Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Subclasses Will Lead to a Homogenous Game as Evidenced by Hybridization

  • SalamanNZ
    SalamanNZ
    ✭✭✭
    If done right this will be a real elderscrolls game finally. I personally can not wait
  • SalamanNZ
    SalamanNZ
    ✭✭✭
    Ohh and I can have permaglow on all my characters when I have merciless resolve slotted
    Edited by SalamanNZ on April 10, 2025 11:09PM
  • ZigoSid
    ZigoSid
    ✭✭✭✭
    So, with subclassing incoming, I hope they will remove the Infinite Archive skins restrictions :D (which was a no-sens in the first place)
    Edited by ZigoSid on April 10, 2025 11:19PM
  • Muizer
    Muizer
    ✭✭✭✭✭
    I need to look into it closer, but this seems a very risky move. Rather than homogenization, my concern is that it would allow game-breaking builds that lean more heavily into one stat than is currently possible.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Rkindaleft
    Rkindaleft
    ✭✭✭✭✭
    Stridig wrote: »
    Theory crafting may actually be a thing again

    I want to make the point that what people are praising about Subclasses now is exactly what was said when they announced hybridisation. More freedom of builds, more theory crafting, etc. It’s just not what happened.

    Endgame has the problem of not being particularly diverse, yet all hybridisation did for it was cut the amount of classes down from 12 to 6 (no Arcanist at this point.) Before you had a Magicka DPS spec and a Stamina DPS spec of all classes with different play styles and skills separating them, but now you basically just use the exact same setup and gear no matter the scenario. I fail to see how Subclasses will be different without making things even less diverse then they currently are.

    Edited by Rkindaleft on April 11, 2025 6:46AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    ZigoSid wrote: »
    So, with subclassing incoming, I hope they will remove the Infinite Archive skins restrictions :D (which was a no-sens in the first place)

    In the livestream they said the class sets, class mastery scripts, class styles, etc.. will still be specific to the character's original class. So an OG Sorcerer with subclassed Nightblade skills can't walk around wearing Soulcleaver armor or outfit.
    Edited by DenverRalphy on April 11, 2025 12:15AM
  • The_Meathead
    The_Meathead
    ✭✭✭✭✭
    SalamanNZ wrote: »
    If done right this will be a real elderscrolls game finally. I personally can not wait

    I assume you mean free form and without classes, so you mean Skyrim.

    Not sure why everyone likes to forget how hardcoded and important classes were to all the other ES games?
  • Stx
    Stx
    ✭✭✭✭✭
    ✭✭
    SalamanNZ wrote: »
    If done right this will be a real elderscrolls game finally. I personally can not wait

    I assume you mean free form and without classes, so you mean Skyrim.

    Not sure why everyone likes to forget how hardcoded and important classes were to all the other ES games?

    Uh what? You could learn any skill in the game on any class in Morrowind and oblivion. The only requirements were attribute points.
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    I remember hearing ''More freedom for builds, more Theory Crafting, etc'' when Hybridization was announced and afaik it only cut down the options for PvE DPS in half.

    Years later, Hybridization still not completely finished and now subclassing is coming to the game. I still hope for more freedom for builds, theory crafting, etc, but now I expect that the reverse will happen and the ''best'' combination of 3 skill lines is just going to replace the 7 Class options currently available (if you even consider all 7 of them to be on par with each other).

    Maybe there are some major skill/passive changes coming that will prevent this, but I wouldn't hold my breath.
  • Stridig
    Stridig
    ✭✭✭✭✭
    Rkindaleft wrote: »
    Stridig wrote: »
    Theory crafting may actually be a thing again

    I want to make the point that what people are praising about Subclasses now is exactly what was said when they announced hybridisation. More freedom of builds, more theory crafting, etc. It’s just not what happened.

    Endgame has the problem of not being particularly diverse, yet all hybridisation did for it was cut the amount of classes down from 12 to 6 (no Arcanist at this point.) Before you had a Magicka DPS spec and a Stamina DPS spec of all classes with different play styles and skills separating them, but now you basically just use the exact same setup and gear no matter what. I fail to see how Subclasses will be different without making things even less diverse then they currently are.

