Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Overland Content Feedback Thread

  • terrible1fi
    terrible1fi
    ✭✭
    Wow I’m so happy that they finally mentioned it at all!!!!
    I’d be happy for it to reward slightly better xp and gold tbh

    Can’t wait for this to release so I can play story quests again! I can’t really play any story stuff atm (even though I want to) because currently it’s just too brain dead easy 😭
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    So it sounds like they mentioned nothing about overland, but in another thread, Kevin said that an opt in is a priority for the team. I'm guessing the panic over forced difficulty can end now, as they have given as much clarification as they probably can until the full reveal.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    I would just like to say that hopes shouldn't get lifted TOO high.

    Making it a priority to have it be opt-in, and saying they'll most likely have it be that way, doesn't mean the final product they roll out for testing will be. From the sound of it, it's waaaaay too early in development for them to say one way or the other how it's gonna go.

    So yes, while they (hopefully I really really don't want to mess with harder Overland even tho I can handle it [to a degree at least]) can make it opt-in, let's keep in mind that it's not guaranteed. There's nothing like getting your hopes up for something only for it to not work out as expected or wanted.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    A real commitment to this is all I needed to start a new character. Not much point to playing before we get the multiclassing progression stuff but I'll make a new character and play him until I hit the ridiculous power creep and pause until June or whenever.

    Hopefully we'll know a lot more about their implementation by then.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will get my hopes up. Rich has mentioned more than once throughout the years that there are players that find Overland difficult and they don't want to make it even harder for them, so if he says they are looking at an opt-in system, I believe him.
    Edited by SilverBride on April 11, 2025 3:21AM
    PCNA
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    I will get my hopes up. Rich has mentioned more than once throughout the years that there are players that find Overland difficult, so if he says they are looking at an opt in system, I believe him.
    I'm not saying I don't believe that's what they want to do. I'm just saying that you can be positive while also keeping in mind that looking into making something opt-in and wanting that to be the priority doesn't mean the end product is going to be. While I'm hoping it'll be the case, I'm going to reserve judgement until they've had time to work on the system and see if it's feasible. Which is to say, until we have more concrete information.

    A slider would imo be the easiest thing to implement, I don't see why there'd be limitations against it. But because we weren't told 100% if harder Overland will for sure be opt-in or not, I just wanted to advise for people to temper expectations. It just feels like a lot of people are assuming "we're making it priority to be opt-in" and "it'll most probably be opt-in" to mean "yes it will 100% be opt-in", when that's not what we were told.
    Edited by Arunei on April 10, 2025 10:22PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    I don't understand how any of the content released is "different".

    They talked about Cyrodiil, where I literally never go.

    They added a new zone, new dungeons, which is what they always do.

    They added a new subsystem, subclassing, which is new but purely cosmetic until there is actually challenging overworld. Overworld is pretty much the only thing I want to do in an Elder Scrolls game. Less than 1 percent of my time is spent in dungeons and trials, and the rest of the game is a complete snooze. Subclassing won't change my button mashing to auto-win every encounter. It just means the pixels on my screen will be blue instead of green, maybe?

    That massive wall of goo and the world even looks cool, I hope people get to enjoy that. Personally the massive group content isn't my style because it makes my actions and choices feel insignificant. (i.e. your success or failure will not be influenced by my presence mashing my buttons.) This is how I feel about most group content in this game. I just downed a couple dolmens today for the golden pursuit and it was laughable. The only "gameplay" challenge was making sure I got a hit on the boss in the 0.8 second window allotted to me before it died to the massive player zerg that was there.

    Honestly 75% of that entire video was just corporate fluff, and gave me VERY bad vibes. It's all just so clean, sanitized, ultra wholesome without a single speck of authenticity to be found. If anything this entire presentation has soured my opinion of ESO even more. Everything about it seemed so corporate and fake.

    Until they have something concrete to announce regarding a real difficulty option for the base overworld game, it's all a moot point.

    I feel like I just watched a Pepsi commercial.

  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm excited and hopeful. Rich never uses concrete language for upcoming features just as a form of precaution, especially when plans are in early development. But the stuff they tease like this usually happens in the manner they said it would. The main exception is when ideas are scrapped altogether.

    q2v6hdmfcgwm.gif
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Here's another response from Kevin from the ESO Direct thread about this topic.
    ZOS_Kevin wrote: »
    Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.

