I would love it if ZOS would add an easier option (story mode) to difficult dungeons and trials just as much as many of you would love a higher difficulty option for overland. I am doubtful that will happen.
spartaxoxo wrote: »The nice thing about a slider as the solution is they can offer multiple settings, so that someone who would rather be punished with death for missing big mechanics can be. And those that like the way things currently are for the most part but just wished the mobs hit slightly harder/lasted slightly longer just so they can hear dialogue can use a lower setting. They could even make things easier, if they wanted to help those who currently find overland challenging. And ofc, you could also opt to not use it at all.
Getsugatenso wrote: »I was thinking it would be really cool to see this game add some kind of really powerful world boss that only multiple players can kill at specific points on the map, something extraordinary. With different items and rewards to move OVERWORLD further. Maybe even some open world events. The current bosses are too weak and one player is able to kill them alone. And the TRIALs are very complicated to do due to the high coordination requirement. So maybe big bosses with dozens of players fighting to kill them would be really cool.
Getsugatenso wrote: »I was thinking it would be really cool to see this game add some kind of really powerful world boss that only multiple players can kill at specific points on the map, something extraordinary. With different items and rewards to move OVERWORLD further. Maybe even some open world events. The current bosses are too weak and one player is able to kill them alone. And the TRIALs are very complicated to do due to the high coordination requirement. So maybe big bosses with dozens of players fighting to kill them would be really cool.
My only problem with this is that you have to remember that some people play at off times when the population is lower and finding a group to kill a “really powerful world boss” is not always an option. Plus, as zones get older and older, finding other players to help would be even more difficult. Then you have to consider the new players that start the game. What are they to do in older content with fewer players and even less of a possibility to get the “different items and rewards to move OVERWORLD further”.
I think ZOS is doing the right thing by putting harder bosses in grouped instances such as trails.
As far as my thoughts on the overall thread, I have never understood the Overland Content more difficulty issue push so many ask for. If you want the content to be more difficult for yourself. Just use one of your armory slots and equip level one or whatever level you want to use your gear at. Use no CP or food, mundus stone and potions. You can ever limit yourself to only one weapon or even what skills you use. Heck, bare-knuckle fight in only your undies if you want to kill a dragon by yourself and have a real challenge. You always have options if you want it harder on yourself.
Stay safe
Getsugatenso wrote: »I was thinking it would be really cool to see this game add some kind of really powerful world boss that only multiple players can kill at specific points on the map, something extraordinary. With different items and rewards to move OVERWORLD further. Maybe even some open world events. The current bosses are too weak and one player is able to kill them alone. And the TRIALs are very complicated to do due to the high coordination requirement. So maybe big bosses with dozens of players fighting to kill them would be really cool.
My only problem with this is that you have to remember that some people play at off times when the population is lower and finding a group to kill a “really powerful world boss” is not always an option. Plus, as zones get older and older, finding other players to help would be even more difficult. Then you have to consider the new players that start the game. What are they to do in older content with fewer players and even less of a possibility to get the “different items and rewards to move OVERWORLD further”.
I think ZOS is doing the right thing by putting harder bosses in grouped instances such as trails.
As far as my thoughts on the overall thread, I have never understood the Overland Content more difficulty issue push so many ask for. If you want the content to be more difficult for yourself. Just use one of your armory slots and equip level one or whatever level you want to use your gear at. Use no CP or food, mundus stone and potions. You can ever limit yourself to only one weapon or even what skills you use. Heck, bare-knuckle fight in only your undies if you want to kill a dragon by yourself and have a real challenge. You always have options if you want it harder on yourself.
Stay safe
SilverBride wrote: »There is nothing anyone can say that hasn't been said repeatedly for 3 1/2 years now. We will find out tomorrow what their plan is. I just hope they keep in mind all the players that have been actively playing and supporting their game for years now, and that any changes won't ruin the overland experience for us. Overland is all that many players are able to participate in.
sans-culottes wrote: »Instead, we are just asking to be given something back.
spartaxoxo wrote: »sans-culottes wrote: »Instead, we are just asking to be given something back.
This line is such an awesome and succinct way of describing what we're looking for.
SilverBride wrote: »ZoS said "Increasing the difficulty of standard overworld combat", not "Optionally increasing the difficulty of standard overworld combat".