    Perhaps. I guess we'll find out.
    Enemy to many
    Friend to all
  • Udrath
    Udrath
    ✭✭✭✭
    This is great and all but I have no faith in the PvP community to create and play their favourite character archetype. We all know there is going be a handful of builds a lot of people are going to metahump too, and it’s all you’re going to see.
  • Gaebriel0410
    Gaebriel0410
    ✭✭✭✭✭
    tom6143346 wrote: »

    Yeah roleplay that’s what the game became for…… sadly

    No, roleplay is what the game was all about since the very start.

    Roleplay is and should always be imo, at the forefront of everything they release.
    It makes perfect sense for an online RPG based on one of the most well known RPG series, this is what most people will expect when coming into ESO.

    Sure there's game modes of various difficulty, but that doesn't take away that ESO is an RPG at its core.
    Plenty of players engage in both high level endgame content and various degrees of roleplay. One does not rule out the other!

    Unfortunately, you often see things like "casual players/roleplayers do not understand the full picture" which is kinda laughable and very untrue, as it makes it sound like obsessive minmaxing at the cost of all else is the gold standard that everyone should aspire to in their journey to git gud. And yeah that's very much a hyperbole, but so are aforementioned statements. Optimizing characters can be very fun, but it is also not the be all end all of playstyles.

    I think that for many players it is simply more enjoyable to do said endgame content with character builds that make sense for them, even if it's not the mathematically superior option. That doesn't make them bad, clueless or inexperienced players.

    All in all it is not the game that forces players to run certain skills or classes, that's entirely on the "everything except the best is trash" attitude you often see repeated. So I think the best option is just to never cave in to such doomsaying and cynism and go absolutely wild with the subclasses (and future RPG-like game systems), variety is the spice of life.
  • supabicboi
    supabicboi
    ✭✭✭
    funny how most people that likes the idea that a class, can now access 2-3 other classes skills. yea, you'll get your ice fire lightening mage lol, oh and also your twilight bear and ugly summon pet combo. theres just gonna be more complaints towards min/maxers now, as a sweaty pvp player, all I can say is, good luck in the cyro and pvp fields. many of you just turned into an even bigger target dummy.

    complains about streak? everyone gonna use it now HAHA

    my sorc had a few flaws. now its gonna have everything in the kit possible. I had a resource sustainability issue with my build, guess not anymore! all around min/maxed

    GOOD LUCK OUT THERE FOOLS

    this is, in theory, the most broken change announced. hopefully whatever condition they might set for accessing other class skills will be more, restricting. If its free reign letting us choose whatever ability i want from whatever class.... haha... will see in June right?
    Edited by supabicboi on April 11, 2025 3:12AM
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    I'm curious too how this will pan out with the supposed server wide content they teased. Designed specifically for it to need hordes of players on each server to participate. Will this content be tuned to be challenging to the inevitable armies of Fatecarving cloaked Nightblades equipped with hardened ward?
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    tom6143346 wrote: »

    Yeah roleplay that’s what the game became for…… sadly

    No, roleplay is what the game was all about since the very start.

    The game was heavily marketed as PVP-Centric at launch. Cyrodiil probably had more marketing material around it than any other aspect of the game. It's a bit disingenuous to say it's been "roleplay focused since the start", despite them having shifted in that direction over the years to the chagrin of many of the more "endgame" focused players. One of the first, and most successful DLCs at the time (IC) was PVP focused as well.

    Sure there's game modes of various difficulty, but that doesn't take away that ESO is an RPG at its core.
    Plenty of players engage in both high level endgame content and various degrees of roleplay. One does not rule out the other!

    Unfortunately, you often see things like "casual players/roleplayers do not understand the full picture" which is kinda laughable and very untrue, as it makes it sound like obsessive minmaxing at the cost of all else is the gold standard that everyone should aspire to in their journey to git gud. And yeah that's very much a hyperbole, but so are aforementioned statements. Optimizing characters can be very fun, but it is also not the be all end all of playstyles.

    I'm sorry, but what you've said in the second half of this post is just flat out untrue. How can you honestly say that casual/roleplay oriented players have just as much of a grasp on how massive, sweeping combat changes like this will impact the game's balance as veteran combat focused players do? This is just objectively incorrect.

