So...did I miss something, or was overland difficulty not actually discussed in the live? I'm watching the aftershow now, but I was under the impression that I was going to see something in the main show.
I guess I'll reserve my full reaction until the aftershow is over, but...huh. Subclassing looks great, but if the game is going to continue to be a cakewalk anyway then I'm still not excited for the future of the game.
I like the idea of subclassing, but it's probably going to create even more powerful characters compared to the environment.
Credible_Joe wrote: »Apparently overland content difficulty is still in the oven: https://forums.elderscrollsonline.com/en/discussion/comment/8292844/#Comment_8292844
DeathStalker wrote: »Credible_Joe wrote: »Apparently overland content difficulty is still in the oven: https://forums.elderscrollsonline.com/en/discussion/comment/8292844/#Comment_8292844
Thank you for sharing this here
spartaxoxo wrote: »
I understand you can't go into detail but tons of players have been agonizing about this for months on end. Can you just let us know if the current plan is that this something players opt in to or a complete overhaul of difficulty in the game that everyone will experience? We don't need details. We know those can't be provided. We know that plans could be changed. But months of anxiety about that question has made left many players anxious and nervous and has completely colored anticipation. If there is anything at all to share on just that one question, it would do wonders to shape anticipation and discussion in a positive direction.
To be honest with you, giving any information at this point would be doing you and everyone else a disservice. We are too early in the prototyping process to share anything that will be helpful. The most I can share is that we have taken the feedback about being able to opt into overland difficulty to the team and highlighted this is very important to the community. But this is a work in progress. Not much more I can share at this moment.
I don't want to come off as entitled, and I know it's just a game, and I understand that game development is about time/resource/priority management, but Matt discussed this in his December letter and now it seems like it's still in early prototyping with no prospects of a release anytime soon. Meanwhile, we're seeing a lot of progress on a major new system that was not discussed publicly prior to today. it's just really frustrating to have been given hope for a change that would make the game fun to play, only to have it shoved aside for something that sounds fun but isn't nearly as important to a lot of us. It feels like a bait-and-switch.
I'm here because I love this game and I want it to be better. I'm saying this because ESO matters to me. Please, I'm begging you guys to give overland difficulty options priority. I know it's complicated and controversial but it's something that will, for a lot of people, make the overland game actually fun to play for the first time.
Edit: And I just want to say that I understand systems can be developed simultaneously and different teams may be assigned to different features, but I can't get over the feeling that subclassing is something we didn't know about until now, and overland difficulty is something the community has been demanding for years. And also that it's understood how important the feature is to players given the vastness and length of the discussion on this very forum.
Totally get it. Understand where you are coming from. Just want to clarify here that we have a team dedicated to overland, so it is getting the focus and time needed. This is an important feature and we want to make sure this is done correctly. So there is a team dedicated to this. Some of the features that you are seeing today have been in the works for a bit. So that is why you are seeing them today. We hope to have more info in the future to share about overland.
spartaxoxo wrote: »Thank you for the response. I guess my follow up question is if this is something still so early into prototyping, is this is something still planned to drop this year? I know last year, it was stated that it would be coming this year which lead to many of expecting news during the live. The new content cadence was stated to help with speed of releases so I wonder if this is still possibly coming this year?
As of right now, the goal is to still have this out during the content pass timeline. But if that changes, we will update once we have a clear picture if anything changes.
SilverBride wrote: »I just wasted 2 hours of my time waiting to hear about Overland just to find out it will be later.
@ZoS_Kevin PLEASE just tell is if it any changes will be mandatory or optional.
He didn't confirm it 100% will be, he said it will most probably be.AlexanderDeLarge wrote: »Rich Lambert just confirmed it will be opt-in.
AlexanderDeLarge wrote: »Rich Lambert just confirmed it will be opt-in.
He didn't confirm it 100% will be, he said it will most probably be.AlexanderDeLarge wrote: »Rich Lambert just confirmed it will be opt-in.
GatheredMyst wrote: »
Confirmed on stream just now:
Rich says they are working on it being an opt-in system.
SilverBride wrote: »Rich said they will look into making overland difficulty an opt in thing!
That would be a WIN WIN for everyone!
SilverBride wrote: »Rich said they will look into making overland difficulty an opt in thing!
That would be a WIN WIN for everyone!
sans-culottes wrote: »SilverBride wrote: »Rich said they will look into making overland difficulty an opt in thing!
That would be a WIN WIN for everyone!
We may sometimes disagree, but I agree with you 100% here.
SilverBride wrote: »sans-culottes wrote: »SilverBride wrote: »Rich said they will look into making overland difficulty an opt in thing!
That would be a WIN WIN for everyone!
We may sometimes disagree, but I agree with you 100% here.
Back at ya!