    It sounds like it's not out now because it's being given more time to cook to ensure it's really good. This actually makes me very intrigued.
    Edited by spartaxoxo on April 10, 2025 10:52PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I realize nothing has been confirmed, but we also can't assume that if they are unable to make an opt-in system that they will just put it through as mandatory. They acknowledge that some players struggle with the current difficulty and say that they don't want to make things even harder for them. I feel like they would scrap their idea completely before they would do something they know would hurt those players. So I am going to hope that they can get this to work.
    Edited by SilverBride on April 10, 2025 11:01PM
    PCNA
  • Elvent
    Elvent
    ✭✭✭✭
    Very happy they are going with the opt in option, this will make both sides happy. I know I'm happy because I thought it was going to be forced on everybody, so it's a relief for me to know it's optional now.
  • Kallykat
    Kallykat
    ✭✭✭✭✭
    I'm cautiously optimistic about increased difficulty probably not being forced. I guess the next thing to debate is the hypothetical incentive/reward structure...
  • Credible_Joe
    Credible_Joe
    ✭✭✭✭✭
    Kallykat wrote: »
    I'm cautiously optimistic about increased difficulty probably not being forced. I guess the next thing to debate is the hypothetical incentive/reward structure...

    I mean, if the page count doesn't hit 300 I think we'd all be disappointed.
    Thank you for coming to my T E D talk
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have always been against a reward system for increased difficulty, but at this point I am just relieved that they are looking to make the difficulty optional, and think it's up to ZoS now to decide that.
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kallykat wrote: »
    I'm cautiously optimistic about increased difficulty probably not being forced. I guess the next thing to debate is the hypothetical incentive/reward structure...

    They've described years ago that they would reward it if they made something but didn't how to incentivize it and this incentive problem was described as an issue. Who knows if that's still true and they didn't really elaborate further. Back in the day, I thought they were alluding it to being one and done content. But now I think it's they don't want backlash if they "force" people to use it by being too rewarding.

    I think a good way to not force the matter is simply to forgo unique collectibles in favor of things like increased exp/coin to match the lowered power level so that a user isn't worse off financially/gameplay purpose wise because they enabled it. And perhaps making the armor rewarded blue instead of green or whatever. I think most of the player base would see that type of thing as reasonable.
    Edited by spartaxoxo on April 11, 2025 1:40AM
  • Credible_Joe
    Credible_Joe
    ✭✭✭✭✭
    I've suggested in the past risk / reward tel var style. Limit banker-assistant gold depositing to towns & cities, lose gold if you die. Ramp up the multiplier as you collect more and more.

    Maybe even drop a gold pouch? Or dare I say... Dropped items? Disable self rez, add a touch of souls-like, navigating back to your grave marker to collect your dropped gold / stuff. That's textbook standard as far as consequences for losing go.

    That way there'd be equal incentive for normal and challenge modes. Play it safe for consistent rewards and no risk vs increased rewards with the potential to lose as much as you gain.

    Lots of directions to approach this with.
    Thank you for coming to my T E D talk
  • AlexanderDeLarge
    AlexanderDeLarge
    ✭✭✭✭✭
    Just treat veteran overland like they do with veteran dungeons, veteran arenas and veteran trials. Those reward structures already exist and contain perfected BiS items and various cosmetic rewards not obtained elsewhere. Not sure why precedent goes out the window because overland is different, somehow.

    I'm not expecting them to create all new sets that are 'exclusive to hard mode' or perfected variants of overland equipment since that would be too much work but a quest reward granting more gold, XP and a higher equipment tier is reasonable. Crafting mats are already being granted as a login reward.
    Edited by AlexanderDeLarge on April 11, 2025 5:34AM
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    Dahveed wrote: »
    Honestly 75% of that entire video was just corporate fluff, and gave me VERY bad vibes. It's all just so clean, sanitized, ultra wholesome without a single speck of authenticity to be found. If anything this entire presentation has soured my opinion of ESO even more. Everything about it seemed so corporate and fake.

    Until they have something concrete to announce regarding a real difficulty option for the base overworld game, it's all a moot point.

    I feel like I just watched a Pepsi commercial.

    The continuous, self-congratulatory group hug was indeed quite cringe. Really wondered who that was aimed at, it's not what people tuned in for.
  • BenTSG
    BenTSG
    ✭✭✭✭
    So they made a reference to a potential opt-in harder overland during one of the streams? I missed 'em so I've only been going off word of mouth.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    BenTSG wrote: »
    So they made a reference to a potential opt-in harder overland during one of the streams? I missed 'em so I've only been going off word of mouth.

    At the very end of the post show.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    BenTSG wrote: »
    So they made a reference to a potential opt-in harder overland during one of the streams? I missed 'em so I've only been going off word of mouth.

    https://m.twitch.tv/videos/2429316140 at 1:26:20
    PCNA
  • BenTSG
    BenTSG
    ✭✭✭✭
    BenTSG wrote: »
    So they made a reference to a potential opt-in harder overland during one of the streams? I missed 'em so I've only been going off word of mouth.

    https://m.twitch.tv/videos/2429316140 at 1:26:20
    spartaxoxo wrote: »
    BenTSG wrote: »
    So they made a reference to a potential opt-in harder overland during one of the streams? I missed 'em so I've only been going off word of mouth.