    People are rightfully worried about how this will impact PVP balance because it isn't as cut and dry as "this gives more flexibility to those that want it, and those that don't can just ignore it". It directly impacts your personal experience in PVP to give everyone absurd amounts of powercreep for no reason whatsoever. In the short term it will probably be fun - but in the long term, this is likely going to significantly deteriorate the overall PVP experience for veterans and new players alike. You will either conform to using the meta build choices, or you will drastically fall behind in power level compared to people that do - just like hybridization. This causes homogenization, which the majority of the endgame veteran playerbase seems to dislike - both in PVP and PVE.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • supabicboi
    supabicboi
    ✭✭✭
    Ahh yes the usual "But my PvP" rants whenever class changes are made. And like usual the PvP'ers will rant, rave, threaten to leave..and then nothing will happen and PvP will remain the same. More choice is always the best way to go. It's an MMORPG. Massive MULTIPLAYER Role Playing Game. That means its more then just a few people who PvP on a daily basis, sorry

    youre mistaken. im not worried about my pvp, in fact its becuase this change is going to give me such a buff, im worried about your pvp and every other non min/maxed pvpers. this change is not good for the pvp ecosystem. to be honest, i have nothing to complain about subclasses on a personal level, cuz I know my pvp just got massive leaps. cant say the same for many others that play pvp casually. much rather have more pop in cyro, including the casuals, so that its more fun for everyone, instead of just people that choose to min max.
    Edited by supabicboi on April 11, 2025 4:07AM
  • AusarViled
    AusarViled
    ✭✭✭
    Never knew this was a thing, can someone explain when its coming to ESO? I would want to try a PVE build of mixing a vampire nightblade with a sorcerer base, and then add necromancer with oakensoul.

    The idea if you can mix and match, would be to have my minions wipe everything out, use sprint for invisibility, and be able to raise corpses for crowd control. Bone armor for stacking health, a execute from nightblade. Sounds kind of busted beyond belief
  • fizzylu
    fizzylu
    ✭✭✭✭✭
    React wrote: »
    The game was heavily marketed as PVP-Centric at launch. Cyrodiil probably had more marketing material around it than any other aspect of the game. It's a bit disingenuous to say it's been "roleplay focused since the start", despite them having shifted in that direction over the years to the chagrin of many of the more "endgame" focused players. One of the first, and most successful DLCs at the time (IC) was PVP focused as well.
    Well, to be fair it was heavily marketed to have a PvP focused endgame with a "play as you want" concept.... so either way I wouldn't say subclasses actually breaks away from that marketing and you're both right to some extent, haha.

    @AusarViled
    Launches on PC June 2, console June 18
    https://www.elderscrollsonline.com/en-us/news/post/67841
    Edited by fizzylu on April 11, 2025 4:38AM
  • Gaebriel0410
    Gaebriel0410
    ✭✭✭✭✭
    React wrote: »

    The game was heavily marketed as PVP-Centric at launch. Cyrodiil probably had more marketing material around it than any other aspect of the game. It's a bit disingenuous to say it's been "roleplay focused since the start", despite them having shifted in that direction over the years to the chagrin of many of the more "endgame" focused players. One of the first, and most successful DLCs at the time (IC) was PVP focused as well.

    Yes it was marketed as an Elder Scrolls game with a spectacular PVP component, I think it was compared to Age of Camelot in that regard.

    But that does not take away that it was still gonna be an Elder Scrolls RPG, something which was featured just as heavily in their advertisements. And well, all TES games in existence have been RPG's so I think it wasn't too much of a surprise.

    You mentioned the Imperial City PVP DLC, but the PVE DLC Orsinium was released right after that. Both of them had one thing in common, well written storylines, lots of dialogue, books to read and an immersive world and setting. Sounds like an RPG to me!

    I totally agree that ESO stood out from other similar games by focusing more on PVP over PVE as "traditional" endgame. But it was and is still an RPG at heart, since the very start.

    If any of that makes what I say disingenuous, I could say the same goes for you, by writing it as you did. Though I don't think either of us is disingenuous in any case, we just have different views on it.
    React wrote: »

    I'm sorry, but what you've said in the second half of this post is just flat out untrue. How can you honestly say that casual/roleplay oriented players have just as much of a grasp on how massive, sweeping combat changes like this will impact the game's balance as veteran combat focused players do? This is just objectively incorrect.

