dk_dunkirk wrote: »Just remember, in the past the developers acknowledged that some combinations are better than others:ZOS_BrianWheeler wrote: »Some combinations of these tools are more effective than others
By reading the patch notes and testing ourselves, we can see that certain combinations will be way better than others. For people looking to optimize or compete, there is no choice to be made. You have to choose the viable combinations and as of now that's a very very limited pool.
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I've seen people on other forums suggest they'll have to go back and "rebalance" old content unless they nerf subclassing. I haven't been around forever, but I don't know that they've ever gone back and made old content harder for the power creep already in the game. Maybe they made the new trial's difficulty such that it accommodates the new capabilities, but I don't think they'll be revising old content.
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What they did to rebalance when companions were added was to give us all a haircut to damage to make up for the potential increase from the companion. It's absolutely true that they're not going to go back and go through all those old encounters to retune them in the face of power creep, which is why so many of us are afraid the nerfs are going to rain from the heavens.
sans-culottes wrote: »This is totally fair. No one’s going to subclass as a Necromancer. 😬
LukosCreyden wrote: »So, based off of the usual stuff on the forums, subclassing will kill ESO. That means that ESO has died about 6 or 7 times now. Impressive!
My concern is if future released content will have bosses with a billion hp to counter subclassing.
If subclassing remains much more overpowered than pure classing, then it will be the death of pure classes. All future content will demand players to subclass. This pretty much goes against ZOS’s motto of “play how you want.”
Pure classes should be just as viable as subclassing in all roles. Not everyone wants to subclass and they shouldn’t be punished for that.
LukosCreyden wrote: »So, based off of the usual stuff on the forums, subclassing will kill ESO. That means that ESO has died about 6 or 7 times now. Impressive!
There’s been about 6 or 7 mass exoduses from the game… so it kind of has.
There’s so many different communities in ESO, so the game as a whole hasn’t ever died, but certain communities have.
This is the classic MMO vs Elder Scrolls debate. […] In my opinion, subclassing is going to make the game more fun and honestly this game should never have had classes in the first place. As you yourself mentioned, there already isn’t much build diversity at the top of the ladders, so might as well let everyone else have fun.
This is the classic MMO vs Elder Scrolls debate.
Changes like scribing, hybridization, and subclassing are excellent for players who want a traditional elder scrolls experience and who just want to play casual content and make fun builds and themed characters.
For MMO players mainly interested in endgame, changes like this reduce build variety because performance is what matters most.
In my opinion, subclassing is going to make the game more fun and honestly this game should never have had classes in the first place. As you yourself mentioned, there already isn’t much build diversity at the top of the ladders, so might as well let everyone else have fun.