TL;DR — You’re wrong. ESO was never about strict classes. Subclassing doesn’t ruin anything — it finally makes the system catch up to how people actually play. If you want to stick to your class, nothing stops you. But don’t hold the rest of us back.
- You're the minority here, I’ve been advocating for a classless ESO for the last decade.
- This isn’t WoW.
- Classes never made sense in ESO to begin with, they were just a lore gimmick to mimic other MMOs and “fit in” when the game launched 15 years ago.
- There’s no true “class identity.” Classes don’t bring unique buffs or utility that others don’t, which is exactly why we end up with Arcanist-only trials.
- There are no talent trees to expand on or deepen a class.
- There are no meaningful class sets, only a few niche and usually underwhelming ones from Infinite Archive.
- No class has received a single new skill in over 10 years.
- At this point, everyone has access to every class on their account. If everyone is “powerful,” no one is, subclassing just means more ways to express your build and play how you want.
- Hybridization was the first step toward this evolution.
- “Meta” will always exist, subclassing won’t create it, it’ll just give people more tools to challenge it.
- Limiting player creativity in the name of "class purity" is outdated, ESO has thrived because of its build flexibility, not in spite of it.
- The community has already embraced build freedom: hybrid stats, mixing skill lines, gear that ignores traditional roles — subclassing just aligns the system with how players already play.
- ESO’s most fun comes from experimenting. Subclassing expands that sandbox without taking anything away from current class loyalists.
- Saying "don’t change what works" ignores the fact that ESO’s class system hasn’t been working for many players, it’s been static and restrictive for years.
- You still have the choice to play your class exactly as it is now. Subclassing doesn’t remove that, it just stops locking everyone else into the same mold.
"...nobody asked for it" ?!?
Search 'Class Change Token' and you'll see people have been asking for this for YEARS... and this is their answer, as Rich stated.
Has it occurred to anyone that ZOS is fully capable of nerfing (or buffing) skills/passives simply by changing how they act 'when subclassing'? They won't need to nerf a skill or passive on the base classes at all, they can simply adjust them when they are used through subclassing... kind of like how they have battle spirit now for PvP.
I mean, if one subclass combination is absolutely overpowering all the others, it will be simple for them to tone down either a passive or a skill that's causing the severe imbalance, but only when used 'while subclassing'. Rich said from their internal testing, and I'm sure they are using AI now to help, that there will be some power creep- but what they've seen they are OK with.
As for people saying 'players will leave' because of subclassing- yet- I have been gone and never planned to return- but I WILL return because of subclassing- and I'm sure there are many out there like me who will come back. They have probably seen a stabilization of population and not an influx of new or returning players- so they needed to do something to shake things up and give players a reason to return. Those who have left and aren't excited about subclassing- them not returning is not a problem because they probably wouldn't stick around even if they returned- but for players who left because they got bored with the same old boring classes (like I did), this is a game changer. I have max number of alts, and I hate playing them because of how boring they all have become- after putting in thousands of hours and many years into the game. I always said, "I wish I could combine these xyz skills, it would be so much more fun"... and now I'll be able to do it. And when I get bored with a specific combination, I can change to something new- on a single character... imagine that.
Ragnarok0130 wrote: »You are right, they shouldn't bring the subclass system into ESO's live servers.
Instead, they should remove the classes and subclasses completely, and let players use whatever skill and ability they want to use freely.
On a serious note, this subclass system is a step in the right direction.
Keep up the good work, devs!
Have you thought of playing Morrowind, Oblivion, or Skyrim since it's apparent you don't want to play an MMO?
Ragnarok0130 wrote: »Have you thought of playing Morrowind, Oblivion, or Skyrim since it's apparent you don't want to play an MMO?
I'm not sure how people are figuring that zos will screw up balancing.... how much balancing do you need to do when everyone has access to everything? That's also known as balance.
RealLoveBVB wrote: »I'm not sure how people are figuring that zos will screw up balancing.... how much balancing do you need to do when everyone has access to everything? That's also known as balance.
If everyone, let's say, does 200k dps and trifectas are no challenge anymore, then there is an balance issue. Keeping skills as they are will definitely increase the dps, which screams for a nerf.
Also, people who aren't at least a *little bit* roleplaying are probably in the wrong genre if they're in an mmo-RP-g.Nobody who is not roleplaying or solo questing asked for these changes.
RealLoveBVB wrote: »"...nobody asked for it" ?!?
Search 'Class Change Token' and you'll see people have been asking for this for YEARS... and this is their answer, as Rich stated.
You know class change token have nothing to do with subclasses?
A class change token is meant to swap the class, for example from templar to nightblade, not to mix skills around.
So yes, you are right- players asked for class change tokens, but we got something totally different. Something that was -not- asked for.
It's like asking for apples and they serve you pineapples.
This is the compromise for class change tokens. It still keeps alts relevant- because you cannot have TWO of the same class for subclassing and always have to maintain one class skill line of your main. So if someone wants to have at least TWO of a specific class skill lines, they will need to be that class.
Ragnarok0130 wrote: »You are right, they shouldn't bring the subclass system into ESO's live servers.