Whether or not anyone is asking that the current experience be ruined for the rest of us, that is exactly what a mandatory increase in overland difficulty will do for many.
What bothers me the most is the thought that the preferences of those that haven't played for years could be accommodated over the preferences and needs of those that have been actively playing and supporting this game all this time.
sans-culottes wrote: »@SilverBride, I understand your worry, but I think it’s a bit of a false split to suggest that either new or returning players get consideration, but not those who’ve been here all along. The reality is that many of us asking for change are long-time, active supporters.
sans-culottes wrote: »Wanting overland content to evolve doesn’t mean we’re trying to “ruin” anything; it means we’d like the same kind of layered, opt-in variety that already exists in other areas of ESO.
SilverBride wrote: »sans-culottes wrote: »@SilverBride, I understand your worry, but I think it’s a bit of a false split to suggest that either new or returning players get consideration, but not those who’ve been here all along. The reality is that many of us asking for change are long-time, active supporters.
The reality is that several posters that have asked for a more difficult overland have stated that they have not played the game in several years. That is not actively supporting.sans-culottes wrote: »Wanting overland content to evolve doesn’t mean we’re trying to “ruin” anything; it means we’d like the same kind of layered, opt-in variety that already exists in other areas of ESO.
I never said anyone was trying to ruin anything for anyone else. But if there is a mandatory increase in Overland difficulty that will be the end result for many.
sans-culottes wrote: »But to be fair, pointing out that some posters have inactive accounts doesn’t really undermine the broader request.
SilverBride wrote: »sans-culottes wrote: »But to be fair, pointing out that some posters have inactive accounts doesn’t really undermine the broader request.
I don't feel it's fair to actvie and supportive players to have their game changed negatively at the request of those that haven't played in years. That does undermine the broader request for me.
sans-culottes wrote: »@SilverBride, I don’t think anyone’s suggesting that people who aren’t playing at all should be the sole voices shaping design decisions. But the idea that only currently active players should have input—and that their preferences should “have preference”—feels a bit narrow.
GatheredMyst wrote: »To be honest, ZOS not taking into account the feedback of the people that are "not playing the game anymore" is a more foolish mistake than listening to a handful few who are replying to near every post like it somehow makes their point more salient than the years of feedback they've gotten.
GatheredMyst wrote: »But alright... let's ignore them a second... all the people who "quit the game" at some point are now off the table...
... it is still disingenuous to suggest that people who are playing the game right now are either OK with things as they are, or wouldn't be OK with more engaging overland content. Someone could have been playing for several years, actively supporting, subscribed on and off, and still been unhappy with the status quo.
SilverBride wrote: »sans-culottes wrote: »@SilverBride, I understand your worry, but I think it’s a bit of a false split to suggest that either new or returning players get consideration, but not those who’ve been here all along. The reality is that many of us asking for change are long-time, active supporters.
Several posters that have asked for a more difficult overland have stated that they have not played the game in several years. That is not actively supporting.
On these forums, which are notoriously difficult to join? Sure. Outside of these forums, which factors in lapsed players and people who couldn't be bothered to voice their concerns on a official forum that is largely perceived as an echo chamber where dissenting opinions are shot down in defense of the status quo? Lack of difficulty is brought up as a point of contention towards the game all the time.I believe those wanting more difficulty are the minority.
AlexanderDeLarge wrote: »To be clear, I don't think anyone, including ZOS, has reliable data as to what people think about the overland experience one way or another.
AlexanderDeLarge wrote: »Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.
SilverBride wrote: »AlexanderDeLarge wrote: »Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.
Not everyone finds Overland brain dead easy. And not everyone that does find Overland easy thinks that is a bad thing.
AlexanderDeLarge wrote: »A lot of us anticipated increased overland difficulty after companions were introduced because what's the point of NPC companions in a game where we're already killing enemies in 3 hits and bosses before they can say how big and bad and intimidating they are? Not all of us but enough of us to necessitate this very thread.
sans-culottes wrote: »As for Cadwell’s Silver and Gold: they didn’t fail because difficulty is bad.
AlexanderDeLarge wrote: »There's only so many new players you can chase until you need to do something to keep the ones you have and get lapsed ones to come back.