    At the very end of the post show.

    Thank you both, I'll lookie at that twitch clip shortly. Still, I'm glad it's being actually acknowledged and they are seemingly going the route of opt-in rather then forced
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rich has mentioned a few times over the years that there are still a lot of players that find overland difficult. He recognizes this and doesn't want to make things even harder for them. I am very grateful for Rich.
    PCNA
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    An Overland haiku (5 syllables, 7 syllables, 5 syllables)

    Some like it harder
    Some like it as it has been
    Now we all will win
    Edited by SilverBride on April 11, 2025 5:37PM
    PCNA
  • disky
    disky
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Back in the day, I thought they were alluding it to being one and done content.

    Here's the thing about "one and done" for me, though. I don't feel like it has to be. Why not allow players to play through the story (at whatever difficulty they choose) and then, when it's over, just give them the option to do it again if they want. It could be considered a "prestige mode" or whatever. Obviously the unique rewards would already be attributed but players would at least have the option to do the content again on the same character if they choose to. I get that some players might say "what's the point, I already did that", but...we repeat content all the time in dungeons, trials, arenas and Infinite Archive, so why not overland, too?

    I know some people may be thinking "well, that sounds a lot like Cadwell's" but it's not, because it's not forcing you into anything, it's not restricting you to zones or demanding that you follow a certain path, it's just there to allow you to enjoy the content again if you want to. I mean, players have had some of their characters for years and I'm sure they wouldn't mind giving old content another go on those characters once again. And it would certainly pair well with difficulty options, whenever they arrive.
    Edited by disky on April 11, 2025 5:19PM
  • Tariq9898
    Tariq9898
    ✭✭✭✭
    I've suggested in the past risk / reward tel var style. Limit banker-assistant gold depositing to towns & cities, lose gold if you die. Ramp up the multiplier as you collect more and more.

    Maybe even drop a gold pouch? Or dare I say... Dropped items? Disable self rez, add a touch of souls-like, navigating back to your grave marker to collect your dropped gold / stuff. That's textbook standard as far as consequences for losing go.

    That way there'd be equal incentive for normal and challenge modes. Play it safe for consistent rewards and no risk vs increased rewards with the potential to lose as much as you gain.

    Lots of directions to approach this with.

    I honestly like the Higher risk Higher reward idea. And having a penalty system such as losing a gold pouch does add more realism and stakes. It makes you think twice before tackling on a boss. I love that sense of adrenaline.

    I do think there should be a limit though. For example, I wouldn't want it to be like RuneScape where you lose 90% of your inventory (including gear, weapons, food, potions, items, everything) when you die. But a system like Elden Ring would be perfect. Losing a gold pouch and having to retread to get it back.

    Hell, maybe when you and your companion die, you'd have to go back to their dead body just to manually revive them. The higher reward would be greater chance of getting Purple companion gear. Just some ideas.
    Edited by Tariq9898 on April 11, 2025 6:15PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    They want to make this work, and adding a lot of detailed features is just going to complicate things. Let's see what they come up with first.
    PCNA
  • disky
    disky
    ✭✭✭✭✭
    They want to make this work, and adding a lot of detailed features is just going to complicate things. Let's see what they come up with first.

    Agreed, but this thread/forum does exist for a reason. It's not going to do the game any harm to discuss ideas we'd like to see. You know, I'm always kind of surprised when I present an idea and people respond in this way, or in an even more dramatic manner, as if I'm uninstalling it from their machine and telling them they can't play anymore.

    We're just presenting ideas, there's no reason to shut down the discussion entirely.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    They want to make this work, and adding a lot of detailed features is just going to complicate things. Let's see what they come up with first.

    I got the feeling it will still be quite a while before they come up with something solid.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    disky wrote: »
    They want to make this work, and adding a lot of detailed features is just going to complicate things. Let's see what they come up with first.

    Agreed, but this thread/forum does exist for a reason. It's not going to do the game any harm to discuss ideas we'd like to see. You know, I'm always kind of surprised when I present an idea and people respond in this way, or in an even more dramatic manner, as if I'm uninstalling it from their machine and telling them they can't play anymore.

    We're just presenting ideas, there's no reason to shut down the discussion entirely.

    I didn't quote or respond to anyone's post in particular. But it's not going to be easy for them to make this work, and I feel that we should let them focus on that for now.
    PCNA
Sign In or Register to comment.