tomofhyrule wrote: »I’m really scared about subclassing.
It’s great… in theory. I already know a few of my characters will get some new things to play with. But having said that, this really feels like another well-intentioned-but-disastrous thing that will only further exacerbate the split between the top-level endgamers and the casuals, and I fear that homogenizing everything even more will only lead to demands that everyone run one or two cookie-cutter builds. We already have so many “nobody’s accepting me into groups because I don’t run the meta!” threads, and this will make that so much worse.
Honestly, I fear we’re on the cusp of another U35-level endgame exodus, especially if the extra power from everyone running Arcanist beams and Templar executes ends up trivializing trifecta runs or if everyone can be immortal in PvP because of infinite-ultimate perma-Magma and high-health Polar Wind heals for allies.
There are a few lines that will synergize well and some that, even from a cursory glance, will be completely OP. What are the strategies there? Would the team nerf a skill because of how it synergizes with a different class line? What about the players who run a pure class? We can’t just say “you can do all content with anything!” and pretend that every raid lead will have to accept everyone.
I was really hoping that subclassing would have either 1) been for overland and normal content only and vet instances and PvP would require pure classes, or 2) allowed more versatility from different buffs/skills, but at the expense of raw power (e.g. reduced tooltips). That latter point was one of the issues with hybridization - giving players more options for the build by allowing WD/SD to count only as the higher then also made it so there would be one objectively better setup for the class… essentially taking away choice. I fear that pure classes will be totally and completely outclassed by mixed classes, essentially forcing people to multiclass to stay competitive (and thereby taking away player choice, unless they choose to be purposefully underpowered).
I’m also really disappointed because I want a new class more than anything else (Dwemer Artificer please!), and subclassing makes it seem like we’ll never get another class ever. Before, it would have been balancing one class against 7 existing, now it will require balancing three individual lines against all 21 others. I know the release of Arcanist made it so I was so excited to get back in and make a new character, but any new character now would just be… the same as something I already have until they have the skill points to get a different line?
The subclassing balance has been one of my biggest concerns since I heard about it. Again, I don’t hate the concept and think it could be fun to play around with for for-fun overland and RP builds, but it will be a monster to balance in a competitive arena and could easily lead to major toxicity, exclusion, and frustration.
Tommy_The_Gun wrote: »Depends. I am sure that obvious things like every class being able to cloak & streak is just a tip of the iceberg. The issue here is that every class was design to use only it's own class skills. We don't know how class skill from class A will interact with class B casting that skill. For instance - Necro has relatively cheap negative effect removal and % skill cost reduction. In terms of nin-maxing it opens up a lot of possibilities for other classes etc. Or for example how certain skills will work on a NB with cloak toggled on. Will you be able to have cloak & Warde's Blue Betty active at the same time ? Speaking of which - will you be able to stack all of the sustain skills from 3 classes and never die ? See, those are things that may be most problematic. It is those small combos that I am most worried about tbh.sans-culottes wrote: »This is totally fair. No one’s going to subclass as a Necromancer. 😬
Stuff will be broken and it is basically ZOS willingly opening a pandora box. it will take them another 5+ years to balance this out without gutting evything.
Instead of re-using existing assets & sell it as a new feature at the cost of destroying the balance, it would be far better to... oh idk... maybe add new skill lines to the game ? Like new weapon skill lines ? Like Spears or 1h & spell ? I am kinda disappointed tbh. It just takes all the choice away, as there will be just 1 meta combo class for PvE and one 1 combo class for PvP.
sans-culottes wrote: »This is totally fair. No one’s going to subclass as a Necromancer. 😬
I feel like subclassing gives you a ton of different fun builds, especially talking PvP. This is like you suddenly get a character on steroids, where you can really invest into some interesting features. You can make a full pet build, a ganker with tons of damage, slippery assassin who can streak and cloak away at any moment, super tanky dk-warden mix with tons of health, heals, mitigations. This will also allow the devs to better optimize the existing skills, because if you see every class use specific skill for every build, that’s a great indicator the skill might be overtuned.
I for one i am very happy to see this function came to be, especially free for basegame. There always will be meta, and always will be metachasers endlessly tweaking and experimenting to find that one build that does 0,5% damage more. There will always be balance moved towards something, even just a little bit. Sublclassing being here ir now will not exactly change that. It's also up to us as a community to learn that you don't always have to use the most optimal and effective build for whatever you intend to do. Also subclassing will give something to tweak old characters, or will let people who never could get behind having alts, a way to try out some new abilites. Not to mention roleplay and builds fitting whatever story you have in mind for a given character
I for one i am very happy to see this function came to be, especially free for basegame. There always will be meta, and always will be metachasers endlessly tweaking and experimenting to find that one build that does 0,5% damage more. There will always be balance moved towards something, even just a little bit. Sublclassing being here ir now will not exactly change that. It's also up to us as a community to learn that you don't always have to use the most optimal and effective build for whatever you intend to do. Also subclassing will give something to tweak old characters, or will let people who never could get behind having alts, a way to try out some new abilites. Not to mention roleplay and builds fitting whatever story you have in mind for a given character
LukosCreyden wrote: »Why complain about more choice? The people that want to play the meta will continue to play the meta like they always have done, which is a finenway to play. The people that do NOT play the meta (you do not need to play the meta btw handy hint for you) will get a load more build variety.
JaxontheUnfortunate wrote: »I suspect a handful of skill line combinations will become "meta" the rest will never be used.