Instead, they should remove the classes and subclasses completely, and let players use whatever skill and ability they want to use freely.
On a serious note, this subclass system is a step in the right direction.
Keep up the good work, devs!
Have you thought of playing Morrowind, Oblivion, or Skyrim since it's apparent you don't want to play an MMO?
Have you thought about playing a different MMO, since it's apparent you don’t want to play one based on The Elder Scrolls?
It's been this way since launch, yanno. ESO may draw on the lore of mainline TES games, but it has never used their systems.
With all respect, its a bad idea, nobody asked for it, it will change the game incredible and create a boring and stale new meta to please a minority (if even that).
Some changes in the past were really unnecessary, like the jabs and cloak changes and now you are gonna ruin the whole class system.
There is a saying : Never change a running system.
It wont go well, please just dont do it.
ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »I'm not sure how people are figuring that zos will screw up balancing.... how much balancing do you need to do when everyone has access to everything? That's also known as balance.
If everyone, let's say, does 200k dps and trifectas are no challenge anymore, then there is an balance issue. Keeping skills as they are will definitely increase the dps, which screams for a nerf.
It may increase DPS to insane levels for people who max out DPS for a living/hobby.
Most of the pub groups I run with in Vet randoms could *use* a DPS buff so I am not tanking Shadowrend for 45minutes...
I agree, now I would say ESO classes has never been very balanced and ZOS attempt to balance stuff has often made things worse.the downside to it may well be skills being unnecessarily nerfed which will force an even narrower meta to keep up with the changes b/c original class skill lines will end up trashed.
not a good thing, imho, as it will destroy builds some of us have spent years putting together.
not that any of that matters, at this point, ofc.
Ragnarok0130 wrote: »You are right, they shouldn't bring the subclass system into ESO's live servers.
Instead, they should remove the classes and subclasses completely, and let players use whatever skill and ability they want to use freely.
On a serious note, this subclass system is a step in the right direction.
Keep up the good work, devs!
Have you thought of playing Morrowind, Oblivion, or Skyrim since it's apparent you don't want to play an MMO?
Have you thought about playing a different MMO, since it's apparent you don’t want to play one based on The Elder Scrolls?
Last update's meta is gone. In fact, last decade's meta is gone. But it will bring way more fun to the game. Embrace it!
It's perfect for ESO's 11th year! It's a soft reboot, and it feels fresh.
And it's not like you can't keep your character the way it is. There are sets from the OG zones that are still perfectly viable. A DK with 11 year old gear will do fine.
People are worried about power level. Guys, this game's number one priority should be fun. At the end of the day, it is about having fun.
If you want to chase the high end power level, it is ok. If you don't, simply don't. It's not like the trials HM got a buff or something. You can still do everything in the game.
Ragnarok0130 wrote: »Ragnarok0130 wrote: »You are right, they shouldn't bring the subclass system into ESO's live servers.
Instead, they should remove the classes and subclasses completely, and let players use whatever skill and ability they want to use freely.
On a serious note, this subclass system is a step in the right direction.
Keep up the good work, devs!
Have you thought of playing Morrowind, Oblivion, or Skyrim since it's apparent you don't want to play an MMO?
Have you thought about playing a different MMO, since it's apparent you don’t want to play one based on The Elder Scrolls?
I’ve played since closed beta and it’s 100% an elder scrolls MMO - MMO being the operative part. This is an honest question, what activities do you partake in ESO as I think that will explain why you don’t are about combat balance or class identity?
I enjoy Veteran and veteran HM trials, dungeons, and the rare foray into Cyro or IC where I am a telvar ATM for real PVPers since I’m a PVP tourist. I love the chapter story lines but my passion is end game group content where balance is very important where buffs or nerfs make huge differences. Subclassing (it should be called multiclassing in all honesty) will destroy any semblance of balance for a long time necessitating months if not years of build and skill turmoil and imbalance like we had with the Morrowind patch and U35 patch that decimated the end game. Meanwhile this unpredictability and chaos regarding classes, passives, and skills being repeatedly and dramatically nerfed, buffed, or reworked due to unforeseen interactions and synergies will destroy end game trial progression groups. This churn and unpredictability will likely dissuade many prog groups from continuing until things settle down which could be 1-2 years. Anyone wanting to run a pure class due to skill line and passive nerfs to account for overpowered multiclass builds will be at disadvantage unless penalties or caps are worked into skill lines from other classes. Let us not forget that like with hybridization that offered the illusion of more choices the viable builds will likely decrease in the end game with multiclassing creating an even more stale meta in the end. But hey it’s a win for the role players who flood zone chat with their nonsense who never step foot in a dungeon.
It’s typically unwise for anyone to upend so much of any system at once. ZoS would be better off changing things slowly and methodically once piece at a time instead upending the entire combat system in one fell swoop in an effort to get positive buzz for the next update. There’s no way ZoS can take all of the valid feedback into account before this patch drops just like we saw with U35 and its disastrous follow on consequences.
Renato90085 wrote: »I think most people just don't trust Zos's ability to balance...