ZoS for probably a year or more. They aren't rolling it back because of some forum disagreement. It's coming.
  • licenturion
    licenturion
    ✭✭✭✭✭
    Nah, bring it on!

    Pretty sure they will introduce soon something like Vengeance 2.0 with a curated pool of skills and sets that change every major update. They will balance against that. Just like other games that have too many variables do it. They probably leave the old stuff be so people have a choice if they want to play the old way.

    But just like subclasses, Vengeance is coming at some point. Did you see have enthusiastic the devs where and how great engagement was during the test.
    Edited by licenturion on April 14, 2025 12:05AM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nobody asked for it? Being able to pick and choose skills from all the classes has long been up near the top of things most requested. I'm not real keen on the idea myself but a lot of people here in the forums have requested something similar. Also quite a few guild mates are really excited about this change.
    and then the parrot said, "must be the water mines green too."
  • ItsNotLiving
    ItsNotLiving
    ✭✭✭✭
    No matter what anyone says they’ll just politely tell you you’re wrong and double down. Half the player base will leave and they will be writing it down as a success. It’s rinse repeat at this point.
  • gc0018
    gc0018
    ✭✭✭
    You should reframe it as " It is a good idea, but nobody trust ZOS can handle it."
    Images not allowed, sad
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    nobody asked for it,

    Well that's just straight wrong.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    gc0018 wrote: »
    You should reframe it as " It is a good idea, but nobody trust ZOS can handle it."

    That won't do any good, trust with what we've already got went out the window years ago. If it's new, go for it.
  • Asdara
    Asdara
    ✭✭✭✭✭
    1. You're the minority here, I’ve been advocating for a classless ESO for the last decade.
    2. This isn’t WoW.
    3. Classes never made sense in ESO to begin with, they were just a lore gimmick to mimic other MMOs and “fit in” when the game launched 15 years ago.
    4. There’s no true “class identity.” Classes don’t bring unique buffs or utility that others don’t, which is exactly why we end up with Arcanist-only trials.
    5. There are no talent trees to expand on or deepen a class.
    6. There are no meaningful class sets, only a few niche and usually underwhelming ones from Infinite Archive.
    7. No class has received a single new skill in over 10 years.
    8. At this point, everyone has access to every class on their account. If everyone is “powerful,” no one is, subclassing just means more ways to express your build and play how you want.
    9. Hybridization was the first step toward this evolution.
    10. “Meta” will always exist, subclassing won’t create it, it’ll just give people more tools to challenge it.
    11. Limiting player creativity in the name of "class purity" is outdated, ESO has thrived because of its build flexibility, not in spite of it.
    12. The community has already embraced build freedom: hybrid stats, mixing skill lines, gear that ignores traditional roles — subclassing just aligns the system with how players already play.
    13. ESO’s most fun comes from experimenting. Subclassing expands that sandbox without taking anything away from current class loyalists.
    14. Saying "don’t change what works" ignores the fact that ESO’s class system hasn’t been working for many players, it’s been static and restrictive for years.
    15. You still have the choice to play your class exactly as it is now. Subclassing doesn’t remove that, it just stops locking everyone else into the same mold.
    TL;DR — You’re wrong. ESO was never about strict classes. Subclassing doesn’t ruin anything — it finally makes the system catch up to how people actually play. If you want to stick to your class, nothing stops you. But don’t hold the rest of us back.
    Imagine a game with stackable maps, furniture bag, decon furniture
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    the downside to it may well be skills being unnecessarily nerfed which will force an even narrower meta to keep up with the changes b/c original class skill lines will end up trashed.

    not a good thing, imho, as it will destroy builds some of us have spent years putting together.

    not that any of that matters, at this point, ofc.
  • Renato90085
    Renato90085
    ✭✭✭✭✭
    I think most people just don't trust Zos's ability to balance...
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    If your class isn't balanced for competitive PvE or PvP, you could always switch to a character with a class that is. Or, you can use Subclassing to get closer to the most effective class while remaining on your current character. Not much of a downside unless switching characters is a big deal.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • randconfig
    randconfig
    ✭✭✭✭✭
    fizzybeef wrote: »
    With all respect, its a bad idea, nobody asked for it, it will change the game incredible and create a boring and stale new meta to please a minority (if even that).

    Some changes in the past were really unnecessary, like the jabs and cloak changes and now you are gonna ruin the whole class system.

    There is a saying : Never change a running system.

    It wont go well, please just dont do it.

    Sir, we already have boring stale meta... This system will literally do the opposite of what you say. There will simply be too many combinations, to many fun and interesting ways to play the game, that there will be no singular meta...

    That said, what alternative would you suggest to make the game even more enjoyable and fresh? Just saying change bad, doesn't lead to anything constructive, and besides how are you so sure it's going to break the game when we haven't even seen the first PTS patch notes?
    Necromancer summons are still bugged in U47 on live and it has been 77 days since ZOS has said anything.
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    I requested subclasses 3 years through tickets.

    I cant wait for it, long overdue!
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • xXCJsniperXx7
    xXCJsniperXx7
    ✭✭✭
    Please bring subclassing live.
  • Bobargus
    Bobargus
    ✭✭✭✭
    You are right, they shouldn't bring the subclass system into ESO's live servers.

    Instead, they should remove the classes and subclasses completely, and let players use whatever skill and ability they want to use freely.

    On a serious note, this subclass system is a step in the right direction.

    Keep up the good work, devs!

    :smiley:
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Hmm heavy attack sorc with matriarch, familiar, maw of infernal, warden bear, and deadric prey. Of subclass necro for blastbones.
  • KekwLord3000
    KekwLord3000
    ✭✭✭
    fizzybeef wrote: »
    With all respect, its a bad idea, nobody asked for it, it will change the game incredible and create a boring and stale new meta to please a minority (if even that).

    Some changes in the past were really unnecessary, like the jabs and cloak changes and now you are gonna ruin the whole class system.

    There is a saying : Never change a running system.

    It wont go well, please just dont do it.

    Never change a running system? well look at companies like ford buick Mitsubishi or Nissan and look how those companies are going bankrupt. Refusing to innovate makes a game stale, making the game stale lowers player interest and then lower revenue basically killing off the game. So no, keeping it as is is what is killing ESO zos refused to innovate in the past few years which caused a player decrease finally a W by zos and you crying about it?
    eu80kqc8z55d.png
    Anyways if you don't like it play your stale ol char and don't use it, nobody puts a gun up your head young blud.
  • daim
    daim
    ✭✭✭✭✭
    The class identity has been basically dead for years now so I welcome the change. Maybe it will bring some more interest to the game and as someone said .. it's elder scrolls, and in elder scrolls you should be able to pick up the play style you want.

    It's obvious there will be new meta build like there always will be and it's obvious there will be heavy nerfs to the old skills after a while.

    I have every class leveled up but tbh I only play with 1 or 2 (templar and nb since beta). I guess I only have to play nb-templar from now on :D
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
This discussion has been closed.