Dancer personality is missing the Tada! emote

Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
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The3sFinest
The3sFinest
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I bought the personality but I do not have the tada emote in my collections. Is this not a base game emote that is altered? If it is a "premium" emote I do not own, shouldn't it be included?
  • UnionJill1
    UnionJill1
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    The emote said it alters /dance2 but it is not working, at least for me it's not working
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    We are fixing this in tomorrow's patch.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • NikkoDarwin
    NikkoDarwin
    Soul Shriven
    ZOS_Kevin wrote: »
    We are fixing this in tomorrow's patch.

    Theres a patch tomorrow? Does that include PC?
    Edited by NikkoDarwin on April 2, 2025 6:11AM
  • The3sFinest
    The3sFinest
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    Is the broken ankle supposed to be part of the animation? Why does she do a dip when stopping after jogging/running? I honestly do not know if this is intentional or not but it looks silly and kinda ruins the whole personality.
  • Fischblut
    Fischblut
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    There was no mention of such emote in this personality, so I'm not sure why it might be considered missing :o
    There is such emote in the game, but it's unlocked in other way - unrelated to this new personality at all:

    "Source: Summerset Collector's Edition; Command: /tadah; Ta-Dah!: an exaggerated emote from the theatrical House of Reveries on Summerset Isle."
    Is the broken ankle supposed to be part of the animation? Why does she do a dip when stopping after jogging/running? I honestly do not know if this is intentional or not but it looks silly and kinda ruins the whole personality.

    I love this animation, it is really unique part of the personality, and it makes the character's movement feel very soft :) I especially like to see it after dodge roll (when weapons are sheathed). So far there are only two truly outstanding personalities: Beast, which gives the character new movement animation even when sprinting/using lot of speed buffs; and Dancer, which adds flexible animation transition from moving to stopping. Do not ruin this unique feature, please!
  • The3sFinest
    The3sFinest
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    Fischblut wrote: »
    There was no mention of such emote in this personality, so I'm not sure why it might be considered missing :o
    There is such emote in the game, but it's unlocked in other way - unrelated to this new personality at all:

    "Source: Summerset Collector's Edition; Command: /tadah; Ta-Dah!: an exaggerated emote from the theatrical House of Reveries on Summerset Isle."

    I love this animation, it is really unique part of the personality, and it makes the character's movement feel very soft :) I especially like to see it after dodge roll (when weapons are sheathed). So far there are only two truly outstanding personalities: Beast, which gives the character new movement animation even when sprinting/using lot of speed buffs; and Dancer, which adds flexible animation transition from moving to stopping. Do not ruin this unique feature, please!

    It was patched. It was a tada emote that apparently does not exist anymore, different than the tadah from Summerset. It was just a mistake on the devs part so it got switched to a new emote. Reading this thread would have told you that.

    The trip or crouch animation is honestly terrible and clunky, it does not match or make any sense for a dancer, I actually think it might be a bug and it should be fixed for such a high priced item, if this were intentional and in the preview I would have never purchased it.

    @ZOS_Kevin can you please look into this issue as well?
    Edited by The3sFinest on April 10, 2025 5:16PM
  • Fischblut
    Fischblut
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    I don't remember any mention of altering or introducing /tada emote in Dancer personality, that's why the only thing which (as I thought) was going to be fixed is that it was not properly working for /dance2 animation for someone :)
    I did video tribute using some of idle animations, all 4 emotes and walk/run movement types of this new personality, and emotes in description and preview were always /dance, /dance2, /faint, /curtsey for me.

    I still wonder what emote was replaced during the fix, reading this thread until today didn't give me this info. Now, based on the very last post, it seems like there was a new locked emote in Collections among all other emotes, and it said that is was part of Dancer personality? Screenshots would be more helpful! But you say it's fixed now, so that is what matters :)

    As for the unique movement transition from Running animation to full stop, it doesn't look like issue and definitely doesn't look like bad thing/injury :oThe character just gets lot of momentum, and mitigates it. It always happens after jump, roll dodge, and stopping after fast run. I love this little feature and would not wish to have it removed from this personality :/

    If someone likes this little movement and it gets removed, there would be no way to see it again (and the character's body in this very flexible set of constant movements will feel stiff).

    Removing stuff is always devaluing the item, and this item costed me 400 gems. Please, do not take away from already released item! Adding things is nice, but removing things will always affect someone in negative way.

    I still have stressful memories from when Molag Bal polymorph got it's voice changed. Those few months during which players waited for nice resolution reduced my enjoyment greatly. I stopped using the polymorph while it had other voice, and when it finally got the iconic voice back and I started using it again, part of my original excitement gone cold :(

    Also, I don't see anything new in Crouch animation when using Dancer personality... Now I wish it altered it somehow :smiley:
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