    People are rightfully worried about how this will impact PVP balance because it isn't as cut and dry as "this gives more flexibility to those that want it, and those that don't can just ignore it". It directly impacts your personal experience in PVP to give everyone absurd amounts of powercreep for no reason whatsoever. In the short term it will probably be fun - but in the long term, this is likely going to significantly deteriorate the overall PVP experience for veterans and new players alike. You will either conform to using the meta build choices, or you will drastically fall behind in power level compared to people that do - just like hybridization. This causes homogenization, which the majority of the endgame veteran playerbase seems to dislike - both in PVP and PVE.


    Only.. that is not what I am saying at all!

    What I am saying, is that you often see the notion around here that roleplayers/casual players are clueless and can't also be endgame players (which is also very objectively incorrect). Or how roleplayers have trouble with even the easymode overland content, so their perspective is invalid. Which is of course ridiculous.

    So yes, I am pretty sure that they can have as much of a grasp on game balance, theorycrafting, impact of changes, build maths etc. I cannot speak for everyone but the majority of roleplayers I know also do endgame content, many in RP builds that are very much not meta (but still well put together and thought out). Who says some of those roleplayers aren't veteran combat players as well? Like I said, which was my main point, the one does not rule out the other.

    I think chance was very much needed, even though with every change to this game you hear people say that the sky is falling (since the very start of ESO). But well, players will always find out OP combinations, because that's just what people do. I just assume that they will balance it if there are truly egregrious skill interactions, as I doubt the future of their own game is something they never thought about when implementing new things.
  • propertyOfUndefined
    propertyOfUndefined
    ✭✭✭✭✭
    This opens up so many possibilities! I may actually start playing again! :)
  • VDoom1
    VDoom1
    ✭✭✭✭✭
    It seems to me that class identity is going out the window. :/

    Trying to not be to pessimistic or cynical. I mean new content, new story, yay! :smile:

    But.....I'm torn. From one aspect this could be great because of the different combinations we will be able to mix up.

    On the other hand, things that seem like "special" to a certain class. Well it won't be special to a certain class anymore. So there are tons of pros and cons here.

    I share others concerns, not certain how well this will work in the long run. Guess time will tell...
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭
    Ahh yes the usual "But my PvP" rants whenever class changes are made. And like usual the PvP'ers will rant, rave, threaten to leave..and then nothing will happen and PvP will remain the same. More choice is always the best way to go. It's an MMORPG. Massive MULTIPLAYER Role Playing Game. That means its more then just a few people who PvP on a daily basis, sorry

    I mean the PvPers who threatened to leave literally did. That's the only reason there's "just a few people who PvP". The PvP population in this game used to be massive, probably even bigger than the casual crowd. Now it's probably a tenth of what it was or less compared to the early years.

    I don't understand why you're emphasizing that ESO is a multiplayer game. Of course it is and PvP is about as multiplayer as you can get. It's the solo questers (who these changes are often for) that play ESO like it's single player.

    You can dismiss this whole post as a PvP rant, but the implications go far beyond PvP. ESO is REALLY struggling in terms of player population, so they don't need to be driving people away when they could release features that make everyone happy.

    PC NA and Xbox NA
  • Stamicka
    Stamicka
    ✭✭✭✭✭
    ✭✭
    This opens up so many possibilities! I may actually start playing again! :)

    Hopefully there will be enough people like you to replace those who leave.
    I think chance was very much needed, even though with every change to this game you hear people say that the sky is falling (since the very start of ESO). But well, players will always find out OP combinations, because that's just what people do. I just assume that they will balance it if there are truly egregrious skill interactions, as I doubt the future of their own game is something they never thought about when implementing new things.

    We haven't seen a good balance patch in a few years at this point, and it's definitely not because the game is balanced. Hybridization is still unfinished as well, so to expect that this idea will be balanced and fully finished doesn't exactly fit ZOS' track record.

    People don't act like the sky is falling when good changes are made. The fact that you see people claiming that the sky is falling so much speaks to the types of changes that are made time after time. By the way, this April, Steam Charts is showing about an 11k ESO player average compared to 16k in April 2024 and 18k in April 2023. So this stuff has taken a toll on the overall population. The PvP and endgame PvE crowd has seen much more dramatic drops, both of those scenes are essentially dead.
    PC NA and Xbox NA
  • KekwLord3000
    KekwLord3000
    ✭✭✭

    quwd2wkd0997.png
    Edited by KekwLord3000 on April 11, 2025 6:13AM
  • alpha_synuclein
    alpha_synuclein
    ✭✭✭✭✭
    Stamicka wrote: »
    Hybridization was first proposed as a way to shake up the game and allow more build customization than ever. We all know how this turned out. The number of classes got cut in half and the game became more homogenous than ever. In PvP for example, most builds have vigor, ice staff, and dual wield. There's not much build diversity at this point.

