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Overland Content Feedback Thread

  • AlexanderDeLarge
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    Agreed. I love everything revealed at the direct but that's contingent on higher difficulty. Multiclassing is the same as companions to me. Cool feature that I'd enjoy if I logged in but that's something that'll make the game even easier and not something that would get me to return to the game.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • GatheredMyst
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    I really can't underscore this enough.

    Those of us who have been hoping for this have been doing so for years...

    ... and even if you haven't been looking forward to it, keeping people in the dark on how this might work is not a good idea. All it does is continue wild speculation.

    Please, please, please, for the sake of everyone's sanity, those who are excited, and those who are tepid, give us some answers? Communicate a little? I ask this as nicely as possible.
  • disky
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    Snamyap wrote: »
    disky wrote: »
    So...did I miss something, or was overland difficulty not actually discussed in the live? I'm watching the aftershow now, but I was under the impression that I was going to see something in the main show.

    I guess I'll reserve my full reaction until the aftershow is over, but...huh. Subclassing looks great, but if the game is going to continue to be a cakewalk anyway then I'm still not excited for the future of the game.

    I like the idea of subclassing, but it's probably going to create even more powerful characters compared to the environment.

    That was my thinking as well...but I don't mind, as long as there is a way to compress the sense of overwhelming power we already have. I'm happy to have more ways to customize my characters and I'd be very glad to have something like subclassing available. Now, ZOS just needs to build in more weapon styles.
  • Credible_Joe
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    Apparently overland content difficulty is still in the oven: https://forums.elderscrollsonline.com/en/discussion/comment/8292844/#Comment_8292844
    ZOS_Kevin wrote: »
    Tariq9898 wrote: »
    What about the overland difficulty increase?? Is that optional?

    This is still being worked on and will be something we rollout later on.
    Thank you for coming to my T E D talk
  • DeathStalker
    DeathStalker
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    Apparently overland content difficulty is still in the oven: https://forums.elderscrollsonline.com/en/discussion/comment/8292844/#Comment_8292844
    ZOS_Kevin wrote: »
    Tariq9898 wrote: »
    What about the overland difficulty increase?? Is that optional?

    This is still being worked on and will be something we rollout later on.

    Thank you for sharing this here
  • sans-culottes
    sans-culottes
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    Apparently overland content difficulty is still in the oven: https://forums.elderscrollsonline.com/en/discussion/comment/8292844/#Comment_8292844
    ZOS_Kevin wrote: »
    Tariq9898 wrote: »
    What about the overland difficulty increase?? Is that optional?

    This is still being worked on and will be something we rollout later on.

    Thank you for sharing this here

    Agreed. It would’ve been nice to have more clarity on this.
    Edited by sans-culottes on April 10, 2025 8:07PM
  • AlexanderDeLarge
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    I'm fine with it being in development, that was assumed, but transparency would be nice. Especially for something that was specified in the letter back in December. We've been in the dark for years and today was the only prospect we had on the subject.

    Also I want the whole optional versus not optional discussion to be put to rest because apparently everyone here is fine with an optional implementation.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • DeathStalker
    DeathStalker
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    This is from another thread
    https://forums.elderscrollsonline.com/en/discussion/675932/official-feedback-thread-for-2025-eso-direct-seasons-of-the-worm-cult/p3

    ZOS_Kevin wrote: »
    spartaxoxo wrote: »
    ZOS_Kevin wrote: »
    Tariq9898 wrote: »
    What about the overland difficulty increase?? Is that optional?

    This is still being worked on and will be something we rollout later on.

    I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.

    To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
    Edited by DeathStalker on April 10, 2025 8:25PM
  • colossalvoids
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    Didn't they explicitly said they would give information and now there's no information to share..? Bit puzzled here.
  • terrible1fi
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    The MOST needed feature (overland difficulty revamp) is the one thing that wasn't even mentioned. man this is so sad :neutral:

    its hard to be engaged with the game and story when the big bad evil of every quest line goes down in just a few hits/spells
  • AlexanderDeLarge
    AlexanderDeLarge
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    A bit more details provided in the other thread.
    ZOS_Kevin wrote: »
    disky wrote: »
    I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch.

    I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time.

    Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.

    Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.
    ZOS_Kevin wrote: »
    spartaxoxo wrote: »
    Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?

    As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • SilverBride
    SilverBride
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    Rich said they will look into making overland difficulty an opt in thing!

    That would be a WIN WIN for everyone!
    Edited by SilverBride on April 10, 2025 9:00PM
    PCNA
  • AlexanderDeLarge
    AlexanderDeLarge
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    Rich Lambert just confirmed it will be opt-in.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • GatheredMyst
    GatheredMyst
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    I just wasted 2 hours of my time waiting to hear about Overland just to find out it will be later.

    @ZoS_Kevin PLEASE just tell is if it any changes will be mandatory or optional.

    Confirmed on stream just now:

    Rich says they are working on it being an opt-in system.
  • colossalvoids
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    Rich said opt in. That's all couple of people needed to know.
  • DeathStalker
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    Rich just said in the 2025 direct post show stream they will probably make overland difficulty opt-in because there are people who struggle with where things are for them so they don't want to make things harder for them.
    Edited by DeathStalker on April 10, 2025 9:03PM
  • Arunei
    Arunei
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    Rich Lambert just confirmed it will be opt-in.
    He didn't confirm it 100% will be, he said it will most probably be.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Snamyap
    Snamyap
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    Rich Lambert just confirmed it will be opt-in.

    Beat me to it. No concrete info yet though.
  • Muizer
    Muizer
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    Ok, Rich just confirmed that they've heard feedback and are looking for something optional where Overland difficulty is concerned. But whatever it is seems to be in a very early stage.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • disky
    disky
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    Rich just noted in the aftershow that they're working on this issue with the intention of making it opt-in. So to everyone afraid of the potential for a mandatory change, there you go.
  • spartaxoxo
    spartaxoxo
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    RICH just confirmed it will be probably be optional at the end of the direct.

    LET'S GOOOOOOOOOOOO

    WE DID IT

    ,👏🏿👏🏿📣📣📣🍻🍻😁🥂🥂👏🏿👏🏿👏🏿
    Edited by spartaxoxo on April 10, 2025 9:01PM
  • DeathStalker
    DeathStalker
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    Arunei wrote: »
    Rich Lambert just confirmed it will be opt-in.
    He didn't confirm it 100% will be, he said it will most probably be.

    your right, let me clarify my post a little
  • SilverBride
    SilverBride
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    Confirmed on stream just now:

    Rich says they are working on it being an opt-in system.

    I just saw that and changed my post! Thank you!
    Edited by SilverBride on April 10, 2025 10:15PM
    PCNA
  • disky
    disky
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    Rich said they will look into making overland difficulty an opt in thing!

    That would be a WIN WIN for everyone!

    I'm happy for you.
  • sans-culottes
    sans-culottes
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    Rich said they will look into making overland difficulty an opt in thing!

    That would be a WIN WIN for everyone!

    We may sometimes disagree, but I agree with you 100% here. :)
    Edited by sans-culottes on April 10, 2025 9:03PM
  • valenwood_vegan
    valenwood_vegan
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    As someone who would probably opt in, optional sounds great. Looking forward to when we get to hear more about what's planned.
  • SilverBride
    SilverBride
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    Rich said they will look into making overland difficulty an opt in thing!

    That would be a WIN WIN for everyone!

    We may sometimes disagree, but I agree with you 100% here. :)

    Back at ya!
    PCNA
  • Tariq9898
    Tariq9898
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    Let’s *** goooooooo!!!! Thank you ZOS for this!!! 🫶🏼
  • GatheredMyst
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    Rich said they will look into making overland difficulty an opt in thing!

    That would be a WIN WIN for everyone!

    We may sometimes disagree, but I agree with you 100% here. :)

    Back at ya!

    High fives all around. If everyone truly gets what they want, then ZOS should be lauded.

    Can't wait to see how this feature shakes out. Hopefully we get more info in the not too distant future :)
  • Credible_Joe
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    I'm glad the debate has been put to rest, and I hope I'm wrong about what I said before about signaling. Hopefully if there's any incentive it won't be collection, build, or achievement related. Hell, I'd be good with no incentive at all.

    Looking forward to any more details about the solution they're working on.
    Thank you for coming to my T E D talk
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