    I'm not going to get into why I think hybridization was bad for the game, but I've made posts about the topic before:

    https://forums.elderscrollsonline.com/en/discussion/655483/hybridization-ruined-every-aspect-of-the-game-for-me/p1

    https://forums.elderscrollsonline.com/en/discussion/624313/core-combat-values-the-flaws-of-play-as-you-want/p1


    Long story short, hybridization removed the need to compromise which actually leads to less build diversity. For example if Vigor (easily the best HoT) can be slotted and effective on every PvP build, why wouldn't you slot it? It's clearly the best option. The same thing will happen with subclasses. Some remnants of the original game are still in place, so some classes are better in some areas where others aren't. Nightblade has much better burst than a DK for example. I would choose the Nightblades Assassination skill line for my damage skill line on pretty much any class. Warden and Templar have great healing skill lines, so why wouldn't I choose those? I can also fill in some gaps (like the need for a good burst heal) with Scribing.

    Hybridization also caused some serious balance issues. Pre-hybridization it wasn't possible to combine Vigor with a spammable burst heal and a secondary Magicka scaling HoT. You either used Vigor and had to wait for your burst heal through Rally, or use a Magicka build with a weaker HoT than Vigor, but a spammable burst heal like Honor the Dead. With hybridization you just use all 3 heals which increases time to kill. Hybridization also made running both Radiating Regeneration and Echoing Vigor possible, which we clearly see is a major problem with ballgroups.

    This change will basically cut the number of classes down from 7 (which is already down from 14) to 1 or 2. More customization leads to less build diversity, not more. The need for compromise is what creates new playstyles.

    The ball is already rolling with this, but I'm disappointed to see that no lessons were learned from the impact that Hybridization had on the game.

    They did learn their lesson, just not the lesson anyone who cares about challenging content wanted them to learn.

    This smells U35 2.0
  • supabicboi
    supabicboi
    ✭✭✭
    Wait wait wait wait everyone, halt.

    I think subclasses may be a feature only for pve, not pvp.

    @ZOS_GinaBruno please confirm so that this community knows exactly what we are dealing with, thank you.
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    You gonna see some build diversity for the first 2-3 months when people experiment and test things, but subclasses will 100% lead to the opposite of "build diversity". When nothing/no one is unique and have access to everything, it all becomes a pure stat/math game at the end of the day. While you don't necessarily have to chase the min/max meta aspect of things, we all know that the expectations of doing so "drizzle down" in the community. Further along the lines I can see people complain about how they're not invited to raids because their skilline combination isn't what is asked from their PvE groip etc...

    In PvP it will also show when group comps eventually will all run the same thing because there WILL BE a comp that is more optimal than other (like way more optimal to the point where everything else is so subpar that it ain't worth using). Currently you actually have some interesting build diversity from a 2-3 man PoV in PvP. Subclasses will remove that completely.

    We saw what scribing did to the game by giving us the most absurd power creep the game has ever seen. I predict subclasses will be similar if not have more impact in that regard.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Meiox
    Meiox
    ✭✭✭✭
    I love subclasses and you can't change my mind.
    I don't care about what is meta either, I play to have fun and not to beat a benchmark
    :-)
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    there will be some Meta power set ups in PVE and PVP -> then they will nuke everything and ZOS will nerf skills -> following in already non-performing roleplay builds to be abysmal

    so the gap they were trying to close between informed, trained meta players and those who are more into the aesthetics of a class will widen again
    Edited by Thysbe on April 11, 2025 8:45AM
  • LatentBuzzard
    LatentBuzzard
    ✭✭✭✭
    supabicboi wrote: »
    Wait wait wait wait everyone, halt.

    I think subclasses may be a feature only for pve, not pvp.

    No, it was confirmed in the post stream that subclassing would be available in PvP.
Sign In or Register to comment.